/** * Extend the basic Item. * @extends {Item} */ export class ItemKH extends Item { prepareData() { super.prepareData(); } async sendToChat() { const itemData = duplicate(this.data); if(itemData.img.includes("/mystery-man")) { itemData.img = null; } itemData.isArmor = itemData.type === "armor"; itemData.isGear = itemData.type === "gear"; itemData.isAdversaryAttack = itemData.type === "adversaryAttack"; itemData.isSkill = itemData.type === "skill"; itemData.isSpell = itemData.type === "spell"; itemData.isTalent = itemData.type === "talent"; itemData.isWeapon = itemData.type === "weapon"; itemData.isShipWeapon = itemData.type === "shipweapon"; itemData.isShipTalent = itemData.type === "shiptalent"; const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemData); const chatData = { user: game.user.id, rollMode: game.settings.get("core", "rollMode"), content: html, }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) { chatData.whisper = ChatMessage.getWhisperRecipients("GM"); } else if (chatData.rollMode === "selfroll") { chatData.whisper = [game.user]; } ChatMessage.create(chatData); } /** * Prepare and return details of the item for display in inventory or chat. */ getItemDetails() { const itemData = duplicate(this.data); if(itemData.img.includes("/mystery-man")) { itemData.img = null; } itemData.isArmor = itemData.type === "armor"; itemData.isGear = itemData.type === "gear"; itemData.isAdversaryAttack = itemData.type === "adversaryAttack"; itemData.isSkill = itemData.type === "skill"; itemData.isSpell = itemData.type === "spell"; itemData.isTalent = itemData.type === "talent"; itemData.isWeapon = itemData.type === "weapon"; itemData.isShipWeapon = itemData.type === "shipweapon"; itemData.isShipTalent = itemData.type === "shiptalent"; return itemData } }