Finishing v0.0.3 Layout fixes Added support for rolling skill on spells Fixed migration Cleaned up the code Fixed Hjältarnas Tid skill error, updated layout, fixed buttons not working Fixed right click menu for weapons Added roll dialog and exceptional rolls Updated skills styling Co-Authored-By: erebus <erebus@rikspolisen.se> Co-Committed-By: erebus <erebus@rikspolisen.se>
33 lines
1.4 KiB
JavaScript
33 lines
1.4 KiB
JavaScript
export default class KHHooks {
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static async onCreateActor(actor, options, userId) {
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if (actor.data.type == "character") {
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// Load Skills Compendium skills
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let skillIndex;
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let actorbaseSkills;
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if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
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// Set currency name
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actor.update({ "data.currency.shekel.label": "CURRENCY.SILVER" });
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actorbaseSkills = CONFIG.KH.baseSkillsHT
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skillIndex = await game.packs.get("kopparhavet.skills-ht").getContent();
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} else {
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actorbaseSkills = CONFIG.KH.baseSkills;
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skillIndex = await game.packs.get("kopparhavet.skills").getContent();
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}
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// Check if skill already exists by some chance
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const existingSkills = actor.items.filter((i) => i.type === ItemType.Skill).map((i) => i.name);
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const skillsToAdd = actorbaseSkills.filter((s) => !existingSkills.includes(s));
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// Filter skillIndex array to include only skills for Actor Type.
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let _skillsList = skillIndex.filter((i) => skillsToAdd.includes(i.data.name));
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await actor.createEmbeddedEntity("OwnedItem", _skillsList);
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} else {
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setTimeout(async function () {
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await actor.sheet.render(true);
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}, 500);
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}
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}
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} |