kopparhavet/lang/en.json

120 lines
3.1 KiB
JSON

{
"ADVERSARY.ATTACKSKILL": "Attack rating",
"ADVERSARY.DEFENCE": "Defence",
"ADVERSARY.HASHELMET": "Has a helmet",
"ARMOR.HELMET": "Helmet",
"ARMOR.LIGHT": "Light",
"ARMOR.MEDIUM": "Medium",
"ARMOR.HEAVY": "Heavy",
"BACKGROUND.TITLE": "Background",
"BACKGROUND.BIRTHPLACE": "Birthplace",
"BACKGROUND.SOCIALSTANDING": "Social standing",
"BACKGROUND.EVENTS": "Events",
"BACKGROUND.CONTACTS": "Contacts",
"BIO.AGE": "Age",
"BIO.KIN": "Kin",
"BIO.NAME": "Name",
"BIO.NICKNAME": "Nickname",
"BIO.PROFESSION": "Profession",
"BIO.APPEARANCE": "Appearance",
"CURRENCY.QUARTER": "Quarter",
"CURRENCY.SHEKEL": "Shekel",
"CURRENCY.TITLE": "Currency",
"CURRENCY.SILVER": "Silver",
"DICE.ROLL": "Dice roll",
"DIFFICULTY.SIMPLE": "Simple",
"DIFFICULTY.EASY": "Easy",
"DIFFICULTY.AVERAGE": "Average",
"DIFFICULTY.HARD": "Hard",
"DIFFICULTY.DAUNTING": "Daunting",
"FEATURES.TITLE": "Features",
"HT.FEATURES.TITLE": "Features",
"HT.RELATIONSHIP.TITLE": "Relationships",
"ITEM.ARMOR": "Rustning",
"ITEM.ATTACK": "Attack",
"ITEM.DAMAGE": "Damage",
"ITEM.DEFENCE": "Defence",
"ITEM.DESCRIPTION": "Description",
"ITEM.EQUIPABLE": "Equipable",
"ITEM.EQUIPPED": "Equipped",
"ITEM.GEAR": "Gear",
"ITEM.PRICE": "Price",
"ITEM.QUANTITY": "Quantity",
"ITEM.SKILL": "Skill",
"ITEM.SPELL": "Spell",
"ITEM.TALENT": "Talent",
"ITEM.WEAPON": "Weapon",
"LEARNING.TITLE": "Learning",
"MENU.SENTTOCHAT": "Send To Chat",
"MOD.INIT": "Initiative",
"MOD.TYPE": "Modification",
"MOD.VALUE": "Value",
"ROLL.SUCCESS": "Success",
"ROLL.FAILURE": "Failure",
"ROLL.TITLE": "Roll dice",
"BUTTON.ROLL": "Roll",
"BUTTON.CANCEL": "Cancel",
"ROLL.CLOSED": "Closed",
"ROLL.OPENED": "Opened",
"MENU.SHOWROLLDIALOG": "Show diceroller dialog",
"ROLL.OPENCLOSE": "Open / Close",
"ROLL.EXCEPTIONAL": "Exceptional",
<<<<<<< HEAD
"SHIP.CARGO": "Cargo capacity",
"SHIP.HULL": "Hull",
"SHIP.CLASS": "Ship class",
"SHIP.OPERATIONSCOST": "Running cost",
"SHIP.OPERATIONSSUPPLY": "Supplies",
"SHIP.CREW": "Crew",
"SHIP.ARMAMENT": "Armament",
"SHIP.RAMMINGDMG": "Ramming damage",
=======
>>>>>>> master
"SKILL.TYPE": "Type",
"SKILL.BASE": "Basic",
"SKILL.ADVENTURE": "Adventure",
"SKILL.COMBAT": "Combat",
"SKILL.STARTVALUE": "Start value",
"SKILL.LANGUAGE": "Language",
"SPELL.DIFFICULTY": "Difficulty",
"SPELL.ROLL": "Roll",
"SPELL.COST": "Cost",
"SPELL.ATTACKROLL": "Attack roll",
"SPELL.OPPOSITE": "Opposite",
"SPELL.RITUAL": "Ritual",
"STATS.HEALTH": "Health",
"STATS.MANA": "Mana",
"STATS.STAMINA": "Stamina",
"TAB.BIO": "Background",
"TAB.COMBAT": "Combat",
"TAB.DESCRIPTION": "Description",
"TAB.GEAR": "Gear",
"TAB.MAIN": "Main",
"TAB.MODIFICATION": "Modifications",
"TAB.NOTE": "Note",
"TAB.SKILLS": "Skills",
"TAB.TALENTS": "Talents and Spells",
"TAB.ARMAMENT": "Armament",
"WEAPON.CATEGORY": "Category",
"WEAPON.MELEE": "Melee",
"WEAPON.RANGED": "Ranged"
}