import { ItemSheetKH } from "./items/item-sheet.js"; import { ItemKH } from "./items/item.js"; import KHHooks from "./kh-hooks.js"; import { ActorKH } from "./actors/actor.js"; import { ActorSheetKH } from "./actors/actor-sheet.js"; import { KH } from "./kh-config.js"; Hooks.once("init", () => { CONFIG.Combat.initiative = { formula: "(@combat.init)d6kh2", decimals: 0 }; CONFIG.Actor.entityClass = ActorKH; CONFIG.Item.entityClass = ItemKH; // Give global access to FFG config. CONFIG.KH = KH; game.settings.register("kopparhavet", "worldSchemaVersion", { name: "World Version", hint: "Used to automatically upgrade worlds data when the system is upgraded.", scope: "world", config: true, default: 0, type: Number, }); game.settings.register("kopparhavet", "gameSystem", { name: "Game System", hint: "Select what game system is being used..", scope: "world", config: true, default: "kopparhavet", choices: { "kopparhavet": "Kopparhavets Hjältar", "hjaltarnas-tid": "Hjältarnas Tid" }, type: String, onChange: (rule) => { window.location.reload(); }, }); //registerFonts(); registerSheets(); if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") { preloadHandlebarsTemplatesHT(); } else { preloadHandlebarsTemplates(); } registerHandlebarsHelpers(); }); Hooks.once("ready", () => { migrateWorld(); }); /* POPULATE CHARACTER WITH DEFAULT SKILLS */ Hooks.on("createActor", async (actor, options, userId) => KHHooks.onCreateActor(actor, options, userId)); function registerSheets() { // Register sheet application classes console.log("Registerting sheets") Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["character"], makeDefault: true }); Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["adversary"], makeDefault: true }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["weapon"], makeDefault: true }); Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["armor"], makeDefault: true }); Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["gear"], makeDefault: true }); Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["skill"], makeDefault: true }); Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["spell"], makeDefault: true }); Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["talent"], makeDefault: true }); Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["adversaryAttack"], makeDefault: true }); } function preloadHandlebarsTemplates() { const templatePaths = [ "systems/kopparhavet/templates/chat/item-card.html", "systems/kopparhavet/templates/actors/adversary-sheet.html", "systems/kopparhavet/templates/actors/character-sheet.html", "systems/kopparhavet/templates/dice/roll.html", "systems/kopparhavet/templates/items/adversaryAttack-sheet.html", "systems/kopparhavet/templates/items/armor-sheet.html", "systems/kopparhavet/templates/items/gear-sheet.html", "systems/kopparhavet/templates/items/skill-sheet.html", "systems/kopparhavet/templates/items/spell-sheet.html", "systems/kopparhavet/templates/items/talent-sheet.html", "systems/kopparhavet/templates/items/weapon-sheet.html", "systems/kopparhavet/templates/parts/actor/main.html", "systems/kopparhavet/templates/parts/actor/bio.html", "systems/kopparhavet/templates/parts/actor/combat.html", "systems/kopparhavet/templates/parts/actor/gear.html", "systems/kopparhavet/templates/parts/actor/skills.html", "systems/kopparhavet/templates/parts/actor/talent.html", "systems/kopparhavet/templates/parts/shared/modifications.html", ]; return loadTemplates(templatePaths); } function preloadHandlebarsTemplatesHT() { const templatePaths = [ "systems/kopparhavet/templates/chat/item-card.html", "systems/kopparhavet/templates/actors/ht-adversary-sheet.html", "systems/kopparhavet/templates/actors/ht-character-sheet.html", "systems/kopparhavet/templates/dice/roll.html", "systems/kopparhavet/templates/items/adversaryAttack-sheet.html", "systems/kopparhavet/templates/items/armor-sheet.html", "systems/kopparhavet/templates/items/gear-sheet.html", "systems/kopparhavet/templates/items/skill-sheet.html", "systems/kopparhavet/templates/items/spell-sheet.html", "systems/kopparhavet/templates/items/talent-sheet.html", "systems/kopparhavet/templates/items/weapon-sheet.html", "systems/kopparhavet/templates/parts/actor/ht-main.html", "systems/kopparhavet/templates/parts/actor/ht-combat.html", "systems/kopparhavet/templates/parts/actor/gear.html", "systems/kopparhavet/templates/parts/actor/ht-skills.html", "systems/kopparhavet/templates/parts/actor/talent.html", "systems/kopparhavet/templates/parts/shared/modifications.html", ]; return loadTemplates(templatePaths); } function normalize(data, defaultValue) { if (data) { return data.toLowerCase(); } else { return defaultValue; } } function registerHandlebarsHelpers() { Handlebars.registerHelper("weaponCategory", function (category) { category = normalize(category, "melee"); switch (category) { case "melee": return game.i18n.localize("WEAPON.MELEE"); case "ranged": return game.i18n.localize("WEAPON.RANGED"); } }); Handlebars.registerHelper("rollDifficulty", function (difficulty) { difficulty = normalize(difficulty, "average"); switch (difficulty) { case "simple": return game.i18n.localize("DIFFICULTY.SIMPLE"); case "easy": return game.i18n.localize("DIFFICULTY.EASY"); case "average": return game.i18n.localize("DIFFICULTY.AVERAGE"); case "hard": return game.i18n.localize("DIFFICULTY.HARD"); case "daunting": return game.i18n.localize("DIFFICULTY.DAUNTING"); } }); Handlebars.registerHelper("skillType", function (skillType) { skillType = normalize(skillType, "base"); switch (skillType) { case "base": return game.i18n.localize("SKILL.BASE"); case "adventure": return game.i18n.localize("SKILL.ADVENTURE"); case "combat": return game.i18n.localize("SKILL.COMBAT"); } }); Handlebars.registerHelper('plaintextToHTML', function(value) { // strip tags, add
tags return new Handlebars.SafeString(value.replace(/(<([^>]+)>)/gi, "").replace(/(?:\r\n|\r|\n)/g, '
')); }); } function migrateWorld() { game.actors.forEach((actor) => { // Migrate to v0.0.2 from v0.0.1 if(actor.data.type === "character") { if(!actor.data?.data?.bio?.appearance) { actor.update({"data.bio.appearance.label": "BIO.APPEARANCE", "data.bio.appearance.value": ""}); } } }); }