Cleaned up the code

This commit is contained in:
2020-12-01 05:42:12 +01:00
parent 54ac488e73
commit 6f6a1e7e2d
6 changed files with 25 additions and 72 deletions

View File

@@ -243,23 +243,8 @@ export class ActorSheetKH extends ActorSheet {
// Delete Inventory Item
html.find(".item-delete").click((ev) => {
const li = $(ev.currentTarget).parents(".item");
this.actor.deleteOwnedItem(li.data("itemId"));
li.slideUp(200, () => this.render(false));
});
html.find(".item-attack-delete").click((ev) => {
const li = $(ev.currentTarget).parents(".item-attack");
this.actor.deleteOwnedItem(li.data("itemId"));
li.slideUp(200, () => this.render(false));
});
html.find(".item-weapon-delete").click((ev) => {
const li = $(ev.currentTarget).parents(".item-weapon");
let parent = $(ev.currentTarget).data("parent")
const li = $(ev.currentTarget).parents(parent);
this.actor.deleteOwnedItem(li.data("itemId"));
@@ -268,43 +253,8 @@ export class ActorSheetKH extends ActorSheet {
// Edit Inventory Item
html.find(".item-edit").click(async (ev) => {
let li = $(ev.currentTarget).parents(".item");
let itemId = li.data("itemId");
let item = this.actor.getOwnedItem(itemId);
if (!item) {
item = game.items.get(itemId);
if (!item) {
console.log("IMPORT ERROR")
}
}
if (item?.sheet) {
item.sheet.render(true);
}
});
html.find(".item-attack-edit").click(async (ev) => {
let li = $(ev.currentTarget).parents(".item-attack");
let itemId = li.data("itemId");
let item = this.actor.getOwnedItem(itemId);
if (!item) {
item = game.items.get(itemId);
if (!item) {
console.log("IMPORT ERROR")
}
}
if (item?.sheet) {
item.sheet.render(true);
}
});
html.find(".item-weapon-edit").click(async (ev) => {
let li = $(ev.currentTarget).parents(".item-weapon");
let parent = $(ev.currentTarget).data("parent")
let li = $(ev.currentTarget).parents(parent);
let itemId = li.data("itemId");
let item = this.actor.getOwnedItem(itemId);
@@ -457,6 +407,7 @@ export class ActorSheetKH extends ActorSheet {
/* Toggle item equipped */
html.find(".items .item a.toggle-equipped").click(this._toggleEquippedItem.bind(this));
html.find(".items .item-weapon a.toggle-equipped").click(this._toggleEquippedItem.bind(this));
/* Handle increase of items in inventory */
html.find(".item-quantity .quantity.increase").click(this._increaseQuantity.bind((this)));
@@ -643,7 +594,7 @@ export class ActorSheetKH extends ActorSheet {
const item = this.actor.getOwnedItem(li.data("itemId"));
const actor = this.actor;
if (item) {
if(item) {
if(item.type === "armor") {
let initValue = -1