Fixed migration, Spell Skill
parent
6f6a1e7e2d
commit
d94636bbe6
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@ -81,6 +81,9 @@
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"SPELL.DIFFICULTY": "Difficulty",
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"SPELL.ROLL": "Roll",
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"SPELL.COST": "Cost",
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"SPELL.ATTACKROLL": "Attack roll",
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"SPELL.OPPOSITE": "Opposite",
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"SPELL.RITUAL": "Ritual",
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"STATS.HEALTH": "Health",
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"STATS.MANA": "Mana",
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@ -81,8 +81,12 @@
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"SKILL.LANGUAGE": "Språk",
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"SPELL.DIFFICULTY": "Svårighet",
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"SPELL.ROLL": "Slag",
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"SPELL.ROLLTITLE": "Slag",
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"SPELL.COST": "Kostnad",
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"SPELL.ROLL": "Färdighetsslag",
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"SPELL.ATTACKROLL": "Anfallsslag",
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"SPELL.OPPOSITE": "Motsatt",
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"SPELL.RITUAL": "Ritual",
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"STATS.HEALTH": "Hälsa",
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"STATS.MANA": "Skuld",
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@ -0,0 +1,23 @@
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/**
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* Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs
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* @return {Promise} A Promise which resolves once the migration is completed
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*/
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export const migrateWorld = async function () {
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ui.notifications.info(
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`Applying System Migration for version ${game.system.data.version}. Please be patient and do not close your game or shut down your server.`,
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{permanent: true}
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);
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console.log(game.system.data.version)
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game.items.forEach((item) => {
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// Migrate to v0.1 from v0.0.1 and v0.0.1
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if (item.data.type === "spell") {
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item.update({"data.roll.label": "SPELL.ROLLTITLE"});
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}
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});
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// Set the migration as complete
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game.settings.set("kopparhavet", "worldSchemaVersion", game.system.data.version);
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ui.notifications.info(`System Migration to version ${game.system.data.version} completed!`, { permanent: true });
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}
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@ -72,6 +72,28 @@ export class ItemSheetKH extends ItemSheet {
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this.position.width = 405;
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this.position.height = 570;
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break;
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case "spell":
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// Load Skills Compendium skills
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let skillList3
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if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
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skillList3 = await game.packs.get("kopparhavet.skills-ht").getContent();
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} else {
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skillList3 = await game.packs.get("kopparhavet.skills").getContent();
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}
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for (let item of skillList3) {
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if(item.data.type === "skill") {
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skillList.push(item)
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}
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}
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// Retrieve any created skills as well
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for (let item of game.items.entities) {
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if(item.data.type === "skill") {
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skillList.push(item)
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}
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}
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default:
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this.position.width = 450;
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this.position.height = 605;
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@ -4,6 +4,7 @@ import KHHooks from "./kh-hooks.js";
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import { ActorKH } from "./actors/actor.js";
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import { ActorSheetKH } from "./actors/actor-sheet.js";
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import { KH } from "./kh-config.js";
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import * as migrations from "./helpers/migration-helper.js";
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Hooks.once("init", () => {
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CONFIG.Combat.initiative = { formula: "(@combat.init)d6kh2", decimals: 0 };
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@ -177,12 +178,21 @@ function registerHandlebarsHelpers() {
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}
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function migrateWorld() {
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game.actors.forEach((actor) => {
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// Migrate to v0.0.2 from v0.0.1
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if(actor.data.type === "character") {
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if(!actor.data?.data?.bio?.appearance) {
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actor.update({"data.bio.appearance.label": "BIO.APPEARANCE", "data.bio.appearance.value": ""});
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}
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// Determine whether a system migration is required and feasible
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const currentVersion = game.settings.get("kopparhavet", "worldSchemaVersion");
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const NEEDS_MIGRATION_VERSION = 0.1;
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const COMPATIBLE_MIGRATION_VERSION = 0;
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let needMigration = currentVersion < NEEDS_MIGRATION_VERSION || currentVersion === null;
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// Perform the migration
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if (needMigration && game.user.isGM) {
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if (currentVersion && currentVersion < COMPATIBLE_MIGRATION_VERSION) {
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ui.notifications.error(
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`Your system data is from a version that cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`,
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{ permanent: true }
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);
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}
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});
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migrations.migrateWorld();
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}
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}
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@ -2,10 +2,10 @@
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"name": "kopparhavet",
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"title": "Kopparhavets Hjältar",
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"description": "The Molten Sea is a dangerous but exciting place, where pirates, sorcerers and secretive orders of knighthood struggle for power, wealth and ancient lore.",
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"version": "0.0.2",
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"version": "0.1",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.7",
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"templateVersion": 3,
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"templateVersion": 4,
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"author": "Erebus",
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"scripts": [],
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"esmodules": [
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@ -53,6 +53,6 @@
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"url": "https://pi.rikspolisen.se/foundryvtt/kopparhavet",
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"socket": true,
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"manifest": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/raw/branch/master/system.json",
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"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.2.zip",
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"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.1.zip",
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"license": ""
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}
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@ -230,9 +230,10 @@
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"core"
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],
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"roll": {
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"value": "",
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"value": "roll",
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"type": "String",
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"label": "SPELL.ROLL"
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"label": "SPELL.ROLLTITLE",
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"skill": "Trolldom"
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},
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"cost": {
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"value": "",
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@ -26,7 +26,22 @@
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</div>
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<div style="grid-column-start: 1; grid-column-end: 3;">
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<label>{{localize data.roll.label}}</label>
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<input name="data.roll.value" type="text" value="{{data.roll.value}}" />
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<select class="item-weapon-cat-select" name="data.roll.value">
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{{#select data.roll.value}}
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<option value="roll">{{localize "SPELL.ROLL"}}</option>
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<option value="attackroll">{{localize "SPELL.ATTACKROLL"}}</option>
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<option value="opposite">{{localize "SPELL.OPPOSITE"}}</option>
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<option value="ritual">{{localize "SPELL.RITUAL"}}</option>
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{{/select}}
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</select>
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<label>{{localize "ITEM.SKILL"}}</label>
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<select class="item-weapon-skill-select" name="data.roll.skill">
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{{#select data.roll.skill}}
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{{#each this.khskills as |t|}}
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<option value="{{t.name}}">{{t.name}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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</div>
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<div class="item">
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