v0.0.4 (#3)
This is now officially support fan-material Add Ship sheet Layout fix for adversaries Ability to remove skills on adversaries, useful when duplicating a adversary Option to automatically apply spell cost when rolled Added Armor compendium Added Weapons compendium Skills compendium updated with descriptions Co-Authored-By: erebus <erebus@rikspolisen.se> Co-Committed-By: erebus <erebus@rikspolisen.se>
This commit was merged in pull request #3.
This commit is contained in:
@@ -94,6 +94,41 @@ export class ItemSheetKH extends ItemSheet {
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skillList.push(item)
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}
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}
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<<<<<<< HEAD
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this.position.width = 450;
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this.position.height = 605;
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break;
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case "shipweapon":
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// Load Skills Compendium skills
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let skillList4
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if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
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skillList4 = await game.packs.get("kopparhavet.skills-ht").getContent();
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} else {
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skillList4 = await game.packs.get("kopparhavet.skills").getContent();
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}
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for (let item of skillList4) {
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if(item.data.type === "skill" && item.data.data.type.value === "combat") {
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skillList.push(item)
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}
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}
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// Retrieve any created skills as well
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for (let item of game.items.entities) {
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if(item.data.type === "skill" && item.data.data.type.value === "combat") {
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skillList.push(item)
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}
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}
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this.position.width = 530;
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this.position.height = 750;
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break;
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case "shiptalent":
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this.position.width = 405;
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this.position.height = 570;
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break;
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=======
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>>>>>>> master
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default:
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this.position.width = 450;
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this.position.height = 605;
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@@ -21,6 +21,8 @@ export class ItemKH extends Item {
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itemData.isSpell = itemData.type === "spell";
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itemData.isTalent = itemData.type === "talent";
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itemData.isWeapon = itemData.type === "weapon";
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itemData.isShipWeapon = itemData.type === "shipweapon";
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itemData.isShipTalent = itemData.type === "shiptalent";
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const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemData);
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@@ -56,6 +58,8 @@ export class ItemKH extends Item {
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itemData.isSpell = itemData.type === "spell";
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itemData.isTalent = itemData.type === "talent";
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itemData.isWeapon = itemData.type === "weapon";
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itemData.isShipWeapon = itemData.type === "shipweapon";
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itemData.isShipTalent = itemData.type === "shiptalent";
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return itemData
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}
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