Final v0.0.2

pull/1/head v0.0.2
Erebus 2020-11-30 06:23:35 +01:00
parent 512d0de4e5
commit 6f030bd6b5
20 changed files with 884 additions and 135 deletions

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@ -17,6 +17,7 @@
"BIO.AGE": "Age",
"BIO.KIN": "Kin",
"BIO.NAME": "Name",
"BIO.NICKNAME": "Nickname",
"BIO.PROFESSION": "Profession",
"CURRENCY.QUARTER": "Quarter",
@ -33,6 +34,9 @@
"FEATURES.TITLE": "Features",
"HT.FEATURES.TITLE": "Features",
"HT.RELATIONSHIP.TITLE": "Relationships",
"ITEM.ARMOR": "Rustning",
"ITEM.ATTACK": "Attack",
"ITEM.DAMAGE": "Damage",
@ -48,6 +52,8 @@
"ITEM.TALENT": "Talent",
"ITEM.WEAPON": "Weapon",
"LEARNING.TITLE": "Learning",
"MENU.SENTTOCHAT": "Send To Chat",
"MOD.INIT": "Initiative",
@ -76,6 +82,7 @@
"TAB.COMBAT": "Combat",
"TAB.DESCRIPTION": "Description",
"TAB.GEAR": "Gear",
"TAB.MAIN": "Main",
"TAB.MODIFICATION": "Modifications",
"TAB.NOTE": "Note",
"TAB.SKILLS": "Skills",

View File

@ -17,7 +17,9 @@
"BIO.AGE": "Ålder",
"BIO.KIN": "Folkslag",
"BIO.NAME": "Namn",
"BIO.NICKNAME": "Tillnamn",
"BIO.PROFESSION": "Värv",
"BIO.APPEARANCE": "Utseende",
"CURRENCY.QUARTER": "Kvarting",
"CURRENCY.SHEKEL": "Shekel",
@ -33,6 +35,9 @@
"FEATURES.TITLE": "Särdrag",
"HT.FEATURES.TITLE": "Karaktärsdrag",
"HT.RELATIONSHIP.TITLE": "Relationer",
"ITEM.ARMOR": "Rustning",
"ITEM.ATTACK": "Anfall",
"ITEM.DAMAGE": "Skada",
@ -48,6 +53,8 @@
"ITEM.TALENT": "Förmåga",
"ITEM.WEAPON": "Vapen",
"LEARNING.TITLE": "Inlärning",
"MENU.SENTTOCHAT": "Skicka till chat",
"MOD.INIT": "Turordning",
@ -76,6 +83,7 @@
"TAB.COMBAT": "Strid",
"TAB.DESCRIPTION": "Beskrivning",
"TAB.GEAR": "Utrustning",
"TAB.MAIN": "Allmänt",
"TAB.MODIFICATION": "Modifikationer",
"TAB.NOTE": "Anteckning",
"TAB.SKILLS": "Färdigheter",

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@ -1,4 +1,5 @@
import KHDiceRoller from "../helpers/dice-helper.js"
import ActorHelpers from "../helpers/actor-helper.js";
/**
* Extend the basic ActorSheet with some very simple modifications
@ -9,12 +10,23 @@ export class ActorSheetKH extends ActorSheet {
/** @override */
static get defaultOptions() {
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
return mergeObject(super.defaultOptions, {
classes: ["kopparhavet", "sheet", "actor"],
template: "systems/kopparhavet/templates/actors/ht-character-sheet.html",
width: 710,
height: 650,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "main" }],
scrollY: [".skills-tab .skills", ".talent-tab .items"],
});
}
return mergeObject(super.defaultOptions, {
classes: ["kopparhavet", "sheet", "actor"],
template: "systems/kopparhavet/templates/actors/character-sheet.html",
width: 710,
height: 650,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "main" }],
scrollY: [".skills-tab .skills", ".talent-tab .items"],
});
}
@ -22,7 +34,13 @@ export class ActorSheetKH extends ActorSheet {
/** @override */
get template() {
const path = "systems/kopparhavet/templates/actors";
return `${path}/${this.actor.data.type}-sheet.html`;
let prefix = "";
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
prefix = "ht-";
}
return `${path}/${prefix}${this.actor.data.type}-sheet.html`;
}
/* -------------------------------------------- */
@ -278,15 +296,17 @@ export class ActorSheetKH extends ActorSheet {
let defence = armor.data.data.defence.value;
let hasHelmet = false;
this.actor.items.map((i) => {
if(i.type === "armor") {
if(i.data.data.equipable.equipped && i.data.data.helmet.value) {
if(CONFIG.KH.armor_types[i.data.data.type.value]?.ac >= CONFIG.KH.armor_types[armor.data.data.type.value]?.ac) {
hasHelmet = true
if(game.settings.get("kopparhavet", "gameSystem") === "kopparhavet") {
this.actor.items.map((i) => {
if (i.type === "armor") {
if (i.data.data.equipable.equipped && i.data.data.helmet.value) {
if (CONFIG.KH.armor_types[i.data.data.type.value]?.ac >= CONFIG.KH.armor_types[armor.data.data.type.value]?.ac) {
hasHelmet = true
}
}
}
}
});
});
}
let regex = /([0-9]*)t([0-9]*)/g;
let regexMatch;
@ -314,8 +334,6 @@ export class ActorSheetKH extends ActorSheet {
const li = $(ev.currentTarget).parents(".item");
let skillValue = li.data("ability");
console.log(skillValue)
let skillName = "ITEM.ATTACK";
this.khRoller.rollSkillInChat(skillName, skillValue, false, this.actor)
@ -357,6 +375,104 @@ export class ActorSheetKH extends ActorSheet {
this.khRoller.rollArmorInChat(regexMatch[1], hasHelmet, this.actor)
}
});
// Add or Remove relationship
html.find(".learning-control").click(this._onClickLearningControl.bind(this));
html.find(".learning-click").click(this._onClickLearingLearned.bind(this));
/* Hjältarnas Tid specefic */
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
// Add or Remove relationship
html.find(".relation-control").click(this._onClickRelationshipControl.bind(this));
html.find(".relation-click").click(this._onClickRelationshipUsed.bind(this));
}
}
async _onClickLearingLearned(event) {
event.stopPropagation();
const li1 = $(event.currentTarget);
const li2 = $(event.currentTarget).parents(".learning");
let box = li1.data("num")
let learingKey = li2.data("attribute");
const clickedValue = (this.actor.data.data.learning[learingKey][box] == undefined ? false : this.actor.data.data.learning[learingKey][box]);
let dataName = "data.learning." + learingKey + "." + box
let tempData = {}
tempData[dataName] = !clickedValue
this.actor.update(tempData);
this._render();
}
async _onClickLearningControl(event) {
event.preventDefault();
const a = event.currentTarget;
const action = a.dataset.action;
const attrs = this.object.data.data.learning;
const form = this.form;
// Add new modification
if (action === "create") {
const nk = new Date().getTime();
let newKey = document.createElement("div");
newKey.innerHTML = `<input class="learning-key" type="text" name="data.learning.attr${nk}.key" value="attr${nk}" style="display: none;" /><input class="learning-key" type="text" name="data.learning.attr${nk}.value" value="" style="display: none;" />`;
form.appendChild(newKey);
await this._onSubmit(event);
}
// Remove existing modification
else if (action === "delete") {
const li = a.closest(".learning");
li.parentElement.removeChild(li);
await this._onSubmit(event);
}
}
async _onClickRelationshipControl(event) {
event.preventDefault();
const a = event.currentTarget;
const action = a.dataset.action;
const attrs = this.object.data.data.relationships;
const form = this.form;
// Add new modification
if (action === "create") {
const nk = new Date().getTime();
let newKey = document.createElement("div");
newKey.innerHTML = `<input class="relation-key" type="text" name="data.relationships.attr${nk}.key" value="attr${nk}" style="display: none;" /><input class="relation-key" type="text" name="data.relationships.attr${nk}.value" value="" style="display: none;" />`;
form.appendChild(newKey);
await this._onSubmit(event);
}
// Remove existing modification
else if (action === "delete") {
const li = a.closest(".relation");
li.parentElement.removeChild(li);
await this._onSubmit(event);
}
}
async _onClickRelationshipUsed(event) {
event.stopPropagation();
const li = $(event.currentTarget).parents(".relation");
let relationshipKey = li.data("attribute");
const clickedValue = (this.actor.data.data.relationships[relationshipKey].check == undefined ? false : this.actor.data.data.relationships[relationshipKey].check);
let dataName = "data.relationships." + relationshipKey + ".check"
let tempData = {}
tempData[dataName] = !clickedValue
this.actor.update(tempData);
this._render();
}
async _toggleEquippedItem(event) {
@ -469,6 +585,13 @@ export class ActorSheetKH extends ActorSheet {
}
}
/** @override */
_updateObject(event, formData) {
const actorUpdate = ActorHelpers.actorUpdate.bind(this);
actorUpdate(event, formData);
}
/**
* Send details of an item to chat.
* @private

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@ -0,0 +1,54 @@
export default class ActorHelpers {
static async actorUpdate(event, formData) {
formData = expandObject(formData);
// Handle the free-form relationship list
const formAttrs = expandObject(formData)?.data?.relationships || {};
const relationships = Object.values(formAttrs).reduce((obj, v) => {
let k = v["key"].trim();
delete v["key"];
obj[k] = v;
return obj;
}, {});
// Remove modifications which are no longer used
if (this.object.data?.data?.relationships) {
for (let k of Object.keys(this.object.data.data.relationships)) {
if (!relationships.hasOwnProperty(k)) relationships[`-=${k}`] = null;
}
}
// recombine modifications to formData
if (Object.keys(relationships).length > 0) {
setProperty(formData, `data.relationships`, relationships);
}
// Handle the free-form learnign list
const formAttrsLearning = expandObject(formData)?.data?.learning || {};
const learning = Object.values(formAttrsLearning).reduce((obj, v) => {
let k = v["key"].trim();
delete v["key"];
obj[k] = v;
return obj;
}, {});
// Remove modifications which are no longer used
if (this.object.data?.data?.learning) {
for (let k of Object.keys(this.object.data.data.learning)) {
if (!learning.hasOwnProperty(k)) learning[`-=${k}`] = null;
}
}
// recombine modifications to formData
if (Object.keys(learning).length > 0) {
setProperty(formData, `data.learning`, learning);
}
// Update the Item
this.actor.data.flags.loaded = false;
this.object.update(formData);
}
}

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@ -8,7 +8,7 @@ export class ItemSheetKH extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["starwarsffg", "sheet", "item"],
classes: ["kopparhavet", "sheet", "item"],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
scrollY: [".sheet-body", ".tab"],
});
@ -139,6 +139,7 @@ export class ItemSheetKH extends ItemSheet {
/** @override */
_updateObject(event, formData) {
const itemUpdate = ItemHelpers.itemUpdate.bind(this);
itemUpdate(event, formData);
}

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@ -23,4 +23,82 @@ KH.armor_types = {
"label": "ARMOR.HEAVY",
"ac": 30,
},
};
};
KH.baseSkills = [
"Smidighet",
"Trolldom",
"Fingerfärdighet",
"Finna dolda ting",
"Förleda",
"Gömma sig",
"Handel",
"Hantverk",
"Insikt",
"Jakt",
"Kastvapen",
"Knivar",
"Lagkunskap",
"Legender",
"Läkekonst",
"Lärdom",
"Musik",
"Rida",
"Sjömanskap",
"Skytte",
"Sköldar",
"Slagsmål",
"Spana",
"Spel",
"Spjut",
"Språk",
"Status",
"Stigvana",
"Styrka",
"Svärd",
"Taktik",
"Uthållighet",
"Utstrålning",
"Viljestyrka",
"Väderkunskap",
"Yxor"
]
KH.baseSkillsHT = [
"Fingerfärdighet",
"Gömma sig",
"Handel",
"Härkonst",
"Jakt",
"Lagkunskap",
"Ledarskap",
"Leta",
"Läkekonst",
"Lärdom",
"Manövrer",
"Rida",
"Sjömannaskap",
"Skaldekonst",
"Skapa",
"Spana",
"Spel",
"Spelmannaskap",
"Språk",
"Status",
"Stigvana",
"Styrkeprov",
"Trolldom",
"Uthållighet",
"Viljestyrka",
"Väderkunskap",
"Vältalighet",
"Wyrd",
"Kastvapen",
"Knivkamp",
"Skytte",
"Sköldkamp",
"Slagsmål",
"Spjutkamp",
"Svärdskamp",
"Yxkamp"
]

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@ -1,15 +1,22 @@
export default class KHHooks {
static async onCreateActor(actor, options, userId) {
if (actor.data.type == "character") {
const actorbaseSkills = actor.data.data.baseSkills;
// Load Skills Compendium skills
let skillIndex;
let actorbaseSkills;
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
actorbaseSkills = CONFIG.KH.baseSkillsHT
skillIndex = await game.packs.get("kopparhavet.skills-ht").getContent();
} else {
actorbaseSkills = CONFIG.KH.baseSkills;
skillIndex = await game.packs.get("kopparhavet.skills").getContent();
}
// Check if skill already exists by some chance
const existingSkills = actor.items.filter((i) => i.type === ItemType.Skill).map((i) => i.name);
const skillsToAdd = actorbaseSkills.filter((s) => !existingSkills.includes(s));
// Load Skills Compendium skills
const skillIndex = await game.packs.get("kopparhavet.skills").getContent();
// Filter skillIndex array to include only skills for Actor Type.
let _skillsList = skillIndex.filter((i) => skillsToAdd.includes(i.data.name));

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@ -14,10 +14,6 @@ Hooks.once("init", () => {
// Give global access to FFG config.
CONFIG.KH = KH;
//registerFonts();
registerSheets();
preloadHandlebarsTemplates();
registerHandlebarsHelpers();
game.settings.register("kopparhavet", "worldSchemaVersion", {
name: "World Version",
hint: "Used to automatically upgrade worlds data when the system is upgraded.",
@ -26,10 +22,36 @@ Hooks.once("init", () => {
default: 0,
type: Number,
});
game.settings.register("kopparhavet", "gameSystem", {
name: "Game System",
hint: "Select what game system is being used..",
scope: "world",
config: true,
default: "kopparhavet",
choices: {
"kopparhavet": "Kopparhavets Hjältar",
"hjaltarnas-tid": "Hjältarnas Tid"
},
type: String,
onChange: (rule) => {
window.location.reload();
},
});
//registerFonts();
registerSheets();
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
preloadHandlebarsTemplatesHT();
} else {
preloadHandlebarsTemplates();
}
registerHandlebarsHelpers();
});
Hooks.once("ready", () => {
//migrateWorld();
migrateWorld();
});
/* POPULATE CHARACTER WITH DEFAULT SKILLS */
@ -66,6 +88,7 @@ function preloadHandlebarsTemplates() {
"systems/kopparhavet/templates/items/spell-sheet.html",
"systems/kopparhavet/templates/items/talent-sheet.html",
"systems/kopparhavet/templates/items/weapon-sheet.html",
"systems/kopparhavet/templates/parts/actor/main.html",
"systems/kopparhavet/templates/parts/actor/bio.html",
"systems/kopparhavet/templates/parts/actor/combat.html",
"systems/kopparhavet/templates/parts/actor/gear.html",
@ -76,6 +99,29 @@ function preloadHandlebarsTemplates() {
return loadTemplates(templatePaths);
}
function preloadHandlebarsTemplatesHT() {
const templatePaths = [
"systems/kopparhavet/templates/chat/item-card.html",
"systems/kopparhavet/templates/actors/ht-adversary-sheet.html",
"systems/kopparhavet/templates/actors/ht-character-sheet.html",
"systems/kopparhavet/templates/dice/roll.html",
"systems/kopparhavet/templates/items/adversaryAttack-sheet.html",
"systems/kopparhavet/templates/items/armor-sheet.html",
"systems/kopparhavet/templates/items/gear-sheet.html",
"systems/kopparhavet/templates/items/skill-sheet.html",
"systems/kopparhavet/templates/items/spell-sheet.html",
"systems/kopparhavet/templates/items/talent-sheet.html",
"systems/kopparhavet/templates/items/weapon-sheet.html",
"systems/kopparhavet/templates/parts/actor/ht-main.html",
"systems/kopparhavet/templates/parts/actor/ht-combat.html",
"systems/kopparhavet/templates/parts/actor/gear.html",
"systems/kopparhavet/templates/parts/actor/ht-skills.html",
"systems/kopparhavet/templates/parts/actor/talent.html",
"systems/kopparhavet/templates/parts/shared/modifications.html",
];
return loadTemplates(templatePaths);
}
function normalize(data, defaultValue) {
if (data) {
return data.toLowerCase();
@ -128,4 +174,15 @@ function registerHandlebarsHelpers() {
// strip tags, add <br/> tags
return new Handlebars.SafeString(value.replace(/(<([^>]+)>)/gi, "").replace(/(?:\r\n|\r|\n)/g, '<br/>'));
});
}
function migrateWorld() {
game.actors.forEach((actor) => {
// Migrate to v0.0.2 from v0.0.1
if(actor.data.type === "character") {
if(!actor.data?.data?.bio?.appearance) {
actor.update({"data.bio.appearance.label": "BIO.APPEARANCE", "data.bio.appearance.value": ""});
}
}
});
}

37
packs/skills-ht.db Normal file
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@ -0,0 +1,37 @@
{"name":"Fingerfärdighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.tmNI5YIYYjGuZK5i"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"AY9pFa3b9qB65CVM"}
{"name":"Gömma sig","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Ewo6mu7WdoOcF6DD"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"LsEwsYN90mrMAwJC"}
{"name":"Handel","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.syxeJlio8vIrx0Lr"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JjXlb1GNQEmgXut1"}
{"name":"Härkonst","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Yvy3Ej3tDNhp0VVA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"a1AxdXijThSi6VNG"}
{"name":"Jakt","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.orNrL49vWUePhLaU"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"tPSscak2iUxVNKyP"}
{"name":"Kastvapen","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.YpheXmaKsX9omtBA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"BN9Y5YRwBk8rbWba"}
{"name":"Knivkamp","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.uctwxo07FCKCk2K4"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"TVRH99cyiGmAkUNY"}
{"name":"Lagkunskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.b9U8BXjNvI4LwlRX"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"fJQm2snkj0C6GcGG"}
{"name":"Läkekonst","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bVEJBtXhXOkqIBek"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"RHcwYXp1WfnPDcTT"}
{"name":"Lärdom","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5wz37ypKMn6tgtTr"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"2G92IWn9BCGtmqHv"}
{"name":"Ledarskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DDZkgceLisZOYHEi"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"tHF9QafgX9sqfpAW"}
{"name":"Leta","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.0m5bA14oR16bB2Gt"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"sWHSbMOOBlhShKrP"}
{"name":"Manövrer","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.XF2eNRo6uMhDs5Uv"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"N4nreeMOFTOCmJWa"}
{"name":"Rida","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.boR4AGF8LD12ykoc"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"kEi1G8CoDO8R2Yqw"}
{"name":"Sjömannaskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.8org0OaWuKO6rCqm"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"12sCrhriIkvlBhZR"}
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{"name":"Yxor","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.b9no6ZeE5KyG9AfT"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"BKu4BwEspAMQ5Yn3"}
{"name":"Utstrålning","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.VWaRRqiUlMw1nPUn"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4yFL38tdvBenZKBQ"}
{"name":"Fingerfärdighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.syxeJlio8vIrx0Lr"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"IVuFDobCZTw5sEOw"}
{"name":"Finna dolda ting","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Yvy3Ej3tDNhp0VVA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Jp0pc8PlQ08uIQ81"}
{"name":"Förleda","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.orNrL49vWUePhLaU"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4WYeODaMqXG2Urxb"}
{"name":"Gömma sig","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.b9U8BXjNvI4LwlRX"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"fUAmqrS5m3rlBqu3"}
{"name":"Handel","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DDZkgceLisZOYHEi"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Mw5OL5irndqEV0Cf"}
{"name":"Hantverk","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.0m5bA14oR16bB2Gt"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4XKApBWTI9agpijF"}
{"name":"Insikt","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bVEJBtXhXOkqIBek"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"DnixLDN5YqDmQ3w7"}
{"name":"Jakt","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5wz37ypKMn6tgtTr"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dhjKxKklgTKDQ6LI"}
{"name":"Kastvapen","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.XF2eNRo6uMhDs5Uv"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"MTwMDLf5SyNPpPaM"}
{"name":"Knivar","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.boR4AGF8LD12ykoc"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4Qz1KWm2vzYSviGo"}
{"name":"Lagkunskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.8org0OaWuKO6rCqm"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"OZZNcLo8kJEl5bxz"}
{"name":"Läkekonst","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DSWruhUT6DT9kY7Z"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"39W3RKp0OYJ6ODHc"}
{"name":"Lärdom","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5oQCvQNiDSeIe8vI"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"3SIpCpZrFJ0Wo1yG"}
{"name":"Legender","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.dYcVgFgx6WmBWCeZ"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"9U3LFDwN8maRuB4O"}
{"name":"Musik","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bcRVOx8M3Ue6tgGz"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"07lF8ECXawymH6sJ"}
{"name":"Rida","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.eFeMJtv30eImpUMn"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"KwypnNBcjbpJHgNw"}
{"name":"Sjömanskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.BkCe8HPX1wVYlsmV"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dGFnaEQAwsbMe06A"}
{"name":"Sköldar","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.NBRV1tzrIV9AmGka"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"h0t1HszSchtAU4CD"}
{"name":"Skytte","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.5NCkdBZ4lWwLzGwk"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"IuE45fz0yTGXeAeg"}
{"name":"Slagsmål","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.IC2RGKp9cEYzyIln"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"93J8eMq8Ruii7HGQ"}
{"name":"Smidighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.tmNI5YIYYjGuZK5i"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"bj1YnS866BInFyBC"}
{"name":"Spana","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.EVCN4lxeferZYP0P"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"9thUjlghPlpJCeVu"}
{"name":"Spel","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Uc9XLdzkI7mGMTLL"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"kPJ2fnAXyQJYn9r7"}
{"name":"Spjut","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.qbi9SN1V4bPT3T3Y"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"yFBhPZrfG35GZlJ6"}
{"name":"Språk","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.elGMSOQROaYXCEPA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"YjhRgpl5EKPuLfqd"}
{"name":"Status","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.F5lkuwhO3WGl5yWk"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"B9l1Gg5jDycSRvmN"}
{"name":"Stigvana","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.TjVsmOs0PqbAzNUf"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"nBfDHdCERZngNS3o"}
{"name":"Styrka","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.YpheXmaKsX9omtBA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"K47Rdtaomx6ixCj6"}
{"name":"Svärd","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.uctwxo07FCKCk2K4"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"BLw8iWU04QAVCwI1"}
{"name":"Taktik","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.KJLF5fDrZaA1DKg1"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"my0qR3hj3MW6q0pW"}
{"name":"Trolldom","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Ewo6mu7WdoOcF6DD"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"LUq6INKpJDcNtG20"}
{"name":"Utstrålning","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.VWaRRqiUlMw1nPUn"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"7Bu4TQh7TvH01Kld"}
{"name":"Väderkunskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.GxkoQ2KdPh9ogGuJ"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"BkBOOXT7r5D1O2dd"}
{"name":"Viljestyrka","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.UkwUABDT8NB8y1mQ"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"f3hTLYs6zBhLfpTE"}
{"name":"Yxor","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.b9no6ZeE5KyG9AfT"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"cn51JP1hsyEz8u56"}
{"name":"Uthållighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"MnkH6ttZ29JN1vI6"}

View File

@ -188,4 +188,19 @@
}
.sheet-tabs {
}
.relation-list li:not(:last-child) {
margin-bottom: 5px;
}
.learning-list li:not(:last-child) {
margin-bottom: 5px;
}
.learning-list .learning,
.relation-list .relation {
padding: 0 0 5px;
border-bottom: 1px solid #bbb;
text-align: center;
}

View File

@ -2,7 +2,7 @@
"name": "kopparhavet",
"title": "Kopparhavets Hjältar",
"description": "The Molten Sea is a dangerous but exciting place, where pirates, sorcerers and secretive orders of knighthood struggle for power, wealth and ancient lore.",
"version": "0.0.1",
"version": "0.0.2",
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.7.7",
"templateVersion": 3,
@ -21,10 +21,17 @@
"packs": [
{
"name": "skills",
"label": "Skills",
"label": "Kopparhavets Hjältar Färdigheter",
"system": "kopparhavet",
"path": "./packs/skills.db",
"entity": "Item"
},
{
"name": "skills-ht",
"label": "Hjältarnas Tid Färdigheter",
"system": "kopparhavet",
"path": "./packs/skills-ht.db",
"entity": "Item"
}
],
"languages": [
@ -46,6 +53,6 @@
"url": "https://pi.rikspolisen.se/foundryvtt/kopparhavet",
"socket": true,
"manifest": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/raw/branch/master/system.json",
"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.1.zip",
"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.2.zip",
"license": ""
}

View File

@ -41,44 +41,6 @@
"stats",
"combat"
],
"baseSkills": [
"Smidighet",
"Trolldom",
"Fingerfärdighet",
"Finna dolda ting",
"Förleda",
"Gömma sig",
"Handel",
"Hantverk",
"Insikt",
"Jakt",
"Kastvapen",
"Knivar",
"Lagkunskap",
"Legender",
"Läkekonst",
"Lärdom",
"Musik",
"Rida",
"Sjömanskap",
"Skytte",
"Sköldar",
"Slagsmål",
"Spana",
"Spel",
"Spjut",
"Språk",
"Status",
"Stigvana",
"Styrka",
"Svärd",
"Taktik",
"Uthållighet",
"Utstrålning",
"Viljestyrka",
"Väderkunskap",
"Yxor"
],
"bio": {
"kin": {
"label": "BIO.KIN",
@ -88,9 +50,17 @@
"label": "BIO.PROFESSION",
"value": ""
},
"nickname": {
"label": "BIO.NICKNAME",
"value": ""
},
"age": {
"label": "BIO.AGE",
"value": ""
},
"appearance": {
"label": "BIO.APPEARANCE",
"value": ""
}
},
"background": {
@ -142,7 +112,8 @@
"label": "CURRENCY.QUARTER",
"value": 0
}
}
},
"relationships": {}
},
"adversary": {
"templates": [

View File

@ -1,19 +1,19 @@
<form class="{{cssClass}}" autocomplete="off">
<div class="character">
<div class="header grid-container" style="grid-template-columns: auto auto 1.7fr 2fr;">
<div class="header grid-container" style="grid-template-columns: auto auto 1fr auto 1fr; margin-bottom: 10px;">
<div class="avatar flex-group-center" style="grid-row: 1/7;">
<img class="profile-img actor-avatar-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
</div>
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/5;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
<label style="margin: auto;">{{localize data.bio.profession.label}}:</label>
<input name="data.bio.profession.value" type="text" value="{{data.bio.profession.value}}" placeholder="{{localize data.bio.profession.label}}" />
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
<label style="margin: auto;">{{localize data.bio.kin.label}}:</label>
<input name="data.bio.kin.value" type="text" value="{{data.bio.kin.value}}" placeholder="{{localize data.bio.kin.label}}" />
<label style="margin: auto;">{{localize data.bio.profession.label}}:</label>
<input name="data.bio.profession.value" type="text" value="{{data.bio.profession.value}}" placeholder="{{localize data.bio.profession.label}}" />
<label style="margin: auto;">{{localize data.health.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
@ -34,35 +34,11 @@
<span> / </span>
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
</div>
<div class="border grid-container" style="grid-column-gap: 5px; grid-column: 4; grid-row: 2/7; grid-template-columns: 1fr auto;">
<h2 style="margin-bottom: 0; grid-column: 1/3;">{{localize "FEATURES.TITLE"}}</h2>
<input name="data.feature.one.label" class="roll-feature" type="text" value="{{data.feature.one.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.one.value}}active{{/if}}" data-feature="one">
<i class="far {{#if data.feature.one.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<input name="data.feature.two.label" class="roll-feature" type="text" value="{{data.feature.two.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.two.value}}active{{/if}}" data-feature="two">
<i class="far {{#if data.feature.two.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<input name="data.feature.three.label" class="roll-feature" type="text" value="{{data.feature.three.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.three.value}}active{{/if}}" data-feature="three">
<i class="far {{#if data.feature.three.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<input name="data.feature.four.label" class="roll-feature" type="text" value="{{data.feature.four.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.four.value}}active{{/if}}" data-feature="four">
<i class="far {{#if data.feature.four.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
</div>
</div>
<div class="sheet-tabs tabs flex row" data-group="primary">
<b class="item" data-tab="main">{{localize "TAB.MAIN"}}</b>
<b class="item" data-tab="skills">{{localize "TAB.SKILLS"}}</b>
<!-- <b class="item" data-tab="combat">{{localize "TAB.COMBAT"}}</b> -->
<b class="item" data-tab="talent">{{localize "TAB.TALENTS"}}</b>
<b class="item" data-tab="gear">{{localize "TAB.GEAR"}}</b>
<b class="item" data-tab="bio">{{localize "TAB.BIO"}}</b>
@ -70,14 +46,12 @@
</div>
<div class="sheet-body">
<div class="tab" data-group="primary" data-tab="main">
{{> systems/kopparhavet/templates/parts/actor/main.html}}
</div>
<div class="tab" data-group="primary" data-tab="skills">
{{> systems/kopparhavet/templates/parts/actor/skills.html}}
</div>
<!--
<div class="tab" data-group="primary" data-tab="combat">
{{> systems/kopparhavet/templates/parts/actor/combat.html}}
</div>
-->
<div class="tab" data-group="primary" data-tab="talent">
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
</div>

View File

@ -0,0 +1,51 @@
<form class="{{cssClass}}" autocomplete="off">
<div class="adversary">
<div class="header grid-container" style="grid-template-columns: auto 1fr auto 1fr auto;margin-bottom: 5px">
<div class="avatar flex-group-center" style="grid-row: 1/7;">
<img class="profile-img actor-avatar-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
</div>
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
<label style="margin: auto;">{{localize data.health.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.mana.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
</div>
</div>
<div class="sheet-tabs tabs flex row" data-group="primary">
<b class="item" data-tab="combat">{{localize "TAB.COMBAT"}}</b>
<b class="item" data-tab="talent">{{localize "TAB.TALENTS"}}</b>
<b class="item" data-tab="note">{{localize "TAB.NOTE"}}</b>
</div>
<div class="sheet-body">
<div class="tab" data-group="primary" data-tab="combat">
{{> systems/kopparhavet/templates/parts/actor/ht-combat.html}}
</div>
<div class="tab" data-group="primary" data-tab="talent">
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
</div>
<div class="tab border note" data-group="primary" data-tab="note" style="height: 100%; border-top: none;">
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
</div>
</div>
</div>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<div class="character">
<div class="header grid-container" style="grid-template-columns: auto auto 1fr auto 1fr; margin-bottom: 10px;">
<div class="avatar flex-group-center" style="grid-row: 1/8;">
<img class="profile-img actor-avatar-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
</div>
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
<h1 class="charname" style="margin-bottom: 0; grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
<label style="margin: auto;">{{localize data.bio.nickname.label}}:</label>
<input name="data.bio.nickname.value" style="grid-column: 3/6;" type="text" value="{{data.bio.nickname.value}}" placeholder="{{localize data.bio.nickname.label}}" />
<label style="margin: auto;">{{localize data.bio.kin.label}}:</label>
<input name="data.bio.kin.value" type="text" value="{{data.bio.kin.value}}" placeholder="{{localize data.bio.kin.label}}" />
<label style="margin: auto;">{{localize data.bio.profession.label}}:</label>
<input name="data.bio.profession.value" type="text" value="{{data.bio.profession.value}}" placeholder="{{localize data.bio.profession.label}}" />
<label style="margin: auto;">{{localize data.health.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.mana.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
</div>
</div>
<div class="sheet-tabs tabs flex row" data-group="primary">
<b class="item" data-tab="main">{{localize "TAB.MAIN"}}</b>
<b class="item" data-tab="skills">{{localize "TAB.SKILLS"}}</b>
<b class="item" data-tab="talent">{{localize "TAB.TALENTS"}}</b>
<b class="item" data-tab="gear">{{localize "TAB.GEAR"}}</b>
<b class="item" data-tab="note">{{localize "TAB.NOTE"}}</b>
</div>
<div class="sheet-body">
<div class="tab" data-group="primary" data-tab="main">
{{> systems/kopparhavet/templates/parts/actor/ht-main.html}}
</div>
<div class="tab" data-group="primary" data-tab="skills">
{{> systems/kopparhavet/templates/parts/actor/ht-skills.html}}
</div>
<div class="tab" data-group="primary" data-tab="talent">
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
</div>
<div class="tab" data-group="primary" data-tab="gear">
{{> systems/kopparhavet/templates/parts/actor/gear.html}}
</div>
<div class="tab note border" data-group="primary" data-tab="note" style="border-top: none;">
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
</div>
</div>
</div>
</form>

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<div class="border grid-container" style="height: 100%; border-top: none; grid-template-columns: 1fr 1fr; grid-template-rows: auto 1fr;">
<div class="combat border">
<ul class="items">
<ul class="items-list">
<li class="item flexrow">
<div class="item-name" style="flex-grow: 8;">{{localize "MOD.INIT"}}</div>
<div class="item-value" style="flex: none;"><input name="data.combat.init" class="skill-value" type="number" value="{{data.combat.init}}" data-dtype="Number" /></div>
</li>
<li class="item flexrow">
<div class="item-name roll-defence rollable" data-defence="{{data.combat.defence}}" style="flex-grow: 8;">{{localize "ADVERSARY.DEFENCE"}}</div>
<div class="item-value" style="flex: none;"><input name="data.combat.defence" class="skill-value" type="text" value="{{data.combat.defence}}" /></div>
</li>
<li class="item flexrow">
<div class="item-name roll-adversary-armor rollable" data-armor="{{data.combat.armor}}" style="flex-grow: 8;">{{localize "ITEM.DEFENCE"}}</div>
<div class="item-value" style="flex: none;"><input name="data.combat.armor" class="skill-value" type="text" value="{{data.combat.armor}}" /></div>
</li>
</ul>
</ul>
</div>
<div class="talents border" style="grid-row: 1/3; grid-column-start: 2;">
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "TAB.SKILLS"}}</h1>
<ul class="items">
<ul class="items-list">
{{#each actor.skills as |skill key|}}
<li class="item flexrow" data-item-id="{{skill._id}}">
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
</li>
{{/each}}
</ul>
</ul>
</div>
<div class="attacks border">
<ul class="items">
<li class="items-header flexrow">
<div class="header-name">{{localize "ITEM.ATTACK"}}</div>
<div class="">{{localize "ITEM.SKILL"}}</div>
<div>{{localize "ITEM.DAMAGE"}}</div>
<div></div>
</li>
<ul class="items-list">
{{#each actor.attacks as |item key|}}
<li class="item flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
<div class="item-name">{{item.name}}</div>
<div class="skill-roll">
<div class="roll-button">
<div class="roll-adversary-attack rollable">{{item.data.skill.value}}</div>
</div>
</div>
<div class="skill-roll">
<div class="roll-button">
<div class="roll-damage rollable">{{item.data.damage.value}}</div>
</div>
</div>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</ul>
</div>
</div>

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<div class="bio-tab border scroll-y" style="height: 100%; border-top: none;">
<div class="grid-container" style="height: fit-content; border-top: none; grid-template-rows: 1fr auto auto; grid-template-columns: 1fr 1fr;">
<div class="border grid-container" style="height: 100%; grid-row: 1/4; grid-template-rows: auto 1fr; height: fit-content; min-height: 200px;">
<h2 style="margin-bottom: 0;">{{localize data.bio.appearance.label}}</h2>
<div class="description">
{{editor content=data.bio.appearance.value target="data.bio.appearance.value" button=true owner=owner editable=editable}}
</div>
</div>
<div class="border grid-container" style="grid-column-gap: 5px; grid-template-columns: 1fr auto; max-height: 163px;">
<h2 style="margin-bottom: 0; grid-column: 1/3;">{{localize "HT.FEATURES.TITLE"}}</h2>
<input name="data.feature.one.label" class="roll-feature" type="text" value="{{data.feature.one.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.one.value}}active{{/if}}" data-feature="one">
<i class="far {{#if data.feature.one.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<input name="data.feature.two.label" class="roll-feature" type="text" value="{{data.feature.two.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.two.value}}active{{/if}}" data-feature="two">
<i class="far {{#if data.feature.two.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<input name="data.feature.three.label" class="roll-feature" type="text" value="{{data.feature.three.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.three.value}}active{{/if}}" data-feature="three">
<i class="far {{#if data.feature.three.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<input name="data.feature.four.label" class="roll-feature" type="text" value="{{data.feature.four.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.four.value}}active{{/if}}" data-feature="four">
<i class="far {{#if data.feature.four.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
</div>
<div class="border">
<header class="relation-header" >
<h2 class="grid-container" style="margin-bottom: 0; grid-template-columns: 2fr 1fr auto;">
{{localize "HT.RELATIONSHIP.TITLE"}}
<div></div>
<a class="relation-control" data-action="create"><i class="fas fa-plus"></i></a>
</h2>
</header>
<ol class="relation-list" style="padding: 0;">
{{#each data.relationships as |attr key|}}
<li class="relation grid-container" style="grid-template-columns: 2fr auto auto;" data-attribute="{{key}}">
<input class="relation-key" type="text" name="data.relationships.{{key}}.key" value="{{key}}" style="display: none;" />
<input class="relation-value" type="text" name="data.relationships.{{key}}.value" value="{{attr.value}}" />
<a style="margin: auto 10px;" class="relation-click {{#if attr.check}}active{{/if}}">
<i class="far {{#if attr.check}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a style="margin: auto;" class="relation-control" data-action="delete"><i class="fas fa-trash"></i></a>
</li>
{{/each}}
</ol>
</div>
<div class="border">
<header class="learning-header" >
<h2 class="grid-container" style="margin-bottom: 0; grid-template-columns: 2fr 1fr auto;">
{{localize "LEARNING.TITLE"}}
<div></div>
<a class="learning-control" data-action="create"><i class="fas fa-plus"></i></a>
</h2>
</header>
<ol class="learning-list" style="padding: 0;">
{{#each data.learning as |attr key|}}
<li class="learning grid-container" style="grid-template-columns: 2fr auto auto;" data-attribute="{{key}}">
<input class="learning-key" type="text" name="data.learning.{{key}}.key" value="{{key}}" style="display: none;" />
<input style="margin-top: auto; margin-bottom: auto;" class="learning-value" type="text" name="data.learning.{{key}}.value" value="{{attr.value}}" />
<div class="grid-container" style="margin: auto 10px; grid-template-rows: auto auto; grid-template-columns: auto auto auto auto;">
<a data-num="one" class="learning-click {{#if attr.one}}active{{/if}}">
<i class="far {{#if attr.one}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="two" class="learning-click {{#if attr.two}}active{{/if}}">
<i class="far {{#if attr.two}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="three" class="learning-click {{#if attr.three}}active{{/if}}">
<i class="far {{#if attr.three}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="four" class="learning-click {{#if attr.four}}active{{/if}}">
<i class="far {{#if attr.four}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="five" class="learning-click {{#if attr.five}}active{{/if}}">
<i class="far {{#if attr.five}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="six" class="learning-click {{#if attr.six}}active{{/if}}">
<i class="far {{#if attr.six}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="seven" class="learning-click {{#if attr.seven}}active{{/if}}">
<i class="far {{#if attr.seven}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="eight" class="learning-click {{#if attr.eight}}active{{/if}}">
<i class="far {{#if attr.eight}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
</div>
<a style="margin: auto;" class="learning-control" data-action="delete"><i class="fas fa-trash"></i></a>
</li>
{{/each}}
</ol>
</div>
</div>
</div>

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<div class="skills-tab border scroll-y grid-container" style="grid-template-columns: 1fr 1fr; border-top: none;">
<div class="skills border" style="grid-column: 2; grid-row: 1/5;">
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "SKILL.ADVENTURE"}}</h1>
<ul class="items">
<ul class="items-list">
{{#each actor.skills as |skill key|}}
{{#if skill.hasAdventure}}
<li class="item flexrow" data-item-id="{{skill._id}}">
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
<div style="align-self: flex-end">
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
</div>
</li>
{{/if}}
{{/each}}
</ul>
</ul>
</div>
<div class="skills border">
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "SKILL.COMBAT"}}</h1>
<ul class="items">
<ul class="items-list">
{{#each actor.skills as |skill key|}}
{{#if skill.hasCombat}}
<li class="item flexrow" data-item-id="{{skill._id}}">
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
<div style="align-self: flex-end">
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
</div>
</li>
{{/if}}
{{/each}}
</ul>
</ul>
</div>
<div class="skills border grid-container" style="grid-column-gap: 5px; grid-template-columns: 1fr;">
<h1 style="grid-column: unset;">{{localize data.languages.label}}</h1>
<input name="data.languages.value" type="text" value="{{data.languages.value}}" />
</div>
</div>

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<div class="bio-tab border scroll-y" style="height: 100%; border-top: none;">
<div class="grid-container" style="height: fit-content; border-top: none; grid-template-rows: 1fr auto; grid-template-columns: 1fr 1fr;">
<div class="border grid-container" style="height: 100%; grid-row: 1/4; grid-template-rows: auto 1fr; height: fit-content; min-height: 200px;">
<h2 style="margin-bottom: 0;">{{localize data.bio.appearance.label}}</h2>
<div class="description">
{{editor content=data.bio.appearance.value target="data.bio.appearance.value" button=true owner=owner editable=editable}}
</div>
</div>
<div class="border grid-container" style="grid-column-gap: 5px; grid-template-columns: 1fr auto; max-height: 163px;">
<h2 style="margin-bottom: 0; grid-column: 1/3;">{{localize "FEATURES.TITLE"}}</h2>
<input name="data.feature.one.label" class="roll-feature" type="text" value="{{data.feature.one.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.one.value}}active{{/if}}" data-feature="one">
<i class="far {{#if data.feature.one.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<input name="data.feature.two.label" class="roll-feature" type="text" value="{{data.feature.two.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.two.value}}active{{/if}}" data-feature="two">
<i class="far {{#if data.feature.two.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<input name="data.feature.three.label" class="roll-feature" type="text" value="{{data.feature.three.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.three.value}}active{{/if}}" data-feature="three">
<i class="far {{#if data.feature.three.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<input name="data.feature.four.label" class="roll-feature" type="text" value="{{data.feature.four.label}}" />
<a style="margin: auto;" class="feature {{#if data.feature.four.value}}active{{/if}}" data-feature="four">
<i class="far {{#if data.feature.four.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
</div>
<div class="border">
<header class="learning-header" >
<h2 class="grid-container" style="margin-bottom: 0; grid-template-columns: 2fr 1fr auto;">
{{localize "LEARNING.TITLE"}}
<div></div>
<a class="learning-control" data-action="create"><i class="fas fa-plus"></i></a>
</h2>
</header>
<ol class="learning-list" style="padding: 0;">
{{#each data.learning as |attr key|}}
<li class="learning grid-container" style="grid-template-columns: 2fr auto auto;" data-attribute="{{key}}">
<input class="learning-key" type="text" name="data.learning.{{key}}.key" value="{{key}}" style="display: none;" />
<input style="margin-top: auto; margin-bottom: auto;" class="learning-value" type="text" name="data.learning.{{key}}.value" value="{{attr.value}}" />
<div class="grid-container" style="margin: auto 10px; grid-template-rows: auto auto; grid-template-columns: auto auto auto auto;">
<a data-num="one" class="learning-click {{#if attr.one}}active{{/if}}">
<i class="far {{#if attr.one}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="two" class="learning-click {{#if attr.two}}active{{/if}}">
<i class="far {{#if attr.two}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="three" class="learning-click {{#if attr.three}}active{{/if}}">
<i class="far {{#if attr.three}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="four" class="learning-click {{#if attr.four}}active{{/if}}">
<i class="far {{#if attr.four}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="five" class="learning-click {{#if attr.five}}active{{/if}}">
<i class="far {{#if attr.five}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="six" class="learning-click {{#if attr.six}}active{{/if}}">
<i class="far {{#if attr.six}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="seven" class="learning-click {{#if attr.seven}}active{{/if}}">
<i class="far {{#if attr.seven}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
<a data-num="eight" class="learning-click {{#if attr.eight}}active{{/if}}">
<i class="far {{#if attr.eight}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
</a>
</div>
<a style="margin: auto;" class="learning-control" data-action="delete"><i class="fas fa-trash"></i></a>
</li>
{{/each}}
</ol>
</div>
</div>
</div>