Fixed migration, Spell Skill

This commit is contained in:
2020-12-01 06:30:17 +01:00
parent 6f6a1e7e2d
commit d94636bbe6
8 changed files with 92 additions and 14 deletions

View File

@@ -0,0 +1,23 @@
/**
* Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs
* @return {Promise} A Promise which resolves once the migration is completed
*/
export const migrateWorld = async function () {
ui.notifications.info(
`Applying System Migration for version ${game.system.data.version}. Please be patient and do not close your game or shut down your server.`,
{permanent: true}
);
console.log(game.system.data.version)
game.items.forEach((item) => {
// Migrate to v0.1 from v0.0.1 and v0.0.1
if (item.data.type === "spell") {
item.update({"data.roll.label": "SPELL.ROLLTITLE"});
}
});
// Set the migration as complete
game.settings.set("kopparhavet", "worldSchemaVersion", game.system.data.version);
ui.notifications.info(`System Migration to version ${game.system.data.version} completed!`, { permanent: true });
}

View File

@@ -72,6 +72,28 @@ export class ItemSheetKH extends ItemSheet {
this.position.width = 405;
this.position.height = 570;
break;
case "spell":
// Load Skills Compendium skills
let skillList3
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
skillList3 = await game.packs.get("kopparhavet.skills-ht").getContent();
} else {
skillList3 = await game.packs.get("kopparhavet.skills").getContent();
}
for (let item of skillList3) {
if(item.data.type === "skill") {
skillList.push(item)
}
}
// Retrieve any created skills as well
for (let item of game.items.entities) {
if(item.data.type === "skill") {
skillList.push(item)
}
}
default:
this.position.width = 450;
this.position.height = 605;

View File

@@ -4,6 +4,7 @@ import KHHooks from "./kh-hooks.js";
import { ActorKH } from "./actors/actor.js";
import { ActorSheetKH } from "./actors/actor-sheet.js";
import { KH } from "./kh-config.js";
import * as migrations from "./helpers/migration-helper.js";
Hooks.once("init", () => {
CONFIG.Combat.initiative = { formula: "(@combat.init)d6kh2", decimals: 0 };
@@ -177,12 +178,21 @@ function registerHandlebarsHelpers() {
}
function migrateWorld() {
game.actors.forEach((actor) => {
// Migrate to v0.0.2 from v0.0.1
if(actor.data.type === "character") {
if(!actor.data?.data?.bio?.appearance) {
actor.update({"data.bio.appearance.label": "BIO.APPEARANCE", "data.bio.appearance.value": ""});
}
// Determine whether a system migration is required and feasible
const currentVersion = game.settings.get("kopparhavet", "worldSchemaVersion");
const NEEDS_MIGRATION_VERSION = 0.1;
const COMPATIBLE_MIGRATION_VERSION = 0;
let needMigration = currentVersion < NEEDS_MIGRATION_VERSION || currentVersion === null;
// Perform the migration
if (needMigration && game.user.isGM) {
if (currentVersion && currentVersion < COMPATIBLE_MIGRATION_VERSION) {
ui.notifications.error(
`Your system data is from a version that cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`,
{ permanent: true }
);
}
});
migrations.migrateWorld();
}
}