v0.0.3
Finishing v0.0.3 Layout fixes Added support for rolling skill on spells Fixed migration Cleaned up the code Fixed Hjältarnas Tid skill error, updated layout, fixed buttons not working Fixed right click menu for weapons Added roll dialog and exceptional rolls Updated skills styling Co-Authored-By: erebus <erebus@rikspolisen.se> Co-Committed-By: erebus <erebus@rikspolisen.se>pull/3/head^2 v0.0.3
parent
6f030bd6b5
commit
2e389704ea
12
lang/en.json
12
lang/en.json
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@ -23,6 +23,7 @@
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"CURRENCY.QUARTER": "Quarter",
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"CURRENCY.SHEKEL": "Shekel",
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"CURRENCY.TITLE": "Currency",
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"CURRENCY.SILVER": "Silver",
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"DICE.ROLL": "Dice roll",
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@ -62,6 +63,14 @@
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"ROLL.SUCCESS": "Success",
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"ROLL.FAILURE": "Failure",
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"ROLL.TITLE": "Roll dice",
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"BUTTON.ROLL": "Roll",
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"BUTTON.CANCEL": "Cancel",
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"ROLL.CLOSED": "Closed",
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"ROLL.OPENED": "Opened",
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"MENU.SHOWROLLDIALOG": "Show diceroller dialog",
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"ROLL.OPENCLOSE": "Open / Close",
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"ROLL.EXCEPTIONAL": "Exceptional",
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"SKILL.TYPE": "Type",
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"SKILL.BASE": "Basic",
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@ -73,6 +82,9 @@
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"SPELL.DIFFICULTY": "Difficulty",
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"SPELL.ROLL": "Roll",
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"SPELL.COST": "Cost",
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"SPELL.ATTACKROLL": "Attack roll",
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"SPELL.OPPOSITE": "Opposite",
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"SPELL.RITUAL": "Ritual",
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"STATS.HEALTH": "Health",
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"STATS.MANA": "Mana",
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16
lang/sv.json
16
lang/sv.json
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@ -24,6 +24,7 @@
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"CURRENCY.QUARTER": "Kvarting",
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"CURRENCY.SHEKEL": "Shekel",
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"CURRENCY.TITLE": "Mynt",
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"CURRENCY.SILVER": "Silver",
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"DICE.ROLL": "Tärningsslag",
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@ -64,6 +65,15 @@
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"ROLL.SUCCESS": "Lyckat",
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"ROLL.FAILURE": "Misslyckat",
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"ROLL.TITLE": "Slå tärningar",
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"BUTTON.ROLL": "Slå",
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"BUTTON.CANCEL": "Avbryt",
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"ROLL.CLOSED": "Stängd",
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"ROLL.OPENED": "Öppnad",
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"MENU.SHOWROLLDIALOG": "Visa tärningsdialog",
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"ROLL.OPENCLOSE": "Öppna / Stäng",
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"ROLL.EXCEPTIONAL": "Exceptionellt",
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"SKILL.TYPE": "Typ",
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"SKILL.BASE": "Grundfärdigheter",
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"SKILL.ADVENTURE": "Äventyrsfärdigheter",
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@ -72,8 +82,12 @@
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"SKILL.LANGUAGE": "Språk",
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"SPELL.DIFFICULTY": "Svårighet",
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"SPELL.ROLL": "Slag",
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"SPELL.ROLLTITLE": "Slag",
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"SPELL.COST": "Kostnad",
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"SPELL.ROLL": "Färdighetsslag",
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"SPELL.ATTACKROLL": "Anfallsslag",
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"SPELL.OPPOSITE": "Motsatt",
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"SPELL.RITUAL": "Ritual",
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"STATS.HEALTH": "Hälsa",
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"STATS.MANA": "Skuld",
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@ -139,6 +139,186 @@ export class ActorSheetKH extends ActorSheet {
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},
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]);
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new ContextMenu(html, "li.item-weapon", [
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{
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name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
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icon: '<i class="far dice"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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let _item = this.actor.items.find((element) => element._id == itemId);
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// Retrieve skill based on name
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let skill = this.actor.items.find((element) => element.name === _item.data.data.skill.value);
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let skillName = skill.name
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let skillValue = skill.data.data.value
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let showValue = false
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if(this.actor.data.type === "character") {
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showValue = true
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}
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this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor)
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},
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},
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{
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name: game.i18n.localize("MENU.SENTTOCHAT"),
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icon: '<i class="far fa-comment"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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this._itemDetailsToChat(itemId);
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},
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},
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]);
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new ContextMenu(html, "li.item-skill", [
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{
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name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
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icon: '<i class="far dice"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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let _item = this.actor.items.find((element) => element._id == itemId);
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let skillName = _item.name
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let skillValue = _item.data.data.value
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let showValue = false
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if(this.actor.data.type === "character") {
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showValue = true
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}
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this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor)
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},
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},
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{
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name: game.i18n.localize("MENU.SENTTOCHAT"),
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icon: '<i class="far fa-comment"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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this._itemDetailsToChat(itemId);
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},
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},
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]);
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new ContextMenu(html, "li.item-spell", [
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{
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name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
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icon: '<i class="far dice"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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let _item = this.actor.items.find((element) => element._id == itemId);
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if (!_item) {
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_item = game.items.get(itemId);
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if (!_item) {
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console.log("IMPORT ERROR")
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return
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}
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}
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let showValue = false
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let difficulty = 0
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if(this.actor.data.type === "character") {
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showValue = true
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}
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switch (_item.data.data.difficulty.value) {
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case "simple":
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difficulty = 5
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break;
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case "easy":
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difficulty = 2
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break;
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case "hard":
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difficulty = -2
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break;
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case "daunting":
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difficulty = -5
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break;
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}
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if(_item.data.data.roll.value === "roll" || _item.data.data.roll.value === "attackroll") {
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// Retrieve skill based on name
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let skill = this.actor.items.find((element) => element.name === _item.data.data.roll.skill);
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let skillName = _item.name
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let skillValue = skill.data.data.value
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if(this.actor.data.type === "character") {
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skillName = _item.name + " (" + skill.name + ")"
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}
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this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor, difficulty)
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} else if(_item.data.data.roll.value === "opposite") {
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// Retrieve skill based on name
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let skill = this.actor.items.find((element) => element.name === _item.data.data.roll.skill);
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let skillName = _item.name
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let skillValue = skill.data.data.value
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if(this.actor.data.type === "character") {
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skillName = _item.name + " (" + skill.name + ")"
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}
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this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor, difficulty)
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} else if(_item.data.data.roll.value === "ritual") {
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console.log("Not supported yet")
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this.khRoller.rollSkillDialogInChat("Ritual", -1, showValue, this.actor, difficulty)
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}
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},
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},
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{
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name: game.i18n.localize("MENU.SENTTOCHAT"),
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icon: '<i class="far fa-comment"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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this._itemDetailsToChat(itemId);
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},
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},
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]);
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new ContextMenu(html, "li.item-attack", [
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{
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name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
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icon: '<i class="far dice"></i>',
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callback: (li) => {
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let skillValue = li.data("ability");
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let skillName = "ITEM.ATTACK";
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let showValue = false
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if(this.actor.data.type === "character") {
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showValue = true
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}
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this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor)
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},
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},
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{
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name: game.i18n.localize("MENU.SENTTOCHAT"),
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icon: '<i class="far fa-comment"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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this._itemDetailsToChat(itemId);
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},
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},
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]);
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new ContextMenu(html, "li.item-defence", [
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{
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name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
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icon: '<i class="far dice"></i>',
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callback: (li) => {
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const skillValue = li.data("defence");
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let skillName = "ADVERSARY.DEFENCE";
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this.khRoller.rollSkillDialogInChat(skillName, skillValue, false, this.actor)
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},
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}
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]);
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html.find(".feature").click(async (ev) => {
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const featureName = $(ev.currentTarget).data("feature");
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const featureValue = this.actor.data.data.feature[featureName].value;
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@ -156,7 +336,35 @@ export class ActorSheetKH extends ActorSheet {
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// Delete Inventory Item
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html.find(".item-delete").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let parent = $(ev.currentTarget).data("parent")
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const li = $(ev.currentTarget).parents(parent);
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const item = this.actor.getOwnedItem(li.data("itemId"));
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if(item) {
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if (item.type === "armor") {
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let initValue = -1
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if (item.data.data.equipable.equipped) {
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initValue = 4
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this.actor.items.map((i) => {
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if (i.type === "armor") {
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if (i._id !== item._id && i.data.data.equipable.equipped && i.data?.data?.modifications) {
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for (let k of Object.keys(i.data.data.modifications)) {
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if (i.data.data.modifications[k].modtype === "init") {
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initValue = i.data.data.modifications[k].value;
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}
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}
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}
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}
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});
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}
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if (initValue > 0) {
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this.actor.update({["data.combat.init"]: initValue});
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}
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}
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}
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this.actor.deleteOwnedItem(li.data("itemId"));
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// Edit Inventory Item
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html.find(".item-edit").click(async (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let parent = $(ev.currentTarget).data("parent")
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let li = $(ev.currentTarget).parents(parent);
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let itemId = li.data("itemId");
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let item = this.actor.getOwnedItem(itemId);
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@ -184,7 +393,7 @@ export class ActorSheetKH extends ActorSheet {
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/* Roll spell cost */
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html.find(".roll-spell-cost").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item-spell");
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let itemId = li.data("itemId");
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let spell = this.actor.getOwnedItem(itemId);
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}
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});
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html.find(".roll-spell-skill").click((ev) => {
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const li = $(ev.currentTarget).parents(".item-spell");
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let itemId = li.data("itemId");
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let spell = this.actor.getOwnedItem(itemId);
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if (!spell) {
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spell = game.items.get(itemId);
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if (!spell) {
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console.log("IMPORT ERROR")
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return
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}
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}
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let showValue = false
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let difficulty = 0
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if(this.actor.data.type === "character") {
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showValue = true
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}
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switch (spell.data.data.difficulty.value) {
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case "simple":
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difficulty = 5
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break;
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case "easy":
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difficulty = 2
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break;
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case "hard":
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difficulty = -2
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break;
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case "daunting":
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difficulty = -5
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break;
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}
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if(spell.data.data.roll.value === "roll" || spell.data.data.roll.value === "attackroll") {
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// Retrieve skill based on name
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let skill = this.actor.items.find((element) => element.name === spell.data.data.roll.skill);
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let skillName = spell.name
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let skillValue = skill.data.data.value
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if(this.actor.data.type === "character") {
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skillName = spell.name + " (" + skill.name + ")"
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}
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this.khRoller.rollSkillInChat(skillName, skillValue, showValue, this.actor, difficulty)
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} else if(spell.data.data.roll.value === "opposite") {
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// Retrieve skill based on name
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let skill = this.actor.items.find((element) => element.name === spell.data.data.roll.skill);
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let skillName = spell.name
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let skillValue = skill.data.data.value
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if(this.actor.data.type === "character") {
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skillName = spell.name + " (" + skill.name + ")"
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}
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this.khRoller.rollSkillInChat(skillName, skillValue, showValue, this.actor, difficulty)
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} else if(spell.data.data.roll.value === "ritual") {
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console.log("Not supported yet")
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}
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});
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/* Roll skill */
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html.find(".roll-skill").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item-skill");
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let itemId = li.data("itemId");
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let _item = this.actor.items.find((element) => element._id == itemId);
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@ -226,7 +500,7 @@ export class ActorSheetKH extends ActorSheet {
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/* Roll weapon skill */
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html.find(".roll-weapon-skill").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item-weapon");
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let itemId = li.data("itemId");
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let weapon = this.actor.getOwnedItem(itemId);
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@ -255,7 +529,7 @@ export class ActorSheetKH extends ActorSheet {
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/* Roll weapon damage */
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html.find(".roll-damage").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item-weapon");
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let itemId = li.data("itemId");
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let weapon = this.actor.getOwnedItem(itemId);
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@ -318,6 +592,7 @@ export class ActorSheetKH extends ActorSheet {
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/* Toggle item equipped */
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html.find(".items .item a.toggle-equipped").click(this._toggleEquippedItem.bind(this));
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html.find(".items .item-weapon a.toggle-equipped").click(this._toggleEquippedItem.bind(this));
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/* Handle increase of items in inventory */
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html.find(".item-quantity .quantity.increase").click(this._increaseQuantity.bind((this)));
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@ -331,7 +606,7 @@ export class ActorSheetKH extends ActorSheet {
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/* Adversary specific */
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html.find(".roll-adversary-attack").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item-attack");
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let skillValue = li.data("ability");
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let skillName = "ITEM.ATTACK";
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@ -339,6 +614,30 @@ export class ActorSheetKH extends ActorSheet {
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this.khRoller.rollSkillInChat(skillName, skillValue, false, this.actor)
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});
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html.find(".roll-attack-damage").click((ev) => {
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const li = $(ev.currentTarget).parents(".item-attack");
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let itemId = li.data("itemId");
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let weapon = this.actor.getOwnedItem(itemId);
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if (!weapon) {
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weapon = game.items.get(itemId);
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if (!weapon) {
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console.log("IMPORT ERROR")
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return
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}
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}
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let damage = weapon.data.data.damage.value;
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let regex = /([0-9]*)t([0-9]*)/g;
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let regexMatch;
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while (regexMatch = regex.exec(damage.toLowerCase())) {
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this.khRoller.rollDamageInChat(regexMatch[1], this.actor)
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}
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});
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html.find(".roll-defence").click((ev) => {
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const skillValue = $(ev.currentTarget).data("defence");
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@ -480,7 +779,7 @@ export class ActorSheetKH extends ActorSheet {
|
|||
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||||
const actor = this.actor;
|
||||
|
||||
if (item) {
|
||||
if(item) {
|
||||
if(item.type === "armor") {
|
||||
let initValue = -1
|
||||
|
||||
|
|
|
@ -12,7 +12,5 @@ export class ActorKH extends Actor {
|
|||
const data = actorData.data;
|
||||
const flags = actorData.flags;
|
||||
data.type = actorData.type;
|
||||
|
||||
console.log("ACTOR DATA")
|
||||
}
|
||||
}
|
|
@ -84,7 +84,7 @@ export default class KHDiceRoller {
|
|||
});
|
||||
}
|
||||
|
||||
async rollSkillInChat(skillName, skillValue, showValue, speaker) {
|
||||
async rollSkillInChat(skillName, skillValue, showValue, speaker, openclosed) {
|
||||
const roll = new Roll(`1d100`);
|
||||
|
||||
let res = roll.roll();
|
||||
|
@ -95,16 +95,43 @@ export default class KHDiceRoller {
|
|||
computedName += " (" + skillValue + ")"
|
||||
}
|
||||
|
||||
if(openclosed === undefined) {
|
||||
openclosed = 0
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
name: computedName,
|
||||
res: res
|
||||
};
|
||||
|
||||
if(skillValue > 0) {
|
||||
if(res.total <= skillValue) {
|
||||
let oneRes = Math.floor((res.total / 1) % 10);
|
||||
let tenRes = Math.floor((res.total / 10) % 10);
|
||||
|
||||
if(openclosed < 0) {
|
||||
rollData.closed = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed > 0) {
|
||||
rollData.opened = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed < 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes) {
|
||||
// roll is closed
|
||||
rollData.failure = true
|
||||
} else if(openclosed > 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes){
|
||||
// roll is opened
|
||||
rollData.success = true
|
||||
} else {
|
||||
rollData.failure = true
|
||||
if (res.total <= skillValue) {
|
||||
rollData.success = true
|
||||
} else {
|
||||
rollData.failure = true
|
||||
}
|
||||
}
|
||||
|
||||
if(oneRes === tenRes) {
|
||||
rollData.excetional = true
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -121,4 +148,101 @@ export default class KHDiceRoller {
|
|||
},
|
||||
});
|
||||
}
|
||||
|
||||
async rollSkillDialogInChat(skillName, skillValue, showValue, speaker, startopen) {
|
||||
const id = randomID();
|
||||
|
||||
if(startopen === undefined) {
|
||||
startopen = 0
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/kopparhavet/templates/roll-dialog.html", {
|
||||
id,
|
||||
startopen,
|
||||
skillName,
|
||||
skillValue,
|
||||
});
|
||||
|
||||
await new Dialog({
|
||||
title: game.i18n.localize("ROLL.TITLE"),
|
||||
content,
|
||||
buttons: {
|
||||
one: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("BUTTON.ROLL"),
|
||||
callback: async () => {
|
||||
const container = document.getElementById(id);
|
||||
let openclosed = container.querySelector('[name="openclosed"]').value
|
||||
|
||||
const roll = new Roll(`1d100`);
|
||||
|
||||
let res = roll.roll();
|
||||
|
||||
let computedName = skillName
|
||||
|
||||
if(showValue) {
|
||||
computedName += " (" + skillValue + ")"
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
name: computedName,
|
||||
res: res
|
||||
};
|
||||
|
||||
// Evaluate result only if we have a positive skillvalue
|
||||
if(skillValue > 0) {
|
||||
let oneRes = Math.floor((res.total / 1) % 10);
|
||||
let tenRes = Math.floor((res.total / 10) % 10);
|
||||
|
||||
if(openclosed < 0) {
|
||||
rollData.closed = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed > 0) {
|
||||
rollData.opened = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed < 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes) {
|
||||
// roll is closed
|
||||
rollData.failure = true
|
||||
} else if(openclosed > 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes){
|
||||
// roll is opened
|
||||
rollData.success = true
|
||||
} else {
|
||||
if (res.total <= skillValue) {
|
||||
rollData.success = true
|
||||
} else {
|
||||
rollData.failure = true
|
||||
}
|
||||
}
|
||||
|
||||
if(oneRes === tenRes) {
|
||||
rollData.excetional = true
|
||||
}
|
||||
}
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user._id,
|
||||
speaker: {
|
||||
actor: speaker._id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
},
|
||||
},
|
||||
two: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("BUTTON.CANCEL"),
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
classes: ["dialog", "kopparhavet"],
|
||||
}).render(true);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
/**
|
||||
* Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs
|
||||
* @return {Promise} A Promise which resolves once the migration is completed
|
||||
*/
|
||||
export const migrateWorld = async function () {
|
||||
ui.notifications.info(
|
||||
`Applying System Migration for version ${game.system.data.version}. Please be patient and do not close your game or shut down your server.`,
|
||||
{permanent: true}
|
||||
);
|
||||
|
||||
// Migrate to v0.0.3 from v0.0.2 and v0.0.1
|
||||
game.items.forEach((item) => {
|
||||
if(item.data.type === "spell") {
|
||||
item.update({"data.roll.label": "SPELL.ROLLTITLE"});
|
||||
}
|
||||
});
|
||||
|
||||
// Set the migration as complete
|
||||
game.settings.set("kopparhavet", "worldSchemaVersion", game.system.data.version);
|
||||
ui.notifications.info(`System Migration to version ${game.system.data.version} completed!`, { permanent: true });
|
||||
};
|
|
@ -36,7 +36,13 @@ export class ItemSheetKH extends ItemSheet {
|
|||
switch (this.object.data.type) {
|
||||
case "weapon":
|
||||
// Load Skills Compendium skills
|
||||
let skillList2 = await game.packs.get("kopparhavet.skills").getContent();
|
||||
let skillList2
|
||||
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
skillList2 = await game.packs.get("kopparhavet.skills-ht").getContent();
|
||||
} else {
|
||||
skillList2 = await game.packs.get("kopparhavet.skills").getContent();
|
||||
}
|
||||
|
||||
for (let item of skillList2) {
|
||||
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
|
||||
|
@ -66,6 +72,28 @@ export class ItemSheetKH extends ItemSheet {
|
|||
this.position.width = 405;
|
||||
this.position.height = 570;
|
||||
break;
|
||||
case "spell":
|
||||
// Load Skills Compendium skills
|
||||
let skillList3
|
||||
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
skillList3 = await game.packs.get("kopparhavet.skills-ht").getContent();
|
||||
} else {
|
||||
skillList3 = await game.packs.get("kopparhavet.skills").getContent();
|
||||
}
|
||||
|
||||
for (let item of skillList3) {
|
||||
if(item.data.type === "skill") {
|
||||
skillList.push(item)
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve any created skills as well
|
||||
for (let item of game.items.entities) {
|
||||
if(item.data.type === "skill") {
|
||||
skillList.push(item)
|
||||
}
|
||||
}
|
||||
default:
|
||||
this.position.width = 450;
|
||||
this.position.height = 605;
|
||||
|
|
|
@ -6,6 +6,9 @@ export default class KHHooks {
|
|||
let actorbaseSkills;
|
||||
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
// Set currency name
|
||||
actor.update({ "data.currency.shekel.label": "CURRENCY.SILVER" });
|
||||
|
||||
actorbaseSkills = CONFIG.KH.baseSkillsHT
|
||||
skillIndex = await game.packs.get("kopparhavet.skills-ht").getContent();
|
||||
} else {
|
||||
|
|
|
@ -4,6 +4,7 @@ import KHHooks from "./kh-hooks.js";
|
|||
import { ActorKH } from "./actors/actor.js";
|
||||
import { ActorSheetKH } from "./actors/actor-sheet.js";
|
||||
import { KH } from "./kh-config.js";
|
||||
import * as migrations from "./helpers/migration-helper.js";
|
||||
|
||||
Hooks.once("init", () => {
|
||||
CONFIG.Combat.initiative = { formula: "(@combat.init)d6kh2", decimals: 0 };
|
||||
|
@ -20,7 +21,7 @@ Hooks.once("init", () => {
|
|||
scope: "world",
|
||||
config: true,
|
||||
default: 0,
|
||||
type: Number,
|
||||
type: String,
|
||||
});
|
||||
game.settings.register("kopparhavet", "gameSystem", {
|
||||
name: "Game System",
|
||||
|
@ -59,8 +60,6 @@ Hooks.on("createActor", async (actor, options, userId) => KHHooks.onCreateActor(
|
|||
|
||||
function registerSheets() {
|
||||
// Register sheet application classes
|
||||
console.log("Registerting sheets")
|
||||
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["character"], makeDefault: true });
|
||||
Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["adversary"], makeDefault: true });
|
||||
|
@ -170,6 +169,20 @@ function registerHandlebarsHelpers() {
|
|||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("spellRoll", function (roll) {
|
||||
roll = normalize(roll, "roll");
|
||||
switch (roll) {
|
||||
case "roll":
|
||||
return game.i18n.localize("SPELL.ROLL");
|
||||
case "attackroll":
|
||||
return game.i18n.localize("SPELL.ATTACKROLL");
|
||||
case "opposite":
|
||||
return game.i18n.localize("SPELL.OPPOSITE");
|
||||
case "ritual":
|
||||
return game.i18n.localize("SPELL.RITUAL");
|
||||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('plaintextToHTML', function(value) {
|
||||
// strip tags, add <br/> tags
|
||||
return new Handlebars.SafeString(value.replace(/(<([^>]+)>)/gi, "").replace(/(?:\r\n|\r|\n)/g, '<br/>'));
|
||||
|
@ -177,12 +190,21 @@ function registerHandlebarsHelpers() {
|
|||
}
|
||||
|
||||
function migrateWorld() {
|
||||
game.actors.forEach((actor) => {
|
||||
// Migrate to v0.0.2 from v0.0.1
|
||||
if(actor.data.type === "character") {
|
||||
if(!actor.data?.data?.bio?.appearance) {
|
||||
actor.update({"data.bio.appearance.label": "BIO.APPEARANCE", "data.bio.appearance.value": ""});
|
||||
}
|
||||
// Determine whether a system migration is required and feasible
|
||||
const currentVersion = game.settings.get("kopparhavet", "worldSchemaVersion");
|
||||
const NEEDS_MIGRATION_VERSION = "0.0.3";
|
||||
const COMPATIBLE_MIGRATION_VERSION = '0' || isNaN('NaN');
|
||||
let needMigration = currentVersion < NEEDS_MIGRATION_VERSION || currentVersion === null;
|
||||
|
||||
// Perform the migration
|
||||
if (needMigration && game.user.isGM) {
|
||||
if (currentVersion && currentVersion < COMPATIBLE_MIGRATION_VERSION) {
|
||||
ui.notifications.error(
|
||||
`Your system data is from a version that cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`,
|
||||
{ permanent: true }
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
migrations.migrateWorld();
|
||||
}
|
||||
}
|
|
@ -188,6 +188,7 @@
|
|||
}
|
||||
|
||||
.sheet-tabs {
|
||||
min-height: 36px;
|
||||
}
|
||||
|
||||
.relation-list li:not(:last-child) {
|
||||
|
|
|
@ -97,17 +97,24 @@
|
|||
margin: auto;
|
||||
}
|
||||
|
||||
.items .items-list .item {
|
||||
.items .items-list .item,
|
||||
.items .items-list .item-spell,
|
||||
.items .items-list .item-weapon,
|
||||
.items .items-list .item-skill,
|
||||
.items .items-list .item-nor,
|
||||
.items .items-list .item-defence {
|
||||
line-height: 24px;
|
||||
padding: 3px 0;
|
||||
border-bottom: 1px solid #bbb;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.items .items-list .item .toggle-equipped {
|
||||
.items .items-list .item .toggle-equipped,
|
||||
.items .items-list .item-weapon .toggle-equipped {
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.items .items-list .item .toggle-equipped.active {
|
||||
.items .items-list .item .toggle-equipped.active,
|
||||
.items .items-list .item-weapon .toggle-equipped.active{
|
||||
color: #191813;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
"name": "kopparhavet",
|
||||
"title": "Kopparhavets Hjältar",
|
||||
"description": "The Molten Sea is a dangerous but exciting place, where pirates, sorcerers and secretive orders of knighthood struggle for power, wealth and ancient lore.",
|
||||
"version": "0.0.2",
|
||||
"version": "0.0.3",
|
||||
"minimumCoreVersion": "0.7.5",
|
||||
"compatibleCoreVersion": "0.7.7",
|
||||
"templateVersion": 3,
|
||||
"templateVersion": 4,
|
||||
"author": "Erebus",
|
||||
"scripts": [],
|
||||
"esmodules": [
|
||||
|
@ -53,6 +53,6 @@
|
|||
"url": "https://pi.rikspolisen.se/foundryvtt/kopparhavet",
|
||||
"socket": true,
|
||||
"manifest": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/raw/branch/master/system.json",
|
||||
"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.2.zip",
|
||||
"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.3.zip",
|
||||
"license": ""
|
||||
}
|
||||
|
|
|
@ -230,9 +230,12 @@
|
|||
"core"
|
||||
],
|
||||
"roll": {
|
||||
"value": "",
|
||||
"value": "roll",
|
||||
"type": "String",
|
||||
"label": "SPELL.ROLL"
|
||||
"label": "SPELL.ROLLTITLE",
|
||||
"skill": "Trolldom",
|
||||
"oppositeskill": "",
|
||||
"ritual": {}
|
||||
},
|
||||
"cost": {
|
||||
"value": "",
|
||||
|
|
|
@ -74,8 +74,7 @@
|
|||
<strong>{{localize data.cost.label}}:</strong> {{data.cost.value}}
|
||||
<strong>{{localize data.difficulty.label}}:</strong> {{rollDifficulty data.difficulty.value}}
|
||||
<div style="grid-column-start: 1; grid-column-end: 5;">
|
||||
<strong>{{localize data.roll.label}}</strong>
|
||||
{{data.roll.value}}
|
||||
<strong>{{localize data.roll.label}}:</strong> {{spellRoll data.roll.value}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if data.description}}
|
||||
|
|
|
@ -4,6 +4,16 @@
|
|||
|
||||
<div class="roll">
|
||||
<div class="dice-roll">
|
||||
{{#if closed}}
|
||||
<div style="text-align: center; margin-bottom: 0.5rem;">
|
||||
{{localize "ROLL.CLOSED"}}: {{closed}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if opened}}
|
||||
<div style="text-align: center; margin-bottom: 0.5rem;">
|
||||
{{localize "ROLL.OPENED"}}: {{opened}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="dice-result">
|
||||
{{#if showFormula}}
|
||||
<div class="dice-formula-kh">{{res.formula}}</div>
|
||||
|
@ -13,14 +23,14 @@
|
|||
</div>
|
||||
</div>
|
||||
{{#if success}}
|
||||
<div style="text-align: center; width: 100%; font-weight: bold; color: limegreen;">
|
||||
{{localize "ROLL.SUCCESS"}}
|
||||
</div>
|
||||
<h2 style="border: none; text-align: center; width: 100%; font-weight: bold; color: limegreen;">
|
||||
{{#if excetional}}{{localize "ROLL.EXCEPTIONAL"}}{{/if}} {{localize "ROLL.SUCCESS"}}
|
||||
</h2>
|
||||
{{/if}}
|
||||
{{#if failure}}
|
||||
<div style="text-align: center; width: 100%; font-weight: bold; color: darkred;">
|
||||
{{localize "ROLL.FAILURE"}}
|
||||
</div>
|
||||
<h2 style="border: none; text-align: center; width: 100%; font-weight: bold; color: darkred;">
|
||||
{{#if excetional}}{{localize "ROLL.EXCEPTIONAL"}}{{/if}} {{localize "ROLL.FAILURE"}}
|
||||
</h2>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -26,7 +26,24 @@
|
|||
</div>
|
||||
<div style="grid-column-start: 1; grid-column-end: 3;">
|
||||
<label>{{localize data.roll.label}}</label>
|
||||
<input name="data.roll.value" type="text" value="{{data.roll.value}}" />
|
||||
<select class="item-weapon-cat-select" name="data.roll.value">
|
||||
{{#select data.roll.value}}
|
||||
<option value="roll">{{localize "SPELL.ROLL"}}</option>
|
||||
<option value="attackroll">{{localize "SPELL.ATTACKROLL"}}</option>
|
||||
<option value="opposite">{{localize "SPELL.OPPOSITE"}}</option>
|
||||
<option value="ritual">{{localize "SPELL.RITUAL"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div style="grid-column-start: 1; grid-column-end: 3;">
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.skill">
|
||||
{{#select data.roll.skill}}
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
|
@ -39,4 +56,4 @@
|
|||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</form>
|
|
@ -2,16 +2,16 @@
|
|||
<div class="combat border">
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
<li class="item flexrow">
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name" style="flex-grow: 8;">{{localize "MOD.INIT"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.init" class="skill-value" type="number" value="{{data.combat.init}}" data-dtype="Number" /></div>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<li class="item-defence flexrow" data-defence="{{data.combat.defence}}">
|
||||
<div class="item-name roll-defence rollable" data-defence="{{data.combat.defence}}" style="flex-grow: 8;">{{localize "ADVERSARY.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.defence" class="skill-value" type="text" value="{{data.combat.defence}}" /></div>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name" style="flex-grow: 8;">{{localize "ADVERSARY.HASHELMET"}}</div>
|
||||
<div style="align-self: flex-end">
|
||||
<a style="margin: auto;" class="adversary-helmet-click {{#if data.combat.helmet}}active{{/if}}">
|
||||
|
@ -20,7 +20,7 @@
|
|||
</div>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name roll-adversary-armor rollable" data-armor="{{data.combat.armor}}" style="flex-grow: 8;">{{localize "ITEM.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.armor" class="skill-value" type="text" value="{{data.combat.armor}}" /></div>
|
||||
</li>
|
||||
|
@ -33,7 +33,7 @@
|
|||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
</li>
|
||||
|
@ -52,7 +52,7 @@
|
|||
|
||||
<ul class="items-list">
|
||||
{{#each actor.attacks as |item key|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<li class="item-attack flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
|
@ -61,12 +61,12 @@
|
|||
</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-damage rollable">{{item.data.damage.value}}</div>
|
||||
<div class="roll-attack-damage rollable">{{item.data.damage.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item-attack" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item-attack" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
</li>
|
||||
<ul class="items-list">
|
||||
{{#each actor.weapons as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<li class="item-weapon flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div>
|
||||
{{#if item.data.equipable.equipped}}
|
||||
|
@ -40,8 +40,8 @@
|
|||
</div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item-weapon" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item-weapon" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -79,8 +79,8 @@
|
|||
</div>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -105,8 +105,8 @@
|
|||
<div class="quantity decrease"><i class="far fa-minus-square"></i></div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -2,17 +2,17 @@
|
|||
<div class="combat border">
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
<li class="item flexrow">
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name" style="flex-grow: 8;">{{localize "MOD.INIT"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.init" class="skill-value" type="number" value="{{data.combat.init}}" data-dtype="Number" /></div>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<li class="item-defence flexrow" data-defence="{{data.combat.defence}}">
|
||||
<div class="item-name roll-defence rollable" data-defence="{{data.combat.defence}}" style="flex-grow: 8;">{{localize "ADVERSARY.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.defence" class="skill-value" type="text" value="{{data.combat.defence}}" /></div>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name roll-adversary-armor rollable" data-armor="{{data.combat.armor}}" style="flex-grow: 8;">{{localize "ITEM.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.armor" class="skill-value" type="text" value="{{data.combat.armor}}" /></div>
|
||||
</li>
|
||||
|
@ -25,7 +25,7 @@
|
|||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
</li>
|
||||
|
@ -44,7 +44,7 @@
|
|||
|
||||
<ul class="items-list">
|
||||
{{#each actor.attacks as |item key|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<li class="item-attack flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
|
@ -53,12 +53,12 @@
|
|||
</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-damage rollable">{{item.data.damage.value}}</div>
|
||||
<div class="roll-attack-damage rollable">{{item.data.damage.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item-attack" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item-attack" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -5,10 +5,10 @@
|
|||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasAdventure}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
@ -25,10 +25,10 @@
|
|||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasCombat}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
|
|
@ -5,10 +5,10 @@
|
|||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasBase}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
@ -25,10 +25,10 @@
|
|||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasAdventure}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
@ -45,10 +45,10 @@
|
|||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasCombat}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
|
|
@ -9,8 +9,8 @@
|
|||
<li class="item flexrow" data-item-id="{{talent._id}}">
|
||||
<div class="item-name">{{talent.name}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -25,13 +25,13 @@
|
|||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.spells as |spell key|}}
|
||||
<li class="item flexrow" data-item-id="{{spell._id}}">
|
||||
<div class="item-name">{{spell.name}}</div>
|
||||
<li class="item-spell flexrow" data-item-id="{{spell._id}}">
|
||||
<div class="item-name roll-spell-skill rollable" style="margin-top: auto; margin-bottom: auto;">{{spell.name}}</div>
|
||||
<div class="cost roll-spell-cost rollable">{{spell.data.cost.value}}</div>
|
||||
<div class="difficulty">{{rollDifficulty spell.data.difficulty.value}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item-spell" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item-spell" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
<div id="{{id}}" class="roll-dialog">
|
||||
<h1 style="text-align: center;">{{localize skillName}} ({{skillValue}})</h1>
|
||||
<div class="flexrow" style="margin-bottom: 10px;">
|
||||
<label style="margin: auto;">{{localize "ROLL.OPENCLOSE"}}</label>
|
||||
<input type="button" name="openclosed" min="0" value="{{startopen}}" style="min-height: 30px; min-width: 45px;" />
|
||||
<label name="notopenedorclosed" style="margin: auto; display: inline-block;"> </label>
|
||||
<label name="closed" style="margin: auto; display: none; text-align: center;">{{localize "ROLL.CLOSED"}}</label>
|
||||
<label name="opened" style="margin: auto; display: none; text-align: center;">{{localize "ROLL.OPENED"}}</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
(function() {
|
||||
const scope = document.getElementById("{{{id}}}");
|
||||
const input = scope.querySelector(`[name="openclosed"`);
|
||||
const closed = scope.querySelector(`[name="closed"`);
|
||||
const opened = scope.querySelector(`[name="opened"`);
|
||||
const none = scope.querySelector(`[name="notopenedorclosed"`);
|
||||
|
||||
input.addEventListener("click", (event) => {
|
||||
event.target.value++;
|
||||
|
||||
if(event.target.value > 0) {
|
||||
closed.style.display = "none"
|
||||
none.style.display = "none"
|
||||
opened.style.display = "inline-block"
|
||||
} else if(event.target.value < 0) {
|
||||
opened.style.display = "none"
|
||||
none.style.display = "none"
|
||||
closed.style.display = "inline-block"
|
||||
} else {
|
||||
opened.style.display = "none"
|
||||
closed.style.display = "none"
|
||||
none.style.display = "inline-block"
|
||||
}
|
||||
});
|
||||
input.addEventListener("contextmenu", (event) => {
|
||||
event.target.value--;
|
||||
|
||||
if(event.target.value > 0) {
|
||||
closed.style.display = "none"
|
||||
none.style.display = "none"
|
||||
opened.style.display = "inline-block"
|
||||
} else if(event.target.value < 0) {
|
||||
opened.style.display = "none"
|
||||
none.style.display = "none"
|
||||
closed.style.display = "inline-block"
|
||||
} else {
|
||||
opened.style.display = "none"
|
||||
closed.style.display = "none"
|
||||
none.style.display = "inline-block"
|
||||
}
|
||||
});
|
||||
})();
|
||||
</script>
|
Loading…
Reference in New Issue