66 lines
2.2 KiB
JavaScript
66 lines
2.2 KiB
JavaScript
/**
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* Extend the basic Item.
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* @extends {Item}
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*/
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export class ItemKH extends Item {
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prepareData() {
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super.prepareData();
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}
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async sendToChat() {
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const itemData = duplicate(this.data);
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if(itemData.img.includes("/mystery-man")) {
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itemData.img = null;
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}
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itemData.isArmor = itemData.type === "armor";
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itemData.isGear = itemData.type === "gear";
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itemData.isAdversaryAttack = itemData.type === "adversaryAttack";
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itemData.isSkill = itemData.type === "skill";
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itemData.isSpell = itemData.type === "spell";
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itemData.isTalent = itemData.type === "talent";
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itemData.isWeapon = itemData.type === "weapon";
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itemData.isShipWeapon = itemData.type === "shipweapon";
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itemData.isShipTalent = itemData.type === "shiptalent";
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const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemData);
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const chatData = {
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user: game.user._id,
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rollMode: game.settings.get("core", "rollMode"),
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content: html,
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) {
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chatData.whisper = ChatMessage.getWhisperRecipients("GM");
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} else if (chatData.rollMode === "selfroll") {
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chatData.whisper = [game.user];
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}
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ChatMessage.create(chatData);
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}
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/**
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* Prepare and return details of the item for display in inventory or chat.
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*/
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getItemDetails() {
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const itemData = duplicate(this.data);
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if(itemData.img.includes("/mystery-man")) {
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itemData.img = null;
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}
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itemData.isArmor = itemData.type === "armor";
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itemData.isGear = itemData.type === "gear";
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itemData.isAdversaryAttack = itemData.type === "adversaryAttack";
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itemData.isSkill = itemData.type === "skill";
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itemData.isSpell = itemData.type === "spell";
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itemData.isTalent = itemData.type === "talent";
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itemData.isWeapon = itemData.type === "weapon";
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itemData.isShipWeapon = itemData.type === "shipweapon";
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itemData.isShipTalent = itemData.type === "shiptalent";
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return itemData
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}
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} |