265 lines
10 KiB
JavaScript
265 lines
10 KiB
JavaScript
import { ItemSheetKH } from "./items/item-sheet.js";
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import { ItemKH } from "./items/item.js";
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import KHHooks from "./kh-hooks.js";
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import { ActorKH } from "./actors/actor.js";
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import { ActorSheetKH } from "./actors/actor-sheet.js";
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import { KH } from "./kh-config.js";
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import * as migrations from "./helpers/migration-helper.js";
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Hooks.once("init", () => {
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CONFIG.Combat.initiative = { formula: "(@combat.init)d6kh2", decimals: 0 };
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CONFIG.Actor.documentClass = ActorKH;
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CONFIG.Item.documentClass = ItemKH;
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// Give global access to FFG config.
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CONFIG.KH = KH;
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game.settings.register("kopparhavet", "worldSchemaVersion", {
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name: "World Version",
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hint: "Used to automatically upgrade worlds data when the system is upgraded.",
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scope: "world",
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config: true,
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default: 0,
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type: String,
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});
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game.settings.register("kopparhavet", "gameSystem", {
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name: "Game System",
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hint: "Select what game system is being used..",
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scope: "world",
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config: true,
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default: "kopparhavet",
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choices: {
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"kopparhavet": "Kopparhavets Hjältar",
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"hjaltarnas-tid": "Hjältarnas Tid"
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},
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type: String,
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onChange: (rule) => {
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window.location.reload();
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},
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});
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game.settings.register("kopparhavet", "applySpellCost", {
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name: "Apply Spell Cost",
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hint: "Automatically add spell cost to the character when rolled.",
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scope: "world",
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config: true,
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default: false,
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type: Boolean,
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});
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//registerFonts();
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registerSheets();
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if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
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preloadHandlebarsTemplatesHT();
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} else {
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preloadHandlebarsTemplates();
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}
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registerHandlebarsHelpers();
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});
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Hooks.once("ready", () => {
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migrateWorld();
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});
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/* POPULATE CHARACTER WITH DEFAULT SKILLS */
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Hooks.on("createActor", async (actor, options, userId) => KHHooks.onCreateActor(actor, options, userId));
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function registerSheets() {
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["character"], makeDefault: true });
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Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["adversary"], makeDefault: true });
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Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["ship"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["weapon"], makeDefault: true });
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Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["armor"], makeDefault: true });
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Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["gear"], makeDefault: true });
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Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["skill"], makeDefault: true });
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Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["spell"], makeDefault: true });
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Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["talent"], makeDefault: true });
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Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["adversaryAttack"], makeDefault: true });
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Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["shiptalent"], makeDefault: true });
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Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["shipweapon"], makeDefault: true });
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}
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function preloadHandlebarsTemplates() {
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const templatePaths = [
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"systems/kopparhavet/templates/chat/item-card.html",
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"systems/kopparhavet/templates/actors/adversary-sheet.html",
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"systems/kopparhavet/templates/actors/character-sheet.html",
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"systems/kopparhavet/templates/actors/ship-sheet.html",
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"systems/kopparhavet/templates/dice/roll.html",
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"systems/kopparhavet/templates/items/adversaryAttack-sheet.html",
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"systems/kopparhavet/templates/items/armor-sheet.html",
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"systems/kopparhavet/templates/items/gear-sheet.html",
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"systems/kopparhavet/templates/items/skill-sheet.html",
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"systems/kopparhavet/templates/items/spell-sheet.html",
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"systems/kopparhavet/templates/items/talent-sheet.html",
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"systems/kopparhavet/templates/items/weapon-sheet.html",
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"systems/kopparhavet/templates/items/shipweapon-sheet.html",
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"systems/kopparhavet/templates/items/shiptalent-sheet.html",
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"systems/kopparhavet/templates/parts/actor/main.html",
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"systems/kopparhavet/templates/parts/actor/bio.html",
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"systems/kopparhavet/templates/parts/actor/combat.html",
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"systems/kopparhavet/templates/parts/actor/gear.html",
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"systems/kopparhavet/templates/parts/actor/skills.html",
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"systems/kopparhavet/templates/parts/actor/talent.html",
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"systems/kopparhavet/templates/parts/shared/modifications.html",
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"systems/kopparhavet/templates/parts/actor/ship-main.html",
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"systems/kopparhavet/templates/parts/actor/ship-combat.html",
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];
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return loadTemplates(templatePaths);
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}
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function preloadHandlebarsTemplatesHT() {
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const templatePaths = [
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"systems/kopparhavet/templates/chat/item-card.html",
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"systems/kopparhavet/templates/actors/ht-adversary-sheet.html",
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"systems/kopparhavet/templates/actors/ht-character-sheet.html",
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"systems/kopparhavet/templates/actors/ht-ship-sheet.html",
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"systems/kopparhavet/templates/dice/roll.html",
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"systems/kopparhavet/templates/items/adversaryAttack-sheet.html",
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"systems/kopparhavet/templates/items/armor-sheet.html",
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"systems/kopparhavet/templates/items/gear-sheet.html",
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"systems/kopparhavet/templates/items/skill-sheet.html",
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"systems/kopparhavet/templates/items/spell-sheet.html",
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"systems/kopparhavet/templates/items/talent-sheet.html",
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"systems/kopparhavet/templates/items/weapon-sheet.html",
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"systems/kopparhavet/templates/items/shipweapon-sheet.html",
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"systems/kopparhavet/templates/items/shiptalent-sheet.html",
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"systems/kopparhavet/templates/parts/actor/ht-main.html",
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"systems/kopparhavet/templates/parts/actor/ht-combat.html",
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"systems/kopparhavet/templates/parts/actor/gear.html",
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"systems/kopparhavet/templates/parts/actor/ht-skills.html",
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"systems/kopparhavet/templates/parts/actor/talent.html",
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"systems/kopparhavet/templates/parts/shared/modifications.html",
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"systems/kopparhavet/templates/parts/actor/ship-main.html",
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"systems/kopparhavet/templates/parts/actor/ship-combat.html",
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];
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return loadTemplates(templatePaths);
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}
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function normalize(data, defaultValue) {
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if (data) {
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return data.toLowerCase();
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} else {
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return defaultValue;
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}
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}
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function registerHandlebarsHelpers() {
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Handlebars.registerHelper("weaponCategory", function (category) {
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category = normalize(category, "melee");
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switch (category) {
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case "melee":
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return game.i18n.localize("WEAPON.MELEE");
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case "ranged":
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return game.i18n.localize("WEAPON.RANGED");
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}
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});
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Handlebars.registerHelper("rollDifficulty", function (difficulty) {
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difficulty = normalize(difficulty, "average");
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switch (difficulty) {
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case "simple":
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return game.i18n.localize("DIFFICULTY.SIMPLE");
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case "easy":
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return game.i18n.localize("DIFFICULTY.EASY");
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case "average":
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return game.i18n.localize("DIFFICULTY.AVERAGE");
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case "hard":
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return game.i18n.localize("DIFFICULTY.HARD");
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case "daunting":
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return game.i18n.localize("DIFFICULTY.DAUNTING");
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}
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});
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Handlebars.registerHelper("skillType", function (skillType) {
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skillType = normalize(skillType, "base");
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switch (skillType) {
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case "base":
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return game.i18n.localize("SKILL.BASE");
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case "adventure":
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return game.i18n.localize("SKILL.ADVENTURE");
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case "combat":
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return game.i18n.localize("SKILL.COMBAT");
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}
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});
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Handlebars.registerHelper("spellRoll", function (roll) {
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roll = normalize(roll, "roll");
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switch (roll) {
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case "roll":
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return game.i18n.localize("SPELL.ROLL");
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case "attackroll":
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return game.i18n.localize("SPELL.ATTACKROLL");
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case "opposite":
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return game.i18n.localize("SPELL.OPPOSITE");
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case "ritual":
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return game.i18n.localize("SPELL.RITUAL");
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}
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});
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// Allows {if X = Y} type syntax in html using handlebars
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Handlebars.registerHelper("iff", function (a, operator, b, opts) {
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var bool = false;
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switch (operator) {
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case "==":
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bool = a == b;
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break;
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case ">":
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bool = a > b;
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break;
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case "<":
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bool = a < b;
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break;
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case "!=":
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bool = a != b;
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break;
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case "contains":
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if (a && b) {
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bool = a.includes(b);
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} else {
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bool = false;
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}
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break;
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default:
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throw "Unknown operator " + operator;
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}
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if (bool) {
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return opts.fn(this);
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} else {
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return opts.inverse(this);
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}
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});
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Handlebars.registerHelper('plaintextToHTML', function(value) {
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// strip tags, add <br/> tags
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return new Handlebars.SafeString(value.replace(/(<([^>]+)>)/gi, "").replace(/(?:\r\n|\r|\n)/g, '<br/>'));
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});
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}
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function migrateWorld() {
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// Determine whether a system migration is required and feasible
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const currentVersion = game.settings.get("kopparhavet", "worldSchemaVersion");
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const NEEDS_MIGRATION_VERSION = "0.0.3";
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const COMPATIBLE_MIGRATION_VERSION = '0' || isNaN('NaN');
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let needMigration = currentVersion < NEEDS_MIGRATION_VERSION || currentVersion === null;
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// Perform the migration
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if (needMigration && game.user.isGM) {
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if (currentVersion && currentVersion < COMPATIBLE_MIGRATION_VERSION) {
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ui.notifications.error(
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`Your system data is from a version that cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`,
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{ permanent: true }
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);
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}
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migrations.migrateWorld();
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}
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} |