504 lines
16 KiB
JavaScript
504 lines
16 KiB
JavaScript
import KHDiceRoller from "../helpers/dice-helper.js"
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class ActorSheetKH extends ActorSheet {
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khRoller = new KHDiceRoller();
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["kopparhavet", "sheet", "actor"],
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template: "systems/kopparhavet/templates/actors/character-sheet.html",
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width: 710,
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height: 650,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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scrollY: [".skills-tab .skills", ".talent-tab .items"],
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});
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}
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/** @override */
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get template() {
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const path = "systems/kopparhavet/templates/actors";
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return `${path}/${this.actor.data.type}-sheet.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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getData() {
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const data = super.getData();
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data.dtypes = ["String", "Number", "Boolean"];
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// Prepare items.
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this._prepareCharacterItems(data);
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return data;
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}
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/**
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* Organize and classify Items for Character sheets.
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* @param {Object} actorData The actor to prepare.
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* @return {undefined}
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*/
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_prepareCharacterItems(sheetData) {
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const actorData = sheetData.actor;
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// Initialize containers.
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const skills = [];
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const talents = [];
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const weapons = [];
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const armor = [];
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const gear = [];
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const spells = [];
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const attacks = [];
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// Iterate through items, allocating to containers
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for (let i of sheetData.items) {
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i.img = i.img || DEFAULT_TOKEN;
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// Append to gear.
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if (i.type === "skill") {
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i.hasBase = i.data.type.value === "base";
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i.hasAdventure = i.data.type.value === "adventure";
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i.hasCombat = i.data.type.value === "combat";
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skills.push(i);
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} else if (i.type === "talent") {
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talents.push(i);
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} else if (i.type === "weapon") {
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weapons.push(i);
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} else if (i.type === "armor") {
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armor.push(i);
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} else if (i.type === "gear") {
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gear.push(i);
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} else if (i.type === "spell") {
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spells.push(i);
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} else if (i.type === "adversaryAttack") {
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attacks.push(i);
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}
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}
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skills.sort((a,b) => (a.name > b.name) ? 1 : ((b.name > a.name) ? -1 : 0));
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// Assign and return
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actorData.skills = skills;
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actorData.talents = talents;
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actorData.weapons = weapons;
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actorData.armor = armor;
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actorData.gear = gear;
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actorData.spells = spells;
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actorData.attacks = attacks;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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/* Send item Details to chat */
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new ContextMenu(html, "li.item", [
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{
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name: game.i18n.localize("MENU.SENTTOCHAT"),
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icon: '<i class="far fa-comment"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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this._itemDetailsToChat(itemId);
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},
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},
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]);
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new ContextMenu(html, "div.item", [
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{
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name: game.i18n.localize("MENU.SENTTOCHAT"),
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icon: '<i class="far fa-comment"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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this._itemDetailsToChat(itemId);
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},
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},
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]);
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html.find(".feature").click(async (ev) => {
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const featureName = $(ev.currentTarget).data("feature");
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const featureValue = this.actor.data.data.feature[featureName].value;
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if (featureName === "one") {
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this.actor.update({ "data.feature.one.value": !featureValue });
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} else if (featureName === "two") {
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this.actor.update({ "data.feature.two.value": !featureValue });
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} else if (featureName === "three") {
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this.actor.update({ "data.feature.three.value": !featureValue });
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} else if (featureName === "four") {
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this.actor.update({ "data.feature.four.value": !featureValue });
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}
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this._render();
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});
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// Delete Inventory Item
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html.find(".item-delete").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteOwnedItem(li.data("itemId"));
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li.slideUp(200, () => this.render(false));
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});
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// Edit Inventory Item
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html.find(".item-edit").click(async (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("itemId");
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let item = this.actor.getOwnedItem(itemId);
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if (!item) {
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item = game.items.get(itemId);
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if (!item) {
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console.log("IMPORT ERROR")
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}
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}
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if (item?.sheet) {
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item.sheet.render(true);
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}
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});
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/* Roll spell cost */
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html.find(".roll-spell-cost").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("itemId");
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let spell = this.actor.getOwnedItem(itemId);
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if (!spell) {
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spell = game.items.get(itemId);
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if (!spell) {
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console.log("IMPORT ERROR")
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return
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}
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}
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let cost = spell.data.data.cost.value;
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let regex = /([0-9]*)t([0-9]*)/g;
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let regexMatch;
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while (regexMatch = regex.exec(cost.toLowerCase())) {
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this.khRoller.rollSpellCostInChat(regexMatch[1], this.actor)
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}
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});
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/* Roll skill */
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html.find(".roll-skill").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("itemId");
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let _item = this.actor.items.find((element) => element._id == itemId);
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let skillName = _item.name
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let skillValue = _item.data.data.value
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let showValue = false
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if(this.actor.data.type === "character") {
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showValue = true
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}
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this.khRoller.rollSkillInChat(skillName, skillValue, showValue, this.actor)
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});
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/* Roll weapon skill */
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html.find(".roll-weapon-skill").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("itemId");
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let weapon = this.actor.getOwnedItem(itemId);
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if (!weapon) {
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weapon = game.items.get(itemId);
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if (!weapon) {
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console.log("IMPORT ERROR")
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return
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}
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}
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// Retrieve skill based on name
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let skill = this.actor.items.find((element) => element.name === weapon.data.data.skill.value);
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let skillName = skill.name
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let skillValue = skill.data.data.value
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let showValue = false
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if(this.actor.data.type === "character") {
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showValue = true
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}
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this.khRoller.rollSkillInChat(skillName, skillValue, showValue, this.actor)
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});
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/* Roll weapon damage */
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html.find(".roll-damage").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("itemId");
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let weapon = this.actor.getOwnedItem(itemId);
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if (!weapon) {
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weapon = game.items.get(itemId);
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if (!weapon) {
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console.log("IMPORT ERROR")
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return
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}
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}
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let damage = weapon.data.data.damage.value;
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let regex = /([0-9]*)t([0-9]*)/g;
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let regexMatch;
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while (regexMatch = regex.exec(damage.toLowerCase())) {
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this.khRoller.rollDamageInChat(regexMatch[1], this.actor)
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}
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});
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/* Roll armor */
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html.find(".roll-armor").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("itemId");
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let armor = this.actor.getOwnedItem(itemId);
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if (!armor) {
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armor = game.items.get(itemId);
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if (!armor) {
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console.log("IMPORT ERROR")
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return
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}
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}
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let defence = armor.data.data.defence.value;
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let hasHelmet = false;
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this.actor.items.map((i) => {
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if(i.type === "armor") {
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if(i.data.data.equipable.equipped && i.data.data.helmet.value) {
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if(CONFIG.KH.armor_types[i.data.data.type.value]?.ac >= CONFIG.KH.armor_types[armor.data.data.type.value]?.ac) {
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hasHelmet = true
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}
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}
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}
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});
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let regex = /([0-9]*)t([0-9]*)/g;
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let regexMatch;
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while (regexMatch = regex.exec(defence.toLowerCase())) {
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this.khRoller.rollArmorInChat(regexMatch[1], hasHelmet, this.actor)
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}
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});
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/* Toggle item equipped */
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html.find(".items .item a.toggle-equipped").click(this._toggleEquippedItem.bind(this));
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/* Handle increase of items in inventory */
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html.find(".item-quantity .quantity.increase").click(this._increaseQuantity.bind((this)));
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/* Handle decrease of items in inventory */
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html.find(".item-quantity .quantity.decrease").click(this._decreaseQuantity.bind(this));
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/* CHANGE SKILL VALUE */
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html.find(".skill-value").change(this._onChangeSkillValue.bind(this));
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html.find(".click-skill").click(this._onClickSkill.bind(this));
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/* Adversary specific */
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html.find(".roll-adversary-attack").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let skillValue = li.data("ability");
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console.log(skillValue)
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let skillName = "ITEM.ATTACK";
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this.khRoller.rollSkillInChat(skillName, skillValue, false, this.actor)
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});
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html.find(".roll-defence").click((ev) => {
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const skillValue = $(ev.currentTarget).data("defence");
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let skillName = "ADVERSARY.DEFENCE";
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this.khRoller.rollSkillInChat(skillName, skillValue, false, this.actor)
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});
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html.find(".adversary-helmet-click").click((ev) => {
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ev.preventDefault();
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let helmetValue = this.actor.data.data.combat.helmet;
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if(helmetValue === undefined || helmetValue === null) {
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helmetValue = false
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}
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this.actor.update({ "data.combat.helmet": !helmetValue });
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});
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html.find(".roll-adversary-armor").click((ev) => {
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const armor = $(ev.currentTarget).data("armor");
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let hasHelmet = this.actor.data.data.combat.helmet;
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if(hasHelmet === undefined || hasHelmet === null) {
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hasHelmet = false;
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}
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let regex = /([0-9]*)t([0-9]*)/g;
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let regexMatch;
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while (regexMatch = regex.exec(armor.toLowerCase())) {
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this.khRoller.rollArmorInChat(regexMatch[1], hasHelmet, this.actor)
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}
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});
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}
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async _toggleEquippedItem(event) {
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const li = $(event.currentTarget);
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const item = this.actor.getOwnedItem(li.data("itemId"));
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const actor = this.actor;
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if (item) {
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if(item.type === "armor") {
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let initValue = -1
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if(item.data.data.equipable.equipped) {
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initValue = 4
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actor.items.map((i) => {
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if(i.type === "armor") {
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if(i._id !== item._id && i.data.data.equipable.equipped && i.data?.data?.modifications) {
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for(let k of Object.keys(i.data.data.modifications)) {
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if(i.data.data.modifications[k].modtype === "init") {
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initValue = i.data.data.modifications[k].value;
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}
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}
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}
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}
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});
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} else {
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if (item.data?.data?.modifications) {
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for(let k of Object.keys(item.data.data.modifications)) {
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if(item.data.data.modifications[k].modtype === "init") {
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initValue = item.data.data.modifications[k].value;
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}
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}
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}
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}
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if(initValue > 0) {
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actor.update({ ["data.combat.init"]: initValue });
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}
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}
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item.update({ ["data.equipable.equipped"]: !item.data.data.equipable.equipped });
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} else {
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console.log("Could not find item")
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}
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}
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async _increaseQuantity(event) {
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event.stopPropagation();
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const li = $(event.currentTarget).parents(".item");
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let itemId = li.data("itemId");
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let item = this.actor.getOwnedItem(itemId);
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if (!item) {
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console.log("IMPORT ERROR")
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}
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item.update({ ["data.quantity.value"]: item.data.data.quantity.value + 1 });
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}
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async _decreaseQuantity(event) {
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event.stopPropagation();
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const li = $(event.currentTarget).parents(".item");
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let itemId = li.data("itemId");
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let item = this.actor.getOwnedItem(itemId);
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if (!item) {
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console.log("IMPORT ERROR")
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}
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let count = item.data.data.quantity.value - 1 > 0 ? item.data.data.quantity.value - 1 : 0;
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item.update({ ["data.quantity.value"]: count });
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}
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async _onChangeSkillValue(event) {
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event.preventDefault();
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const itemId = $(event.currentTarget).data("item-id");
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let _item = this.actor.items.find((element) => element._id == itemId);
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if (_item) {
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let update = {
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_id: _item._id,
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data: { value: $(event.currentTarget).val() },
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};
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await this.actor.updateEmbeddedEntity("OwnedItem", update);
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}
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}
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async _onClickSkill(event) {
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event.preventDefault();
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const itemId = $(event.currentTarget).data("item-id");
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let _item = this.actor.items.find((element) => element._id == itemId);
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if (_item) {
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let newVal = true;
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if(_item.data.data.used !== undefined) {
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newVal = !_item.data.data.used;
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}
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let update = {
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_id: _item._id,
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data: { used: newVal },
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};
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await this.actor.updateEmbeddedEntity("OwnedItem", update);
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}
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}
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/**
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* Send details of an item to chat.
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* @private
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*/
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async _itemDetailsToChat(itemId) {
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let item = this.actor.getOwnedItem(itemId);
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if (!item) {
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item = game.items.get(itemId);
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}
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if (!item) {
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console.log("IMPORT ERROR")
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return
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}
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const itemDetails = item?.getItemDetails();
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const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemDetails);
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const messageData = {
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user: game.user._id,
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type: CONST.CHAT_MESSAGE_TYPES.OTHER,
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content: html,
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speaker: {
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actor: this.actor._id,
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token: this.actor.token,
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alias: this.actor.name,
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},
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};
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ChatMessage.create(messageData);
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}
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}
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