diff --git a/README.md b/README.md index d6325cb..c2c0aa7 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # Kopparhavets Hjältar Detta "Game System" till FoundryVTT utvecklas privat och är officiellt godkänt fan-material av Helmgast och personerna bakom Kopparhavets Hjältar and Hjältarnas Tid. -#### Kopparhavets Hjältar och Hjältarnas Tid är copyright Helmgast och detta är publiceras med deras medgivande. +#### Kopparhavets Hjältar och Hjältarnas Tid är copyright Helmgast och detta är publicerat med deras medgivande. ### --- diff --git a/lang/en.json b/lang/en.json index 0f56b9e..8b094c9 100644 --- a/lang/en.json +++ b/lang/en.json @@ -90,6 +90,7 @@ "SKILL.LANGUAGE": "Language", "SPELL.DIFFICULTY": "Difficulty", + "SPELL.ROLLTITLE": "Roll", "SPELL.ROLL": "Roll", "SPELL.COST": "Cost", "SPELL.ATTACKROLL": "Attack roll", @@ -97,8 +98,8 @@ "SPELL.RITUAL": "Ritual", "STATS.HEALTH": "Health", - "STATS.MANA": "Mana", - "STATS.STAMINA": "Stamina", + "STATS.MANA": "Guilt", + "STATS.STAMINA": "Guard", "TAB.BIO": "Background", "TAB.COMBAT": "Combat", diff --git a/packs/besvarjelser-ht.db b/packs/besvarjelser-ht.db new file mode 100644 index 0000000..c573303 --- /dev/null +++ b/packs/besvarjelser-ht.db @@ -0,0 +1,80 @@ +{"name":"Sårbarhetssejd","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"

Du förhäxar ett synligt mål högst två zoner bort.

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Du fördriver en eldfågel, intighetsklot, stenträl, stormdrake eller vattenväktare i samma zon.

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Rör vid en mantel, kappa, rock eller annat heltäckande plagg.

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Du förhäxar ett mål upp till en zon bort med kokande blod.

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En ljusbåge slår ut från dina händer eller från änden på en stav, och slår ner i en närliggande zon.

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Du stjäl en annan magikers eldfågel, intighetsklot, stenträl, stormdrake eller vattenväktare i samma zon.

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Du skapar en skenbild av något som du någon gång har sett.

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Du förstärker en varelses livskraft och gör att alla hans skador, både de han har och de han orsakas, läker dubbelt så snabbt.

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Du sluter ögonen och låter din blick vandra fritt från den plats du befinner dig och upp till två zoner bort.

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Du åkallar ett illasinnat andeväsen.

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Din hud blir hård som sten och skyddar mot skada.

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Du kan skapa en permanent länk till ett djur som är välvilligt inställt till dig.

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Du klipper wyrdtrådarna som binder dig till en plats, och fäster dem vid en annan plats i grannskapet.

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Du öppnar ett hål till Andra sidan och faller dit, trots att du inte har tillräckligt hög Skuld.

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Du förtrollar ett närstridsvapen som du håller i handen, eller dina händer och fötter.

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Du håller i ett föremål och upplever vad det har varit med om.

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En trollkarls röst kan vara förhäxande.

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Ur vattnet kallar du fram en virvlande pelare av vatten.

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Du samlar skuggor omkring dig och förvrider ljuset så att du verkar större och farligare än du är.

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Du kan fördriva alla ljud från den zonen där du befinner dig eller en angränsande zon, i den förhäxade zonen hörs inga ljud över huvud taget.

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Du skickar en tryckvåg av kraft mot en valfri punkt som du kan se upp till tre zoner bort.

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Från en öppen låga kallar du fram en fågel av eld.

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Du kan genom din beröring ge någon förmågan att se i mörker lika väl som en katt under en scen.

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Du kallar upp lösa stenar stenar ur marken som samlar sig och staplar sig på varandra till en människoliknande form.

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Du drar med din magi ut gift ur kroppen så att det blir svagare.

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Du reser en vägg av törnen ur marken.

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Du använder din häxkraft för att skydda dig mot andras besvärjelser.

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När du väver besvärjelsen byter du omedelbart hamn till antingen ett valfritt medelstort fyrfota djur som varg, räv eller hund; eller till en valfri normalstor fågel, exempelvis korp, uggla eller örn.

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Du kan förändra ditt utseende så att du ser ut som en helt annan person, men kan inte avvika från det som är naturligt förekommande inom ditt folkslag.

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Du ritar en skyddscirkel kring en zon.

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Du kan skapa en bro av förtätad luft som är så gott som osynlig men stark nog att bära en grupp ryttare.

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Din beröring ger kraft och styrka åt en person som du nuddar vid så att hon kan utföra fantastiska styrkeprov, till exempel att slå ner dörrar eller kasta upp personer till ett fönster.

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Du sveper in grannskapet i en grå kall dimma.

","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","ritual":{}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"NgGWiK2qACtJ8lPj"} +{"name":"Häxbarriär","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"

Du formar wyrdväven till en skyddande vägg mellan dig och en annan zon som en försvarshandling eller vanlig handling.

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Du väver en besvärjelse som hjälper dig att hitta något du vill finna.

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Du binder en eldfågel, intighetsklot, stenträl, stormdrake eller vattenväktare som du kontrollerar och är i samma zon som du själv.

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Du kan genom din beröring få någons naglar, även dina egna, att omformas till kraftiga klor.

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Du flyttar din röst till en annan plats upp till två zoner bort.

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Välj en zon i grannskapet som du har varit i.

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Du kan genom din beröring ge någon förmågan att andas under vattnet.

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Du stjäl livskraft från en person i samma zon.

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Du frammanar ett klot av intighet ur skuggorna.

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Du lägger dina händer på målets huvud och dämpar ett minne i målets sinne.

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Du kan skapa en illusion som är en exakt kopia av dig själv och uppträder ungefär som du gör.

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Din beröring får sår att sluta sig och ben att läka.

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Du snärjer ett vapen i wyrd så att det blir trögare och svårare att använda.

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Du kan sticka ner din hand i en vattensamling och ur den dra upp ett vapen av is.

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Du förtrollar ett vapen så att det nästan är som att det anfaller själv mot sina mål.

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Du kan hålla eller röra vid brinnande föremål och kokheta föremål med dina händer utan att du tar någon skada.

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Du lånar ett djurs sinne så att du uppfattar det som djuret uppfattar.

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Du kan skapa en stark ljusblixt som bländar en person i samma zon.

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Du får marken kring dina fötter att skälva som om det vore jordbävning.

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Du förhäxar ett synligt mål högst två zoner bort.

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Rör vid dina ögon eller en villig persons ögon.

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Du sveper in en zon i mörker och skugga.

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Du ritar en skyddsruna på ett föremål eller en person.

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Du kan kalla till dig ett djur som efter bästa förmåga omedelbart tar sig till den zon där du befinner dig.

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Du väver en förslutning på en dörr, en fönsterlucka, en ask, ett brunnslock, en svärdsskida eller något annat som går att stänga.

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Du sliter sönder de wyrdtrådar som binder en annan varelse till den fysiska världen.

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Förtrolla en kvast eller stav och använd den för att flyga.

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Sök ögonkontakt med en person.

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Du ingjuter vinterns bitande köld in i sprickor och håligheter i luckor, portar, murar, mindre stenväggar eller klippblock som inte är magiska eller levande.

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Du kan få en växt att växa lika mycket på ett dygn som den skulle ha gjort under ett år.

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Välj en zon upp till två zoner bort.

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Du kallar fram en plötsligt uppvind som dämpar fall.

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Du förhäxar ögonen hos ett mål i samma zon.

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Du öppnar ett fönster genom slöjan till Andra sidan med hjälp av en spegel eller kristall.

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Du frammanar ett fladdrande häxljus som följer med dig upp till en timme och som lyser upp i mörkret.

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Du kallar samman vindar och moln ur luften till en drakliknande skepnad av dimma och blixtar.

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Du slungar en sten med magisk kraft mot en fiende upp till två zoner bort.

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Du förhäxar en synlig motståndare upp till två zoner bort.

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Du kallar upp en vägg som spärrar av din zon från en annan eller delar din zon i två.

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En stråle av häxljus slår ut från din hand eller ditt fokus.

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Du tar kontrollen över ett djur inom din zon eller en närliggande zon.

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Ur havet eller en större samling saltvatten stiger en vagt människoliknande form av vatten.

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Kräver förmågan Magisk Pakt (se sida 46).

\n

Varje beskyddare har en unik besvärjelse.

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Du kan förändra ditt utseende så att du ser ut som en helt annan person, men kan inte avvika från det som är naturligt förekommande inom ditt folkslag.

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Du kan skapa en illusion som är en exakt kopia av dig själv och uppträder ungefär som du gör.

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Du frammanar ett fladdrande magiskt ljus som följer med dig scenen ut och som lyser upp i mörkret.

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Besvärjelsen kastas på en mantel, kappa, rock eller annat heltäckande plagg.

","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","ritual":{}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"bPzJyjGW7XiLqB6M"} +{"name":"Silvertunga","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"

Din röst blir övertygande.

","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","ritual":{}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"kwzV1fXDYTkRv23h"} +{"name":"Skenbild","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"

Du skapar en skenbild av något som du någon gång har sett.

","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","ritual":{}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ib1d05lzHZoFWDH2"} +{"name":"Villospår","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"

Du skapar falska spår som döljer dina egna och får förföljare att tappa spåret och istället följa dina falska spår.

","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","ritual":{}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"y2LUeWFVboTCyUHC"} diff --git a/system.json b/system.json index 07698f4..a179cf3 100644 --- a/system.json +++ b/system.json @@ -2,9 +2,9 @@ "name": "kopparhavet", "title": "Kopparhavets Hjältar", "description": "The Molten Sea is a dangerous but exciting place, where pirates, sorcerers and secretive orders of knighthood struggle for power, wealth and ancient lore.", - "version": "0.0.4", + "version": "0.0.5", "minimumCoreVersion": "0.7.5", - "compatibleCoreVersion": "0.7.8", + "compatibleCoreVersion": "0.7.9", "templateVersion": 4, "author": "Erebus", "scripts": [], @@ -60,6 +60,20 @@ "system": "kopparhavet", "path": "./packs/weapons-ht.db", "entity": "Item" + }, + { + "name": "besvarjelser", + "label": "Kopparhavets Hjältar Besvärjelser", + "system": "kopparhavet", + "path": "./packs/besvarjelser.db", + "entity": "Item" + }, + { + "name": "besvarjelser-ht", + "label": "Hjältarnas Tid Besvärjelser", + "system": "kopparhavet", + "path": "./packs/besvarjelser-ht.db", + "entity": "Item" } ], "languages": [ @@ -81,6 +95,6 @@ "url": "https://pi.rikspolisen.se/foundryvtt/kopparhavet", "socket": true, "manifest": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/raw/branch/master/system.json", - "download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.4.zip", + "download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.5.zip", "license": "LICENCE.txt" }