first commit
commit
c3a7388592
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.idea/
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*.code-workspace
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.history/
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deploy
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createRelease
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TODO
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@ -0,0 +1,87 @@
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{
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"ADVERSARY.ATTACKSKILL": "Attack rating",
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"ADVERSARY.DEFENCE": "Defence",
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"ADVERSARY.HASHELMET": "Has a helmet",
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"ARMOR.HELMET": "Helmet",
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"ARMOR.LIGHT": "Light",
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"ARMOR.MEDIUM": "Medium",
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"ARMOR.HEAVY": "Heavy",
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"BACKGROUND.TITLE": "Background",
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"BACKGROUND.BIRTHPLACE": "Birthplace",
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"BACKGROUND.SOCIALSTANDING": "Social standing",
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"BACKGROUND.EVENTS": "Events",
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"BACKGROUND.CONTACTS": "Contacts",
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"BIO.AGE": "Age",
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"BIO.KIN": "Kin",
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"BIO.NAME": "Name",
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"BIO.PROFESSION": "Profession",
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"CURRENCY.QUARTER": "Quarter",
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"CURRENCY.SHEKEL": "Shekel",
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"CURRENCY.TITLE": "Currency",
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"DICE.ROLL": "Dice roll",
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"DIFFICULTY.SIMPLE": "Simple",
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"DIFFICULTY.EASY": "Easy",
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"DIFFICULTY.AVERAGE": "Average",
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"DIFFICULTY.HARD": "Hard",
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"DIFFICULTY.DAUNTING": "Daunting",
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"FEATURES.TITLE": "Features",
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"ITEM.ARMOR": "Rustning",
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"ITEM.ATTACK": "Attack",
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"ITEM.DAMAGE": "Damage",
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"ITEM.DEFENCE": "Defence",
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"ITEM.DESCRIPTION": "Description",
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"ITEM.EQUIPABLE": "Equipable",
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"ITEM.EQUIPPED": "Equipped",
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"ITEM.GEAR": "Gear",
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"ITEM.PRICE": "Price",
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"ITEM.QUANTITY": "Quantity",
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"ITEM.SKILL": "Skill",
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"ITEM.SPELL": "Spell",
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"ITEM.TALENT": "Talent",
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"ITEM.WEAPON": "Weapon",
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"MENU.SENTTOCHAT": "Send To Chat",
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"MOD.INIT": "Initiative",
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"MOD.TYPE": "Modification",
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"MOD.VALUE": "Value",
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"ROLL.SUCCESS": "Success",
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"ROLL.FAILURE": "Failure",
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"SKILL.TYPE": "Type",
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"SKILL.BASE": "Basic",
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"SKILL.ADVENTURE": "Adventure",
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"SKILL.COMBAT": "Combat",
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"SKILL.STARTVALUE": "Start value",
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"SKILL.LANGUAGE": "Language",
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"SPELL.DIFFICULTY": "Difficulty",
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"SPELL.ROLL": "Roll",
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"SPELL.COST": "Cost",
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"STATS.HEALTH": "Health",
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"STATS.MANA": "Mana",
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"STATS.STAMINA": "Stamina",
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"TAB.BIO": "Background",
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"TAB.COMBAT": "Combat",
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"TAB.DESCRIPTION": "Description",
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"TAB.GEAR": "Gear",
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"TAB.MODIFICATION": "Modifications",
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"TAB.NOTE": "Note",
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"TAB.SKILLS": "Skills",
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"TAB.TALENTS": "Talents and Spells",
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"WEAPON.CATEGORY": "Category",
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"WEAPON.MELEE": "Melee",
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"WEAPON.RANGED": "Ranged"
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}
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@ -0,0 +1,87 @@
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{
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"ADVERSARY.ATTACKSKILL": "Färdighetsvärde",
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"ADVERSARY.DEFENCE": "Försvar",
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"ADVERSARY.HASHELMET": "Har en hjälm",
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"ARMOR.HELMET": "Hjälm",
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"ARMOR.LIGHT": "Lätt",
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"ARMOR.MEDIUM": "Medel",
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"ARMOR.HEAVY": "Tung",
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"BACKGROUND.TITLE": "Bakgrund",
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"BACKGROUND.BIRTHPLACE": "Födelseort",
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"BACKGROUND.SOCIALSTANDING": "Socialt stånd",
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"BACKGROUND.EVENTS": "Händelser",
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"BACKGROUND.CONTACTS": "Kontakter",
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"BIO.AGE": "Ålder",
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"BIO.KIN": "Folkslag",
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"BIO.NAME": "Namn",
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"BIO.PROFESSION": "Värv",
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"CURRENCY.QUARTER": "Kvarting",
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"CURRENCY.SHEKEL": "Shekel",
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"CURRENCY.TITLE": "Mynt",
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"DICE.ROLL": "Tärningsslag",
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"DIFFICULTY.SIMPLE": "Mycket Lätt",
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"DIFFICULTY.EASY": "Lätt",
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"DIFFICULTY.AVERAGE": "Utmanande",
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"DIFFICULTY.HARD": "Svår",
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"DIFFICULTY.DAUNTING": "Mycket svårt",
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"FEATURES.TITLE": "Särdrag",
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"ITEM.ARMOR": "Rustning",
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"ITEM.ATTACK": "Anfall",
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"ITEM.DAMAGE": "Skada",
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"ITEM.DEFENCE": "Skydd",
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"ITEM.DESCRIPTION": "Beskrivning",
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"ITEM.EQUIPABLE": "Bärbar",
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"ITEM.EQUIPPED": "Utrustad",
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"ITEM.GEAR": "Utrustning",
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"ITEM.PRICE": "Pris",
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"ITEM.QUANTITY": "Antal",
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"ITEM.SKILL": "Färdighet",
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"ITEM.SPELL": "Besvärjelse",
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"ITEM.TALENT": "Förmåga",
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"ITEM.WEAPON": "Vapen",
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"MENU.SENTTOCHAT": "Skicka till chat",
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"MOD.INIT": "Turordning",
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"MOD.TYPE": "Modifikation",
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"MOD.VALUE": "Värde",
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"ROLL.SUCCESS": "Lyckat",
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"ROLL.FAILURE": "Misslyckat",
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"SKILL.TYPE": "Typ",
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"SKILL.BASE": "Grundfärdigheter",
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"SKILL.ADVENTURE": "Äventyrsfärdigheter",
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"SKILL.COMBAT": "Stridsfärdigheter",
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"SKILL.STARTVALUE": "Grundvärde",
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"SKILL.LANGUAGE": "Språk",
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"SPELL.DIFFICULTY": "Svårighet",
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"SPELL.ROLL": "Slag",
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"SPELL.COST": "Kostnad",
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"STATS.HEALTH": "Hälsa",
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"STATS.MANA": "Skuld",
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"STATS.STAMINA": "Gard",
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"TAB.BIO": "Bakgrund",
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"TAB.COMBAT": "Strid",
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"TAB.DESCRIPTION": "Beskrivning",
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"TAB.GEAR": "Utrustning",
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"TAB.MODIFICATION": "Modifikationer",
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"TAB.NOTE": "Anteckning",
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"TAB.SKILLS": "Färdigheter",
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"TAB.TALENTS": "Förmågor och Besvärjelser",
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"WEAPON.CATEGORY": "Vapentyp",
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"WEAPON.MELEE": "Närstrid",
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"WEAPON.RANGED": "Avstånd"
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}
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@ -0,0 +1,501 @@
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import KHDiceRoller from "../helpers/dice-helper.js"
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class ActorSheetKH extends ActorSheet {
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khRoller = new KHDiceRoller();
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["kopparhavet", "sheet", "actor"],
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template: "systems/kopparhavet/templates/actors/character-sheet.html",
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width: 710,
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height: 650,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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scrollY: [".skills-tab .skills", ".talent-tab .items"],
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});
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}
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/** @override */
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get template() {
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const path = "systems/kopparhavet/templates/actors";
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return `${path}/${this.actor.data.type}-sheet.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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getData() {
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const data = super.getData();
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data.dtypes = ["String", "Number", "Boolean"];
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// Prepare items.
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this._prepareCharacterItems(data);
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return data;
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}
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/**
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* Organize and classify Items for Character sheets.
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* @param {Object} actorData The actor to prepare.
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* @return {undefined}
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*/
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_prepareCharacterItems(sheetData) {
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const actorData = sheetData.actor;
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// Initialize containers.
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const skills = [];
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const talents = [];
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const weapons = [];
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const armor = [];
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const gear = [];
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const spells = [];
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const attacks = [];
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// Iterate through items, allocating to containers
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for (let i of sheetData.items) {
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i.img = i.img || DEFAULT_TOKEN;
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// Append to gear.
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if (i.type === "skill") {
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i.hasBase = i.data.type.value === "base";
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i.hasAdventure = i.data.type.value === "adventure";
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i.hasCombat = i.data.type.value === "combat";
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skills.push(i);
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} else if (i.type === "talent") {
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talents.push(i);
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} else if (i.type === "weapon") {
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weapons.push(i);
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} else if (i.type === "armor") {
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armor.push(i);
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} else if (i.type === "gear") {
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gear.push(i);
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} else if (i.type === "spell") {
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spells.push(i);
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} else if (i.type === "adversaryAttack") {
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attacks.push(i);
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}
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}
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// Assign and return
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actorData.skills = skills;
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actorData.talents = talents;
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actorData.weapons = weapons;
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actorData.armor = armor;
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actorData.gear = gear;
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actorData.spells = spells;
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actorData.attacks = attacks;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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/* Send item Details to chat */
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new ContextMenu(html, "li.item", [
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{
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name: game.i18n.localize("MENU.SENTTOCHAT"),
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icon: '<i class="far fa-comment"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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this._itemDetailsToChat(itemId);
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},
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},
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]);
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new ContextMenu(html, "div.item", [
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{
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name: game.i18n.localize("MENU.SENTTOCHAT"),
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icon: '<i class="far fa-comment"></i>',
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callback: (li) => {
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let itemId = li.data("itemId");
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this._itemDetailsToChat(itemId);
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},
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},
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]);
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html.find(".feature").click(async (ev) => {
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const featureName = $(ev.currentTarget).data("feature");
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const featureValue = this.actor.data.data.feature[featureName].value;
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if (featureName === "one") {
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this.actor.update({ "data.feature.one.value": !featureValue });
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} else if (featureName === "two") {
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this.actor.update({ "data.feature.two.value": !featureValue });
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} else if (featureName === "three") {
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this.actor.update({ "data.feature.three.value": !featureValue });
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} else if (featureName === "four") {
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this.actor.update({ "data.feature.four.value": !featureValue });
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}
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this._render();
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});
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// Delete Inventory Item
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html.find(".item-delete").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteOwnedItem(li.data("itemId"));
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li.slideUp(200, () => this.render(false));
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});
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// Edit Inventory Item
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html.find(".item-edit").click(async (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("itemId");
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let item = this.actor.getOwnedItem(itemId);
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|
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if (!item) {
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item = game.items.get(itemId);
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||||
|
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if (!item) {
|
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console.log("IMPORT ERROR")
|
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}
|
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}
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if (item?.sheet) {
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item.sheet.render(true);
|
||||
}
|
||||
});
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/* Roll spell cost */
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html.find(".roll-spell-cost").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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||||
let itemId = li.data("itemId");
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||||
let spell = this.actor.getOwnedItem(itemId);
|
||||
|
||||
if (!spell) {
|
||||
spell = game.items.get(itemId);
|
||||
|
||||
if (!spell) {
|
||||
console.log("IMPORT ERROR")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
let cost = spell.data.data.cost.value;
|
||||
|
||||
let regex = /([0-9]*)t([0-9]*)/g;
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let regexMatch;
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while (regexMatch = regex.exec(cost.toLowerCase())) {
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this.khRoller.rollSpellCostInChat(regexMatch[1], this.actor)
|
||||
}
|
||||
});
|
||||
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||||
/* Roll skill */
|
||||
html.find(".roll-skill").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let _item = this.actor.items.find((element) => element._id == itemId);
|
||||
|
||||
let skillName = _item.name
|
||||
let skillValue = _item.data.data.value
|
||||
let showValue = false
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
showValue = true
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillInChat(skillName, skillValue, showValue, this.actor)
|
||||
});
|
||||
|
||||
/* Roll weapon skill */
|
||||
html.find(".roll-weapon-skill").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let weapon = this.actor.getOwnedItem(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
weapon = game.items.get(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
console.log("IMPORT ERROR")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve skill based on name
|
||||
let skill = this.actor.items.find((element) => element.name === weapon.data.data.skill.value);
|
||||
|
||||
let skillName = skill.name
|
||||
let skillValue = skill.data.data.value
|
||||
let showValue = false
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
showValue = true
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillInChat(skillName, skillValue, showValue, this.actor)
|
||||
});
|
||||
|
||||
/* Roll weapon damage */
|
||||
html.find(".roll-damage").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let weapon = this.actor.getOwnedItem(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
weapon = game.items.get(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
console.log("IMPORT ERROR")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
let damage = weapon.data.data.damage.value;
|
||||
|
||||
let regex = /([0-9]*)t([0-9]*)/g;
|
||||
let regexMatch;
|
||||
|
||||
while (regexMatch = regex.exec(damage.toLowerCase())) {
|
||||
this.khRoller.rollDamageInChat(regexMatch[1], this.actor)
|
||||
}
|
||||
});
|
||||
|
||||
/* Roll armor */
|
||||
html.find(".roll-armor").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let armor = this.actor.getOwnedItem(itemId);
|
||||
|
||||
if (!armor) {
|
||||
armor = game.items.get(itemId);
|
||||
|
||||
if (!armor) {
|
||||
console.log("IMPORT ERROR")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
let defence = armor.data.data.defence.value;
|
||||
let hasHelmet = false;
|
||||
|
||||
this.actor.items.map((i) => {
|
||||
if(i.type === "armor") {
|
||||
if(i.data.data.equipable.equipped && i.data.data.helmet.value) {
|
||||
if(CONFIG.KH.armor_types[i.data.data.type.value]?.ac >= CONFIG.KH.armor_types[armor.data.data.type.value]?.ac) {
|
||||
hasHelmet = true
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let regex = /([0-9]*)t([0-9]*)/g;
|
||||
let regexMatch;
|
||||
|
||||
while (regexMatch = regex.exec(defence.toLowerCase())) {
|
||||
this.khRoller.rollArmorInChat(regexMatch[1], hasHelmet, this.actor)
|
||||
}
|
||||
});
|
||||
|
||||
/* Toggle item equipped */
|
||||
html.find(".items .item a.toggle-equipped").click(this._toggleEquippedItem.bind(this));
|
||||
|
||||
/* Handle increase of items in inventory */
|
||||
html.find(".item-quantity .quantity.increase").click(this._increaseQuantity.bind((this)));
|
||||
|
||||
/* Handle decrease of items in inventory */
|
||||
html.find(".item-quantity .quantity.decrease").click(this._decreaseQuantity.bind(this));
|
||||
|
||||
/* CHANGE SKILL VALUE */
|
||||
html.find(".skill-value").change(this._onChangeSkillValue.bind(this));
|
||||
html.find(".click-skill").click(this._onClickSkill.bind(this));
|
||||
|
||||
/* Adversary specific */
|
||||
html.find(".roll-adversary-attack").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let skillValue = li.data("ability");
|
||||
|
||||
console.log(skillValue)
|
||||
|
||||
let skillName = "ITEM.ATTACK";
|
||||
|
||||
this.khRoller.rollSkillInChat(skillName, skillValue, false, this.actor)
|
||||
});
|
||||
|
||||
html.find(".roll-defence").click((ev) => {
|
||||
const skillValue = $(ev.currentTarget).data("defence");
|
||||
|
||||
let skillName = "ADVERSARY.DEFENCE";
|
||||
|
||||
this.khRoller.rollSkillInChat(skillName, skillValue, false, this.actor)
|
||||
});
|
||||
|
||||
html.find(".adversary-helmet-click").click((ev) => {
|
||||
ev.preventDefault();
|
||||
|
||||
let helmetValue = this.actor.data.data.combat.helmet;
|
||||
|
||||
if(helmetValue === undefined || helmetValue === null) {
|
||||
helmetValue = false
|
||||
}
|
||||
|
||||
this.actor.update({ "data.combat.helmet": !helmetValue });
|
||||
});
|
||||
|
||||
html.find(".roll-adversary-armor").click((ev) => {
|
||||
const armor = $(ev.currentTarget).data("armor");
|
||||
|
||||
let hasHelmet = this.actor.data.data.combat.helmet;
|
||||
|
||||
if(hasHelmet === undefined || hasHelmet === null) {
|
||||
hasHelmet = false;
|
||||
}
|
||||
|
||||
let regex = /([0-9]*)t([0-9]*)/g;
|
||||
let regexMatch;
|
||||
|
||||
while (regexMatch = regex.exec(armor.toLowerCase())) {
|
||||
this.khRoller.rollArmorInChat(regexMatch[1], hasHelmet, this.actor)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _toggleEquippedItem(event) {
|
||||
const li = $(event.currentTarget);
|
||||
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||||
const actor = this.actor;
|
||||
|
||||
if (item) {
|
||||
if(item.type === "armor") {
|
||||
let initValue = -1
|
||||
|
||||
if(item.data.data.equipable.equipped) {
|
||||
initValue = 4
|
||||
|
||||
actor.items.map((i) => {
|
||||
if(i.type === "armor") {
|
||||
if(i._id !== item._id && i.data.data.equipable.equipped && i.data?.data?.modifications) {
|
||||
for(let k of Object.keys(i.data.data.modifications)) {
|
||||
if(i.data.data.modifications[k].modtype === "init") {
|
||||
initValue = i.data.data.modifications[k].value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
} else {
|
||||
if (item.data?.data?.modifications) {
|
||||
for(let k of Object.keys(item.data.data.modifications)) {
|
||||
if(item.data.data.modifications[k].modtype === "init") {
|
||||
initValue = item.data.data.modifications[k].value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(initValue > 0) {
|
||||
actor.update({ ["data.combat.init"]: initValue });
|
||||
}
|
||||
}
|
||||
|
||||
item.update({ ["data.equipable.equipped"]: !item.data.data.equipable.equipped });
|
||||
} else {
|
||||
console.log("Could not find item")
|
||||
}
|
||||
}
|
||||
|
||||
async _increaseQuantity(event) {
|
||||
event.stopPropagation();
|
||||
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let item = this.actor.getOwnedItem(itemId);
|
||||
|
||||
if (!item) {
|
||||
console.log("IMPORT ERROR")
|
||||
}
|
||||
|
||||
item.update({ ["data.quantity.value"]: item.data.data.quantity.value + 1 });
|
||||
}
|
||||
|
||||
async _decreaseQuantity(event) {
|
||||
event.stopPropagation();
|
||||
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let item = this.actor.getOwnedItem(itemId);
|
||||
|
||||
if (!item) {
|
||||
console.log("IMPORT ERROR")
|
||||
}
|
||||
|
||||
let count = item.data.data.quantity.value - 1 > 0 ? item.data.data.quantity.value - 1 : 0;
|
||||
|
||||
item.update({ ["data.quantity.value"]: count });
|
||||
}
|
||||
|
||||
async _onChangeSkillValue(event) {
|
||||
event.preventDefault();
|
||||
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
let _item = this.actor.items.find((element) => element._id == itemId);
|
||||
|
||||
if (_item) {
|
||||
let update = {
|
||||
_id: _item._id,
|
||||
data: { value: $(event.currentTarget).val() },
|
||||
};
|
||||
await this.actor.updateEmbeddedEntity("OwnedItem", update);
|
||||
}
|
||||
}
|
||||
|
||||
async _onClickSkill(event) {
|
||||
event.preventDefault();
|
||||
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
let _item = this.actor.items.find((element) => element._id == itemId);
|
||||
|
||||
if (_item) {
|
||||
let newVal = true;
|
||||
|
||||
if(_item.data.data.used !== undefined) {
|
||||
newVal = !_item.data.data.used;
|
||||
}
|
||||
|
||||
let update = {
|
||||
_id: _item._id,
|
||||
data: { used: newVal },
|
||||
};
|
||||
await this.actor.updateEmbeddedEntity("OwnedItem", update);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Send details of an item to chat.
|
||||
* @private
|
||||
*/
|
||||
async _itemDetailsToChat(itemId) {
|
||||
let item = this.actor.getOwnedItem(itemId);
|
||||
|
||||
if (!item) {
|
||||
item = game.items.get(itemId);
|
||||
}
|
||||
|
||||
if (!item) {
|
||||
console.log("IMPORT ERROR")
|
||||
return
|
||||
}
|
||||
|
||||
const itemDetails = item?.getItemDetails();
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemDetails);
|
||||
|
||||
const messageData = {
|
||||
user: game.user._id,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.OTHER,
|
||||
content: html,
|
||||
speaker: {
|
||||
actor: this.actor._id,
|
||||
token: this.actor.token,
|
||||
alias: this.actor.name,
|
||||
},
|
||||
};
|
||||
ChatMessage.create(messageData);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
/**
|
||||
* Extend the base Actor entity.
|
||||
* @extends {Actor}
|
||||
*/
|
||||
export class ActorKH extends Actor {
|
||||
/**
|
||||
* Augment the basic actor data with additional dynamic data.
|
||||
*/
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
const actorData = this.data;
|
||||
const data = actorData.data;
|
||||
const flags = actorData.flags;
|
||||
data.type = actorData.type;
|
||||
|
||||
console.log("ACTOR DATA")
|
||||
}
|
||||
}
|
|
@ -0,0 +1,124 @@
|
|||
export default class KHDiceRoller {
|
||||
async rollSpellCostInChat(cost, speaker) {
|
||||
let formula = cost + "d6"
|
||||
|
||||
const roll = new Roll(formula);
|
||||
|
||||
let res = roll.roll();
|
||||
|
||||
let rollData = {
|
||||
name: "SPELL.COST",
|
||||
res: res,
|
||||
showFormula: true
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user._id,
|
||||
speaker: {
|
||||
actor: speaker._id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async rollDamageInChat(facesNr, speaker) {
|
||||
let formula = facesNr + "d6x6"
|
||||
|
||||
const roll = new Roll(formula);
|
||||
|
||||
let res = roll.roll();
|
||||
|
||||
let rollData = {
|
||||
name: "ITEM.DAMAGE",
|
||||
res: res,
|
||||
showFormula: true
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user._id,
|
||||
speaker: {
|
||||
actor: speaker._id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async rollArmorInChat(armor, hasHelmet, speaker) {
|
||||
let formula = armor + "d6"
|
||||
|
||||
if(hasHelmet) {
|
||||
formula += "x6"
|
||||
}
|
||||
|
||||
const roll = new Roll(formula);
|
||||
|
||||
let res = roll.roll();
|
||||
|
||||
let rollData = {
|
||||
name: "ITEM.DEFENCE",
|
||||
res: res,
|
||||
showFormula: true
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user._id,
|
||||
speaker: {
|
||||
actor: speaker._id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async rollSkillInChat(skillName, skillValue, showValue, speaker) {
|
||||
const roll = new Roll(`1d100`);
|
||||
|
||||
let res = roll.roll();
|
||||
|
||||
let computedName = skillName
|
||||
|
||||
if(showValue) {
|
||||
computedName += " (" + skillValue + ")"
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
name: computedName,
|
||||
res: res
|
||||
};
|
||||
|
||||
if(skillValue > 0) {
|
||||
if(res.total <= skillValue) {
|
||||
rollData.success = true
|
||||
} else {
|
||||
rollData.failure = true
|
||||
}
|
||||
}
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user._id,
|
||||
speaker: {
|
||||
actor: speaker._id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
export default class ItemHelpers {
|
||||
static async itemUpdate(event, formData) {
|
||||
formData = expandObject(formData);
|
||||
|
||||
if (this.object.isOwned && this.object.actor?.compendium?.metadata) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle the free-form modifications list
|
||||
const formAttrs = expandObject(formData)?.data?.modifications || {};
|
||||
|
||||
const modifications = Object.values(formAttrs).reduce((obj, v) => {
|
||||
let k = v["key"].trim();
|
||||
delete v["key"];
|
||||
obj[k] = v;
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
// Remove modifications which are no longer used
|
||||
if (this.object.data?.data?.modifications) {
|
||||
for (let k of Object.keys(this.object.data.data.modifications)) {
|
||||
if (!modifications.hasOwnProperty(k)) modifications[`-=${k}`] = null;
|
||||
}
|
||||
}
|
||||
|
||||
// recombine modifications to formData
|
||||
if (Object.keys(modifications).length > 0) {
|
||||
setProperty(formData, `data.modifications`, modifications);
|
||||
}
|
||||
|
||||
// Update the Item
|
||||
this.item.data.flags.loaded = false;
|
||||
this.object.update(formData);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,157 @@
|
|||
/**
|
||||
* Extend the basic ItemSheet
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
import ItemHelpers from "../helpers/item-helpers.js";
|
||||
|
||||
export class ItemSheetKH extends ItemSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["starwarsffg", "sheet", "item"],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
scrollY: [".sheet-body", ".tab"],
|
||||
});
|
||||
}
|
||||
|
||||
/** @override */
|
||||
get template() {
|
||||
const path = "systems/kopparhavet/templates/items";
|
||||
return `${path}/${this.item.data.type}-sheet.html`;
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async getData() {
|
||||
const data = super.getData();
|
||||
let skillList = [];
|
||||
|
||||
data.dtypes = ["String", "Number", "Boolean"];
|
||||
|
||||
if (data?.data?.modifications) {
|
||||
for (let attr of Object.values(data.data.modifications)) {
|
||||
attr.isCheckbox = attr.dtype === "Boolean";
|
||||
}
|
||||
}
|
||||
|
||||
switch (this.object.data.type) {
|
||||
case "weapon":
|
||||
// Load Skills Compendium skills
|
||||
let skillList2 = await game.packs.get("kopparhavet.skills").getContent();
|
||||
|
||||
for (let item of skillList2) {
|
||||
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
|
||||
skillList.push(item)
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve any created skills as well
|
||||
for (let item of game.items.entities) {
|
||||
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
|
||||
skillList.push(item)
|
||||
}
|
||||
}
|
||||
this.position.width = 530;
|
||||
this.position.height = 750;
|
||||
break;
|
||||
case "armor":
|
||||
this.position.width = 385;
|
||||
this.position.height = 628;
|
||||
break;
|
||||
case "gear":
|
||||
case "skill":
|
||||
this.position.width = 385;
|
||||
this.position.height = 606;
|
||||
break;
|
||||
case "talent":
|
||||
this.position.width = 405;
|
||||
this.position.height = 570;
|
||||
break;
|
||||
default:
|
||||
this.position.width = 450;
|
||||
this.position.height = 605;
|
||||
break;
|
||||
}
|
||||
|
||||
data.khskills = skillList;
|
||||
data.KH = CONFIG.KH;
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Armor related
|
||||
html.find(".item-bool-click").click(async (ev) => {
|
||||
const clickedName = $(ev.currentTarget).data("name");
|
||||
|
||||
if(clickedName === "equipped") {
|
||||
const equppiedValue = this.item.data.data.equipable.equipped;
|
||||
|
||||
this.item.update({ "data.equipped.equipped": !equppiedValue });
|
||||
} else {
|
||||
const clickedValue = (this.item.data.data[clickedName].value == undefined ? false : this.item.data.data[clickedName].value);
|
||||
let dataName = "data." + clickedName + ".value"
|
||||
let tempData = {}
|
||||
|
||||
tempData[dataName] = !clickedValue
|
||||
|
||||
this.item.update(tempData);
|
||||
}
|
||||
|
||||
this._render();
|
||||
});
|
||||
|
||||
// Add or Remove modification
|
||||
html.find(".modification-control").click(this._onClickModificationControl.bind(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* DOM event
|
||||
* @param {object} event
|
||||
*/
|
||||
async _onClickModificationControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
const action = a.dataset.action;
|
||||
const attrs = this.object.data.data.modifications;
|
||||
const form = this.form;
|
||||
|
||||
// Add new modification
|
||||
if (action === "create") {
|
||||
const nk = new Date().getTime();
|
||||
let newKey = document.createElement("div");
|
||||
|
||||
newKey.innerHTML = `<input type="text" name="data.modifications.attr${nk}.key" value="attr${nk}" style="display:none;"/><select class="modification-modtype" name="data.modifications.attr${nk}.modtype"><option value="init">Turordning</option></select><input class="modification-value" type="text" name="data.modifications.attr${nk}.value" value="0" data-dtype="Number" placeholder="0"/>`;
|
||||
|
||||
form.appendChild(newKey);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
|
||||
// Remove existing modification
|
||||
else if (action === "delete") {
|
||||
const li = a.closest(".modification");
|
||||
li.parentElement.removeChild(li);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
const itemUpdate = ItemHelpers.itemUpdate.bind(this);
|
||||
itemUpdate(event, formData);
|
||||
}
|
||||
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons = [
|
||||
{
|
||||
label: "Post Item",
|
||||
class: "item-post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: (ev) => this.item.sendToChat(),
|
||||
}
|
||||
].concat(buttons);
|
||||
return buttons;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,62 @@
|
|||
/**
|
||||
* Extend the basic Item.
|
||||
* @extends {Item}
|
||||
*/
|
||||
export class ItemKH extends Item {
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
async sendToChat() {
|
||||
const itemData = duplicate(this.data);
|
||||
|
||||
if(itemData.img.includes("/mystery-man")) {
|
||||
itemData.img = null;
|
||||
}
|
||||
|
||||
itemData.isArmor = itemData.type === "armor";
|
||||
itemData.isGear = itemData.type === "gear";
|
||||
itemData.isAdversaryAttack = itemData.type === "adversaryAttack";
|
||||
itemData.isSkill = itemData.type === "skill";
|
||||
itemData.isSpell = itemData.type === "spell";
|
||||
itemData.isTalent = itemData.type === "talent";
|
||||
itemData.isWeapon = itemData.type === "weapon";
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemData);
|
||||
|
||||
const chatData = {
|
||||
user: game.user._id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: html,
|
||||
};
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) {
|
||||
chatData.whisper = ChatMessage.getWhisperRecipients("GM");
|
||||
} else if (chatData.rollMode === "selfroll") {
|
||||
chatData.whisper = [game.user];
|
||||
}
|
||||
|
||||
ChatMessage.create(chatData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare and return details of the item for display in inventory or chat.
|
||||
*/
|
||||
getItemDetails() {
|
||||
const itemData = duplicate(this.data);
|
||||
|
||||
if(itemData.img.includes("/mystery-man")) {
|
||||
itemData.img = null;
|
||||
}
|
||||
|
||||
itemData.isArmor = itemData.type === "armor";
|
||||
itemData.isGear = itemData.type === "gear";
|
||||
itemData.isAdversaryAttack = itemData.type === "adversaryAttack";
|
||||
itemData.isSkill = itemData.type === "skill";
|
||||
itemData.isSpell = itemData.type === "spell";
|
||||
itemData.isTalent = itemData.type === "talent";
|
||||
itemData.isWeapon = itemData.type === "weapon";
|
||||
|
||||
return itemData
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
export const KH = {};
|
||||
|
||||
KH.armor_mod_types = {
|
||||
"init": {
|
||||
"value": "init",
|
||||
"label": "MOD.INIT",
|
||||
},
|
||||
};
|
||||
|
||||
KH.armor_types = {
|
||||
"light": {
|
||||
"value": "light",
|
||||
"label": "ARMOR.LIGHT",
|
||||
"ac": 10,
|
||||
},
|
||||
"medium": {
|
||||
"value": "medium",
|
||||
"label": "ARMOR.MEDIUM",
|
||||
"ac": 20,
|
||||
},
|
||||
"heavy": {
|
||||
"value": "heavy",
|
||||
"label": "ARMOR.HEAVY",
|
||||
"ac": 30,
|
||||
},
|
||||
};
|
|
@ -0,0 +1,96 @@
|
|||
class KHDice {
|
||||
static async Init(controls, html) {
|
||||
const diceRollbtn = $(
|
||||
`
|
||||
<li class="scene-control sdr-scene-control">
|
||||
<i class="fas fa-dice-d20"></i>
|
||||
<ol class="control-tools">
|
||||
<div id="SDRpopup" class="kh-dice-roller-popup" style="display: none;">
|
||||
<ul>
|
||||
<li data-dice-type="6" data-dice-roll="1" class="sdr-col1"><i class="df-d6-6" data-dice-type="6" data-dice-roll="1"></i> d6</li>
|
||||
<li data-dice-type="6" data-dice-roll="2">2</li>
|
||||
<li data-dice-type="6" data-dice-roll="3">3</li>
|
||||
<li data-dice-type="6" data-dice-roll="4">4</li>
|
||||
<li data-dice-type="6" data-dice-roll="5" class="sdr-lastcol">5</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li data-dice-type="10" data-dice-roll="1" class="sdr-col1"><i class="df-d10-10" data-dice-type="10" data-dice-roll="1"></i> d10</li>
|
||||
<li data-dice-type="10" data-dice-roll="2">2</li>
|
||||
<li data-dice-type="10" data-dice-roll="3">3</li>
|
||||
<li data-dice-type="10" data-dice-roll="4">4</li>
|
||||
<li data-dice-type="10" data-dice-roll="5" class="sdr-lastcol">5</li>
|
||||
</ul>
|
||||
<ul class="sdr-lastrow">
|
||||
<li data-dice-type="100" data-dice-roll="1" class="sdr-col1"><i class="df-d10-10" data-dice-type="100" data-dice-roll="1"></i><i class="df-d10-10" data-dice-type="100" data-dice-roll="1"></i> d100</li>
|
||||
<li data-dice-type="100" data-dice-roll="2">2</li>
|
||||
<li data-dice-type="100" data-dice-roll="3">3</li>
|
||||
<li data-dice-type="100" data-dice-roll="4">4</li>
|
||||
<li data-dice-type="100" data-dice-roll="5" class="sdr-lastcol">5</li>
|
||||
</ul>
|
||||
</div>
|
||||
</ol>
|
||||
</li>
|
||||
`
|
||||
);
|
||||
|
||||
html.append(diceRollbtn);
|
||||
|
||||
html.find('.kh-dice-roller-popup li').click(ev => this._rollDice(ev, html));
|
||||
|
||||
diceRollbtn[0].addEventListener('click', ev => this.PopupSheet(ev, html));
|
||||
}
|
||||
|
||||
static async _rollDice(event, html) {
|
||||
var diceType = event.target.dataset.diceType;
|
||||
var diceRoll = event.target.dataset.diceRoll;
|
||||
var formula = diceRoll + "d" + diceType;
|
||||
|
||||
let r = new Roll(formula);
|
||||
|
||||
let res = r.roll();
|
||||
|
||||
let rollData = {
|
||||
name: "DICE.ROLL",
|
||||
res: res
|
||||
};
|
||||
|
||||
const html2 = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
await r.toMessage({
|
||||
user: game.user._id,
|
||||
create: true,
|
||||
content: html2
|
||||
});
|
||||
|
||||
this._close(html);
|
||||
|
||||
}
|
||||
|
||||
static async PopupSheet(evt, html) {
|
||||
evt.stopPropagation();
|
||||
|
||||
if (html.find('.sdr-scene-control').hasClass('active')) {
|
||||
this._close(html);
|
||||
} else {
|
||||
this._open(html);
|
||||
}
|
||||
}
|
||||
|
||||
static async _close(html) {
|
||||
html.find('#SDRpopup').hide();
|
||||
html.find('.sdr-scene-control').removeClass('active');
|
||||
html.find('.scene-control').first().addClass('active');
|
||||
}
|
||||
|
||||
static async _open(html) {
|
||||
html.find('.scene-control').removeClass('active');
|
||||
html.find('#SDRpopup').show();
|
||||
html.find('.sdr-scene-control').addClass('active');
|
||||
}
|
||||
}
|
||||
|
||||
Hooks.on('renderSceneControls', (controls, html) => {
|
||||
KHDice.Init(controls, html);
|
||||
});
|
||||
|
||||
console.log("Kopparhavet | Dice Roller loaded");
|
|
@ -0,0 +1,23 @@
|
|||
export default class KHHooks {
|
||||
static async onCreateActor(actor, options, userId) {
|
||||
if (actor.data.type == "character") {
|
||||
const actorbaseSkills = actor.data.data.baseSkills;
|
||||
|
||||
// Check if skill already exists by some chance
|
||||
const existingSkills = actor.items.filter((i) => i.type === ItemType.Skill).map((i) => i.name);
|
||||
const skillsToAdd = actorbaseSkills.filter((s) => !existingSkills.includes(s));
|
||||
|
||||
// Load Skills Compendium skills
|
||||
const skillIndex = await game.packs.get("kopparhavet.skills").getContent();
|
||||
|
||||
// Filter skillIndex array to include only skills for Actor Type.
|
||||
let _skillsList = skillIndex.filter((i) => skillsToAdd.includes(i.data.name));
|
||||
|
||||
await actor.createEmbeddedEntity("OwnedItem", _skillsList);
|
||||
} else {
|
||||
setTimeout(async function () {
|
||||
await actor.sheet.render(true);
|
||||
}, 500);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,131 @@
|
|||
import { ItemSheetKH } from "./items/item-sheet.js";
|
||||
import { ItemKH } from "./items/item.js";
|
||||
import KHHooks from "./kh-hooks.js";
|
||||
import { ActorKH } from "./actors/actor.js";
|
||||
import { ActorSheetKH } from "./actors/actor-sheet.js";
|
||||
import { KH } from "./kh-config.js";
|
||||
|
||||
Hooks.once("init", () => {
|
||||
CONFIG.Combat.initiative = { formula: "(@combat.init)d6kh2", decimals: 0 };
|
||||
|
||||
CONFIG.Actor.entityClass = ActorKH;
|
||||
CONFIG.Item.entityClass = ItemKH;
|
||||
|
||||
// Give global access to FFG config.
|
||||
CONFIG.KH = KH;
|
||||
|
||||
//registerFonts();
|
||||
registerSheets();
|
||||
preloadHandlebarsTemplates();
|
||||
registerHandlebarsHelpers();
|
||||
game.settings.register("kopparhavet", "worldSchemaVersion", {
|
||||
name: "World Version",
|
||||
hint: "Used to automatically upgrade worlds data when the system is upgraded.",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 0,
|
||||
type: Number,
|
||||
});
|
||||
});
|
||||
|
||||
Hooks.once("ready", () => {
|
||||
//migrateWorld();
|
||||
});
|
||||
|
||||
/* POPULATE CHARACTER WITH DEFAULT SKILLS */
|
||||
Hooks.on("createActor", async (actor, options, userId) => KHHooks.onCreateActor(actor, options, userId));
|
||||
|
||||
function registerSheets() {
|
||||
// Register sheet application classes
|
||||
console.log("Registerting sheets")
|
||||
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["character"], makeDefault: true });
|
||||
Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["adversary"], makeDefault: true });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["weapon"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["armor"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["gear"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["skill"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["spell"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["talent"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["adversaryAttack"], makeDefault: true });
|
||||
}
|
||||
|
||||
function preloadHandlebarsTemplates() {
|
||||
const templatePaths = [
|
||||
"systems/kopparhavet/templates/chat/item-card.html",
|
||||
"systems/kopparhavet/templates/actors/adversary-sheet.html",
|
||||
"systems/kopparhavet/templates/actors/character-sheet.html",
|
||||
"systems/kopparhavet/templates/dice/roll.html",
|
||||
"systems/kopparhavet/templates/items/adversaryAttack-sheet.html",
|
||||
"systems/kopparhavet/templates/items/armor-sheet.html",
|
||||
"systems/kopparhavet/templates/items/gear-sheet.html",
|
||||
"systems/kopparhavet/templates/items/skill-sheet.html",
|
||||
"systems/kopparhavet/templates/items/spell-sheet.html",
|
||||
"systems/kopparhavet/templates/items/talent-sheet.html",
|
||||
"systems/kopparhavet/templates/items/weapon-sheet.html",
|
||||
"systems/kopparhavet/templates/parts/actor/bio.html",
|
||||
"systems/kopparhavet/templates/parts/actor/combat.html",
|
||||
"systems/kopparhavet/templates/parts/actor/gear.html",
|
||||
"systems/kopparhavet/templates/parts/actor/skills.html",
|
||||
"systems/kopparhavet/templates/parts/actor/talent.html",
|
||||
"systems/kopparhavet/templates/parts/shared/modifications.html",
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
function normalize(data, defaultValue) {
|
||||
if (data) {
|
||||
return data.toLowerCase();
|
||||
} else {
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
function registerHandlebarsHelpers() {
|
||||
Handlebars.registerHelper("weaponCategory", function (category) {
|
||||
category = normalize(category, "melee");
|
||||
switch (category) {
|
||||
case "melee":
|
||||
return game.i18n.localize("WEAPON.MELEE");
|
||||
case "ranged":
|
||||
return game.i18n.localize("WEAPON.RANGED");
|
||||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("rollDifficulty", function (difficulty) {
|
||||
difficulty = normalize(difficulty, "average");
|
||||
switch (difficulty) {
|
||||
case "simple":
|
||||
return game.i18n.localize("DIFFICULTY.SIMPLE");
|
||||
case "easy":
|
||||
return game.i18n.localize("DIFFICULTY.EASY");
|
||||
case "average":
|
||||
return game.i18n.localize("DIFFICULTY.AVERAGE");
|
||||
case "hard":
|
||||
return game.i18n.localize("DIFFICULTY.HARD");
|
||||
case "daunting":
|
||||
return game.i18n.localize("DIFFICULTY.DAUNTING");
|
||||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("skillType", function (skillType) {
|
||||
skillType = normalize(skillType, "base");
|
||||
|
||||
switch (skillType) {
|
||||
case "base":
|
||||
return game.i18n.localize("SKILL.BASE");
|
||||
case "adventure":
|
||||
return game.i18n.localize("SKILL.ADVENTURE");
|
||||
case "combat":
|
||||
return game.i18n.localize("SKILL.COMBAT");
|
||||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('plaintextToHTML', function(value) {
|
||||
// strip tags, add <br/> tags
|
||||
return new Handlebars.SafeString(value.replace(/(<([^>]+)>)/gi, "").replace(/(?:\r\n|\r|\n)/g, '<br/>'));
|
||||
});
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
{"name":"Smidighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.tmNI5YIYYjGuZK5i"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"INlHwwv9wG4VA13D"}
|
||||
{"name":"Trolldom","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Ewo6mu7WdoOcF6DD"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"kIu2AL79urDjZV8z"}
|
||||
{"name":"Fingerfärdighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.syxeJlio8vIrx0Lr"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"9gkb0ONyCuBcWwoB"}
|
||||
{"name":"Finna dolda ting","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Yvy3Ej3tDNhp0VVA"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PaieUawcyfKhfSCv"}
|
||||
{"name":"Förleda","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.orNrL49vWUePhLaU"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JN1b5A5QHoinB5Gd"}
|
||||
{"name":"Gömma sig","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.b9U8BXjNvI4LwlRX"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"A8DBqRLBJ0yU3Ebp"}
|
||||
{"name":"Handel","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DDZkgceLisZOYHEi"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"GS4NknpWIKYWceky"}
|
||||
{"name":"Hantverk","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.0m5bA14oR16bB2Gt"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"imcYcYl21T4xewNa"}
|
||||
{"name":"Insikt","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bVEJBtXhXOkqIBek"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"NXJMfsrhYeCCEFP2"}
|
||||
{"name":"Jakt","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5wz37ypKMn6tgtTr"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"3EuThKpVWrtV1Myy"}
|
||||
{"name":"Kastvapen","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.XF2eNRo6uMhDs5Uv"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"33aM81M73ZyO1NNT"}
|
||||
{"name":"Knivar","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.boR4AGF8LD12ykoc"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dGpYfI8CLwxKSzas"}
|
||||
{"name":"Lagkunskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.8org0OaWuKO6rCqm"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"SYa97JM5u0aCNJMA"}
|
||||
{"name":"Legender","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.dYcVgFgx6WmBWCeZ"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JcmDWE2GxJ9HKIuT"}
|
||||
{"name":"Läkekonst","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DSWruhUT6DT9kY7Z"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"DqnFfN91ovo86QOn"}
|
||||
{"name":"Lärdom","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5oQCvQNiDSeIe8vI"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Y6kDWokNA81POqvG"}
|
||||
{"name":"Musik","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bcRVOx8M3Ue6tgGz"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"5nMScpCnMbb77QfD"}
|
||||
{"name":"Rida","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.eFeMJtv30eImpUMn"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"lqRRrd1Qdmbv5Nay"}
|
||||
{"name":"Sjömanskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.BkCe8HPX1wVYlsmV"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JIEl6a3sIkH2V5wX"}
|
||||
{"name":"Skytte","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.5NCkdBZ4lWwLzGwk"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"jEoMTkqoxQ9iSaoB"}
|
||||
{"name":"Sköldar","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.NBRV1tzrIV9AmGka"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"OkDh0xCD26hUrthN"}
|
||||
{"name":"Slagsmål","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.IC2RGKp9cEYzyIln"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"afCvHSTrmDWNkj31"}
|
||||
{"name":"Spana","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.EVCN4lxeferZYP0P"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Z0pWniEH3MBU69g6"}
|
||||
{"name":"Spel","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Uc9XLdzkI7mGMTLL"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"HigGBE4oUC9yYMYw"}
|
||||
{"name":"Spjut","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.qbi9SN1V4bPT3T3Y"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Ab22ZgWUiHl83kLQ"}
|
||||
{"name":"Språk","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.elGMSOQROaYXCEPA"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"VZx4zxd72g4tKvAd"}
|
||||
{"name":"Status","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.F5lkuwhO3WGl5yWk"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"eaooVeqja7pzzC1X"}
|
||||
{"name":"Stigvana","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.TjVsmOs0PqbAzNUf"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dR4UbIXYyCovTGzA"}
|
||||
{"name":"Styrka","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.YpheXmaKsX9omtBA"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"anObCIyX3DdSjNPY"}
|
||||
{"name":"Svärd","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.uctwxo07FCKCk2K4"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"IketG7YFZuGHnihF"}
|
||||
{"name":"Taktik","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.KJLF5fDrZaA1DKg1"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"5xTZzjUd7x2EgmG2"}
|
||||
{"name":"Uthållighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.VWaRRqiUlMw1nPUn"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4yFL38tdvBenZKBQ"}
|
||||
{"name":"Viljestyrka","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.UkwUABDT8NB8y1mQ"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"vyW9DUMDPYqBSCtz"}
|
||||
{"name":"Väderkunskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.GxkoQ2KdPh9ogGuJ"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"TEOcwEm0Z9GzJS6h"}
|
||||
{"name":"Yxor","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.b9no6ZeE5KyG9AfT"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"BKu4BwEspAMQ5Yn3"}
|
|
@ -0,0 +1,191 @@
|
|||
.kopparhavet .character {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.kopparhavet .adversary {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.actor-avatar-img {
|
||||
max-width: 200px;
|
||||
display: block;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
.charname {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.skill-value {
|
||||
max-width: 50px;
|
||||
text-align: center !important;
|
||||
}
|
||||
|
||||
/*
|
||||
.kopparhavet .note .editor {
|
||||
min-height: 302px;
|
||||
}
|
||||
*/
|
||||
|
||||
.kopparhavet .scroll-y {
|
||||
height: 100%;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.item-list-header {
|
||||
/* border: 0 none; */
|
||||
font-family: var(--font-special);
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
line-height: initial;
|
||||
margin: 0;
|
||||
padding: 4px 4px;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.kopparhavet .item-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
font-family: var(--font-table);
|
||||
font-size: 12px;
|
||||
line-height: 16px;
|
||||
min-height: 0;
|
||||
height: calc(100% - 20px);
|
||||
}
|
||||
|
||||
.kopparhavet .item-list .header {
|
||||
align-items: flex-end;
|
||||
border-bottom: 2px solid var(--color-border);
|
||||
font-size: 10px;
|
||||
font-weight: bold;
|
||||
margin: 0 8px;
|
||||
padding: 4px 8px;
|
||||
text-transform: uppercase;
|
||||
width: calc(100% - 16px);
|
||||
}
|
||||
|
||||
.kopparhavet .item-list .items {
|
||||
overflow-y: scroll;
|
||||
padding: 0 2px 0 8px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.kopparhavet .flex {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.kopparhavet .skills-tab .skills h1 {
|
||||
margin-bottom: 0;
|
||||
grid-column: 1/4;
|
||||
font-family: var(--font-special);
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
line-height: initial;
|
||||
margin: 0;
|
||||
padding: 4px 4px;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.kopparhavet .talent-tab {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.kopparhavet .talent-tab .talents {
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.kopparhavet .talent-tab .spells {
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.kopparhavet .item-list .items {
|
||||
overflow-y: scroll;
|
||||
padding: 0 2px 0 8px;
|
||||
width: 100%;
|
||||
height: calc(100% - 20px);
|
||||
}
|
||||
|
||||
.kopparhavet .item-list .items .item:nth-child(odd) {
|
||||
background: var(--color-secondary);
|
||||
}
|
||||
|
||||
.kopparhavet .item-list .items .item {
|
||||
border-bottom: 1px solid var(--color-border);
|
||||
padding: 1px 8px;
|
||||
}
|
||||
|
||||
.kopparhavet .item-list .items .item .image-container {
|
||||
background: radial-gradient(closest-side, var(--color-highlight) 0%, transparent 100%);
|
||||
}
|
||||
|
||||
.kopparhavet .item-list .items .item .image {
|
||||
background-size: 32px;
|
||||
background-repeat: no-repeat;
|
||||
height: 32px;
|
||||
width: 32px;
|
||||
}
|
||||
|
||||
.kopparhavet .character .talents .talent .name {
|
||||
align-items: center;
|
||||
flex-basis: 100%;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.kopparhavet .character .spells .spell {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.kopparhavet .character .spells .spell .name {
|
||||
align-items: center;
|
||||
flex-basis: 60%;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.kopparhavet .character .spells .spell .cost {
|
||||
flex-basis: 15%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.kopparhavet .character .spells .spell .difficulty {
|
||||
flex-basis: 25%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.kopparhavet .character .bio-background h1 {
|
||||
margin-bottom: 0;
|
||||
grid-column: 1/5;
|
||||
font-family: var(--font-special);
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
line-height: initial;
|
||||
margin: 0;
|
||||
padding: 4px 4px;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.kopparhavet .character .bio-background .name {
|
||||
align-items: center;
|
||||
flex-basis: 100%;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.kopparhavet .character .bio-background .name-top {
|
||||
align-items: self-start;
|
||||
flex-basis: 100%;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.sheet-tabs {
|
||||
}
|
|
@ -0,0 +1,140 @@
|
|||
:root {
|
||||
--color-foreground: #221f20;
|
||||
--color-background: #fff;
|
||||
--color-highlight: #d1d2d4;
|
||||
--color-secondary: #e1e2e4;
|
||||
--color-border: #939598;
|
||||
--font-editor: "IM Fell Great Primer", serif;
|
||||
--font-input: "Poppins", sans-serif;
|
||||
--font-special: "IM Fell DW Pica", serif;
|
||||
--font-subheader: "IM Fell DW Pica SC", serif;
|
||||
--font-table: "Poppins", sans-serif;
|
||||
}
|
||||
|
||||
.kopparhavet.sheet .window-content form {
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
/********* Grid / Flex *********/
|
||||
.grid-container {
|
||||
display: grid;
|
||||
grid-gap: 5px;
|
||||
}
|
||||
|
||||
.flexrow {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
/********* Editor *********/
|
||||
.editor,
|
||||
editor-content {
|
||||
font-family: var(--font-editor);
|
||||
height: 100%;
|
||||
padding: 5px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.info-small,
|
||||
.info-small .description,
|
||||
.info-small .description .editor {
|
||||
height: 166px;
|
||||
}
|
||||
|
||||
.info,
|
||||
.info .description,
|
||||
.info .description .editor {
|
||||
height: 180px;
|
||||
}
|
||||
|
||||
.info-bio,
|
||||
.info-bio .description,
|
||||
.info-bio .description .editor {
|
||||
height: 190px;
|
||||
}
|
||||
|
||||
.info-mid,
|
||||
.info-mid .description,
|
||||
.info-mid .description .editor {
|
||||
height: 238px;
|
||||
}
|
||||
|
||||
.info-high,
|
||||
.info-high .description,
|
||||
.info-high .description .editor {
|
||||
height: 380px;
|
||||
}
|
||||
|
||||
/********* Headers *********/
|
||||
h5 {
|
||||
border-bottom: 1px solid #782e22;
|
||||
font-size: 1.15em;
|
||||
margin-bottom: 5px;
|
||||
margin-top: 10px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/********* Text *********/
|
||||
.center-text {
|
||||
text-align: center !important;
|
||||
}
|
||||
|
||||
/********* Button *********/
|
||||
.kopparhavet button {
|
||||
background: transparent;
|
||||
border: 0 none;
|
||||
border-radius: 3px;
|
||||
box-shadow: none;
|
||||
color: var(--color-foreground);
|
||||
cursor: pointer;
|
||||
font-family: inherit;
|
||||
font-size: inherit;
|
||||
font-weight: bold;
|
||||
height: auto;
|
||||
line-height: inherit;
|
||||
padding: 2px 4px;
|
||||
width: auto;
|
||||
}
|
||||
.kopparhavet button:focus,
|
||||
.kopparhavet button:hover {
|
||||
background: var(--color-highlight);
|
||||
}
|
||||
|
||||
/********* Border *********/
|
||||
.kopparhavet .border {
|
||||
border: 1px solid #00000f;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
/********* Tabs *********/
|
||||
.kopparhavet .sheet-body {
|
||||
overflow: hidden;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.kopparhavet .tab {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.tabs .item.active {
|
||||
border-bottom: none;
|
||||
text-shadow: 0 0 10px red;
|
||||
}
|
||||
.tabs .item {
|
||||
border: solid #333333 1px;
|
||||
border-top-right-radius: 5px;
|
||||
border-top-left-radius: 5px;
|
||||
text-align: center;
|
||||
/* margin: auto; */
|
||||
}
|
||||
|
||||
/********* Dice rolls *********/
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
color: #000;
|
||||
text-shadow: 0 0 10px red;
|
||||
cursor: pointer;
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
.roll-item h2,
|
||||
.roll-item h3 {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.dice-formula-kh {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
.kh-dice-roller-popup {
|
||||
/* margin: -46px 0 0 46px; */
|
||||
box-sizing: content-box;
|
||||
font-size: 18px;
|
||||
line-height: 36px;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
box-shadow: 0 0 10px #000;
|
||||
color: #BBB;
|
||||
border: 1px solid #000;
|
||||
border-radius: 5px;
|
||||
z-index: 30;
|
||||
}
|
||||
|
||||
.kh-dice-roller-popup ul {
|
||||
list-style-type: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border-bottom: 1px solid #333;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.kh-dice-roller-popup .sdr-lastrow {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.kh-dice-roller-popup .sdr-lastcol {
|
||||
border-right: none;
|
||||
}
|
||||
|
||||
.kh-dice-roller-popup .sdr-col1 {
|
||||
width: 110px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.kh-dice-roller-popup li {
|
||||
display: inline-block;
|
||||
width: 48px;
|
||||
text-align: center;
|
||||
padding: 5px;
|
||||
border-right: 1px solid #333;
|
||||
height: 48px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.kh-dice-roller-popup li:hover {
|
||||
color: #FFF;
|
||||
border: 1px solid red;
|
||||
border-bottom: 1px solid #ff6400;
|
||||
box-shadow: 0 0 10px #ff6400;
|
||||
}
|
||||
|
||||
.kh-dice-roller-popup li i {
|
||||
font-size: 24px;
|
||||
vertical-align: middle;
|
||||
}
|
|
@ -0,0 +1,113 @@
|
|||
.item-avatar-img {
|
||||
max-width: 200px;
|
||||
display: block;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
.item-weapon-cat-select {
|
||||
width: calc(100% - 2px);
|
||||
min-width: 20px;
|
||||
}
|
||||
|
||||
.chat-item h2,
|
||||
.chat-item h4 {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.modification-value {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.kopparhavet .gear-tab h1 {
|
||||
margin-bottom: 0;
|
||||
grid-column: 1/4;
|
||||
font-family: var(--font-special);
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
line-height: initial;
|
||||
margin: 0;
|
||||
padding: 4px 4px;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.items {
|
||||
margin: 0 0 10px 0;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
}
|
||||
|
||||
.items .items-header {
|
||||
text-align: center;
|
||||
padding: 3px;
|
||||
/* border-bottom: 1px solid rgba(0, 0, 0, 0.25); */
|
||||
/* background-color: #490c0b; */
|
||||
/* color: white; */
|
||||
/* font-size: 12px; */
|
||||
border-bottom: 2px solid #782e22;
|
||||
/* font-weight: normal; */
|
||||
}
|
||||
|
||||
.items .items-header .header-name {
|
||||
flex: 1 0 100px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.items .items-list {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.items .items-list .item-name {
|
||||
margin: 0;
|
||||
/* cursor: pointer; */
|
||||
flex: 1 0 100px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.item-quantity {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.quantity.increase {
|
||||
right: 25%;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.quantity.decrease {
|
||||
left: 25%;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.quantity {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.item-weapon-skill-select {
|
||||
width: calc(100% - 2px);
|
||||
min-width: 20px;
|
||||
text-align: center !important;
|
||||
}
|
||||
|
||||
.items .items-list .item-controls {
|
||||
z-index: 500;
|
||||
width: 20px;
|
||||
text-align: end;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
.items .items-list .item {
|
||||
line-height: 24px;
|
||||
padding: 3px 0;
|
||||
border-bottom: 1px solid #bbb;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.items .items-list .item .toggle-equipped {
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.items .items-list .item .toggle-equipped.active {
|
||||
color: #191813;
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
{
|
||||
"name": "kopparhavet",
|
||||
"title": "Kopparhavets Hjältar",
|
||||
"description": "The Molten Sea is a dangerous but exciting place, where pirates, sorcerers and secretive orders of knighthood struggle for power, wealth and ancient lore.",
|
||||
"version": "0.0.1",
|
||||
"minimumCoreVersion": "0.7.5",
|
||||
"compatibleCoreVersion": "0.7.7",
|
||||
"templateVersion": 3,
|
||||
"author": "Erebus",
|
||||
"scripts": [],
|
||||
"esmodules": [
|
||||
"module/kh-main.js",
|
||||
"module/kh-dice.js"
|
||||
],
|
||||
"styles": [
|
||||
"styles/common.css",
|
||||
"styles/actors.css",
|
||||
"styles/items.css",
|
||||
"styles/dice-roller.css"
|
||||
],
|
||||
"packs": [
|
||||
{
|
||||
"name": "skills",
|
||||
"label": "Skills",
|
||||
"system": "kopparhavet",
|
||||
"path": "./packs/skills.db",
|
||||
"entity": "Item"
|
||||
}
|
||||
],
|
||||
"languages": [
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
},
|
||||
{
|
||||
"lang": "sv",
|
||||
"name": "Swedish",
|
||||
"path": "lang/sv.json"
|
||||
}
|
||||
],
|
||||
"gridDistance": 2,
|
||||
"gridUnits": "m",
|
||||
"primaryTokenAttribute": "health",
|
||||
"secondaryTokenAttribute": "stamina",
|
||||
"url": "https://pi.rikspolisen.se/foundryvtt/kopparhavet",
|
||||
"socket": true,
|
||||
"manifest": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/raw/branch/master/system.json",
|
||||
"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.1.zip",
|
||||
"license": ""
|
||||
}
|
|
@ -0,0 +1,307 @@
|
|||
{
|
||||
"Actor": {
|
||||
"types": [
|
||||
"character",
|
||||
"adversary"
|
||||
],
|
||||
"templates": {
|
||||
"core": {
|
||||
"description": {
|
||||
"value": "",
|
||||
"type": "String",
|
||||
"label": "ITEM.DESCRIPTION"
|
||||
}
|
||||
},
|
||||
"stats": {
|
||||
"health": {
|
||||
"label": "STATS.HEALTH",
|
||||
"value": 10,
|
||||
"max": 10
|
||||
},
|
||||
"stamina": {
|
||||
"label": "STATS.STAMINA",
|
||||
"value": 10,
|
||||
"max": 10
|
||||
},
|
||||
"mana": {
|
||||
"label": "STATS.MANA",
|
||||
"value": 0,
|
||||
"max": 15
|
||||
}
|
||||
},
|
||||
"combat": {
|
||||
"combat": {
|
||||
"init": 4
|
||||
}
|
||||
}
|
||||
},
|
||||
"character": {
|
||||
"templates": [
|
||||
"core",
|
||||
"stats",
|
||||
"combat"
|
||||
],
|
||||
"baseSkills": [
|
||||
"Smidighet",
|
||||
"Trolldom",
|
||||
"Fingerfärdighet",
|
||||
"Finna dolda ting",
|
||||
"Förleda",
|
||||
"Gömma sig",
|
||||
"Handel",
|
||||
"Hantverk",
|
||||
"Insikt",
|
||||
"Jakt",
|
||||
"Kastvapen",
|
||||
"Knivar",
|
||||
"Lagkunskap",
|
||||
"Legender",
|
||||
"Läkekonst",
|
||||
"Lärdom",
|
||||
"Musik",
|
||||
"Rida",
|
||||
"Sjömanskap",
|
||||
"Skytte",
|
||||
"Sköldar",
|
||||
"Slagsmål",
|
||||
"Spana",
|
||||
"Spel",
|
||||
"Spjut",
|
||||
"Språk",
|
||||
"Status",
|
||||
"Stigvana",
|
||||
"Styrka",
|
||||
"Svärd",
|
||||
"Taktik",
|
||||
"Uthållighet",
|
||||
"Viljestyrka",
|
||||
"Väderkunskap",
|
||||
"Yxor"
|
||||
],
|
||||
"bio": {
|
||||
"kin": {
|
||||
"label": "BIO.KIN",
|
||||
"value": ""
|
||||
},
|
||||
"profession": {
|
||||
"label": "BIO.PROFESSION",
|
||||
"value": ""
|
||||
},
|
||||
"age": {
|
||||
"label": "BIO.AGE",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
"background": {
|
||||
"birthplace": {
|
||||
"label": "BACKGROUND.BIRTHPLACE",
|
||||
"value": ""
|
||||
},
|
||||
"social": {
|
||||
"label": "BACKGROUND.SOCIALSTANDING",
|
||||
"value": ""
|
||||
},
|
||||
"events": {
|
||||
"label": "BACKGROUND.EVENTS",
|
||||
"value": ""
|
||||
},
|
||||
"contacts": {
|
||||
"label": "BACKGROUND.CONTACTS",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
"feature": {
|
||||
"one": {
|
||||
"label": "",
|
||||
"value": false
|
||||
},
|
||||
"two": {
|
||||
"label": "",
|
||||
"value": false
|
||||
},
|
||||
"three": {
|
||||
"label": "",
|
||||
"value": false
|
||||
},
|
||||
"four": {
|
||||
"label": "",
|
||||
"value": false
|
||||
}
|
||||
},
|
||||
"languages": {
|
||||
"label": "SKILL.LANGUAGE",
|
||||
"value": ""
|
||||
},
|
||||
"currency": {
|
||||
"shekel": {
|
||||
"label": "CURRENCY.SHEKEL",
|
||||
"value": 0
|
||||
},
|
||||
"quarter": {
|
||||
"label": "CURRENCY.QUARTER",
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"adversary": {
|
||||
"templates": [
|
||||
"core",
|
||||
"stats",
|
||||
"combat"
|
||||
]
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": [
|
||||
"adversaryAttack",
|
||||
"armor",
|
||||
"gear",
|
||||
"skill",
|
||||
"spell",
|
||||
"talent",
|
||||
"weapon"
|
||||
],
|
||||
"templates": {
|
||||
"core": {
|
||||
"description": {
|
||||
"value": "",
|
||||
"type": "String",
|
||||
"label": "ITEM.DESCRIPTION"
|
||||
}
|
||||
},
|
||||
"basic": {
|
||||
"quantity": {
|
||||
"value": 1,
|
||||
"type": "Number",
|
||||
"label": "ITEM.QUANTITY"
|
||||
},
|
||||
"price": {
|
||||
"value": 0,
|
||||
"type": "Number",
|
||||
"label": "ITEM.PRICE"
|
||||
}
|
||||
},
|
||||
"equipable": {
|
||||
"equipable": {
|
||||
"value": true,
|
||||
"type": "Boolean",
|
||||
"equipped": false,
|
||||
"label": "ITEM.EQUIPABLE"
|
||||
}
|
||||
},
|
||||
"modifications": {
|
||||
"modifications": {}
|
||||
}
|
||||
},
|
||||
"adversaryAttack": {
|
||||
"templates": [
|
||||
"core"
|
||||
],
|
||||
"skill": {
|
||||
"value": "",
|
||||
"type": "String",
|
||||
"label": "ADVERSARY.ATTACKSKILL"
|
||||
},
|
||||
"damage": {
|
||||
"value": "",
|
||||
"type": "String",
|
||||
"label": "ITEM.DAMAGE"
|
||||
},
|
||||
"category": {
|
||||
"value": "melee",
|
||||
"type": "String",
|
||||
"label": "WEAPON.CATEGORY"
|
||||
}
|
||||
},
|
||||
"armor": {
|
||||
"templates": [
|
||||
"basic",
|
||||
"core",
|
||||
"equipable",
|
||||
"modifications"
|
||||
],
|
||||
"defence": {
|
||||
"value": "",
|
||||
"type": "String",
|
||||
"label": "ITEM.DEFENCE"
|
||||
},
|
||||
"helmet": {
|
||||
"value": false,
|
||||
"type": "Boolean",
|
||||
"label": "ARMOR.HELMET"
|
||||
},
|
||||
"type": {
|
||||
"value": "light",
|
||||
"label": "SKILL.TYPE"
|
||||
}
|
||||
},
|
||||
"gear": {
|
||||
"templates": [
|
||||
"basic",
|
||||
"core",
|
||||
"modifications"
|
||||
]
|
||||
},
|
||||
"skill": {
|
||||
"templates": [
|
||||
"core"
|
||||
],
|
||||
"type": {
|
||||
"value": "adventure",
|
||||
"label": "SKILL.TYPE"
|
||||
},
|
||||
"value": "25",
|
||||
"used": false
|
||||
},
|
||||
"spell": {
|
||||
"templates": [
|
||||
"core"
|
||||
],
|
||||
"roll": {
|
||||
"value": "",
|
||||
"type": "String",
|
||||
"label": "SPELL.ROLL"
|
||||
},
|
||||
"cost": {
|
||||
"value": "",
|
||||
"type": "String",
|
||||
"label": "SPELL.COST"
|
||||
},
|
||||
"difficulty": {
|
||||
"value": "average",
|
||||
"type": "String",
|
||||
"label": "SPELL.DIFFICULTY"
|
||||
}
|
||||
},
|
||||
"talent": {
|
||||
"templates": [
|
||||
"core",
|
||||
"modifications"
|
||||
]
|
||||
},
|
||||
"weapon": {
|
||||
"templates": [
|
||||
"basic",
|
||||
"core",
|
||||
"equipable",
|
||||
"modifications"
|
||||
],
|
||||
"skill": {
|
||||
"value": "Svärd",
|
||||
"type": "String",
|
||||
"label": "ITEM.SKILL"
|
||||
},
|
||||
"damage": {
|
||||
"value": "",
|
||||
"type": "String",
|
||||
"label": "ITEM.DAMAGE"
|
||||
},
|
||||
"category": {
|
||||
"value": "melee",
|
||||
"type": "String",
|
||||
"label": "WEAPON.CATEGORY"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="adversary">
|
||||
<div class="header grid-container" style="grid-template-columns: auto 1fr auto 1fr auto;margin-bottom: 5px">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/7;">
|
||||
<img class="actor-avatar-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
|
||||
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
|
||||
|
||||
<label style="margin: auto;">{{localize data.health.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.mana.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tabs tabs flex row" data-group="primary">
|
||||
<b class="item" data-tab="combat">{{localize "TAB.COMBAT"}}</b>
|
||||
<b class="item" data-tab="talent">{{localize "TAB.TALENTS"}}</b>
|
||||
<b class="item" data-tab="note">{{localize "TAB.NOTE"}}</b>
|
||||
</div>
|
||||
|
||||
<div class="sheet-body">
|
||||
<div class="tab" data-group="primary" data-tab="combat">
|
||||
{{> systems/kopparhavet/templates/parts/actor/combat.html}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="talent">
|
||||
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
|
||||
</div>
|
||||
<div class="tab border note" data-group="primary" data-tab="note" style="height: 100%; border-top: none;">
|
||||
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,95 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="character">
|
||||
<div class="header grid-container" style="grid-template-columns: auto auto 1.7fr 2fr;">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/7;">
|
||||
<img class="actor-avatar-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
|
||||
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/5;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
|
||||
|
||||
<label style="margin: auto;">{{localize data.bio.profession.label}}:</label>
|
||||
<input name="data.bio.profession.value" type="text" value="{{data.bio.profession.value}}" placeholder="{{localize data.bio.profession.label}}" />
|
||||
|
||||
<label style="margin: auto;">{{localize data.bio.kin.label}}:</label>
|
||||
<input name="data.bio.kin.value" type="text" value="{{data.bio.kin.value}}" placeholder="{{localize data.bio.kin.label}}" />
|
||||
|
||||
<label style="margin: auto;">{{localize data.health.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.mana.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="border grid-container" style="grid-column-gap: 5px; grid-column: 4; grid-row: 2/7; grid-template-columns: 1fr auto;">
|
||||
<h2 style="margin-bottom: 0; grid-column: 1/3;">{{localize "FEATURES.TITLE"}}</h2>
|
||||
|
||||
<input name="data.feature.one.label" class="roll-feature" type="text" value="{{data.feature.one.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.feature.one.value}}active{{/if}}" data-feature="one">
|
||||
<i class="far {{#if data.feature.one.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.two.label" class="roll-feature" type="text" value="{{data.feature.two.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.feature.two.value}}active{{/if}}" data-feature="two">
|
||||
<i class="far {{#if data.feature.two.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.three.label" class="roll-feature" type="text" value="{{data.feature.three.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.feature.three.value}}active{{/if}}" data-feature="three">
|
||||
<i class="far {{#if data.feature.three.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.four.label" class="roll-feature" type="text" value="{{data.feature.four.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.feature.four.value}}active{{/if}}" data-feature="four">
|
||||
<i class="far {{#if data.feature.four.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tabs tabs flex row" data-group="primary">
|
||||
<b class="item" data-tab="skills">{{localize "TAB.SKILLS"}}</b>
|
||||
<!-- <b class="item" data-tab="combat">{{localize "TAB.COMBAT"}}</b> -->
|
||||
<b class="item" data-tab="talent">{{localize "TAB.TALENTS"}}</b>
|
||||
<b class="item" data-tab="gear">{{localize "TAB.GEAR"}}</b>
|
||||
<b class="item" data-tab="bio">{{localize "TAB.BIO"}}</b>
|
||||
<b class="item" data-tab="note">{{localize "TAB.NOTE"}}</b>
|
||||
</div>
|
||||
|
||||
<div class="sheet-body">
|
||||
<div class="tab" data-group="primary" data-tab="skills">
|
||||
{{> systems/kopparhavet/templates/parts/actor/skills.html}}
|
||||
</div>
|
||||
<!--
|
||||
<div class="tab" data-group="primary" data-tab="combat">
|
||||
{{> systems/kopparhavet/templates/parts/actor/combat.html}}
|
||||
</div>
|
||||
-->
|
||||
<div class="tab" data-group="primary" data-tab="talent">
|
||||
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="gear">
|
||||
{{> systems/kopparhavet/templates/parts/actor/gear.html}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="bio">
|
||||
{{> systems/kopparhavet/templates/parts/actor/bio.html}}
|
||||
</div>
|
||||
<div class="tab note border" data-group="primary" data-tab="note">
|
||||
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,105 @@
|
|||
<div class="kopparhavet chat-item">
|
||||
<div class="border">
|
||||
{{#if img}}
|
||||
<img src="{{img}}" title="{{name}}" />
|
||||
{{/if}}
|
||||
|
||||
<h2>{{name}}</h2>
|
||||
{{#if isGear}}
|
||||
<h4>{{localize "ITEM.GEAR"}}</h4>
|
||||
{{/if}}
|
||||
{{#if isAdversaryAttack}}
|
||||
<h4>{{localize "ITEM.ATTACK"}}</h4>
|
||||
{{/if}}
|
||||
{{#if isSkill}}
|
||||
<h4>{{skillType data.type.value}}</h4>
|
||||
{{/if}}
|
||||
{{#if isSpell}}
|
||||
<h4>{{localize "ITEM.SPELL"}}</h4>
|
||||
{{/if}}
|
||||
{{#if isTalent}}
|
||||
<h4>{{localize "ITEM.TALENT"}}</h4>
|
||||
{{/if}}
|
||||
{{#if isWeapon}}
|
||||
<h4>{{weaponCategory data.category.value}}</h4>
|
||||
{{/if}}
|
||||
|
||||
{{#if isArmor}}
|
||||
<div class="grid-container" style="grid-template-columns: 1fr auto 1fr auto">
|
||||
<strong>{{localize data.price.label}}:</strong> {{data.price.value}}
|
||||
{{#if data.helmet.value}}
|
||||
<strong>{{localize data.helmet.label}}</strong>
|
||||
{{else}}
|
||||
<strong>{{localize data.defence.label}}:</strong> {{data.defence.value}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if data.description}}
|
||||
<h5>{{localize data.description.label}}</h5>
|
||||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isGear}}
|
||||
<div class="grid-container" style="grid-template-columns: 1fr auto 1fr auto;">
|
||||
<strong>{{localize data.price.label}}:</strong> {{data.price.value}}
|
||||
<strong>{{localize data.quantity.label}}:</strong> {{data.quantity.value}}
|
||||
</div>
|
||||
|
||||
{{#if data.description}}
|
||||
<h5>{{localize data.description.label}}</h5>
|
||||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isSkill}}
|
||||
{{#if data.description}}
|
||||
<h5>{{localize data.description.label}}</h5>
|
||||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isAdversaryAttack}}
|
||||
<div class="grid-container" style="grid-template-columns: 1fr auto 1fr auto">
|
||||
<strong>{{localize data.skill.label}}:</strong> {{data.skill.value}}
|
||||
<strong>{{localize data.damage.label}}:</strong> {{data.damage.value}}
|
||||
</div>
|
||||
{{#if data.description}}
|
||||
<h5>{{localize data.description.label}}</h5>
|
||||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isSpell}}
|
||||
<div class="grid-container" style="grid-template-columns: 1fr auto 1fr auto">
|
||||
<strong>{{localize data.cost.label}}:</strong> {{data.cost.value}}
|
||||
<strong>{{localize data.difficulty.label}}:</strong> {{rollDifficulty data.difficulty.value}}
|
||||
<div style="grid-column-start: 1; grid-column-end: 5;">
|
||||
<strong>{{localize data.roll.label}}</strong>
|
||||
{{data.roll.value}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if data.description}}
|
||||
<h5>{{localize data.description.label}}</h5>
|
||||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isTalent}}
|
||||
{{#if data.description}}
|
||||
<h5>{{localize data.description.label}}</h5>
|
||||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isWeapon}}
|
||||
<div class="grid-container" style="grid-template-columns: 1fr auto 1fr auto">
|
||||
<strong>{{localize data.price.label}}:</strong> {{data.price.value}}
|
||||
<strong>{{localize data.damage.label}}:</strong> {{data.damage.value}}
|
||||
</div>
|
||||
{{#if data.description}}
|
||||
<h5>{{localize data.description.label}}</h5>
|
||||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,26 @@
|
|||
<div class="kopparhavet roll-item">
|
||||
<div class="border">
|
||||
<h3>{{localize name}}</h3>
|
||||
|
||||
<div class="roll">
|
||||
<div class="dice-roll">
|
||||
<div class="dice-result">
|
||||
{{#if showFormula}}
|
||||
<div class="dice-formula-kh">{{res.formula}}</div>
|
||||
{{/if}}
|
||||
<h2>{{res.total}}</h2>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{#if success}}
|
||||
<div style="text-align: center; width: 100%; font-weight: bold; color: limegreen;">
|
||||
{{localize "ROLL.SUCCESS"}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if failure}}
|
||||
<div style="text-align: center; width: 100%; font-weight: bold; color: darkred;">
|
||||
{{localize "ROLL.FAILURE"}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,39 @@
|
|||
<form class="{{cssClass}} item-sheet-talent" autocomplete="off">
|
||||
<div class="header">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/3;">
|
||||
<img class="item-avatar-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
</div>
|
||||
<div class="container flex-group-center item-name">
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{localize "ITEM.ATTACK"}}" /></h1>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<div class="rating">
|
||||
<label>{{localize data.damage.label}}</label>
|
||||
<input name="data.damage.value" type="text" value="{{data.damage.value}}" />
|
||||
</div>
|
||||
<div class="rating">
|
||||
<label>{{localize data.skill.label}}</label>
|
||||
<input name="data.skill.value" type="text" value="{{data.skill.value}}" />
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize data.category.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.category.value">
|
||||
{{#select data.category.value}}
|
||||
<option value="melee">{{localize "WEAPON.MELEE"}}</option>
|
||||
<option value="ranged">{{localize "WEAPON.RANGED"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<div class="info">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,72 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="header">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/3;">
|
||||
<img class="item-avatar-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
</div>
|
||||
<div class="container flex-group-center item-name">
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{localize "ITEM.ARMOR"}}" /></h1>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<!--
|
||||
<div class="supply">
|
||||
<label>{{localize data.quantity.label}}</label>
|
||||
<input name="data.quantity.value" type="number" value="{{data.quantity.value}}" />
|
||||
</div>
|
||||
-->
|
||||
<div class="cost">
|
||||
<label>{{localize data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.price.value}}" />
|
||||
</div>
|
||||
<div class="rating">
|
||||
<label>{{localize data.defence.label}}</label>
|
||||
<input name="data.defence.value" type="text" value="{{data.defence.value}}" />
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize data.type.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.type.value">
|
||||
{{#select data.type.value}}
|
||||
{{#each this.KH.armor_types as |t|}}
|
||||
<option value="{{t.value}}">{{localize t.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr auto;">
|
||||
<!--
|
||||
<label>{{localize data.equipable.label}}</label>
|
||||
<a class="item-bool-click {{#if data.equipable.value}}active{{/if}}" data-name="equipable" title="equipable">
|
||||
<i class="far {{#if data.equipable.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
-->
|
||||
<label>{{localize data.helmet.label}}</label>
|
||||
<a class="item-bool-click {{#if data.helmet.value}}active{{/if}}" data-name="helmet" title="helmet">
|
||||
<i class="far {{#if data.helmet.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tabs tabs flex row" data-group="primary">
|
||||
<b class="item" data-tab="description">{{localize "TAB.DESCRIPTION"}}</b>
|
||||
<b class="item" data-tab="modifiers">{{localize "TAB.MODIFICATION"}}</b>
|
||||
</div>
|
||||
|
||||
<div class="sheet-body">
|
||||
<div class="tab scroll-y" data-group="primary" data-tab="description">
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<div class="info">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab scroll-y" data-group="primary" data-tab="modifiers">
|
||||
{{> systems/kopparhavet/templates/parts/shared/modifications.html}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,30 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="header">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/3;">
|
||||
<img class="item-avatar-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
</div>
|
||||
<div class="container flex-group-center item-name">
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{localize "ITEM.GEAR"}}" /></h1>
|
||||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<div class="supply">
|
||||
<label>{{localize data.quantity.label}}</label>
|
||||
<input name="data.quantity.value" type="number" value="{{data.quantity.value}}" />
|
||||
</div>
|
||||
<div class="cost">
|
||||
<label>{{localize data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.price.value}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<div class="info-mid">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,36 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="header">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/3;">
|
||||
<img class="item-avatar-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
</div>
|
||||
<div class="container flex-group-center item-name">
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{localize "ITEM.SKILL"}}" /></h1>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<div>
|
||||
<label>{{localize data.type.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.type.value">
|
||||
{{#select data.type.value}}
|
||||
<option value="base">{{localize "SKILL.BASE"}}</option>
|
||||
<option value="adventure">{{localize "SKILL.ADVENTURE"}}</option>
|
||||
<option value="combat">{{localize "SKILL.COMBAT"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize "SKILL.STARTVALUE"}}</label>
|
||||
<input name="data.value" type="text" value="{{data.value}}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<div class="info-mid">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,42 @@
|
|||
<form class="{{cssClass}} item-sheet-talent" autocomplete="off">
|
||||
<div class="header">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/3;">
|
||||
<img class="item-avatar-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
</div>
|
||||
<div class="container flex-group-center item-name">
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{localize "ITEM.ARMOR"}}" /></h1>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<div class="cost">
|
||||
<label>{{localize data.cost.label}}</label>
|
||||
<input name="data.cost.value" type="text" value="{{data.cost.value}}" />
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize data.difficulty.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.difficulty.value">
|
||||
{{#select data.difficulty.value}}
|
||||
<option value="simple">{{localize "DIFFICULTY.SIMPLE"}}</option>
|
||||
<option value="easy">{{localize "DIFFICULTY.EASY"}}</option>
|
||||
<option value="average">{{localize "DIFFICULTY.AVERAGE"}}</option>
|
||||
<option value="hard">{{localize "DIFFICULTY.HARD"}}</option>
|
||||
<option value="daunting">{{localize "DIFFICULTY.DAUNTING"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div style="grid-column-start: 1; grid-column-end: 3;">
|
||||
<label>{{localize data.roll.label}}</label>
|
||||
<input name="data.roll.value" type="text" value="{{data.roll.value}}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<div class="info">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,20 @@
|
|||
<form class="{{cssClass}} item-sheet-talent" autocomplete="off">
|
||||
<div class="header">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/3;">
|
||||
<img class="item-avatar-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
</div>
|
||||
<div class="container flex-group-center item-name">
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{localize "ITEM.TALENT"}}" /></h1>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="talent-description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<div class="info-mid">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,63 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="header">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/3;">
|
||||
<img class="item-avatar-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
</div>
|
||||
<div class="container flex-group-center item-name">
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{localize "ITEM.WEAPON"}}" /></h1>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<!--
|
||||
<div class="supply">
|
||||
<label>{{localize data.quantity.label}}</label>
|
||||
<input name="data.quantity.value" type="number" value="{{data.quantity.value}}" />
|
||||
</div>
|
||||
-->
|
||||
<div class="cost">
|
||||
<label>{{localize data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.price.value}}" />
|
||||
</div>
|
||||
<div class="rating">
|
||||
<label>{{localize data.damage.label}}</label>
|
||||
<input name="data.damage.value" type="text" value="{{data.damage.value}}" />
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize data.category.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.category.value">
|
||||
{{#select data.category.value}}
|
||||
<option value="melee">{{localize "WEAPON.MELEE"}}</option>
|
||||
<option value="ranged">{{localize "WEAPON.RANGED"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.skill.value">
|
||||
{{#select data.skill.value}}
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<!--
|
||||
<div class="grid-container" style="grid-template-columns: 1fr auto;">
|
||||
<label>{{localize data.equipable.label}}</label>
|
||||
<a class="item-bool-click {{#if data.equipable.value}}active{{/if}}" data-name="equipable" title="equipable">
|
||||
<i class="far {{#if data.equipable.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
-->
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<div class="info">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,32 @@
|
|||
<div class="bio-tab border" style="height: 100%; border-top: none;">
|
||||
<div class="bio-background grid-container" style="height: 100%; grid-column-gap: 5px; grid-template-rows: auto auto auto 1fr; grid-template-columns: auto 1fr auto 1fr;">
|
||||
<h1>{{localize "BACKGROUND.TITLE"}}</h1>
|
||||
|
||||
<div class="name">{{localize data.bio.age.label}}:</div>
|
||||
<input name="data.bio.age.value" type="text" value="{{data.bio.age.value}}" />
|
||||
|
||||
<div class="name">{{localize data.background.birthplace.label}}</div>
|
||||
<input name="data.background.birthplace.value" type="text" value="{{data.background.birthplace.value}}" />
|
||||
|
||||
<div class="name">{{localize data.background.social.label}}</div>
|
||||
<input name="data.background.social.value" type="text" value="{{data.background.social.value}}" />
|
||||
|
||||
<div></div>
|
||||
<div></div>
|
||||
|
||||
<div class="name-top">{{localize data.background.events.label}}</div>
|
||||
<div class="info-bio border-thin" style="/*grid-row: 4/6; grid-column: 2;*/">
|
||||
<div class="description">
|
||||
{{editor content=data.background.events.value target="data.background.events.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="name-top">{{localize data.background.contacts.label}}</div>
|
||||
<div class="info-bio border-thin" style="/*grid-row: 4/6; grid-column: 4;*/">
|
||||
<div class="description">
|
||||
{{editor content=data.background.contacts.value target="data.background.contacts.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,76 @@
|
|||
<div class="border grid-container" style="height: 100%; border-top: none; grid-template-columns: 1fr 1fr; grid-template-rows: auto 1fr;">
|
||||
<div class="combat border">
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
<li class="item flexrow">
|
||||
<div class="item-name" style="flex-grow: 8;">{{localize "MOD.INIT"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.init" class="skill-value" type="number" value="{{data.combat.init}}" data-dtype="Number" /></div>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<div class="item-name roll-defence rollable" data-defence="{{data.combat.defence}}" style="flex-grow: 8;">{{localize "ADVERSARY.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.defence" class="skill-value" type="text" value="{{data.combat.defence}}" /></div>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<div class="item-name" style="flex-grow: 8;">{{localize "ADVERSARY.HASHELMET"}}</div>
|
||||
<div style="align-self: flex-end">
|
||||
<a style="margin: auto;" class="adversary-helmet-click {{#if data.combat.helmet}}active{{/if}}">
|
||||
<i class="far {{#if data.combat.helmet}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<div class="item-name roll-adversary-armor rollable" data-armor="{{data.combat.armor}}" style="flex-grow: 8;">{{localize "ITEM.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.armor" class="skill-value" type="text" value="{{data.combat.armor}}" /></div>
|
||||
</li>
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="talents border" style="grid-row: 1/3; grid-column-start: 2;">
|
||||
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "TAB.SKILLS"}}</h1>
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="attacks border">
|
||||
<ul class="items">
|
||||
<li class="items-header flexrow">
|
||||
<div class="header-name">{{localize "ITEM.ATTACK"}}</div>
|
||||
<div class="">{{localize "ITEM.SKILL"}}</div>
|
||||
<div>{{localize "ITEM.DAMAGE"}}</div>
|
||||
<div></div>
|
||||
</li>
|
||||
|
||||
<ul class="items-list">
|
||||
{{#each actor.attacks as |item key|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-adversary-attack rollable">{{item.data.skill.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-damage rollable">{{item.data.damage.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,117 @@
|
|||
<div class="gear-tab border grid-container" style="grid-template-rows: auto 1fr; height: 100%; border-top: none;">
|
||||
<div class="currencies border">
|
||||
<div class="header grid-container" style="grid-template-columns: auto 1fr auto 1fr;">
|
||||
<h1 style="margin-bottom: 0; grid-column: 1/5;">{{localize "CURRENCY.TITLE"}}</h1>
|
||||
<label style="margin: auto;">{{localize data.currency.shekel.label}}:</label>
|
||||
<input class="center-text" name="data.currency.shekel.value" type="number" value="{{data.currency.shekel.value}}" />
|
||||
<label style="margin: auto;">{{localize data.currency.quarter.label}}:</label>
|
||||
<input class="center-text" name="data.currency.quarter.value" type="number" value="{{data.currency.quarter.value}}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="gear border scroll-y">
|
||||
{{!-- Weapons List --}}
|
||||
<ul class="items">
|
||||
<li class="items-header flexrow">
|
||||
<div class="header-name">{{localize "ITEM.WEAPON"}}</div>
|
||||
<div>{{localize "ITEM.EQUIPPED"}}</div>
|
||||
<div class="">{{localize "ITEM.SKILL"}}</div>
|
||||
<div>{{localize "ITEM.DAMAGE"}}</div>
|
||||
<div></div>
|
||||
</li>
|
||||
<ul class="items-list">
|
||||
{{#each actor.weapons as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div>
|
||||
{{#if item.data.equipable.equipped}}
|
||||
<a class="toggle-equipped active" data-item-id="{{item._id}}" title="Equipped"><i class="fas fa-fist-raised"></i></a>
|
||||
{{else}}
|
||||
<a class="toggle-equipped" data-item-id="{{item._id}}" title="Equipped"><i class="fas fa-fist-raised"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-weapon-skill rollable">{{item.data.skill.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-damage rollable">{{item.data.damage.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
{{!-- Armour List --}}
|
||||
<ul class="items">
|
||||
<li class="items-header flexrow">
|
||||
<div class="header-name">{{localize "ITEM.ARMOR"}}</div>
|
||||
<div>{{localize "ITEM.EQUIPPED"}}</div>
|
||||
<div>{{localize "ITEM.DEFENCE"}}</div>
|
||||
<div></div>
|
||||
</li>
|
||||
<ul class="items-list">
|
||||
{{#each actor.armor as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div>
|
||||
{{#if item.data.equipable.equipped}}
|
||||
<a class="toggle-equipped active" data-item-id="{{item._id}}" title="Equipped"><i class="fas fa-shield-alt"></i></a>
|
||||
{{else}}
|
||||
<a class="toggle-equipped" data-item-id="{{item._id}}" title="Equipped"><i class="fas fa-shield-alt"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if item.data.helmet.value}}
|
||||
<div>
|
||||
{{localize item.data.helmet.label}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-armor rollable">{{item.data.defence.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
{{!-- Gear List --}}
|
||||
<ul class="items">
|
||||
<li class="items-header flexrow">
|
||||
<div class="header-name">{{localize "ITEM.GEAR"}}</div>
|
||||
<div>{{localize "ITEM.QUANTITY"}}</div>
|
||||
<div></div>
|
||||
</li>
|
||||
|
||||
<ul class="items-list">
|
||||
{{#each actor.gear as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div class="item-quantity">
|
||||
<div class="quantity increase"><i class="far fa-plus-square"></i></div>
|
||||
{{item.data.quantity.value}}
|
||||
<div class="quantity decrease"><i class="far fa-minus-square"></i></div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
<div class="skills-tab border scroll-y grid-container" style="grid-template-columns: 1fr 1fr; border-top: none;">
|
||||
<div class="skills border">
|
||||
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "SKILL.BASE"}}</h1>
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasBase}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="skills border" style="grid-column: 2; grid-row: 1/5;">
|
||||
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "SKILL.ADVENTURE"}}</h1>
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasAdventure}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="skills border">
|
||||
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "SKILL.COMBAT"}}</h1>
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasCombat}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="skills border grid-container" style="grid-column-gap: 5px; grid-template-columns: 1fr;">
|
||||
<h1 style="grid-column: unset;">{{localize data.languages.label}}</h1>
|
||||
<input name="data.languages.value" type="text" value="{{data.languages.value}}" />
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,42 @@
|
|||
<div class="talent-tab border grid-container" style="grid-template-columns: 1fr 1fr; border-top: none;">
|
||||
<div class="talents border">
|
||||
<h1 class="item-list-header">{{localize "ITEM.TALENT"}}</h1>
|
||||
|
||||
<div class="scroll-y" style="height: calc(100% - 20px);">
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.talents as |talent key|}}
|
||||
<li class="item flexrow" data-item-id="{{talent._id}}">
|
||||
<div class="item-name">{{talent.name}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="spells border">
|
||||
<h1 class="item-list-header">{{localize "ITEM.SPELL"}}</h1>
|
||||
|
||||
<div class="scroll-y" style="height: calc(100% - 20px);">
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.spells as |spell key|}}
|
||||
<li class="item flexrow" data-item-id="{{spell._id}}">
|
||||
<div class="item-name">{{spell.name}}</div>
|
||||
<div class="cost roll-spell-cost rollable">{{spell.data.cost.value}}</div>
|
||||
<div class="difficulty">{{rollDifficulty spell.data.difficulty.value}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,22 @@
|
|||
<header class="modifications-header grid-container" style="grid-template-columns: 2fr 1fr auto;">
|
||||
<span class="modification-modtype">{{localize "MOD.TYPE"}}</span>
|
||||
<span class="modification-mod">{{localize "MOD.VALUE"}}</span>
|
||||
<a class="modification-control" data-action="create"><i class="fas fa-plus"></i></a>
|
||||
</header>
|
||||
<ol class="modifications-list" style="padding: 0;">
|
||||
{{#each data.modifications as |attr key|}}
|
||||
<li class="modification grid-container" style="grid-template-columns: 2fr 1fr auto;" data-attribute="{{key}}">
|
||||
<input class="modification-key" type="text" name="data.modifications.{{key}}.key" value="{{key}}" style="display: none;" />
|
||||
<select class="modification-modtype" name="data.modifications.{{key}}.modtype">
|
||||
{{../this.KH.armor_mod_types}}
|
||||
{{#select attr.modtype}}
|
||||
{{#if (eq ../item.type "armor")}} {{#each ../this.KH.armor_mod_types as |t|}}
|
||||
<option value="{{t.value}}">{{localize t.label}}</option>
|
||||
{{/each}} {{/if}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<input class="modification-value" type="text" name="data.modifications.{{key}}.value" value="{{attr.value}}" data-dtype="Number" placeholder="0" />
|
||||
<a class="modification-control" data-action="delete"><i class="fas fa-trash"></i></a>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
Loading…
Reference in New Issue