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@ -0,0 +1,3 @@
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|||
Kopparhavets Hjältar and Hjältarnas Tid is copyright Helmgast.
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||||
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||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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22
README.md
22
README.md
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@ -0,0 +1,22 @@
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# Kopparhavets Hjältar
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Detta "Game System" till FoundryVTT utvecklas privat och är officiellt godkänt fan-material av Helmgast och personerna bakom Kopparhavets Hjältar and Hjältarnas Tid.
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||||
#### Kopparhavets Hjältar och Hjältarnas Tid är copyright Helmgast och detta är publicerat med deras medgivande.
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###
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---
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## Installera Kopparhavet game system
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||||
1. Öppna Foundry VTT
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||||
2. Gå till "Game Systems" fliken
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||||
3. Klicka på "Install System" knappen
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||||
4. Kopiera följande länk och klistra in i "Manifest URL" fältet:
|
||||
https://pi.rikspolisen.se/foundryvtt/kopparhavet/raw/branch/master/system.json
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||||
5. Klicka Install, efter en kort tid borde systemet vara installerat.
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||||
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||||
## Rustning
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||||
Instruktioner för hur man skapar en rustning hittas i Wikin
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||||
https://pi.rikspolisen.se/foundryvtt/kopparhavet/wiki/Skapa-rustning.
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||||
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||||
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43
lang/en.json
43
lang/en.json
|
@ -17,11 +17,14 @@
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|||
"BIO.AGE": "Age",
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"BIO.KIN": "Kin",
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"BIO.NAME": "Name",
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"BIO.NICKNAME": "Nickname",
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||||
"BIO.PROFESSION": "Profession",
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"BIO.APPEARANCE": "Appearance",
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||||
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||||
"CURRENCY.QUARTER": "Quarter",
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"CURRENCY.SHEKEL": "Shekel",
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"CURRENCY.TITLE": "Currency",
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"CURRENCY.SILVER": "Silver",
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"DICE.ROLL": "Dice roll",
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|
@ -33,6 +36,9 @@
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"FEATURES.TITLE": "Features",
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"HT.FEATURES.TITLE": "Features",
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"HT.RELATIONSHIP.TITLE": "Relationships",
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"ITEM.ARMOR": "Rustning",
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"ITEM.ATTACK": "Attack",
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"ITEM.DAMAGE": "Damage",
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|
@ -48,6 +54,8 @@
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"ITEM.TALENT": "Talent",
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"ITEM.WEAPON": "Weapon",
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"LEARNING.TITLE": "Learning",
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"MENU.SENTTOCHAT": "Send To Chat",
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|
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"MOD.INIT": "Initiative",
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|
@ -56,6 +64,30 @@
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"ROLL.SUCCESS": "Success",
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"ROLL.FAILURE": "Failure",
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"ROLL.TITLE": "Roll dice",
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"BUTTON.ROLL": "Roll",
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"BUTTON.CANCEL": "Cancel",
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"ROLL.CLOSED": "Closed",
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"ROLL.OPENED": "Opened",
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"MENU.SHOWROLLDIALOG": "Show diceroller dialog",
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"ROLL.OPENCLOSE": "Open / Close",
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"ROLL.EXCEPTIONAL": "Exceptional",
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"ROLL.SUBPAR": "Subpar result",
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"ROLL.LOW": "Low result",
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"ROLL.LIMITED": "Limited result",
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"ROLL.GOOD": "Good result",
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"ROLL.SUPERIOR": "Superior result",
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"ROLL.OR": "or",
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"ROLL.OPPOSITE": "Resisted by",
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"SHIP.CARGO": "Cargo capacity",
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"SHIP.HULL": "Hull",
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"SHIP.CLASS": "Ship class",
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"SHIP.OPERATIONSCOST": "Running cost",
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"SHIP.OPERATIONSSUPPLY": "Supplies",
|
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"SHIP.CREW": "Crew",
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||||
"SHIP.ARMAMENT": "Armament",
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||||
"SHIP.RAMMINGDMG": "Ramming damage",
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||||
|
||||
"SKILL.TYPE": "Type",
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||||
"SKILL.BASE": "Basic",
|
||||
|
@ -63,23 +95,30 @@
|
|||
"SKILL.COMBAT": "Combat",
|
||||
"SKILL.STARTVALUE": "Start value",
|
||||
"SKILL.LANGUAGE": "Language",
|
||||
"SKILL.NONE": "None",
|
||||
|
||||
"SPELL.DIFFICULTY": "Difficulty",
|
||||
"SPELL.ROLLTITLE": "Roll",
|
||||
"SPELL.ROLL": "Roll",
|
||||
"SPELL.COST": "Cost",
|
||||
"SPELL.ATTACKROLL": "Attack roll",
|
||||
"SPELL.OPPOSITE": "Opposite",
|
||||
"SPELL.RITUAL": "Ritual",
|
||||
|
||||
"STATS.HEALTH": "Health",
|
||||
"STATS.MANA": "Mana",
|
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"STATS.STAMINA": "Stamina",
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"STATS.MANA": "Guilt",
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"STATS.STAMINA": "Guard",
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|
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"TAB.BIO": "Background",
|
||||
"TAB.COMBAT": "Combat",
|
||||
"TAB.DESCRIPTION": "Description",
|
||||
"TAB.GEAR": "Gear",
|
||||
"TAB.MAIN": "Main",
|
||||
"TAB.MODIFICATION": "Modifications",
|
||||
"TAB.NOTE": "Note",
|
||||
"TAB.SKILLS": "Skills",
|
||||
"TAB.TALENTS": "Talents and Spells",
|
||||
"TAB.ARMAMENT": "Armament",
|
||||
|
||||
"WEAPON.CATEGORY": "Category",
|
||||
"WEAPON.MELEE": "Melee",
|
||||
|
|
42
lang/sv.json
42
lang/sv.json
|
@ -17,11 +17,14 @@
|
|||
"BIO.AGE": "Ålder",
|
||||
"BIO.KIN": "Folkslag",
|
||||
"BIO.NAME": "Namn",
|
||||
"BIO.NICKNAME": "Tillnamn",
|
||||
"BIO.PROFESSION": "Värv",
|
||||
"BIO.APPEARANCE": "Utseende",
|
||||
|
||||
"CURRENCY.QUARTER": "Kvarting",
|
||||
"CURRENCY.SHEKEL": "Shekel",
|
||||
"CURRENCY.TITLE": "Mynt",
|
||||
"CURRENCY.SILVER": "Silver",
|
||||
|
||||
"DICE.ROLL": "Tärningsslag",
|
||||
|
||||
|
@ -33,6 +36,9 @@
|
|||
|
||||
"FEATURES.TITLE": "Särdrag",
|
||||
|
||||
"HT.FEATURES.TITLE": "Karaktärsdrag",
|
||||
"HT.RELATIONSHIP.TITLE": "Relationer",
|
||||
|
||||
"ITEM.ARMOR": "Rustning",
|
||||
"ITEM.ATTACK": "Anfall",
|
||||
"ITEM.DAMAGE": "Skada",
|
||||
|
@ -48,6 +54,8 @@
|
|||
"ITEM.TALENT": "Förmåga",
|
||||
"ITEM.WEAPON": "Vapen",
|
||||
|
||||
"LEARNING.TITLE": "Inlärning",
|
||||
|
||||
"MENU.SENTTOCHAT": "Skicka till chat",
|
||||
|
||||
"MOD.INIT": "Turordning",
|
||||
|
@ -57,16 +65,46 @@
|
|||
"ROLL.SUCCESS": "Lyckat",
|
||||
"ROLL.FAILURE": "Misslyckat",
|
||||
|
||||
"ROLL.TITLE": "Slå tärningar",
|
||||
"BUTTON.ROLL": "Slå",
|
||||
"BUTTON.CANCEL": "Avbryt",
|
||||
"ROLL.CLOSED": "Stängd",
|
||||
"ROLL.OPENED": "Öppnad",
|
||||
"MENU.SHOWROLLDIALOG": "Visa tärningsdialog",
|
||||
"ROLL.OPENCLOSE": "Öppna / Stäng",
|
||||
"ROLL.EXCEPTIONAL": "Exceptionellt",
|
||||
"ROLL.SUBPAR": "Undermålig kvalitet",
|
||||
"ROLL.LOW": "Låg kvalitet",
|
||||
"ROLL.LIMITED": "Begränsad kvalitet",
|
||||
"ROLL.GOOD": "God kvalitet",
|
||||
"ROLL.SUPERIOR": "Överlägsen kvalitet",
|
||||
"ROLL.OR": "eller",
|
||||
"ROLL.OPPOSITE": "Motsatt av",
|
||||
|
||||
"SHIP.CARGO": "Lastförmåga",
|
||||
"SHIP.HULL": "Skrov",
|
||||
"SHIP.CLASS": "Klassifiering",
|
||||
"SHIP.OPERATIONSCOST": "Driftkostnad",
|
||||
"SHIP.OPERATIONSSUPPLY": "Förråd",
|
||||
"SHIP.CREW": "Besättning",
|
||||
"SHIP.ARMAMENT": "Bestyckning",
|
||||
"SHIP.RAMMINGDMG": "Ramningsskada",
|
||||
|
||||
"SKILL.TYPE": "Typ",
|
||||
"SKILL.BASE": "Grundfärdigheter",
|
||||
"SKILL.ADVENTURE": "Äventyrsfärdigheter",
|
||||
"SKILL.COMBAT": "Stridsfärdigheter",
|
||||
"SKILL.STARTVALUE": "Grundvärde",
|
||||
"SKILL.LANGUAGE": "Språk",
|
||||
"SKILL.NONE": "Ingen",
|
||||
|
||||
"SPELL.DIFFICULTY": "Svårighet",
|
||||
"SPELL.ROLL": "Slag",
|
||||
"SPELL.ROLLTITLE": "Slag",
|
||||
"SPELL.COST": "Kostnad",
|
||||
"SPELL.ROLL": "Färdighetsslag",
|
||||
"SPELL.ATTACKROLL": "Anfallsslag",
|
||||
"SPELL.OPPOSITE": "Motsatt",
|
||||
"SPELL.RITUAL": "Ritual",
|
||||
|
||||
"STATS.HEALTH": "Hälsa",
|
||||
"STATS.MANA": "Skuld",
|
||||
|
@ -76,10 +114,12 @@
|
|||
"TAB.COMBAT": "Strid",
|
||||
"TAB.DESCRIPTION": "Beskrivning",
|
||||
"TAB.GEAR": "Utrustning",
|
||||
"TAB.MAIN": "Allmänt",
|
||||
"TAB.MODIFICATION": "Modifikationer",
|
||||
"TAB.NOTE": "Anteckning",
|
||||
"TAB.SKILLS": "Färdigheter",
|
||||
"TAB.TALENTS": "Förmågor och Besvärjelser",
|
||||
"TAB.ARMAMENT": "Bestyckning",
|
||||
|
||||
"WEAPON.CATEGORY": "Vapentyp",
|
||||
"WEAPON.MELEE": "Närstrid",
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
import KHDiceRoller from "../helpers/dice-helper.js"
|
||||
import ActorHelpers from "../helpers/actor-helper.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
|
@ -9,12 +10,23 @@ export class ActorSheetKH extends ActorSheet {
|
|||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["kopparhavet", "sheet", "actor"],
|
||||
template: "systems/kopparhavet/templates/actors/ht-character-sheet.html",
|
||||
width: 710,
|
||||
height: 650,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "main" }],
|
||||
scrollY: [".skills-tab .skills", ".talent-tab .items"],
|
||||
});
|
||||
}
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["kopparhavet", "sheet", "actor"],
|
||||
template: "systems/kopparhavet/templates/actors/character-sheet.html",
|
||||
width: 710,
|
||||
height: 650,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "main" }],
|
||||
scrollY: [".skills-tab .skills", ".talent-tab .items"],
|
||||
});
|
||||
}
|
||||
|
@ -22,7 +34,13 @@ export class ActorSheetKH extends ActorSheet {
|
|||
/** @override */
|
||||
get template() {
|
||||
const path = "systems/kopparhavet/templates/actors";
|
||||
return `${path}/${this.actor.data.type}-sheet.html`;
|
||||
let prefix = "";
|
||||
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
prefix = "ht-";
|
||||
}
|
||||
|
||||
return `${path}/${prefix}${this.actor.data.type}-sheet.html`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -54,6 +72,8 @@ export class ActorSheetKH extends ActorSheet {
|
|||
const gear = [];
|
||||
const spells = [];
|
||||
const attacks = [];
|
||||
const shipweapons = [];
|
||||
const shiptalents = [];
|
||||
|
||||
// Iterate through items, allocating to containers
|
||||
for (let i of sheetData.items) {
|
||||
|
@ -78,6 +98,10 @@ export class ActorSheetKH extends ActorSheet {
|
|||
spells.push(i);
|
||||
} else if (i.type === "adversaryAttack") {
|
||||
attacks.push(i);
|
||||
} else if (i.type === "shiptalent") {
|
||||
shiptalents.push(i);
|
||||
} else if (i.type === "shipweapon") {
|
||||
shipweapons.push(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -91,8 +115,11 @@ export class ActorSheetKH extends ActorSheet {
|
|||
actorData.gear = gear;
|
||||
actorData.spells = spells;
|
||||
actorData.attacks = attacks;
|
||||
actorData.shiptalents = shiptalents;
|
||||
actorData.shipweapons = shipweapons;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
|
@ -121,7 +148,247 @@ export class ActorSheetKH extends ActorSheet {
|
|||
},
|
||||
]);
|
||||
|
||||
new ContextMenu(html, "li.item-weapon", [
|
||||
{
|
||||
name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
|
||||
icon: '<i class="far dice"></i>',
|
||||
callback: (li) => {
|
||||
let itemId = li.data("itemId");
|
||||
let _item = this.actor.items.find((element) => element.id == itemId);
|
||||
|
||||
// Retrieve skill based on name
|
||||
let skill = this.actor.items.find((element) => element.name === _item.data.skill.value);
|
||||
|
||||
let skillName = skill.name
|
||||
let skillValue = skill.data.value
|
||||
let showValue = false
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
showValue = true
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor)
|
||||
},
|
||||
},
|
||||
{
|
||||
name: game.i18n.localize("MENU.SENTTOCHAT"),
|
||||
icon: '<i class="far fa-comment"></i>',
|
||||
callback: (li) => {
|
||||
let itemId = li.data("itemId");
|
||||
this._itemDetailsToChat(itemId);
|
||||
},
|
||||
},
|
||||
]);
|
||||
|
||||
new ContextMenu(html, "li.item-skill", [
|
||||
{
|
||||
name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
|
||||
icon: '<i class="far dice"></i>',
|
||||
callback: (li) => {
|
||||
let itemId = li.data("itemId");
|
||||
let _item = this.actor.items.find((element) => element.id == itemId);
|
||||
|
||||
let skillName = _item.name
|
||||
let skillValue = _item.data.value
|
||||
let showValue = false
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
showValue = true
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor)
|
||||
},
|
||||
},
|
||||
{
|
||||
name: game.i18n.localize("MENU.SENTTOCHAT"),
|
||||
icon: '<i class="far fa-comment"></i>',
|
||||
callback: (li) => {
|
||||
let itemId = li.data("itemId");
|
||||
this._itemDetailsToChat(itemId);
|
||||
},
|
||||
},
|
||||
]);
|
||||
|
||||
new ContextMenu(html, "li.item-spell", [
|
||||
{
|
||||
name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
|
||||
icon: '<i class="far dice"></i>',
|
||||
callback: (li) => {
|
||||
let itemId = li.data("item-id");
|
||||
let _item = this.actor.items.find((element) => element.id == itemId);
|
||||
|
||||
if (!_item) {
|
||||
_item = game.items.get(itemId);
|
||||
|
||||
if (!_item) {
|
||||
console.log("IMPORT ERROR 1")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
let showValue = false
|
||||
let difficulty = 0
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
showValue = true
|
||||
}
|
||||
|
||||
switch (_item.data.difficulty.value) {
|
||||
case "simple":
|
||||
difficulty = 5
|
||||
break;
|
||||
case "easy":
|
||||
difficulty = 2
|
||||
break;
|
||||
case "hard":
|
||||
difficulty = -2
|
||||
break;
|
||||
case "daunting":
|
||||
difficulty = -5
|
||||
break;
|
||||
}
|
||||
|
||||
if(_item.data.roll.value === "roll" || _item.data.roll.value === "attackroll") {
|
||||
// Retrieve skill based on name
|
||||
let skill = this.actor.items.find((element) => element.name === _item.data.roll.skill);
|
||||
|
||||
let skillName = _item.name
|
||||
let skillValue = skill.data.value
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
skillName = _item.name + " (" + skill.name + ")"
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor, difficulty)
|
||||
} else if(_item.data.roll.value === "opposite") {
|
||||
// Retrieve skill based on name
|
||||
let skill = this.actor.items.find((element) => element.name === _item.data.roll.skill);
|
||||
|
||||
let skillName = _item.name
|
||||
let skillValue = skill.data.value
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
skillName = _item.name + " (" + skill.name + ")"
|
||||
}
|
||||
|
||||
let opposite = []
|
||||
// Retrieve skill based on name
|
||||
|
||||
if(_item.data.roll.oppositeskill !== "") {
|
||||
let skill1 = this.actor.items.find((element) => element.name === _item.data.roll.oppositeskill);
|
||||
opposite.push(skill1.name)
|
||||
}
|
||||
|
||||
if(_item.data.roll.oppositeskilltwo !== "") {
|
||||
let skill2 = this.actor.items.find((element) => element.name === _item.data.roll.oppositeskilltwo);
|
||||
opposite.push(skill2.name)
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor, difficulty, opposite)
|
||||
} else if(_item.data.roll.value === "ritual") {
|
||||
let skills = []
|
||||
|
||||
if(_item.data.roll.ritual.skillone !== "") {
|
||||
let skill1 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skillone);
|
||||
|
||||
skills.push({
|
||||
name: skill1.name,
|
||||
value: skill1.data.value
|
||||
});
|
||||
}
|
||||
|
||||
if(_item.data.roll.ritual.skilltwo !== "") {
|
||||
let skill2 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skilltwo);
|
||||
|
||||
skills.push({
|
||||
name: skill2.name,
|
||||
value: skill2.data.value
|
||||
});
|
||||
}
|
||||
|
||||
if(_item.data.roll.ritual.skillthree !== "") {
|
||||
let skill3 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skillthree);
|
||||
|
||||
skills.push({
|
||||
name: skill3.name,
|
||||
value: skill3.data.value
|
||||
});
|
||||
}
|
||||
|
||||
if(_item.data.roll.ritual.skillfour !== "") {
|
||||
let skill4 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skillfour);
|
||||
|
||||
skills.push({
|
||||
name: skill4.name,
|
||||
value: skill4.data.value
|
||||
});
|
||||
}
|
||||
|
||||
if(_item.data.roll.ritual.skillfive !== "") {
|
||||
let skill5 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skillfive);
|
||||
|
||||
skills.push({
|
||||
name: skill5.name,
|
||||
value: skill5.data.value
|
||||
});
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillChallangeDialogInChat(_item.name, skills, showValue, this.actor, difficulty)
|
||||
}
|
||||
},
|
||||
},
|
||||
{
|
||||
name: game.i18n.localize("MENU.SENTTOCHAT"),
|
||||
icon: '<i class="far fa-comment"></i>',
|
||||
callback: (li) => {
|
||||
let itemId = li.data("itemId");
|
||||
this._itemDetailsToChat(itemId);
|
||||
},
|
||||
},
|
||||
]);
|
||||
|
||||
new ContextMenu(html, "li.item-attack", [
|
||||
{
|
||||
name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
|
||||
icon: '<i class="far dice"></i>',
|
||||
callback: (li) => {
|
||||
let skillValue = li.data("ability");
|
||||
let skillName = "ITEM.ATTACK";
|
||||
let showValue = false
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
showValue = true
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor)
|
||||
},
|
||||
},
|
||||
{
|
||||
name: game.i18n.localize("MENU.SENTTOCHAT"),
|
||||
icon: '<i class="far fa-comment"></i>',
|
||||
callback: (li) => {
|
||||
let itemId = li.data("itemId");
|
||||
this._itemDetailsToChat(itemId);
|
||||
},
|
||||
},
|
||||
]);
|
||||
|
||||
new ContextMenu(html, "li.item-defence", [
|
||||
{
|
||||
name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
|
||||
icon: '<i class="far dice"></i>',
|
||||
callback: (li) => {
|
||||
const skillValue = li.data("defence");
|
||||
|
||||
let skillName = "ADVERSARY.DEFENCE";
|
||||
|
||||
this.khRoller.rollSkillDialogInChat(skillName, skillValue, false, this.actor)
|
||||
},
|
||||
}
|
||||
]);
|
||||
|
||||
html.find(".feature").click(async (ev) => {
|
||||
console.log("feature")
|
||||
const featureName = $(ev.currentTarget).data("feature");
|
||||
const featureValue = this.actor.data.data.feature[featureName].value;
|
||||
if (featureName === "one") {
|
||||
|
@ -138,24 +405,56 @@ export class ActorSheetKH extends ActorSheet {
|
|||
|
||||
// Delete Inventory Item
|
||||
html.find(".item-delete").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let parent = $(ev.currentTarget).data("parent")
|
||||
const li = $(ev.currentTarget).parents(parent);
|
||||
const item = this.actor.items.get(li.data("itemId"));
|
||||
|
||||
this.actor.deleteOwnedItem(li.data("itemId"));
|
||||
if(item) {
|
||||
if (item.type === "armor") {
|
||||
let initValue = -1
|
||||
|
||||
if (item.data.data.equipable.equipped) {
|
||||
initValue = 4
|
||||
|
||||
this.actor.items.map((i) => {
|
||||
if (i.type === "armor") {
|
||||
if (i.id !== item.id && i.data.equipable.equipped && i.data?.data?.modifications) {
|
||||
for (let k of Object.keys(i.data.modifications)) {
|
||||
if (i.data.modifications[k].modtype === "init") {
|
||||
initValue = i.data.modifications[k].value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (initValue > 0) {
|
||||
this.actor.update({["data.combat.init"]: initValue});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")]);
|
||||
|
||||
//this.actor.deleteOwnedItem(li.data("itemId"));
|
||||
|
||||
li.slideUp(200, () => this.render(false));
|
||||
});
|
||||
|
||||
// Edit Inventory Item
|
||||
html.find(".item-edit").click(async (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
console.log("item-edit")
|
||||
let parent = $(ev.currentTarget).data("parent")
|
||||
let li = $(ev.currentTarget).parents(parent);
|
||||
let itemId = li.data("itemId");
|
||||
let item = this.actor.getOwnedItem(itemId);
|
||||
let item = this.actor.items.get(itemId);
|
||||
|
||||
if (!item) {
|
||||
item = game.items.get(itemId);
|
||||
|
||||
if (!item) {
|
||||
console.log("IMPORT ERROR")
|
||||
console.log("IMPORT ERROR 2")
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -166,15 +465,15 @@ export class ActorSheetKH extends ActorSheet {
|
|||
|
||||
/* Roll spell cost */
|
||||
html.find(".roll-spell-cost").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const li = $(ev.currentTarget).parents(".item-spell");
|
||||
let itemId = li.data("itemId");
|
||||
let spell = this.actor.getOwnedItem(itemId);
|
||||
let spell = this.actor.items.get(itemId);
|
||||
|
||||
if (!spell) {
|
||||
spell = game.items.get(itemId);
|
||||
|
||||
if (!spell) {
|
||||
console.log("IMPORT ERROR")
|
||||
console.log("IMPORT ERROR 3")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
@ -189,11 +488,138 @@ export class ActorSheetKH extends ActorSheet {
|
|||
}
|
||||
});
|
||||
|
||||
html.find(".roll-spell-skill").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item-spell");
|
||||
let itemId = li.data("item-id");
|
||||
let spell = this.actor.items.get(itemId);
|
||||
|
||||
if (!spell) {
|
||||
spell = game.items.get(itemId);
|
||||
|
||||
if (!spell) {
|
||||
console.log("IMPORT ERROR 4")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
let showValue = false
|
||||
let difficulty = 0
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
showValue = true
|
||||
}
|
||||
|
||||
switch (spell.data.data.difficulty.value) {
|
||||
case "simple":
|
||||
difficulty = 5
|
||||
break;
|
||||
case "easy":
|
||||
difficulty = 2
|
||||
break;
|
||||
case "hard":
|
||||
difficulty = -2
|
||||
break;
|
||||
case "daunting":
|
||||
difficulty = -5
|
||||
break;
|
||||
}
|
||||
|
||||
if(spell.data.data.roll.value === "roll" || spell.data.data.roll.value === "attackroll") {
|
||||
// Retrieve skill based on name
|
||||
let skill = this.actor.items.find((element) => element.name === spell.data.data.roll.skill);
|
||||
|
||||
let skillName = spell.name
|
||||
let skillValue = skill.data.data.value
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
skillName = spell.name + " (" + skill.name + ")"
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillInChat(skillName, skillValue, showValue, this.actor, difficulty)
|
||||
} else if(spell.data.data.roll.value === "opposite") {
|
||||
let opposite = []
|
||||
// Retrieve skill based on name
|
||||
let skill = this.actor.items.find((element) => element.name === spell.data.data.roll.skill);
|
||||
|
||||
if(spell.data.data.roll.oppositeskill !== "") {
|
||||
let skill1 = this.actor.items.find((element) => element.name === spell.data.data.roll.oppositeskill);
|
||||
opposite.push(skill1.name)
|
||||
}
|
||||
|
||||
if(spell.data.data.roll.oppositeskilltwo !== "") {
|
||||
let skill2 = this.actor.items.find((element) => element.name === spell.data.data.roll.oppositeskilltwo);
|
||||
opposite.push(skill2.name)
|
||||
}
|
||||
|
||||
let skillName = spell.name
|
||||
let skillValue = skill.data.data.value
|
||||
|
||||
if(this.actor.data.type === "character") {
|
||||
skillName = spell.name + " (" + skill.name + ")"
|
||||
}
|
||||
|
||||
this.khRoller.rollSkillInChat(skillName, skillValue, showValue, this.actor, difficulty, opposite)
|
||||
} else if(spell.data.data.roll.value === "ritual") {
|
||||
let skill1, skill2, skill3, skill4, skill5;
|
||||
let skills = []
|
||||
|
||||
// Retrieve skill based on name
|
||||
if(spell.data.data.roll.ritual.skillone !== "") {
|
||||
skill1 = this.actor.items.find((element) => element.name === spell.data.data.roll.ritual.skillone);
|
||||
|
||||
skills.push({
|
||||
name: skill1.name,
|
||||
value: skill1.data.data.value
|
||||
});
|
||||
}
|
||||
|
||||
if(spell.data.data.roll.ritual.skilltwo !== "") {
|
||||
skill2 = this.actor.items.find((element) => element.name === spell.data.data.roll.ritual.skilltwo);
|
||||
|
||||
skills.push({
|
||||
name: skill2.name,
|
||||
value: skill2.data.data.value
|
||||
});
|
||||
}
|
||||
|
||||
if(spell.data.data.roll.ritual.skillthree !== "") {
|
||||
skill3 = this.actor.items.find((element) => element.name === spell.data.data.roll.ritual.skillthree);
|
||||
|
||||
skills.push({
|
||||
name: skill3.name,
|
||||
value: skill3.data.data.value
|
||||
});
|
||||
}
|
||||
|
||||
if(spell.data.data.roll.ritual.skillfour !== "") {
|
||||
skill4 = this.actor.items.find((element) => element.name === spell.data.data.roll.ritual.skillfour);
|
||||
|
||||
skills.push({
|
||||
name: skill4.name,
|
||||
value: skill4.data.data.value
|
||||
});
|
||||
}
|
||||
|
||||
if(spell.data.data.roll.ritual.skillfive !== "") {
|
||||
skill5 = this.actor.items.find((element) => element.name === spell.data.data.roll.ritual.skillfive);
|
||||
|
||||
skills.push({
|
||||
name: skill5.name,
|
||||
value: skill5.data.data.value
|
||||
});
|
||||
}
|
||||
|
||||
let skillName = spell.name
|
||||
|
||||
this.khRoller.rollSkillRitualInChat(skillName, skills, showValue, this.actor, difficulty)
|
||||
}
|
||||
});
|
||||
|
||||
/* Roll skill */
|
||||
html.find(".roll-skill").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let _item = this.actor.items.find((element) => element._id == itemId);
|
||||
const li = $(ev.currentTarget).parents(".item-skill");
|
||||
let itemId = li.data("item-id");
|
||||
let _item = this.actor.items.find((element) => element.id === itemId);
|
||||
|
||||
let skillName = _item.name
|
||||
let skillValue = _item.data.data.value
|
||||
|
@ -208,15 +634,15 @@ export class ActorSheetKH extends ActorSheet {
|
|||
|
||||
/* Roll weapon skill */
|
||||
html.find(".roll-weapon-skill").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const li = $(ev.currentTarget).parents(".item-weapon");
|
||||
let itemId = li.data("itemId");
|
||||
let weapon = this.actor.getOwnedItem(itemId);
|
||||
let weapon = this.actor.items.get(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
weapon = game.items.get(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
console.log("IMPORT ERROR")
|
||||
console.log("IMPORT ERROR 5")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
@ -237,15 +663,15 @@ export class ActorSheetKH extends ActorSheet {
|
|||
|
||||
/* Roll weapon damage */
|
||||
html.find(".roll-damage").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const li = $(ev.currentTarget).parents(".item-weapon");
|
||||
let itemId = li.data("itemId");
|
||||
let weapon = this.actor.getOwnedItem(itemId);
|
||||
let weapon = this.actor.items.get(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
weapon = game.items.get(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
console.log("IMPORT ERROR")
|
||||
console.log("IMPORT ERROR 6")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
@ -264,13 +690,13 @@ export class ActorSheetKH extends ActorSheet {
|
|||
html.find(".roll-armor").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let armor = this.actor.getOwnedItem(itemId);
|
||||
let armor = this.actor.items.get(itemId);
|
||||
|
||||
if (!armor) {
|
||||
armor = game.items.get(itemId);
|
||||
|
||||
if (!armor) {
|
||||
console.log("IMPORT ERROR")
|
||||
console.log("IMPORT ERROR 7")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
@ -278,15 +704,17 @@ export class ActorSheetKH extends ActorSheet {
|
|||
let defence = armor.data.data.defence.value;
|
||||
let hasHelmet = false;
|
||||
|
||||
this.actor.items.map((i) => {
|
||||
if(i.type === "armor") {
|
||||
if(i.data.data.equipable.equipped && i.data.data.helmet.value) {
|
||||
if(CONFIG.KH.armor_types[i.data.data.type.value]?.ac >= CONFIG.KH.armor_types[armor.data.data.type.value]?.ac) {
|
||||
hasHelmet = true
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "kopparhavet") {
|
||||
this.actor.items.map((i) => {
|
||||
if (i.type === "armor") {
|
||||
if (i.data.data.equipable.equipped && i.data.data.helmet.value) {
|
||||
if (CONFIG.KH.armor_types[i.data.data.type.value]?.ac >= CONFIG.KH.armor_types[armor.data.data.type.value]?.ac) {
|
||||
hasHelmet = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
let regex = /([0-9]*)t([0-9]*)/g;
|
||||
let regexMatch;
|
||||
|
@ -298,6 +726,7 @@ export class ActorSheetKH extends ActorSheet {
|
|||
|
||||
/* Toggle item equipped */
|
||||
html.find(".items .item a.toggle-equipped").click(this._toggleEquippedItem.bind(this));
|
||||
html.find(".items .item-weapon a.toggle-equipped").click(this._toggleEquippedItem.bind(this));
|
||||
|
||||
/* Handle increase of items in inventory */
|
||||
html.find(".item-quantity .quantity.increase").click(this._increaseQuantity.bind((this)));
|
||||
|
@ -311,16 +740,38 @@ export class ActorSheetKH extends ActorSheet {
|
|||
|
||||
/* Adversary specific */
|
||||
html.find(".roll-adversary-attack").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const li = $(ev.currentTarget).parents(".item-attack");
|
||||
let skillValue = li.data("ability");
|
||||
|
||||
console.log(skillValue)
|
||||
|
||||
let skillName = "ITEM.ATTACK";
|
||||
|
||||
this.khRoller.rollSkillInChat(skillName, skillValue, false, this.actor)
|
||||
});
|
||||
|
||||
html.find(".roll-attack-damage").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item-attack");
|
||||
let itemId = li.data("itemId");
|
||||
let weapon = this.actor.items.get(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
weapon = game.items.get(itemId);
|
||||
|
||||
if (!weapon) {
|
||||
console.log("IMPORT ERROR 8")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
let damage = weapon.data.data.damage.value;
|
||||
|
||||
let regex = /([0-9]*)t([0-9]*)/g;
|
||||
let regexMatch;
|
||||
|
||||
while (regexMatch = regex.exec(damage.toLowerCase())) {
|
||||
this.khRoller.rollDamageInChat(regexMatch[1], this.actor)
|
||||
}
|
||||
});
|
||||
|
||||
html.find(".roll-defence").click((ev) => {
|
||||
const skillValue = $(ev.currentTarget).data("defence");
|
||||
|
||||
|
@ -357,14 +808,120 @@ export class ActorSheetKH extends ActorSheet {
|
|||
this.khRoller.rollArmorInChat(regexMatch[1], hasHelmet, this.actor)
|
||||
}
|
||||
});
|
||||
|
||||
// Add or Remove relationship
|
||||
html.find(".learning-control").click(this._onClickLearningControl.bind(this));
|
||||
html.find(".learning-delete").click(async (event) => {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget.closest(".learning");
|
||||
const id = a.dataset["attribute"];
|
||||
this.object.update({ "data.learning": { ["-=" + id]: null } });
|
||||
});
|
||||
html.find(".learning-click").click(this._onClickLearingLearned.bind(this));
|
||||
|
||||
/* Hjältarnas Tid specefic */
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
// Add or Remove relationship
|
||||
html.find(".relation-control").click(this._onClickRelationshipControl.bind(this));
|
||||
html.find(".relation-click").click(this._onClickRelationshipUsed.bind(this));
|
||||
}
|
||||
}
|
||||
|
||||
async _onClickLearingLearned(event) {
|
||||
console.log("_onClickLearingLearned")
|
||||
event.stopPropagation();
|
||||
const li1 = $(event.currentTarget);
|
||||
const li2 = $(event.currentTarget).parents(".learning");
|
||||
let box = li1.data("num")
|
||||
let learingKey = li2.data("attribute");
|
||||
|
||||
const clickedValue = (this.actor.data.data.learning[learingKey][box] == undefined ? false : this.actor.data.data.learning[learingKey][box]);
|
||||
let dataName = "data.learning." + learingKey + "." + box
|
||||
let tempData = {}
|
||||
|
||||
tempData[dataName] = !clickedValue
|
||||
|
||||
this.actor.update(tempData);
|
||||
|
||||
this._render();
|
||||
}
|
||||
|
||||
async _onClickLearningControl(event) {
|
||||
event.preventDefault();
|
||||
const action = event.currentTarget.dataset.action;
|
||||
|
||||
// Add new modification
|
||||
if (action === "create") {
|
||||
const form = this.form;
|
||||
const nk = new Date().getTime();
|
||||
let newKey = document.createElement("div");
|
||||
|
||||
newKey.innerHTML = `<input class="learning-key" type="text" name="data.learning.attr${nk}.key" value="attr${nk}" style="display: none;" /><input class="learning-key" type="text" name="data.learning.attr${nk}.value" value="" style="display: none;" />`;
|
||||
|
||||
form.appendChild(newKey);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
|
||||
/*
|
||||
// Remove existing modification
|
||||
else if (action === "delete") {
|
||||
const a = event.currentTarget.closest(".learning");
|
||||
const id = a.dataset["attribute"];
|
||||
this.object.update({ "data.learning": { ["-=" + id]: null } });
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
async _onClickRelationshipControl(event) {
|
||||
console.log("_onClickRelationshipControl")
|
||||
event.preventDefault();
|
||||
const action = event.currentTarget.dataset.action;
|
||||
|
||||
// Add new modification
|
||||
if (action === "create") {
|
||||
const form = this.form;
|
||||
const nk = new Date().getTime();
|
||||
let newKey = document.createElement("div");
|
||||
|
||||
newKey.innerHTML = `<input class="relation-key" type="text" name="data.relationships.attr${nk}.key" value="attr${nk}" style="display: none;" /><input class="relation-key" type="text" name="data.relationships.attr${nk}.value" value="" style="display: none;" />`;
|
||||
|
||||
form.appendChild(newKey);
|
||||
}
|
||||
|
||||
// Remove existing modification
|
||||
else if (action === "delete") {
|
||||
const ability = $(event.currentTarget).closest(".relation").data("attribute");
|
||||
await this.object.update({ "data.relationships": { ["-=" + ability]: null } });
|
||||
}
|
||||
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
|
||||
async _onClickRelationshipUsed(event) {
|
||||
console.log("_onClickRelationshipUsed")
|
||||
event.stopPropagation();
|
||||
|
||||
const li = $(event.currentTarget).parents(".relation");
|
||||
let relationshipKey = li.data("attribute");
|
||||
|
||||
const clickedValue = (this.actor.data.data.relationships[relationshipKey].check == undefined ? false : this.actor.data.data.relationships[relationshipKey].check);
|
||||
let dataName = "data.relationships." + relationshipKey + ".check"
|
||||
let tempData = {}
|
||||
|
||||
tempData[dataName] = !clickedValue
|
||||
|
||||
this.actor.update(tempData);
|
||||
|
||||
this._render();
|
||||
}
|
||||
|
||||
async _toggleEquippedItem(event) {
|
||||
console.log("_toggleEquippedItem")
|
||||
const li = $(event.currentTarget);
|
||||
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||||
const item = this.actor.items.get(li.data("itemId"));
|
||||
const actor = this.actor;
|
||||
|
||||
if (item) {
|
||||
if(item) {
|
||||
if(item.type === "armor") {
|
||||
let initValue = -1
|
||||
|
||||
|
@ -373,7 +930,7 @@ export class ActorSheetKH extends ActorSheet {
|
|||
|
||||
actor.items.map((i) => {
|
||||
if(i.type === "armor") {
|
||||
if(i._id !== item._id && i.data.data.equipable.equipped && i.data?.data?.modifications) {
|
||||
if(i.id !== item.id && i.data.data.equipable.equipped && i.data?.data?.modifications) {
|
||||
for(let k of Object.keys(i.data.data.modifications)) {
|
||||
if(i.data.data.modifications[k].modtype === "init") {
|
||||
initValue = i.data.data.modifications[k].value;
|
||||
|
@ -404,28 +961,30 @@ export class ActorSheetKH extends ActorSheet {
|
|||
}
|
||||
|
||||
async _increaseQuantity(event) {
|
||||
console.log("_increaseQuantity")
|
||||
event.stopPropagation();
|
||||
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let item = this.actor.getOwnedItem(itemId);
|
||||
let item = this.actor.items.get(itemId);
|
||||
|
||||
if (!item) {
|
||||
console.log("IMPORT ERROR")
|
||||
console.log("IMPORT ERROR 9")
|
||||
}
|
||||
|
||||
item.update({ ["data.quantity.value"]: item.data.data.quantity.value + 1 });
|
||||
}
|
||||
|
||||
async _decreaseQuantity(event) {
|
||||
console.log("_decreaseQuantity")
|
||||
event.stopPropagation();
|
||||
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let itemId = li.data("itemId");
|
||||
let item = this.actor.getOwnedItem(itemId);
|
||||
let item = this.actor.items.get(itemId);
|
||||
|
||||
if (!item) {
|
||||
console.log("IMPORT ERROR")
|
||||
console.log("IMPORT ERROR 10")
|
||||
}
|
||||
|
||||
let count = item.data.data.quantity.value - 1 > 0 ? item.data.data.quantity.value - 1 : 0;
|
||||
|
@ -434,25 +993,27 @@ export class ActorSheetKH extends ActorSheet {
|
|||
}
|
||||
|
||||
async _onChangeSkillValue(event) {
|
||||
console.log("_decreaseQuantity")
|
||||
event.preventDefault();
|
||||
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
let _item = this.actor.items.find((element) => element._id == itemId);
|
||||
let _item = this.actor.items.find((element) => element.id == itemId);
|
||||
|
||||
if (_item) {
|
||||
let update = {
|
||||
_id: _item._id,
|
||||
_id: _item.id,
|
||||
data: { value: $(event.currentTarget).val() },
|
||||
};
|
||||
await this.actor.updateEmbeddedEntity("OwnedItem", update);
|
||||
await this.actor.updateEmbeddedDocuments("Item", [update]);
|
||||
}
|
||||
}
|
||||
|
||||
async _onClickSkill(event) {
|
||||
console.log("_onClickSkill")
|
||||
event.preventDefault();
|
||||
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
let _item = this.actor.items.find((element) => element._id == itemId);
|
||||
let _item = this.actor.items.find((element) => element.id == itemId);
|
||||
|
||||
if (_item) {
|
||||
let newVal = true;
|
||||
|
@ -462,26 +1023,34 @@ export class ActorSheetKH extends ActorSheet {
|
|||
}
|
||||
|
||||
let update = {
|
||||
_id: _item._id,
|
||||
_id: _item.id,
|
||||
data: { used: newVal },
|
||||
};
|
||||
await this.actor.updateEmbeddedEntity("OwnedItem", update);
|
||||
await this.actor.updateEmbeddedDocuments("Item", [update]);
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
const actorUpdate = ActorHelpers.actorUpdate.bind(this);
|
||||
|
||||
actorUpdate(event, formData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send details of an item to chat.
|
||||
* @private
|
||||
*/
|
||||
async _itemDetailsToChat(itemId) {
|
||||
let item = this.actor.getOwnedItem(itemId);
|
||||
console.log("_itemDetailsToChat")
|
||||
let item = this.actor.items.get(itemId);
|
||||
|
||||
if (!item) {
|
||||
item = game.items.get(itemId);
|
||||
}
|
||||
|
||||
if (!item) {
|
||||
console.log("IMPORT ERROR")
|
||||
console.log("IMPORT ERROR 11")
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -489,11 +1058,11 @@ export class ActorSheetKH extends ActorSheet {
|
|||
const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemDetails);
|
||||
|
||||
const messageData = {
|
||||
user: game.user._id,
|
||||
user: game.user.id,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.OTHER,
|
||||
content: html,
|
||||
speaker: {
|
||||
actor: this.actor._id,
|
||||
actor: this.actor.id,
|
||||
token: this.actor.token,
|
||||
alias: this.actor.name,
|
||||
},
|
||||
|
|
|
@ -12,7 +12,5 @@ export class ActorKH extends Actor {
|
|||
const data = actorData.data;
|
||||
const flags = actorData.flags;
|
||||
data.type = actorData.type;
|
||||
|
||||
console.log("ACTOR DATA")
|
||||
}
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
export default class ActorHelpers {
|
||||
static async actorUpdate(event, formData) {
|
||||
formData = expandObject(formData);
|
||||
|
||||
// Handle the free-form relationship list
|
||||
const formAttrs = expandObject(formData)?.data?.relationships || {};
|
||||
|
||||
const relationships = Object.values(formAttrs).reduce((obj, v) => {
|
||||
let k = v["key"].trim();
|
||||
delete v["key"];
|
||||
obj[k] = v;
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
// Remove modifications which are no longer used
|
||||
if (this.object.data?.relationships) {
|
||||
for (let k of Object.keys(this.object.data.relationships)) {
|
||||
if (!relationships.hasOwnProperty(k)) relationships[`-=${k}`] = null;
|
||||
}
|
||||
}
|
||||
|
||||
// recombine modifications to formData
|
||||
if (Object.keys(relationships).length > 0) {
|
||||
setProperty(formData, `data.relationships`, relationships);
|
||||
}
|
||||
|
||||
|
||||
// Handle the free-form learnign list
|
||||
const formAttrsLearning = expandObject(formData)?.data?.learning || {};
|
||||
|
||||
const learning = Object.values(formAttrsLearning).reduce((obj, v) => {
|
||||
let k = v["key"].trim();
|
||||
delete v["key"];
|
||||
obj[k] = v;
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
// Remove modifications which are no longer used
|
||||
if (this.object.data?.learning) {
|
||||
for (let k of Object.keys(this.object.data.learning)) {
|
||||
if (!learning.hasOwnProperty(k)) learning[`-=${k}`] = null;
|
||||
}
|
||||
}
|
||||
|
||||
// recombine modifications to formData
|
||||
if (Object.keys(learning).length > 0) {
|
||||
setProperty(formData, `data.learning`, learning);
|
||||
}
|
||||
|
||||
// Update the Item
|
||||
this.actor.data.flags.loaded = false;
|
||||
this.object.update(formData);
|
||||
}
|
||||
}
|
|
@ -4,22 +4,28 @@ export default class KHDiceRoller {
|
|||
|
||||
const roll = new Roll(formula);
|
||||
|
||||
let res = roll.roll();
|
||||
await roll.evaluate();
|
||||
|
||||
let rollData = {
|
||||
name: "SPELL.COST",
|
||||
res: res,
|
||||
res: roll,
|
||||
showFormula: true
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
if(game.settings.get("kopparhavet", "applySpellCost")) {
|
||||
let totalCostForActor = speaker.data.data.mana.value + roll.total
|
||||
|
||||
speaker.update({ ["data.mana.value"]: totalCostForActor });
|
||||
}
|
||||
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user._id,
|
||||
user: game.user.id,
|
||||
speaker: {
|
||||
actor: speaker._id,
|
||||
actor: speaker.id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
|
@ -31,11 +37,11 @@ export default class KHDiceRoller {
|
|||
|
||||
const roll = new Roll(formula);
|
||||
|
||||
let res = roll.roll();
|
||||
await roll.evaluate();
|
||||
|
||||
let rollData = {
|
||||
name: "ITEM.DAMAGE",
|
||||
res: res,
|
||||
res: roll,
|
||||
showFormula: true
|
||||
};
|
||||
|
||||
|
@ -44,9 +50,9 @@ export default class KHDiceRoller {
|
|||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user._id,
|
||||
user: game.user.id,
|
||||
speaker: {
|
||||
actor: speaker._id,
|
||||
actor: speaker.id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
|
@ -62,11 +68,11 @@ export default class KHDiceRoller {
|
|||
|
||||
const roll = new Roll(formula);
|
||||
|
||||
let res = roll.roll();
|
||||
await roll.evaluate();
|
||||
|
||||
let rollData = {
|
||||
name: "ITEM.DEFENCE",
|
||||
res: res,
|
||||
res: roll,
|
||||
showFormula: true
|
||||
};
|
||||
|
||||
|
@ -75,19 +81,19 @@ export default class KHDiceRoller {
|
|||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user._id,
|
||||
user: game.user.id,
|
||||
speaker: {
|
||||
actor: speaker._id,
|
||||
actor: speaker.id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async rollSkillInChat(skillName, skillValue, showValue, speaker) {
|
||||
async rollSkillInChat(skillName, skillValue, showValue, speaker, openclosed, opposite) {
|
||||
const roll = new Roll(`1d100`);
|
||||
|
||||
let res = roll.roll();
|
||||
await roll.evaluate();
|
||||
|
||||
let computedName = skillName
|
||||
|
||||
|
@ -95,21 +101,317 @@ export default class KHDiceRoller {
|
|||
computedName += " (" + skillValue + ")"
|
||||
}
|
||||
|
||||
if(openclosed === undefined) {
|
||||
openclosed = 0
|
||||
}
|
||||
|
||||
if(opposite === undefined) {
|
||||
opposite = []
|
||||
}
|
||||
|
||||
let oppositeValue = ""
|
||||
|
||||
opposite.forEach(function(skill) {
|
||||
if(oppositeValue !== "") {
|
||||
oppositeValue = oppositeValue + " " + game.i18n.localize("ROLL.OR") + " "
|
||||
}
|
||||
oppositeValue = oppositeValue + skill
|
||||
})
|
||||
|
||||
let rollData = {
|
||||
name: computedName,
|
||||
res: res
|
||||
res: roll,
|
||||
opposite: oppositeValue
|
||||
};
|
||||
|
||||
if(skillValue > 0) {
|
||||
if(res.total <= skillValue) {
|
||||
let oneRes = Math.floor((roll.total / 1) % 10);
|
||||
let tenRes = Math.floor((roll.total / 10) % 10);
|
||||
|
||||
if(openclosed < 0) {
|
||||
rollData.closed = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed > 0) {
|
||||
rollData.opened = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed < 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes) {
|
||||
// roll is closed
|
||||
rollData.failure = true
|
||||
} else if(openclosed > 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes){
|
||||
// roll is opened
|
||||
rollData.success = true
|
||||
} else {
|
||||
rollData.failure = true
|
||||
if (roll.total <= skillValue) {
|
||||
rollData.success = true
|
||||
} else {
|
||||
rollData.failure = true
|
||||
}
|
||||
}
|
||||
|
||||
if(oneRes === tenRes) {
|
||||
rollData.excetional = true
|
||||
}
|
||||
}
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user.id,
|
||||
speaker: {
|
||||
actor: speaker.id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async rollSkillDialogInChat(skillName, skillValue, showValue, speaker, startopen, opposite) {
|
||||
const id = randomID();
|
||||
|
||||
if(startopen === undefined) {
|
||||
startopen = 0
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/kopparhavet/templates/roll-dialog.html", {
|
||||
id,
|
||||
startopen,
|
||||
skillName,
|
||||
skillValue,
|
||||
});
|
||||
|
||||
await new Dialog({
|
||||
title: game.i18n.localize("ROLL.TITLE"),
|
||||
content,
|
||||
buttons: {
|
||||
one: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("BUTTON.ROLL"),
|
||||
callback: async () => {
|
||||
const container = document.getElementById(id);
|
||||
let openclosed = container.querySelector('[name="openclosed"]').value
|
||||
|
||||
await this.rollSkillInChat(skillName, skillValue, showValue, speaker, openclosed, opposite)
|
||||
|
||||
/*
|
||||
const roll = new Roll(`1d100`);
|
||||
|
||||
let res = roll.roll();
|
||||
|
||||
let computedName = skillName
|
||||
|
||||
if(showValue) {
|
||||
computedName += " (" + skillValue + ")"
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
name: computedName,
|
||||
res: res
|
||||
};
|
||||
|
||||
// Evaluate result only if we have a positive skillvalue
|
||||
if(skillValue > 0) {
|
||||
let oneRes = Math.floor((res.total / 1) % 10);
|
||||
let tenRes = Math.floor((res.total / 10) % 10);
|
||||
|
||||
if(openclosed < 0) {
|
||||
rollData.closed = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed > 0) {
|
||||
rollData.opened = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed < 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes) {
|
||||
// roll is closed
|
||||
rollData.failure = true
|
||||
} else if(openclosed > 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes){
|
||||
// roll is opened
|
||||
rollData.success = true
|
||||
} else {
|
||||
if (res.total <= skillValue) {
|
||||
rollData.success = true
|
||||
} else {
|
||||
rollData.failure = true
|
||||
}
|
||||
}
|
||||
|
||||
if(oneRes === tenRes) {
|
||||
rollData.excetional = true
|
||||
}
|
||||
}
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user._id,
|
||||
speaker: {
|
||||
actor: speaker._id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
*/
|
||||
},
|
||||
},
|
||||
two: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("BUTTON.CANCEL"),
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
classes: ["dialog", "kopparhavet"],
|
||||
}).render(true);
|
||||
}
|
||||
|
||||
async rollSkillRitualInChat(ritualName, skills, showValue, speaker, openclosed) {
|
||||
let rollData = {
|
||||
name: ritualName,
|
||||
res: []
|
||||
};
|
||||
|
||||
if(openclosed === undefined) {
|
||||
openclosed = 0
|
||||
}
|
||||
|
||||
if(openclosed < 0) {
|
||||
rollData.closed = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed > 0) {
|
||||
rollData.opened = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
let successes = 0
|
||||
let totalrolls = 0
|
||||
|
||||
for (const skill of skills) {
|
||||
totalrolls++
|
||||
const roll = new Roll(`1d100`);
|
||||
|
||||
await roll.evaluate();
|
||||
|
||||
let skillName = skill.name
|
||||
let success = false
|
||||
let failure = false
|
||||
|
||||
if(showValue) {
|
||||
skillName = skillName + " (" + skill.value + ")"
|
||||
}
|
||||
|
||||
let rollData2 = {
|
||||
name: skillName,
|
||||
res: roll,
|
||||
};
|
||||
|
||||
if(openclosed < 0) {
|
||||
rollData2.closed = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(openclosed > 0) {
|
||||
rollData2.opened = Math.abs(openclosed)
|
||||
}
|
||||
|
||||
if(skill.value > 0) {
|
||||
let oneRes = Math.floor((roll.total / 1) % 10);
|
||||
//let tenRes = Math.floor((res.total / 10) % 10);
|
||||
|
||||
if(openclosed < 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes) {
|
||||
// roll is closed
|
||||
failure = true
|
||||
} else if(openclosed > 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes){
|
||||
// roll is opened
|
||||
success = true
|
||||
successes++
|
||||
} else {
|
||||
if (roll.total <= skill.value) {
|
||||
success = true
|
||||
successes++
|
||||
} else {
|
||||
failure = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rollData.res.push({
|
||||
name: skillName,
|
||||
failure: failure,
|
||||
success: success,
|
||||
result: roll,
|
||||
})
|
||||
|
||||
rollData2.success = success
|
||||
rollData2.failure = failure
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData2);
|
||||
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user.id,
|
||||
speaker: {
|
||||
actor: speaker.id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
switch (totalrolls) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
break;
|
||||
case 3:
|
||||
if(successes === 0) {
|
||||
rollData.result = "0"
|
||||
} else if(successes === 1) {
|
||||
rollData.result = "2"
|
||||
} else if(successes === 2) {
|
||||
rollData.result = "3"
|
||||
} else if(successes === 3) {
|
||||
rollData.result = "4"
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if(successes === 0) {
|
||||
rollData.result = "0"
|
||||
} else if(successes === 1) {
|
||||
rollData.result = "1"
|
||||
} else if(successes === 2) {
|
||||
rollData.result = "2"
|
||||
} else if(successes === 3) {
|
||||
rollData.result = "3"
|
||||
} else if(successes === 4) {
|
||||
rollData.result = "4"
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if(successes === 0) {
|
||||
rollData.result = "0"
|
||||
} else if(successes === 1) {
|
||||
rollData.result = "1"
|
||||
} else if(successes === 2) {
|
||||
rollData.result = "1"
|
||||
} else if(successes === 3) {
|
||||
rollData.result = "2"
|
||||
} else if(successes === 4) {
|
||||
rollData.result = "3"
|
||||
} else if(successes === 5) {
|
||||
rollData.result = "4"
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/dice/ritual-roll.html", rollData);
|
||||
|
||||
/*
|
||||
await roll.toMessage({
|
||||
create: true,
|
||||
content: html,
|
||||
|
@ -120,5 +422,55 @@ export default class KHDiceRoller {
|
|||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
*/
|
||||
|
||||
await ChatMessage.create({
|
||||
create: true,
|
||||
content: html,
|
||||
user: game.user.id,
|
||||
speaker: {
|
||||
actor: speaker.id,
|
||||
token: speaker.token,
|
||||
alias: speaker.name,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async rollSkillChallangeDialogInChat(name, skills, showValue, speaker, startopen) {
|
||||
const id = randomID();
|
||||
|
||||
if(startopen === undefined) {
|
||||
startopen = 0
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/kopparhavet/templates/roll-dialog.html", {
|
||||
id,
|
||||
startopen,
|
||||
name,
|
||||
});
|
||||
|
||||
await new Dialog({
|
||||
title: game.i18n.localize("ROLL.TITLE"),
|
||||
content,
|
||||
buttons: {
|
||||
one: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("BUTTON.ROLL"),
|
||||
callback: async () => {
|
||||
const container = document.getElementById(id);
|
||||
let openclosed = container.querySelector('[name="openclosed"]').value
|
||||
|
||||
await this.rollSkillRitualInChat(name, skills, showValue, speaker, openclosed)
|
||||
},
|
||||
},
|
||||
two: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("BUTTON.CANCEL"),
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
classes: ["dialog", "kopparhavet"],
|
||||
}).render(true);
|
||||
}
|
||||
}
|
|
@ -17,8 +17,8 @@ export default class ItemHelpers {
|
|||
}, {});
|
||||
|
||||
// Remove modifications which are no longer used
|
||||
if (this.object.data?.data?.modifications) {
|
||||
for (let k of Object.keys(this.object.data.data.modifications)) {
|
||||
if (this.object.data?.modifications) {
|
||||
for (let k of Object.keys(this.object.data.modifications)) {
|
||||
if (!modifications.hasOwnProperty(k)) modifications[`-=${k}`] = null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
/**
|
||||
* Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs
|
||||
* @return {Promise} A Promise which resolves once the migration is completed
|
||||
*/
|
||||
export const migrateWorld = async function () {
|
||||
ui.notifications.info(
|
||||
`Applying System Migration for version ${game.system.data.version}. Please be patient and do not close your game or shut down your server.`,
|
||||
{permanent: true}
|
||||
);
|
||||
|
||||
// Migrate to v0.0.3 from v0.0.2 and v0.0.1
|
||||
game.items.forEach((item) => {
|
||||
if(item.data.type === "spell") {
|
||||
item.update({"data.roll.label": "SPELL.ROLLTITLE"});
|
||||
}
|
||||
});
|
||||
|
||||
// Set the migration as complete
|
||||
game.settings.set("kopparhavet", "worldSchemaVersion", game.system.data.version);
|
||||
ui.notifications.info(`System Migration to version ${game.system.data.version} completed!`, { permanent: true });
|
||||
};
|
|
@ -8,7 +8,7 @@ export class ItemSheetKH extends ItemSheet {
|
|||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["starwarsffg", "sheet", "item"],
|
||||
classes: ["kopparhavet", "sheet", "item"],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
scrollY: [".sheet-body", ".tab"],
|
||||
});
|
||||
|
@ -28,7 +28,7 @@ export class ItemSheetKH extends ItemSheet {
|
|||
data.dtypes = ["String", "Number", "Boolean"];
|
||||
|
||||
if (data?.data?.modifications) {
|
||||
for (let attr of Object.values(data.data.modifications)) {
|
||||
for (let attr of Object.values(data.modifications)) {
|
||||
attr.isCheckbox = attr.dtype === "Boolean";
|
||||
}
|
||||
}
|
||||
|
@ -36,20 +36,35 @@ export class ItemSheetKH extends ItemSheet {
|
|||
switch (this.object.data.type) {
|
||||
case "weapon":
|
||||
// Load Skills Compendium skills
|
||||
let skillList2 = await game.packs.get("kopparhavet.skills").getContent();
|
||||
let skillList2
|
||||
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
skillList2 = await game.packs.get("kopparhavet.skills-ht").getDocuments();
|
||||
} else {
|
||||
skillList2 = await game.packs.get("kopparhavet.skills").getDocuments();
|
||||
}
|
||||
|
||||
for (let item of skillList2) {
|
||||
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
|
||||
skillList.push(item)
|
||||
skillList.push(item.data)
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve any created skills as well
|
||||
for (let item of game.items.entities) {
|
||||
game.items.forEach((item) => {
|
||||
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
|
||||
skillList.push(item)
|
||||
skillList.push(item.data)
|
||||
}
|
||||
});
|
||||
|
||||
/*
|
||||
for (let item of game.items.entities) {
|
||||
if(item.data.type === "skill" && item.data.type.value === "combat") {
|
||||
skillList.push(item.data)
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
this.position.width = 530;
|
||||
this.position.height = 750;
|
||||
break;
|
||||
|
@ -66,6 +81,79 @@ export class ItemSheetKH extends ItemSheet {
|
|||
this.position.width = 405;
|
||||
this.position.height = 570;
|
||||
break;
|
||||
case "spell":
|
||||
// Load Skills Compendium skills
|
||||
let skillList3
|
||||
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
skillList3 = await game.packs.get("kopparhavet.skills-ht").getDocuments();
|
||||
} else {
|
||||
skillList3 = await game.packs.get("kopparhavet.skills").getDocuments();
|
||||
}
|
||||
|
||||
for (let item of skillList3) {
|
||||
if(item.data.type === "skill") {
|
||||
skillList.push(item.data)
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve any created skills as well
|
||||
game.items.forEach((item) => {
|
||||
if(item.data.type === "skill") {
|
||||
skillList.push(item.data)
|
||||
}
|
||||
});
|
||||
|
||||
/*
|
||||
// Retrieve any created skills as well
|
||||
for (let item of game.items.entities) {
|
||||
if(item.data.type === "skill") {
|
||||
skillList.push(item.data)
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
this.position.width = 450;
|
||||
this.position.height = 605;
|
||||
break;
|
||||
case "shipweapon":
|
||||
// Load Skills Compendium skills
|
||||
let skillList4
|
||||
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
skillList4 = await game.packs.get("kopparhavet.skills-ht").getDocuments();
|
||||
} else {
|
||||
skillList4 = await game.packs.get("kopparhavet.skills").getDocuments();
|
||||
}
|
||||
|
||||
for (let item of skillList4) {
|
||||
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
|
||||
skillList.push(item.data)
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve any created skills as well
|
||||
game.items.forEach((item) => {
|
||||
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
|
||||
skillList.push(item.data)
|
||||
}
|
||||
});
|
||||
|
||||
/*
|
||||
// Retrieve any created skills as well
|
||||
for (let item of game.items.entities) {
|
||||
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
|
||||
skillList.push(item.data)
|
||||
}
|
||||
}
|
||||
*/
|
||||
this.position.width = 530;
|
||||
this.position.height = 750;
|
||||
break;
|
||||
case "shiptalent":
|
||||
this.position.width = 405;
|
||||
this.position.height = 570;
|
||||
break;
|
||||
default:
|
||||
this.position.width = 450;
|
||||
this.position.height = 605;
|
||||
|
@ -86,11 +174,11 @@ export class ItemSheetKH extends ItemSheet {
|
|||
const clickedName = $(ev.currentTarget).data("name");
|
||||
|
||||
if(clickedName === "equipped") {
|
||||
const equppiedValue = this.item.data.data.equipable.equipped;
|
||||
const equppiedValue = this.item.data.equipable.equipped;
|
||||
|
||||
this.item.update({ "data.equipped.equipped": !equppiedValue });
|
||||
} else {
|
||||
const clickedValue = (this.item.data.data[clickedName].value == undefined ? false : this.item.data.data[clickedName].value);
|
||||
const clickedValue = (this.item.data[clickedName].value == undefined ? false : this.item.data[clickedName].value);
|
||||
let dataName = "data." + clickedName + ".value"
|
||||
let tempData = {}
|
||||
|
||||
|
@ -114,7 +202,7 @@ export class ItemSheetKH extends ItemSheet {
|
|||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
const action = a.dataset.action;
|
||||
const attrs = this.object.data.data.modifications;
|
||||
const attrs = this.object.data.modifications;
|
||||
const form = this.form;
|
||||
|
||||
// Add new modification
|
||||
|
@ -139,6 +227,7 @@ export class ItemSheetKH extends ItemSheet {
|
|||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
const itemUpdate = ItemHelpers.itemUpdate.bind(this);
|
||||
|
||||
itemUpdate(event, formData);
|
||||
}
|
||||
|
||||
|
|
|
@ -21,11 +21,13 @@ export class ItemKH extends Item {
|
|||
itemData.isSpell = itemData.type === "spell";
|
||||
itemData.isTalent = itemData.type === "talent";
|
||||
itemData.isWeapon = itemData.type === "weapon";
|
||||
itemData.isShipWeapon = itemData.type === "shipweapon";
|
||||
itemData.isShipTalent = itemData.type === "shiptalent";
|
||||
|
||||
const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemData);
|
||||
|
||||
const chatData = {
|
||||
user: game.user._id,
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: html,
|
||||
};
|
||||
|
@ -56,6 +58,8 @@ export class ItemKH extends Item {
|
|||
itemData.isSpell = itemData.type === "spell";
|
||||
itemData.isTalent = itemData.type === "talent";
|
||||
itemData.isWeapon = itemData.type === "weapon";
|
||||
itemData.isShipWeapon = itemData.type === "shipweapon";
|
||||
itemData.isShipTalent = itemData.type === "shiptalent";
|
||||
|
||||
return itemData
|
||||
}
|
||||
|
|
|
@ -23,4 +23,82 @@ KH.armor_types = {
|
|||
"label": "ARMOR.HEAVY",
|
||||
"ac": 30,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
KH.baseSkills = [
|
||||
"Smidighet",
|
||||
"Trolldom",
|
||||
"Fingerfärdighet",
|
||||
"Finna dolda ting",
|
||||
"Förleda",
|
||||
"Gömma sig",
|
||||
"Handel",
|
||||
"Hantverk",
|
||||
"Insikt",
|
||||
"Jakt",
|
||||
"Kastvapen",
|
||||
"Knivar",
|
||||
"Lagkunskap",
|
||||
"Legender",
|
||||
"Läkekonst",
|
||||
"Lärdom",
|
||||
"Musik",
|
||||
"Rida",
|
||||
"Sjömanskap",
|
||||
"Skytte",
|
||||
"Sköldar",
|
||||
"Slagsmål",
|
||||
"Spana",
|
||||
"Spel",
|
||||
"Spjut",
|
||||
"Språk",
|
||||
"Status",
|
||||
"Stigvana",
|
||||
"Styrka",
|
||||
"Svärd",
|
||||
"Taktik",
|
||||
"Uthållighet",
|
||||
"Utstrålning",
|
||||
"Viljestyrka",
|
||||
"Väderkunskap",
|
||||
"Yxor"
|
||||
]
|
||||
|
||||
KH.baseSkillsHT = [
|
||||
"Fingerfärdighet",
|
||||
"Gömma sig",
|
||||
"Handel",
|
||||
"Härkonst",
|
||||
"Jakt",
|
||||
"Lagkunskap",
|
||||
"Ledarskap",
|
||||
"Leta",
|
||||
"Läkekonst",
|
||||
"Lärdom",
|
||||
"Manövrer",
|
||||
"Rida",
|
||||
"Sjömannaskap",
|
||||
"Skaldekonst",
|
||||
"Skapa",
|
||||
"Spana",
|
||||
"Spel",
|
||||
"Spelmannaskap",
|
||||
"Språk",
|
||||
"Status",
|
||||
"Stigvana",
|
||||
"Styrkeprov",
|
||||
"Trolldom",
|
||||
"Uthållighet",
|
||||
"Viljestyrka",
|
||||
"Väderkunskap",
|
||||
"Vältalighet",
|
||||
"Wyrd",
|
||||
"Kastvapen",
|
||||
"Knivkamp",
|
||||
"Skytte",
|
||||
"Sköldkamp",
|
||||
"Slagsmål",
|
||||
"Spjutkamp",
|
||||
"Svärdskamp",
|
||||
"Yxkamp"
|
||||
]
|
|
@ -57,7 +57,7 @@ class KHDice {
|
|||
const html2 = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
|
||||
|
||||
await r.toMessage({
|
||||
user: game.user._id,
|
||||
user: game.user.id,
|
||||
create: true,
|
||||
content: html2
|
||||
});
|
||||
|
|
|
@ -1,19 +1,37 @@
|
|||
export default class KHHooks {
|
||||
static async onCreateActor(actor, options, userId) {
|
||||
if (actor.data.type == "character") {
|
||||
const actorbaseSkills = actor.data.data.baseSkills;
|
||||
// Load Skills Compendium skills
|
||||
let skillIndex;
|
||||
let actorbaseSkills;
|
||||
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
// Set currency name
|
||||
actor.update({ "data.currency.shekel.label": "CURRENCY.SILVER" });
|
||||
|
||||
actorbaseSkills = CONFIG.KH.baseSkillsHT
|
||||
skillIndex = await game.packs.get("kopparhavet.skills-ht").getDocuments();
|
||||
} else {
|
||||
actorbaseSkills = CONFIG.KH.baseSkills;
|
||||
skillIndex = await game.packs.get("kopparhavet.skills").getDocuments();
|
||||
}
|
||||
|
||||
// Check if skill already exists by some chance
|
||||
const existingSkills = actor.items.filter((i) => i.type === ItemType.Skill).map((i) => i.name);
|
||||
const skillsToAdd = actorbaseSkills.filter((s) => !existingSkills.includes(s));
|
||||
|
||||
// Load Skills Compendium skills
|
||||
const skillIndex = await game.packs.get("kopparhavet.skills").getContent();
|
||||
|
||||
// Filter skillIndex array to include only skills for Actor Type.
|
||||
let _skillsList = skillIndex.filter((i) => skillsToAdd.includes(i.data.name));
|
||||
|
||||
await actor.createEmbeddedEntity("OwnedItem", _skillsList);
|
||||
let _sl = [];
|
||||
_skillsList.forEach((s) => {
|
||||
//s.data._source.data["creatureType"] = actor.data.type;
|
||||
//s.data._source.data["coreSkill"] = true;
|
||||
_sl.push(s.data);
|
||||
});
|
||||
|
||||
await actor.createEmbeddedDocuments("Item", _sl);
|
||||
//await actor.createEmbeddedDocuments("Item", [_skillsList.toObject()]);
|
||||
} else {
|
||||
setTimeout(async function () {
|
||||
await actor.sheet.render(true);
|
||||
|
|
|
@ -4,32 +4,63 @@ import KHHooks from "./kh-hooks.js";
|
|||
import { ActorKH } from "./actors/actor.js";
|
||||
import { ActorSheetKH } from "./actors/actor-sheet.js";
|
||||
import { KH } from "./kh-config.js";
|
||||
import * as migrations from "./helpers/migration-helper.js";
|
||||
|
||||
Hooks.once("init", () => {
|
||||
CONFIG.Combat.initiative = { formula: "(@combat.init)d6kh2", decimals: 0 };
|
||||
|
||||
CONFIG.Actor.entityClass = ActorKH;
|
||||
CONFIG.Item.entityClass = ItemKH;
|
||||
CONFIG.Actor.documentClass = ActorKH;
|
||||
CONFIG.Item.documentClass = ItemKH;
|
||||
|
||||
// Give global access to FFG config.
|
||||
CONFIG.KH = KH;
|
||||
|
||||
//registerFonts();
|
||||
registerSheets();
|
||||
preloadHandlebarsTemplates();
|
||||
registerHandlebarsHelpers();
|
||||
game.settings.register("kopparhavet", "worldSchemaVersion", {
|
||||
name: "World Version",
|
||||
hint: "Used to automatically upgrade worlds data when the system is upgraded.",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 0,
|
||||
type: Number,
|
||||
type: String,
|
||||
});
|
||||
game.settings.register("kopparhavet", "gameSystem", {
|
||||
name: "Game System",
|
||||
hint: "Select what game system is being used..",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: "kopparhavet",
|
||||
choices: {
|
||||
"kopparhavet": "Kopparhavets Hjältar",
|
||||
"hjaltarnas-tid": "Hjältarnas Tid"
|
||||
},
|
||||
type: String,
|
||||
onChange: (rule) => {
|
||||
window.location.reload();
|
||||
},
|
||||
});
|
||||
game.settings.register("kopparhavet", "applySpellCost", {
|
||||
name: "Apply Spell Cost",
|
||||
hint: "Automatically add spell cost to the character when rolled.",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: false,
|
||||
type: Boolean,
|
||||
});
|
||||
|
||||
//registerFonts();
|
||||
registerSheets();
|
||||
|
||||
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
|
||||
preloadHandlebarsTemplatesHT();
|
||||
} else {
|
||||
preloadHandlebarsTemplates();
|
||||
}
|
||||
|
||||
registerHandlebarsHelpers();
|
||||
});
|
||||
|
||||
Hooks.once("ready", () => {
|
||||
//migrateWorld();
|
||||
migrateWorld();
|
||||
});
|
||||
|
||||
/* POPULATE CHARACTER WITH DEFAULT SKILLS */
|
||||
|
@ -37,11 +68,10 @@ Hooks.on("createActor", async (actor, options, userId) => KHHooks.onCreateActor(
|
|||
|
||||
function registerSheets() {
|
||||
// Register sheet application classes
|
||||
console.log("Registerting sheets")
|
||||
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["character"], makeDefault: true });
|
||||
Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["adversary"], makeDefault: true });
|
||||
Actors.registerSheet("kopparhavet", ActorSheetKH, { types: ["ship"], makeDefault: true });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["weapon"], makeDefault: true });
|
||||
|
@ -51,6 +81,8 @@ function registerSheets() {
|
|||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["spell"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["talent"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["adversaryAttack"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["shiptalent"], makeDefault: true });
|
||||
Items.registerSheet("kopparhavet", ItemSheetKH, { types: ["shipweapon"], makeDefault: true });
|
||||
}
|
||||
|
||||
function preloadHandlebarsTemplates() {
|
||||
|
@ -58,6 +90,7 @@ function preloadHandlebarsTemplates() {
|
|||
"systems/kopparhavet/templates/chat/item-card.html",
|
||||
"systems/kopparhavet/templates/actors/adversary-sheet.html",
|
||||
"systems/kopparhavet/templates/actors/character-sheet.html",
|
||||
"systems/kopparhavet/templates/actors/ship-sheet.html",
|
||||
"systems/kopparhavet/templates/dice/roll.html",
|
||||
"systems/kopparhavet/templates/items/adversaryAttack-sheet.html",
|
||||
"systems/kopparhavet/templates/items/armor-sheet.html",
|
||||
|
@ -66,12 +99,45 @@ function preloadHandlebarsTemplates() {
|
|||
"systems/kopparhavet/templates/items/spell-sheet.html",
|
||||
"systems/kopparhavet/templates/items/talent-sheet.html",
|
||||
"systems/kopparhavet/templates/items/weapon-sheet.html",
|
||||
"systems/kopparhavet/templates/items/shipweapon-sheet.html",
|
||||
"systems/kopparhavet/templates/items/shiptalent-sheet.html",
|
||||
"systems/kopparhavet/templates/parts/actor/main.html",
|
||||
"systems/kopparhavet/templates/parts/actor/bio.html",
|
||||
"systems/kopparhavet/templates/parts/actor/combat.html",
|
||||
"systems/kopparhavet/templates/parts/actor/gear.html",
|
||||
"systems/kopparhavet/templates/parts/actor/skills.html",
|
||||
"systems/kopparhavet/templates/parts/actor/talent.html",
|
||||
"systems/kopparhavet/templates/parts/shared/modifications.html",
|
||||
"systems/kopparhavet/templates/parts/actor/ship-main.html",
|
||||
"systems/kopparhavet/templates/parts/actor/ship-combat.html",
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
function preloadHandlebarsTemplatesHT() {
|
||||
const templatePaths = [
|
||||
"systems/kopparhavet/templates/chat/item-card.html",
|
||||
"systems/kopparhavet/templates/actors/ht-adversary-sheet.html",
|
||||
"systems/kopparhavet/templates/actors/ht-character-sheet.html",
|
||||
"systems/kopparhavet/templates/actors/ht-ship-sheet.html",
|
||||
"systems/kopparhavet/templates/dice/roll.html",
|
||||
"systems/kopparhavet/templates/items/adversaryAttack-sheet.html",
|
||||
"systems/kopparhavet/templates/items/armor-sheet.html",
|
||||
"systems/kopparhavet/templates/items/gear-sheet.html",
|
||||
"systems/kopparhavet/templates/items/skill-sheet.html",
|
||||
"systems/kopparhavet/templates/items/spell-sheet.html",
|
||||
"systems/kopparhavet/templates/items/talent-sheet.html",
|
||||
"systems/kopparhavet/templates/items/weapon-sheet.html",
|
||||
"systems/kopparhavet/templates/items/shipweapon-sheet.html",
|
||||
"systems/kopparhavet/templates/items/shiptalent-sheet.html",
|
||||
"systems/kopparhavet/templates/parts/actor/ht-main.html",
|
||||
"systems/kopparhavet/templates/parts/actor/ht-combat.html",
|
||||
"systems/kopparhavet/templates/parts/actor/gear.html",
|
||||
"systems/kopparhavet/templates/parts/actor/ht-skills.html",
|
||||
"systems/kopparhavet/templates/parts/actor/talent.html",
|
||||
"systems/kopparhavet/templates/parts/shared/modifications.html",
|
||||
"systems/kopparhavet/templates/parts/actor/ship-main.html",
|
||||
"systems/kopparhavet/templates/parts/actor/ship-combat.html",
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
@ -124,8 +190,76 @@ function registerHandlebarsHelpers() {
|
|||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("spellRoll", function (roll) {
|
||||
roll = normalize(roll, "roll");
|
||||
switch (roll) {
|
||||
case "roll":
|
||||
return game.i18n.localize("SPELL.ROLL");
|
||||
case "attackroll":
|
||||
return game.i18n.localize("SPELL.ATTACKROLL");
|
||||
case "opposite":
|
||||
return game.i18n.localize("SPELL.OPPOSITE");
|
||||
case "ritual":
|
||||
return game.i18n.localize("SPELL.RITUAL");
|
||||
}
|
||||
});
|
||||
|
||||
// Allows {if X = Y} type syntax in html using handlebars
|
||||
Handlebars.registerHelper("iff", function (a, operator, b, opts) {
|
||||
var bool = false;
|
||||
switch (operator) {
|
||||
case "==":
|
||||
bool = a == b;
|
||||
break;
|
||||
case ">":
|
||||
bool = a > b;
|
||||
break;
|
||||
case "<":
|
||||
bool = a < b;
|
||||
break;
|
||||
case "!=":
|
||||
bool = a != b;
|
||||
break;
|
||||
case "contains":
|
||||
if (a && b) {
|
||||
bool = a.includes(b);
|
||||
} else {
|
||||
bool = false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw "Unknown operator " + operator;
|
||||
}
|
||||
|
||||
if (bool) {
|
||||
return opts.fn(this);
|
||||
} else {
|
||||
return opts.inverse(this);
|
||||
}
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('plaintextToHTML', function(value) {
|
||||
// strip tags, add <br/> tags
|
||||
return new Handlebars.SafeString(value.replace(/(<([^>]+)>)/gi, "").replace(/(?:\r\n|\r|\n)/g, '<br/>'));
|
||||
});
|
||||
}
|
||||
|
||||
function migrateWorld() {
|
||||
// Determine whether a system migration is required and feasible
|
||||
const currentVersion = game.settings.get("kopparhavet", "worldSchemaVersion");
|
||||
const NEEDS_MIGRATION_VERSION = "0.0.3";
|
||||
const COMPATIBLE_MIGRATION_VERSION = '0' || isNaN('NaN');
|
||||
let needMigration = currentVersion < NEEDS_MIGRATION_VERSION || currentVersion === null;
|
||||
|
||||
// Perform the migration
|
||||
if (needMigration && game.user.isGM) {
|
||||
if (currentVersion && currentVersion < COMPATIBLE_MIGRATION_VERSION) {
|
||||
ui.notifications.error(
|
||||
`Your system data is from a version that cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`,
|
||||
{ permanent: true }
|
||||
);
|
||||
}
|
||||
|
||||
migrations.migrateWorld();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{"name":"Fjällpansar","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"200","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Rustning [Medeltung]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 22 i regleboken eller sida 73 i Hjältarnas Väg.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":2}},"defence":{"value":"2T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"medium","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Od5mE1UIzxseeffr"}
|
||||
{"name":"Läderharnesk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"120","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Rustning [Lätt]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 22 i regleboken eller sida 73 i Hjältarnas Väg.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":3}},"defence":{"value":"1T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"light","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"jhWNQy4fuTkq0tsM"}
|
||||
{"name":"Ringbrynja","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"300","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Rustning [Medeltung]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 22 i regleboken eller sida 73 i Hjältarnas Väg.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":2}},"defence":{"value":"2T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"medium","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"EbEbLRdLTH5Is36b"}
|
||||
{"name":"Vadderad vapenrock","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"60","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Rustning [Lätt]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 22 i regleboken eller sida 73 i Hjältarnas Väg.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":3}},"defence":{"value":"1T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"light","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"i6ed6nNO3znJSHTe"}
|
||||
{"name":"Plåtrustning","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"600","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Rustning [Tung]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":1}},"defence":{"value":"3T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"heavy","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"AURzeAplqk7gbIcm"}
|
||||
{"name":"Plåtharnesk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"600","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Rustning [Medeltung]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 22 i regleboken eller sida 73 i Hjältarnas Väg.</span></p>\n<p><span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\"><span style=\"color: #191813; font-family: IM Fell Great Primer, serif;\"><strong>Hård och Stel:</strong> Se </span></span><span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">sida 73 i Hjältarnas Väg.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":2}},"defence":{"value":"2T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"medium","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"kOcBH00cNI407S0f"}
|
|
@ -0,0 +1,9 @@
|
|||
{"name":"Läderharnesk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"30","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Material:</strong> Läder</p>\n<p><strong>Rustning [Lätt]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 30 i regleboken.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":3}},"defence":{"value":"1T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"light","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"AdnDS4MedzMaQ6Rb"}
|
||||
{"name":"Ringbrynja","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"100","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Material:</strong> Brynja</p>\n<p><strong>Rustning [Medeltung]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 30 i regleboken.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":2}},"defence":{"value":"2T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"medium","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"8gWfC62d3jUUgdJK"}
|
||||
{"name":"Fjällpansar","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"180","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Material:</strong> Plåt</p>\n<p><strong>Rustning [Medeltung]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 30 i regleboken.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":2}},"defence":{"value":"2T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"medium","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"uEyMrjl8ui65rcBB"}
|
||||
{"name":"Vadderad vapenrock","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"13","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Material:</strong> Tyg</p>\n<p><strong>Rustning [Lätt]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 30 i regleboken.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":3}},"defence":{"value":"1T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"light","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JPmwH7OUcca9aCQk"}
|
||||
{"name":"Plåtrustning","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"250","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Material:</strong> Plåt</p>\n<p><strong>Rustning [Tung]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 30 i regleboken.</span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":1}},"defence":{"value":"3T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"heavy","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"qnmpIkAppKOsxKuE"}
|
||||
{"name":"Helrustning","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"3000","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Material:</strong> Plåt</p>\n<p><strong>Rustning [Tung]:</strong> <span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\">Se sida 30 i regleboken.</span></p>\n<p><span style=\"color: #191813; font-family: 'IM Fell Great Primer', serif;\"><span style=\"color: #191813; font-family: IM Fell Great Primer, serif;\"><strong>Anpassad:</strong> Se sida 29 i regelboken.</span></span></p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{"attr1607038651707":{"modtype":"init","value":2}},"defence":{"value":"3T6","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":false,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"heavy","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"wROPFie7LmizLEg9"}
|
||||
{"name":"Lätt hjälm","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"7","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Hjälm:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Rustning [Lätt]:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"defence":{"value":"","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":true,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"light","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"jWPFRZ5hvVqrbOkR"}
|
||||
{"name":"Öppen hjälm","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"24","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Hjälm:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Rustning [Medeltung]:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"defence":{"value":"","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":true,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"medium","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"amr0WbIA5dO087dn"}
|
||||
{"name":"Sluten hjälm","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"armor","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"90","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Hjälm:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Begränsad sikt:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Rustning [Tung]:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"defence":{"value":"","type":"String","label":"ITEM.DEFENCE"},"helmet":{"value":true,"type":"Boolean","label":"ARMOR.HELMET"},"type":{"value":"heavy","label":"SKILL.TYPE"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"VYlSbiEsKhrKLdSg"}
|
|
@ -0,0 +1,80 @@
|
|||
{"name":"Fördriva elementvarelse","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du fördriver en eldfågel, intighetsklot, stenträl, stormdrake eller vattenväktare i samma zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Wyrd","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"0WauBuWnuags8CCH"}
|
||||
{"name":"Åkalla blodets och stridens ande","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du åkallar ett illasinnat andeväsen.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6 och 1T6 Hälsa","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"3duR1TKM6nFBSfHy"}
|
||||
{"name":"Eldvägg","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kallar upp en vägg som spärrar av din zon från en annan eller delar din zon i två.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"42Re03XheCQLRthl"}
|
||||
{"name":"Häxbarriär","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du formar wyrdväven till en skyddande vägg mellan dig och en annan zon som en försvarshandling eller vanlig handling.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"42c7TrgtfyjdDwIf"}
|
||||
{"name":"Hjältestyrka","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Din beröring ger kraft och styrka åt en person som du nuddar vid så att hon kan utföra fantastiska styrkeprov, till exempel att slå ner dörrar eller kasta upp personer till ett fönster.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"49n1O14m1o0lN5FO"}
|
||||
{"name":"Dimma","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du sveper in grannskapet i en grå kall dimma.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"5MJJ7mRz6Ynp5FHp"}
|
||||
{"name":"Häxstöt","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du skickar en tryckvåg av kraft mot en valfri punkt som du kan se upp till tre zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Styrkeprov","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"5uFOSRVGEZa0A2ah"}
|
||||
{"name":"Sprängsejd","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du förhäxar ett mål upp till en zon bort med kokande blod.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Uthållighet","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6 + 1T6 per runda","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"7DMZXoFiSPh0v0UX"}
|
||||
{"name":"Dubbelgångare","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan skapa en illusion som är en exakt kopia av dig själv och uppträder ungefär som du gör.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"7pJ540Wyoj6vwcU9"}
|
||||
{"name":"Isklinga","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan sticka ner din hand i en vattensamling och ur den dra upp ett vapen av is.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"8tPkB84rE2JYMyhj"}
|
||||
{"name":"Skydd mot is och eld","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du skapar en virvlande bubbla runt omkring dig som skyddar dig mot köld och hetta.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"AoejefPiTBrTmCv0"}
|
||||
{"name":"Skugga","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du sveper in en zon i mörker och skugga.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"B4i56WvZBKN3rCmN"}
|
||||
{"name":"Söva minne","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du lägger dina händer på målets huvud och dämpar ett minne i målets sinne.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Viljestyrka","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"CU5kTdb2U7WOdM4i"}
|
||||
{"name":"Vintergrepp","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Välj en zon upp till två zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Uthållighet","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Ec2bhExzCsZEHYAY"}
|
||||
{"name":"Fjärrsyn","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Välj en zon i grannskapet som du har varit i.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"EgIxekm0wEjhuTFm"}
|
||||
{"name":"Törnevägg","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du reser en vägg av törnen ur marken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ErdPlDiV13Wb2Rx0"}
|
||||
{"name":"Vandrande blick","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du sluter ögonen och låter din blick vandra fritt från den plats du befinner dig och upp till två zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"GOQUMWQjuijKIyeU"}
|
||||
{"name":"Häxblixt","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>En stråle av häxljus slår ut från din hand eller ditt fokus.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"attackroll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Go3IJrc7E06g01F4"}
|
||||
{"name":"Frammana stormdrake","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kallar samman vindar och moln ur luften till en drakliknande skepnad av dimma och blixtar.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Grm7sG7kdzGzkye6"}
|
||||
{"name":"Fjäderfall","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kallar fram en plötsligt uppvind som dämpar fall.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"GtGc8sp6KxR2G8UH"}
|
||||
{"name":"Frammana eldfågel","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Från en öppen låga kallar du fram en fågel av eld.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"INvYOe3dZwvbvBkl"}
|
||||
{"name":"Sårbarhetssejd","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du förhäxar ett synligt mål högst två zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Viljestyrka","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"IOPJ8dmRnO7PN9gY"}
|
||||
{"name":"Stridssejd","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du förtrollar ett vapen så att det nästan är som att det anfaller själv mot sina mål.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"KDEUdgcfFfeAzxtz"}
|
||||
{"name":"Fornsyn","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du håller i ett föremål och upplever vad det har varit med om.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"KGdRgD7P0chJiQXi"}
|
||||
{"name":"Kontrollera djur","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du tar kontrollen över ett djur inom din zon eller en närliggande zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6 + 1T6 per extra djur","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"MUpNWhMSa4Qtpti4"}
|
||||
{"name":"Häxljus","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du frammanar ett fladdrande häxljus som följer med dig upp till en timme och som lyser upp i mörkret.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ON4NrGanB0iVRNyZ"}
|
||||
{"name":"Slå blind","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du förhäxar ögonen hos ett mål i samma zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Uthållighet","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PA6VkitfNE02envJ"}
|
||||
{"name":"Stenskrud","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Din hud blir hård som sten och skyddar mot skada.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PJzFgSXZZadfKU07"}
|
||||
{"name":"Dra gift","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du drar med din magi ut gift ur kroppen så att det blir svagare.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PLSEZASdWrNC0Kiu"}
|
||||
{"name":"Vapenbane","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du snärjer ett vapen i wyrd så att det blir trögare och svårare att använda.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PN4q48VAA62TIQ4G"}
|
||||
{"name":"Tystnad","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan fördriva alla ljud från den zonen där du befinner dig eller en angränsande zon, i den förhäxade zonen hörs inga ljud över huvud taget.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PQcbEd6X9K5XZA7O"}
|
||||
{"name":"Avståndshugg","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du förtrollar ett närstridsvapen som du håller i handen, eller dina händer och fötter.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PVtcV3eALUveMEuR"}
|
||||
{"name":"Frammana intighetsklot","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du frammanar ett klot av intighet ur skuggorna.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"WXkddTWzqHpaLDV5"}
|
||||
{"name":"Slöjspegel","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du öppnar ett fönster genom slöjan till Andra sidan med hjälp av en spegel eller kristall.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"WnrSCv9qSiR8UVtQ"}
|
||||
{"name":"Stjäla livskraft","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du stjäl livskraft från en person i samma zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Uthållighet","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"XXD5JkmDfLJ9C6Ld"}
|
||||
{"name":"Låna ett djurs sinne","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du lånar ett djurs sinne så att du uppfattar det som djuret uppfattar.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"XlCwMK7WeTWeYdtk"}
|
||||
{"name":"Mörkersyn","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan genom din beröring ge någon förmågan att se i mörker lika väl som en katt under en scen.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Viljestyrka","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"YZKgZaQYp7OVBdSB"}
|
||||
{"name":"Häxlås","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du väver en förslutning på en dörr, en fönsterlucka, en ask, ett brunnslock, en svärdsskida eller något annat som går att stänga.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Ydrs3Vjz7zfZSywS"}
|
||||
{"name":"Växtsejd","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du besvärjer målet och får det att växa sig större och starkare.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Styrkeprov","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"YkqsxYP3HmaMapi8"}
|
||||
{"name":"Häxflamma","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>En eldstråle skjuter ut från dina händer eller din stav, med vilken du kan anfalla mål i samma zon som dig.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"attackroll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Ys5Lh0VHYHBwSsVB"}
|
||||
{"name":"Förvränga tid","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du väver en bubbla runt om ett mål som förvrider tiden så att tiden går fortare eller långsammare för denne.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Wyrd","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"aQJMXW1a6Ylm06pV"}
|
||||
{"name":"Skyddsruna","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du ritar en skyddsruna på ett föremål eller en person.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"b7fDC8N6t9cH3Vko"}
|
||||
{"name":"Kontrollera elementvarelse","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du stjäl en annan magikers eldfågel, intighetsklot, stenträl, stormdrake eller vattenväktare i samma zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Wyrd","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"daunting","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"bikGBK8hvXfz3wtA"}
|
||||
{"name":"Tillkalla djur","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan kalla till dig ett djur som efter bästa förmåga omedelbart tar sig till den zon där du befinner dig.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"coNhJZkEtktlaqzn"}
|
||||
{"name":"Ansiktsförändring","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan förändra ditt utseende så att du ser ut som en helt annan person, men kan inte avvika från det som är naturligt förekommande inom ditt folkslag.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dFLr3MLkXdoFP2id"}
|
||||
{"name":"Ljusblixt","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan skapa en stark ljusblixt som bländar en person i samma zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Manövrer","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"djBJTsGEI3CnPQuB"}
|
||||
{"name":"Häxsköld","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du använder din häxkraft för att skydda dig mot andras besvärjelser.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"f5C29nSf6q2uJcG5"}
|
||||
{"name":"Frammana vattenväktare","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Ur vattnet kallar du fram en virvlande pelare av vatten.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"fTW6pDuaMX0luL5B"}
|
||||
{"name":"Den rämnande kölden","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du ingjuter vinterns bitande köld in i sprickor och håligheter i luckor, portar, murar, mindre stenväggar eller klippblock som inte är magiska eller levande.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"Speciell","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"fsHr8HdXgGW3guZ6"}
|
||||
{"name":"Smedshänder","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan hålla eller röra vid brinnande föremål och kokheta föremål med dina händer utan att du tar någon skada.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"gi371R1kA9jkBbEO"}
|
||||
{"name":"Svaghetssejd","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du förhäxar en synlig motståndare upp till två zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Viljestyrka","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"h56QrNVQtbcwyaj2"}
|
||||
{"name":"Luftbro","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan skapa en bro av förtätad luft som är så gott som osynlig men stark nog att bära en grupp ryttare.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"hvQ5KpkLb1JHWtAz"}
|
||||
{"name":"Trollsteg","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du klipper wyrdtrådarna som binder dig till en plats, och fäster dem vid en annan plats i grannskapet.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"imeuzkc8mZYvsP1q"}
|
||||
{"name":"Den skälvande marken","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du får marken kring dina fötter att skälva som om det vore jordbävning.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"imf5mk2FUhkWpgpj"}
|
||||
{"name":"Ingjuta livskraft","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du förstärker en varelses livskraft och gör att alla hans skador, både de han har och de han orsakas, läker dubbelt så snabbt.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"j5JBTRbRFFgx8xnx"}
|
||||
{"name":"Fasa","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du samlar skuggor omkring dig och förvrider ljuset så att du verkar större och farligare än du är.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"k7YnASOJNtz8V3IV"}
|
||||
{"name":"Vattenandning","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan genom din beröring ge någon förmågan att andas under vattnet.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Viljestyrka","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"k9ipu82NRXtzxx1M"}
|
||||
{"name":"Frammana stenträl","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kallar upp lösa stenar stenar ur marken som samlar sig och staplar sig på varandra till en människoliknande form.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"kOxqUuIjn2VVyNte"}
|
||||
{"name":"Spårsyn","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Rör vid dina ögon eller en villig persons ögon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ksx3W6nGVkHp2Hvt"}
|
||||
{"name":"Klor","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan genom din beröring få någons naglar, även dina egna, att omformas till kraftiga klor.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"leLbWVz4l8Wga2nn"}
|
||||
{"name":"Skenbild","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du skapar en skenbild av något som du någon gång har sett.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"m75po1Iq13JyVxn7"}
|
||||
{"name":"Flygande kvast","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Förtrolla en kvast eller stav och använd den för att flyga.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"mfOlQ745YzhlIRrn"}
|
||||
{"name":"Vindstämma","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du flyttar din röst till en annan plats upp till två zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"mxa9Y8GmFZfuNjcJ"}
|
||||
{"name":"Virvelvind","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du skapar en virvelvind som slungar runt damm, smuts och andra lösa och lätta föremål i omgivningen.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"no2vD8NlfkeJ2IHm"}
|
||||
{"name":"Hamnskiftare","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>När du väver besvärjelsen byter du omedelbart hamn till antingen ett valfritt medelstort fyrfota djur som varg, räv eller hund; eller till en valfri normalstor fågel, exempelvis korp, uggla eller örn.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"o0ngfNZhDIaK8nuu"}
|
||||
{"name":"Binda elementvarelse","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du binder en eldfågel, intighetsklot, stenträl, stormdrake eller vattenväktare som du kontrollerar och är i samma zon som du själv.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"o2pR0Wi37LJzQz3U"}
|
||||
{"name":"Skuggflykt","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du river upp wyrdväven så mycket att du hamnar på andra sidan.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6 + special","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"oUXGoyt3TWjWWK7V"}
|
||||
{"name":"Läkesejd","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Din beröring får sår att sluta sig och ben att läka.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"pYBdKmJrE1IdxWn7"}
|
||||
{"name":"Djurlänk","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan skapa en permanent länk till ett djur som är välvilligt inställt till dig.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"pbybfO7wcljlHAP3"}
|
||||
{"name":"Skyddscirkel","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du ritar en skyddscirkel kring en zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"pt1Wcj4YvHeba0qS"}
|
||||
{"name":"Stennäve","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du slungar en sten med magisk kraft mot en fiende upp till två zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"attackroll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"qlyVoVkRPCrQLt5k"}
|
||||
{"name":"Osynlighetsslöja","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Rör vid en mantel, kappa, rock eller annat heltäckande plagg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"qp3Kddpj7Nkexv4Q"}
|
||||
{"name":"Blixthand","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>En ljusbåge slår ut från dina händer eller från änden på en stav, och slår ner i en närliggande zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"rrjoQEe4L6ZpS9UP"}
|
||||
{"name":"Bedövningssejd","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du förhäxar ett synligt mål högst två zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Viljestyrka","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"sOF6TJ1k4cFwimIO"}
|
||||
{"name":"Söndra väv","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du sliter sönder de wyrdtrådar som binder en annan varelse till den fysiska världen.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Viljestyrka","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"t0GV8PevaVXpik79"}
|
||||
{"name":"Silvertunga","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>En trollkarls röst kan vara förhäxande.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"wUa97IO7drguxS0o"}
|
||||
{"name":"Trollviskning","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Sök ögonkontakt med en person.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Wyrd","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"xeqDV6OvZx9AFhmn"}
|
||||
{"name":"Snabbväxt","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan få en växt att växa lika mycket på ett dygn som den skulle ha gjort under ett år.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"z7Hvy0ZleizM4pJm"}
|
||||
{"name":"Skuggvandring","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du öppnar ett hål till Andra sidan och faller dit, trots att du inte har tillräckligt hög Skuld.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"zFwc7IdKGzOzujz7"}
|
||||
{"name":"Förnimmelse","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du väver en besvärjelse som hjälper dig att hitta något du vill finna.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"zly1ApyygoPw4oEq"}
|
|
@ -0,0 +1,34 @@
|
|||
{"name":"Ansiktsförändring","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan förändra ditt utseende så att du ser ut som en helt annan person, men kan inte avvika från det som är naturligt förekommande inom ditt folkslag.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Fingerfärdighet","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"iEAR1DYfnZRN6oKx"}
|
||||
{"name":"Blixt","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>En blixt slår ut från din hand eller din stav.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"attackroll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Jp52HoVZbPBgKpSW"}
|
||||
{"name":"Djurlänk","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan skapa en permanent länk till ett djur som är välvilligt inställt till dig.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"7WHtngaD6U7mswoZ"}
|
||||
{"name":"Dubbelgångare","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan skapa en illusion som är en exakt kopia av dig själv och uppträder ungefär som du gör.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"CHLcUsSavtuMp0GZ"}
|
||||
{"name":"Fasa","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du samlar skuggor omkring dig och förvrider ljuset så att du verkar större och farligare än du är.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"FaNKqbGmpkcQA9JZ"}
|
||||
{"name":"Flamma","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>En eldstråle skjuter ut från dina händer eller din stav, med vilken du kan anfalla mål i samma zon som dig.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"attackroll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"50BCCXTTZqberYtb"}
|
||||
{"name":"Frammana Salamander","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Från en öppen låga kallar du fram en liten, blygrå och kall ödlevarelse med förmågan att få saker omkring sig att fatta eld.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"ritual","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"Trolldom","skilltwo":"Lärdom","skillthree":"Insikt","skillfour":"Viljestyrka","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"SPnlI0aRSmZ9G7OM"}
|
||||
{"name":"Frammana tjänsteande","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du frammanar en lägre tjänsteande eller små­ demon som kan hjälpa dig med småbestyr.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"ritual","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"Trolldom","skilltwo":"Lärdom","skillthree":"Insikt","skillfour":"Viljestyrka","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"wMzkRb5q2PlLvdiR"}
|
||||
{"name":"Frammana Undin","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Ur havet eller en större samling saltvatten stiger en vagt människoliknande form av vatten.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"ritual","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"Trolldom","skilltwo":"Lärdom","skillthree":"Insikt","skillfour":"Viljestyrka","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"7iXPAvuVdYNXPh1k"}
|
||||
{"name":"Frammana Åskfågel","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Från ett moln på öppen himmel kallar du ned en stor, kolsvart och korpliknande fågelvarelse.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"ritual","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"Trolldom","skilltwo":"Lärdom","skillthree":"Insikt","skillfour":"Viljestyrka","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"jxLKWEr2svRL8xf4"}
|
||||
{"name":"Fyrljus","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du skapar ett oerhört kraftigt ljussken från en specifik punkt.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"hWrbfEhunY5t1eOc"}
|
||||
{"name":"Fördriva","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du fördriver en utomvärldslig varelse i samma zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Viljestyrka","oppositeskilltwo":"Insikt","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"4T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4jlwjnpgS0oikWCO"}
|
||||
{"name":"Förvirra","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du förhäxar ett synligt mål högst två zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Viljestyrka","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"XfyPKxoefGAFOAzO"}
|
||||
{"name":"Hamnskiftare","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du tecknar en magisk cirkel runt dig själv, med en päls eller ett skinn av den varelse du vill byta form till i cirkelns mitt.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"ritual","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"Trolldom","skilltwo":"Insikt","skillthree":"Viljestyrka","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"lBb7IR3o3hPWnB1A"}
|
||||
{"name":"Hela","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Din beröring får sår att sluta sig och ben att läka.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ZRMT4dTJx8fu4FF9"}
|
||||
{"name":"Hägring","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du får övriga i samma zon som du att se en hägring vid horisonten.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Insikt","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"vqe4hJ8AHfmONZo2"}
|
||||
{"name":"Kontrollera djur","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du tar kontrollen över ett djur i din eller en när­ liggande zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6 + 1T6 per extra djur","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"wPCChabZXvQUY2GH"}
|
||||
{"name":"Ljus","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du frammanar ett fladdrande magiskt ljus som följer med dig scenen ut och som lyser upp i mörkret.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"2Oi2ZaLxb4XLvQ2O"}
|
||||
{"name":"Magisk sköld","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du använder din magiska kraft för att skydda dig mot andras besvärjelser.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"uKpkzE4GEv5Kvviv"}
|
||||
{"name":"Magisk stämning","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du skapar småeffekter i din zon som bidrar till en förtrollande och förhäxande stämning.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"819ZmsvSGUp7qQrv"}
|
||||
{"name":"Omtolka tecken","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Ett tecken kan omtolkas av magikern och få ny innebörd.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"mNp8tq4lrX3dvAi6"}
|
||||
{"name":"Osynlighetsslöja","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Besvärjelsen kastas på en mantel, kappa, rock eller annat heltäckande plagg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"vZiUoBEA3ZlUVryk"}
|
||||
{"name":"Silvertunga","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Din röst blir övertygande.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"mhtNi55391NTtv20"}
|
||||
{"name":"Skenbild","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du skapar en skenbild av något som du någon gång har sett.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"yLEa6eLHR15vPViT"}
|
||||
{"name":"Skyddscirkel","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du ritar en skyddande magisk cirkel kring en zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"FKlkahAMWh9MWUjg"}
|
||||
{"name":"Stenskrud","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Din hud blir hård som sten och ökar ditt skydd mot skada med 1T6.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"easy","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"DXmyY1OsysPL1FgP"}
|
||||
{"name":"Stjäla livskraft","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du stjäl livskraft från en person i samma zon.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Uthållighet","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"RFYOmR097YwKEdgc"}
|
||||
{"name":"Villospår","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du skapar falska spår som döljer dina egna och får förföljare att tappa spåret och istället följa dina falska spår.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"opposite","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"Stigvana","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"jw8kWHwu5foUO5vN"}
|
||||
{"name":"Vindstöt","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du frammanar en kortlivad vindande som slungar sig mot en fiende upp till två zoner bort.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"attackroll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"1T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"rqRpYOtHvUP1xpI4"}
|
||||
{"name":"Vindviskare","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du kan tala med vindarnas andar, och få dem att antingen byta riktning, lugna sin framfart, eller blåsa upp.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"a5dYS93yPFjjxcCw"}
|
||||
{"name":"Vågsvall","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du skapar en stor magisk våg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"sczrNCK7lCtD4hih"}
|
||||
{"name":"Åkalla beskyddaren [namn]","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Kräver förmågan Magisk Pakt (se sida 46).</p>\n<p>Varje beskyddare har en unik besvärjelse.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"ritual","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"Trolldom","skilltwo":"Lärdom","skillthree":"Insikt","skillfour":"Viljestyrka","skillfive":""}},"cost":{"value":"(Ritual) 2T6; (Kontrollera) 2T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"tjoGC2RmIwwRrFpY"}
|
||||
{"name":"Åkalla demonen Azag","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Du åkallar Azag, en monstruös stendemon. Azag har särdraget Blodtörstig.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"ritual","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"Trolldom","skilltwo":"Lärdom","skillthree":"Insikt","skillfour":"Viljestyrka","skillfive":""}},"cost":{"value":"(Ritual) 4T6 och 1T6 Hälsa*; (Kontrollera) 3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"average","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PI0kXTPcq48fcrWd"}
|
||||
{"name":"Åskvigg","permission":{"default":0,"fJj85fq65UTTN7mU":3},"type":"spell","data":{"description":{"value":"<p>Besvärjelsen kan bara kastas om både magikern och målet befinner sig under bar himmel.</p>","type":"String","label":"ITEM.DESCRIPTION"},"roll":{"value":"roll","type":"String","label":"SPELL.ROLLTITLE","skill":"Trolldom","oppositeskill":"","oppositeskilltwo":"","ritual":{"skillone":"","skilltwo":"","skillthree":"","skillfour":"","skillfive":""}},"cost":{"value":"3T6","type":"String","label":"SPELL.COST"},"difficulty":{"value":"hard","type":"String","label":"SPELL.DIFFICULTY"}},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ImzNHTJjjCyRkY7A"}
|
|
@ -0,0 +1,36 @@
|
|||
{"name":"Fingerfärdighet","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Fingerfärdighet</em> används för att pilla med finmekaniska saker, som till exempel lås och små fällor, eller att stjäla föremål från folk.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.tmNI5YIYYjGuZK5i"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"IzCiSGUvv98Akne9"}
|
||||
{"name":"Gömma sig","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Gömma sig</em> används för att inte bli upptäckt, för att smyga och gömma sig och förfölja någon osedd, men även för att kamouflera saker i terrängen.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Ewo6mu7WdoOcF6DD"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"8atcGOHeJaDKoeH1"}
|
||||
{"name":"Handel","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Handel</em> omfattar inte bara skickligheten i att förhandla om priset, utan även kunskap om sakers värden och handelskontakter.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.syxeJlio8vIrx0Lr"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"cFyZX1FEM8l1mOxt"}
|
||||
{"name":"Härkonst","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Härkonst</em> används för att leda kämpar i strid.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Yvy3Ej3tDNhp0VVA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"iBoUWEqS2EJ23UXH"}
|
||||
{"name":"Jakt","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Jakt</em> används för att jaga med olika metoder, men kan också användas för att förbereda bakhåll eller spåra en person.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.orNrL49vWUePhLaU"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Dnm1ojpuimDgVMgS"}
|
||||
{"name":"Kastvapen","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Kastvapen</em> omfattar avståndsstrid med vapen som kastas.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.YpheXmaKsX9omtBA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"xjeC0tWIweb0Xv3y"}
|
||||
{"name":"Knivkamp","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Knivkamp</em> omfattar närstrid med korta vapen med egg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.uctwxo07FCKCk2K4"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"gEoqRECdR4YV9Kjj"}
|
||||
{"name":"Lagkunskap","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Lagkunskap</em> handlar om lagen och hur den appliceras och tolkas.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.b9U8BXjNvI4LwlRX"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"zjkON2FKfORsYZQC"}
|
||||
{"name":"Ledarskap","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Ledarskap</em> handlar om att leda folk så att de samarbetar mot ett gemensamt mål.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DDZkgceLisZOYHEi"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"NRDB30canJWbAEpH"}
|
||||
{"name":"Leta","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Leta</em> innebär att man använder sinnen och intelligens för att söka efter något på ett systematiskt sätt.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.0m5bA14oR16bB2Gt"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"hS7GdiLCU2MX3cLH"}
|
||||
{"name":"Läkekonst","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Läkekonst</em> är konsten att förbinda och sy ihop sår, sköta om skadade och sjuka och bota eller lindra sjukdomar och förgiftningar.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bVEJBtXhXOkqIBek"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"KHGj3Lo7DCc6bQ1d"}
|
||||
{"name":"Lärdom","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Lärdom</em> är kunskapsfärdigheter som kan nedtecknas och läras in utan att övas.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5wz37ypKMn6tgtTr"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"tNcdbjFFmdEjSMGi"}
|
||||
{"name":"Manövrer","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Manövrer</em> går ut på att röra på kroppen, att klättra, hoppa, ducka undan saker som kommer farande mot en eller som man själv far emot, springa, simma et cetera.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.XF2eNRo6uMhDs5Uv"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"CIwFkd9GWlm7y57b"}
|
||||
{"name":"Rida","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Rida</em> omfattar alla former av ritt, oavsett riddjur, samt även hur man kör en dragen vagn.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.boR4AGF8LD12ykoc"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"TVJO5CLS6Cxw9KnI"}
|
||||
{"name":"Sjömannaskap","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Sjömannaskap</em> handlar om att hantera ett skepp, läsa strömmar och vindar, navigera efter sol, måne, stjärnor och landmärken, att känna till hur havet ser ut och uppför sig.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.8org0OaWuKO6rCqm"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"npYrS0HFFwHCKnpR"}
|
||||
{"name":"Skaldekonst","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Skaldekonst</em> är konsten att berätta såväl som att skalda och sjunga, att tala väl, att kunna sånger och berättelser och veta saker om forna skalder och versmått.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.dYcVgFgx6WmBWCeZ"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"UhxsytE8ios0syr2"}
|
||||
{"name":"Skapa","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Skapa</em> används för hantverk och konstruktion av allt från enkla lerfigurer till byggnader.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DSWruhUT6DT9kY7Z"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"sZXmvDS4lVRY9u8I"}
|
||||
{"name":"Skytte","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Skytte</em> omfattar skytte med båge och armborst, plus skötsel och underhåll av dem.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.KJLF5fDrZaA1DKg1"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ZkNVMXIbwDuzyYLf"}
|
||||
{"name":"Sköldkamp","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Sköldkamp</em> omfattar närstrid med sköld.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Z8MYKBmwp9ndR4yG"}
|
||||
{"name":"Slagsmål","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Slagsmål</em> omfattar närstrid utan vapen, med improviserade vapen samt med klubba eller trästav.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.UkwUABDT8NB8y1mQ"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dCptQUJuzAdaqrwY"}
|
||||
{"name":"Spana","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Spana</em> innebär att man använder sinnen och intelligens för att söka av en större yta och bilda sig en uppfattning om vad som händer där.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5oQCvQNiDSeIe8vI"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"zCVB88wGIgnuRQmk"}
|
||||
{"name":"Spel","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Spel</em> omfattar alla former av turspel och skicklighetsspel som spelas med tärningar och bräde.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bcRVOx8M3Ue6tgGz"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Vl95XY1D8f7pddbG"}
|
||||
{"name":"Spelmannaskap","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Spelmannaskap</em> används för att spela på instrument.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.eFeMJtv30eImpUMn"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"MBhorheNBhL35WFy"}
|
||||
{"name":"Spjutkamp","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Spjutkamp</em> omfattar närstrid med spjut.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.GxkoQ2KdPh9ogGuJ"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JS9GPsKfPGXI4OYx"}
|
||||
{"name":"Språk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Språk</em> används för att förstå andra språk än det egna.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.BkCe8HPX1wVYlsmV"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"XS0bsKnYGZJH3tQ6"}
|
||||
{"name":"Status","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Status</em> mäter börd, anseende och just status.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5NCkdBZ4lWwLzGwk"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"J65XPSvOvdQTEfzZ"}
|
||||
{"name":"Stigvana","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Stigvana</em> är vanan att vandra i vildmarken på stigar där ringa eller ingen hjälp finns att få.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.NBRV1tzrIV9AmGka"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"igJjHw0pMas76OwT"}
|
||||
{"name":"Styrkeprov","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Styrkeprov</em> handlar om råstyrka och teknik, att lyfta, bryta, dra, trycka, pressa och hiva.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.IC2RGKp9cEYzyIln"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"55bhxOTXgNcq9l05"}
|
||||
{"name":"Svärdskamp","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Svärdskamp</em> omfattar närstrid med svärd och huggkniv.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.b9no6ZeE5KyG9AfT"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"9zh6979BufGdks1h"}
|
||||
{"name":"Trolldom","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Trolldom</em> är kunskap om magi och förmågan att väva besvärjelser.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.EVCN4lxeferZYP0P"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"86IFFuCOT4W6nvlK"}
|
||||
{"name":"Uthållighet","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Uthållighet</em> handlar om att tåla och hålla ut vid framförallt fysiska påfrestningar.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Uc9XLdzkI7mGMTLL"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Bx6VdBO4myVx5uBd"}
|
||||
{"name":"Viljestyrka","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Viljestyrka</em> handlar om att tåla och hålla ut vid framförallt mentala påfrestningar.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.qbi9SN1V4bPT3T3Y"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"sYoYD8YHupXeFLcQ"}
|
||||
{"name":"Väderkunskap","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Väderkunskap</em> är konsten att läsa moln och vindar och många andra tecken för att veta hur vädret kommer att te sig, dels under de kommande dagarna men även på det stora hela under längre perioder.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.elGMSOQROaYXCEPA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JxJyCojPMILdd8II"}
|
||||
{"name":"Vältalighet","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Vältalighet</em> är konsten att tala väl, tydligt och vackert.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.F5lkuwhO3WGl5yWk"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Qzu8YQpvolf8bveV"}
|
||||
{"name":"Wyrd","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Wyrd</em> är förmågan att se och förstå det övernaturliga och se hur det genomsyrar världen.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.TjVsmOs0PqbAzNUf"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"YtWmlfKFAyjfcbto"}
|
||||
{"name":"Yxkamp","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Yxkamp</em> omfattar närstrid med yxor och hammare.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.VWaRRqiUlMw1nPUn"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"EB6kznWU87xn3CD4"}
|
|
@ -1,36 +1,37 @@
|
|||
{"name":"Smidighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.tmNI5YIYYjGuZK5i"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"INlHwwv9wG4VA13D"}
|
||||
{"name":"Trolldom","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Ewo6mu7WdoOcF6DD"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"kIu2AL79urDjZV8z"}
|
||||
{"name":"Fingerfärdighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.syxeJlio8vIrx0Lr"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"9gkb0ONyCuBcWwoB"}
|
||||
{"name":"Finna dolda ting","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Yvy3Ej3tDNhp0VVA"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PaieUawcyfKhfSCv"}
|
||||
{"name":"Förleda","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.orNrL49vWUePhLaU"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JN1b5A5QHoinB5Gd"}
|
||||
{"name":"Gömma sig","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.b9U8BXjNvI4LwlRX"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"A8DBqRLBJ0yU3Ebp"}
|
||||
{"name":"Handel","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DDZkgceLisZOYHEi"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"GS4NknpWIKYWceky"}
|
||||
{"name":"Hantverk","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.0m5bA14oR16bB2Gt"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"imcYcYl21T4xewNa"}
|
||||
{"name":"Insikt","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bVEJBtXhXOkqIBek"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"NXJMfsrhYeCCEFP2"}
|
||||
{"name":"Jakt","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5wz37ypKMn6tgtTr"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"3EuThKpVWrtV1Myy"}
|
||||
{"name":"Kastvapen","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.XF2eNRo6uMhDs5Uv"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"33aM81M73ZyO1NNT"}
|
||||
{"name":"Knivar","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.boR4AGF8LD12ykoc"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dGpYfI8CLwxKSzas"}
|
||||
{"name":"Lagkunskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.8org0OaWuKO6rCqm"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"SYa97JM5u0aCNJMA"}
|
||||
{"name":"Legender","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.dYcVgFgx6WmBWCeZ"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JcmDWE2GxJ9HKIuT"}
|
||||
{"name":"Läkekonst","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DSWruhUT6DT9kY7Z"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"DqnFfN91ovo86QOn"}
|
||||
{"name":"Lärdom","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5oQCvQNiDSeIe8vI"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Y6kDWokNA81POqvG"}
|
||||
{"name":"Musik","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bcRVOx8M3Ue6tgGz"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"5nMScpCnMbb77QfD"}
|
||||
{"name":"Rida","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.eFeMJtv30eImpUMn"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"lqRRrd1Qdmbv5Nay"}
|
||||
{"name":"Sjömanskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.BkCe8HPX1wVYlsmV"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JIEl6a3sIkH2V5wX"}
|
||||
{"name":"Skytte","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.5NCkdBZ4lWwLzGwk"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"jEoMTkqoxQ9iSaoB"}
|
||||
{"name":"Sköldar","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.NBRV1tzrIV9AmGka"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"OkDh0xCD26hUrthN"}
|
||||
{"name":"Slagsmål","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.IC2RGKp9cEYzyIln"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"afCvHSTrmDWNkj31"}
|
||||
{"name":"Spana","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.EVCN4lxeferZYP0P"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Z0pWniEH3MBU69g6"}
|
||||
{"name":"Spel","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Uc9XLdzkI7mGMTLL"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"HigGBE4oUC9yYMYw"}
|
||||
{"name":"Spjut","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.qbi9SN1V4bPT3T3Y"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Ab22ZgWUiHl83kLQ"}
|
||||
{"name":"Språk","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.elGMSOQROaYXCEPA"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"VZx4zxd72g4tKvAd"}
|
||||
{"name":"Status","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.F5lkuwhO3WGl5yWk"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"eaooVeqja7pzzC1X"}
|
||||
{"name":"Stigvana","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.TjVsmOs0PqbAzNUf"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dR4UbIXYyCovTGzA"}
|
||||
{"name":"Styrka","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.YpheXmaKsX9omtBA"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"anObCIyX3DdSjNPY"}
|
||||
{"name":"Svärd","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.uctwxo07FCKCk2K4"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"IketG7YFZuGHnihF"}
|
||||
{"name":"Taktik","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.KJLF5fDrZaA1DKg1"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"5xTZzjUd7x2EgmG2"}
|
||||
{"name":"Uthållighet","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.VWaRRqiUlMw1nPUn"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4yFL38tdvBenZKBQ"}
|
||||
{"name":"Viljestyrka","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.UkwUABDT8NB8y1mQ"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"vyW9DUMDPYqBSCtz"}
|
||||
{"name":"Väderkunskap","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.GxkoQ2KdPh9ogGuJ"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"TEOcwEm0Z9GzJS6h"}
|
||||
{"name":"Yxor","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.b9no6ZeE5KyG9AfT"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"BKu4BwEspAMQ5Yn3"}
|
||||
{"name":"Utstrålning","permission":{"default":0,"tSnD115pP1EPBAXK":3},"type":"skill","data":{"description":{"value":"","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.VWaRRqiUlMw1nPUn"}},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4yFL38tdvBenZKBQ"}
|
||||
{"name":"Fingerfärdighet","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Fingerfärdighet</em> används för att handskas med finmekaniska saker, som till exempel lås och små fällor, eller för att stjäla föremål från folk.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.syxeJlio8vIrx0Lr"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"pY8RrSxFnZmoFqr6"}
|
||||
{"name":"Finna dolda ting","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Finna dolda ting</em> låter dig använda dina sinnen och din intelligens för att noggrant och systematiskt söka efter något dolt.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Yvy3Ej3tDNhp0VVA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"sNl0DX1hmOK9vRP7"}
|
||||
{"name":"Förleda","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Förleda</em> handlar om att manipulera, lura och förvirra andra för ens eget syfte.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.orNrL49vWUePhLaU"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"NYKvh2obVTL4QAy6"}
|
||||
{"name":"Gömma sig","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Gömma sig</em> används för att inte bli upptäckt, för att smyga och gömma sig och förfölja någon osedd, men även för att kamouflera saker i ter­rängen.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.b9U8BXjNvI4LwlRX"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"n2Lj2GV2As8FAp8P"}
|
||||
{"name":"Handel","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Handel</em> omfattar inte bara skicklighe­ten i att förhandla om priset, utan även kunskap om sakers värde och handelskontakter.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DDZkgceLisZOYHEi"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"0gCOfq9w1cj37TaQ"}
|
||||
{"name":"Hantverk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Hantverk</em> används för att skapa, till­verka och reparera föremål.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.0m5bA14oR16bB2Gt"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ZHqH2oCl6oaZnjIw"}
|
||||
{"name":"Insikt","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Insikt</em> låter dig genomskåda vardagens skyddande slöjor.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bVEJBtXhXOkqIBek"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"HUB8mGDpTCrhevut"}
|
||||
{"name":"Jakt","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Jakt</em> används för att jaga med olika metoder, men kan också användas för att förbe­reda bakhåll eller spåra en person eller varelse.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5wz37ypKMn6tgtTr"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"DoKmzzVZwlj1Occ5"}
|
||||
{"name":"Kastvapen","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Kastvapen</em> omfattar strid med kastvapen, som spjut, slunga eller kastdolk.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.XF2eNRo6uMhDs5Uv"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"XOEmqkLgITvFTvSy"}
|
||||
{"name":"Knivar","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Knivar</em> omfattar närstrid med korta vapen med egg, som dolk, kortsvärd och olika sorters knivar.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.boR4AGF8LD12ykoc"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"pbRFvlv68L1QhKM3"}
|
||||
{"name":"Lagkunskap","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Lagkunskap</em> handlar om lagen och hur den app­liceras och tolkas.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.8org0OaWuKO6rCqm"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"wwtgv7U3XZ6muIF0"}
|
||||
{"name":"Legender","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Legender</em> är kunskap om historia, legender, myter och hjälteberättelser.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.dYcVgFgx6WmBWCeZ"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"EAMspWLTddJVpurB"}
|
||||
{"name":"Läkekonst","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Läkekonst</em> är konsten att förbinda och sy ihop sår, sköta om skadade och sjuka och bota eller lindra sjukdomar och förgiftningar.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.DSWruhUT6DT9kY7Z"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"cmTNraDnVFiQ1Gbo"}
|
||||
{"name":"Lärdom","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Lärdom</em> omfattar nedskriven kunskap. <em>Lärdom</em> är kunskap som måste läras genom att läsas istället för genom övning eller träning.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.5oQCvQNiDSeIe8vI"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"WXkOfQtpfI4v72pG"}
|
||||
{"name":"Musik","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Musik</em> används för att sjunga och spela instrument, samt för att komponera egna stycken eller känna till och framföra befintliga sånger.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.bcRVOx8M3Ue6tgGz"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"iivxum3DGLhca5A5"}
|
||||
{"name":"Rida","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Rida</em> omfattar alla former av ritt, oavsett riddjur, samt även hur man kör en dragen vagn.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.eFeMJtv30eImpUMn"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"inZWAkquXUBcc33O"}
|
||||
{"name":"Sjömanskap","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Sjömanskap</em> handlar om att hantera ett skepp, läsa strömmar, vågor och vindar och att navigera efter stjärnor, sjökort och landmärken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.BkCe8HPX1wVYlsmV"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"zj4TxhUrTeSP7Q2B"}
|
||||
{"name":"Skytte","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Skytte</em> omfattar avståndsstrid med båge, armborst, hakebössa, skeppshake och kanon, samt hur man handskas med krut och handhar större pjäser.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.5NCkdBZ4lWwLzGwk"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4GayTL8wiV9AJy42"}
|
||||
{"name":"Sköldar","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Sköldar</em> omfattar närstrid med sköld.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.NBRV1tzrIV9AmGka"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"50p8ZeT5jqHVj6m4"}
|
||||
{"name":"Slagsmål","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Slagsmål</em> omfattar närstrid utan vapen, med improviserade vapen samt med klubba eller trästav.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.IC2RGKp9cEYzyIln"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"vkWMm9qx0JGwnIhp"}
|
||||
{"name":"Smidighet","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Smidighet</em> är förmågan att klättra, hoppa, ducka, springa, simma och liknande.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.tmNI5YIYYjGuZK5i"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"eRFBzncHQ6LpR2V6"}
|
||||
{"name":"Spana","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Spana</em> används för att uppfatta vad som sker över ett större område.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.EVCN4lxeferZYP0P"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"9K5flThkeBgGoadW"}
|
||||
{"name":"Spel","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Spel</em> omfattar alla former av turspel och skicklighetsspel som spelas med tärningar och bräde.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Uc9XLdzkI7mGMTLL"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"StwGwPBaENrIBsOQ"}
|
||||
{"name":"Spjut","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Spjut</em> omfattar närstrid med spjut och andra stångvapen.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.qbi9SN1V4bPT3T3Y"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"QthNkBeJCUZXtTaj"}
|
||||
{"name":"Språk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Språk</em> används för att uttrycka sig på sitt moders­mål och förstå andra språk än det egna.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.elGMSOQROaYXCEPA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"t8Ao9HhcuKGK2msl"}
|
||||
{"name":"Status","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Status</em> mäter ryktbarhet, anseende och ställning.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.F5lkuwhO3WGl5yWk"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"CLF6NVJGhyfJLUgS"}
|
||||
{"name":"Stigvana","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Stigvana</em> används för att överleva i vildmarken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.TjVsmOs0PqbAzNUf"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dl0uhfypLwSRfFaw"}
|
||||
{"name":"Styrka","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Styrka</em> handlar om råstyrka och teknik, att lyfta, bryta, dra, trycka, pressa och hiva.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.YpheXmaKsX9omtBA"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"LqWf8Wk2P5spvih9"}
|
||||
{"name":"Svärd","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Svärd</em> omfattar närstrid med olika typer av svärd och långkniv.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.uctwxo07FCKCk2K4"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"EiYjyUQMqNpLjr0X"}
|
||||
{"name":"Taktik","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Taktik</em> används för utföra manövrar, lister och förflyttningar med trupp i strid.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.KJLF5fDrZaA1DKg1"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"lYBetUkbbvIXk83m"}
|
||||
{"name":"Trolldom","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Trolldom</em> är kunskap om magi och om hur man kastar besvärjelser.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.Ewo6mu7WdoOcF6DD"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dY92ymYw7e6jRM9j"}
|
||||
{"name":"Uthållighet","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Uthållighet</em> handlar framförallt om ihållighet och tåga.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"eWbOrTpibvRc7beT"}
|
||||
{"name":"Utstrålning","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Utstrålning</em> är din personliga karisma, vältalighet och förmåga att inspirera och influera.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.VWaRRqiUlMw1nPUn"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"CZdnGk0r0oUzWHZJ"}
|
||||
{"name":"Viljestyrka","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Viljestyrka</em> handlar om att uthärda mentala påfrestningar.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"base","label":"SKILL.TYPE"},"value":"25","used":false},"flags":{"core":{"sourceId":"Item.UkwUABDT8NB8y1mQ"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"UDyBaOnM36TPFjPj"}
|
||||
{"name":"Väderkunskap","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p><em>Väderkunskap</em> är konsten att läsa moln, vindar och andra tecken för att veta hur vädret kommer att te sig, dels under de kommande dagarna dels på det stora hela under längre perioder.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.GxkoQ2KdPh9ogGuJ"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"2OvHsZsXAKiOikEf"}
|
||||
{"name":"Yxor","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Yxor</em> omfattar närstrid med yxor, hammare och klubbor.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"combat","label":"SKILL.TYPE"},"value":"30","used":false},"flags":{"core":{"sourceId":"Item.b9no6ZeE5KyG9AfT"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"1qTwWOJDT9GiyKu9"}
|
||||
{"_id":"NYKvh2obVTL4QAy6","name":"Förleda","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"skill","data":{"description":{"value":"<p>Färdigheten <em>Förleda</em> handlar om att manipulera, lura och förvirra andra för ens eget syfte.</p>","type":"String","label":"ITEM.DESCRIPTION"},"type":{"value":"adventure","label":"SKILL.TYPE"},"value":"15","used":false},"flags":{"core":{"sourceId":"Item.orNrL49vWUePhLaU"},"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[]}
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
{"name":"Dolk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"40","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Vådlig:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Knivkamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"AAl4s3ZknQRYP1si"}
|
||||
{"name":"Kniv","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"36","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Vådlig:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Knivkamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"S3IBvfFoG4nQnuaq"}
|
||||
{"name":"Stridshammare","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"75","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Yxkamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"e6HX1v8mD5l3UWWd"}
|
||||
{"name":"Huggkniv","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"55","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Knivkamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"3lehrquzdVUGqD92"}
|
||||
{"name":"Kortsvärd","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"65","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Svärdskamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"t0JERPT5TiMFOJtr"}
|
||||
{"name":"Improviserat","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"0","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Bräcklig:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"kvXYCfHwVbgM3w6I"}
|
||||
{"name":"Kort påk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"2","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Zu3Yp2Fh4OqszoG7"}
|
||||
{"name":"klubba","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"2","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"tjKVRUHZndb3pCJG"}
|
||||
{"name":"Lång trästav","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"3","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Fällande:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg. </p>\n<p><strong>Bräcklig:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ouQQ5djydZKAJxmq"}
|
||||
{"name":"Obeväpnad","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"0","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Ursinne:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg. </p>\n<p><strong>Icke-dödlig:</strong> Se sida 73 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"2T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ZTVo2pWvkePS79em"}
|
||||
{"name":"Pålyxa","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"55","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Bräcklig:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Yxkamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"6T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"e3c5rOUtApumBd1p"}
|
||||
{"name":"Slagsvärd","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"125","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Otymplig:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Svärdskamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"6T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"nGwB6zsa24duSmKf"}
|
||||
{"name":"Sköld","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"30","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Avståndsskydd:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>\n<p><strong>Skyddande:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Sköldkamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"gDPRPYFzwwBdmvSw"}
|
||||
{"name":"Spjut","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"55","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Bräcklig:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>\n<p><strong>Långt:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Spjutkamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"YoKfXR8uihhRijxy"}
|
||||
{"name":"Svärd","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"80","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Svärdskamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"HgxU3WxqSeT9AHM0"}
|
||||
{"name":"Yxa","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"40","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Yxkamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"KBH9rQK5EAhvdSRU"}
|
||||
{"name":"Blydagg","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"4","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Icke-dödlig:</strong> Se sida 73 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"7gNmP7ntqdo5VmNX"}
|
||||
{"name":"Hillebard","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"80","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Tvåhandsvapen:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>\n<p><strong>Otymplig:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>\n<p><strong>Fällande:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Yxkamp","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"c1oiXjjR5ylXSe1T"}
|
||||
{"name":"Klor","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"0","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p>För folkslagsförmågan Klor</p>\n<p> </p>\n<p><strong>Ursinne:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg. </p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"2T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"rVlNXdkHsxudccYo"}
|
||||
{"name":"Armborst","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"100","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Otymplig:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"HWBbwlIbq5riJmtN"}
|
||||
{"name":"Flintlåsmusköt","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"600","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Högljudd:</strong> Se sida 73 i Hjältarnas Väg.</p>\n<p><strong>Svårladdad:</strong> Se sida 74 i Hjältarnas Väg.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"7T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"wQxfqxs0r2dFdR4q"}
|
||||
{"name":"Flintlåspistol","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"350","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Högljudd:</strong> Se sida 73 i Hjältarnas Väg.</p>\n<p><strong>Svårladdad:</strong> Se sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"6T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"1jRliKiuCLooks4u"}
|
||||
{"name":"Kastkniv","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"40","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Vådlig:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>\n<p><strong>Kort avstånd:</strong> Se sida 73 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Kastvapen","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"U83PGBnRSwW6vIlL"}
|
||||
{"name":"Kastspjut","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"55","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Kastvapen","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"StW1iAQej38nUw60"}
|
||||
{"name":"Kastyxa","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"45","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Kort avstånd:</strong> Se sida 73 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Kastvapen","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ZmUBWdsRuo3CciCj"}
|
||||
{"name":"Krigsbåge","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"60","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Otymplig:</strong> Se sida 20 i regleboken eller sida 73 i Hjältarnas Väg.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"sA7k0ybMDV5lVL7u"}
|
||||
{"name":"Pilbåge","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"50","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Tvåhandsvapen:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"KpW2ar18ZUYzlWeu"}
|
||||
{"name":"Slunga","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"1","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Kastvapen","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"mlnmxU0kiNVnUdO9"}
|
||||
{"name":"Spjutslunga","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"10","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Kastvapen","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"NBxaaAj89aZujzbe"}
|
||||
{"name":"Tungt armborst","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"250","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Svårladdad:</strong> Se sida 74 i Hjältarnas Väg.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 22 i regleboken eller sida 74 i Hjältarnas Väg.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"6T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ktgtwoYLDAZvJcix"}
|
|
@ -0,0 +1,31 @@
|
|||
{"name":"Dolk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"5","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Diskret:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Vådlig:</strong> Se sida 30 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Knivar","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Y9o0Ew1Q7tGwb2c1"}
|
||||
{"name":"Klubba","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"0.5","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Diskret:</strong> Se sida 29 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"7lX58hq7L89JGa1m"}
|
||||
{"name":"Kniv","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"2","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Diskret:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Vådlig:</strong> Se sida 30 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Knivar","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"JvSrT1SG7wo3gjjC"}
|
||||
{"name":"Kort påk","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"0.5","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Diskret:</strong> Se sida 29 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"vEjgX42AT7eohLui"}
|
||||
{"name":"Sköld","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"30","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Avståndsskydd:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Skyddande:</strong> Se sida 30 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Sköldar","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"xDyDCkEC3m0FWzDU"}
|
||||
{"name":"Tillhygge","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"0","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Bräcklig:</strong> Se sida 29 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"gslfZ1zsQyQmPRlQ"}
|
||||
{"name":"Lång trästav","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"1","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Fällande:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Bräcklig:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Slagsmål","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"WbvUXyFGfUXLDyfX"}
|
||||
{"name":"Hesapiskt björnspjut","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"15","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p>Ett hesapiskt björnspjut är ett jaktvapen med hullingförsedda springblad.</p>\n<p> </p>\n<p><strong>Hullingar:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Långt:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Spjut","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"yqRTvZoC5iQEjZCj"}
|
||||
{"name":"Spjut","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"7","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Bräcklig:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Långt:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Genomslag [Brynja]:</strong> Se sida 29 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Spjut","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"akIvCs0ntJI4yFPx"}
|
||||
{"name":"Långkniv","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"25","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Knivar","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"N5jH2LLoykp2CHtr"}
|
||||
{"name":"Kortsvärd","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"25","type":"Number","label":"ITEM.PRICE"},"description":{"value":null,"type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Svärd","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"FQd0pvGZ7DpRf1Bv"}
|
||||
{"name":"Huggare","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"40","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Ryttarvapen:</strong> Se sida 30 i regelboken.</p>\n<p><strong>Genomslag[Tyg]:</strong> Se sida 29 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Svärd","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"IhFL7jwqOwzaOf1x"}
|
||||
{"name":"Kroksabel","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"40","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Ryttarvapen:</strong> Se sida 30 i regelboken.</p>\n<p><strong>Genomslag[Tyg]:</strong> Se sida 29 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Svärd","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"30QiSQXkENJbB5HU"}
|
||||
{"name":"Pata","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"100","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p>En Pata är ett duellsvärd som hålls i en hylsa över handen.</p>\n<p> </p>\n<p><strong>Balanserat:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Vådligt:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Svärd","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"QzzVfLCm9F0HZHhN"}
|
||||
{"name":"Svärd","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"100","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Balanserat:</strong> Se sida 29 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Svärd","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Is5oBrtttdCV0WqR"}
|
||||
{"name":"Slagsvärd","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"125","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Balanserat:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i reglboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Svärd","type":"String","label":"ITEM.SKILL"},"damage":{"value":"6T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"h7wQYPemB7f3RLJf"}
|
||||
{"name":"Stridshammare","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"45","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Genomslag[Plåt]:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Ryttarvapen:</strong> Se sida 30 i regleboken.</p>\n<p><strong>Vådlig:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Yxor","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"omVZC2dwkT54J5Vh"}
|
||||
{"name":"Morgon stjärna","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"45","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Genomslag[Plåt]:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Ryttarvapen:</strong> Se sida 30 i regleboken.</p>\n<p><strong>Vådlig:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Yxor","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"zpVGquSPk35BDa5F"}
|
||||
{"name":"Yxa","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"17","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Genomslag[Låder]:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Genomslag[Tyg]</strong><strong>:</strong> Se sida 29 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Yxor","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"NSIqlSR4njWmEwc1"}
|
||||
{"name":"Hillebard","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"40","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Fällande:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Långt:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Spjut","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"nogG33vF48DVSrAZ"}
|
||||
{"name":"Pålyxa","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"40","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Genomslag[Plåt]:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Yxor","type":"String","label":"ITEM.SKILL"},"damage":{"value":"6T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"melee","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Ox1iQxJvDbqaXXNU"}
|
||||
{"name":"Kastkniv","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"2","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Kort räckvidd:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Vådlig:</strong> Se sida 30 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Kastvapen","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"cbQvzmFtT6T7KmGH"}
|
||||
{"name":"Kastspjut","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"5","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Kort räckvidd:</strong> Se sida 29 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Kastvapen","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"NWORxxFoXvc9iun5"}
|
||||
{"name":"Slunga","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"0.25","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Diskret:</strong> Se sida 29 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Kastvapen","type":"String","label":"ITEM.SKILL"},"damage":{"value":"3T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"qeCADOQoVIAIylOI"}
|
||||
{"name":"Spjutslunga","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"1","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p>Använder kastspjut som ammunition.</p>\n<p> </p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regleboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Kastvapen","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PdtJKdIFKoqBFkOM"}
|
||||
{"name":"Långbåge","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"10","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Otymplig:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"amTSgp79h3gdTJ0P"}
|
||||
{"name":"Pilbåge","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"6","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"4T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"SRDHKrvNHlY5wbdJ"}
|
||||
{"name":"Armborst","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"40","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Otymplig:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"5T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"VmYFhEkhs8Ceo3tT"}
|
||||
{"name":"Tungt arbalest","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"60","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Lätt bestyckning:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Svårladdad:</strong> Se sida 30 i regleboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"6T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PvE4gm1AuVgwna4x"}
|
||||
{"name":"Hakebössa","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"80","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p>Hakebössa är ett enkelt krutvapen med trästock och järnpipa.</p>\n<p> </p>\n<p><strong>Lunta:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Högljudd:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Svårladdad:</strong> Se sida 30 i regleboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"6T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"ZMPuulNnTKfqm7Pw"}
|
||||
{"name":"Skeppshake","permission":{"default":0,"7VGRGHFuCmzQn7Od":3},"type":"weapon","data":{"quantity":{"value":1,"type":"Number","label":"ITEM.QUANTITY"},"price":{"value":"100","type":"Number","label":"ITEM.PRICE"},"description":{"value":"<p><strong>Lunta:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Högljudd:</strong> Se sida 29 i regleboken.</p>\n<p><strong>Svårladdad:</strong> Se sida 30 i regleboken.</p>\n<p><strong>Lätt bestyckning:</strong> Se sida 29 i regelboken.</p>\n<p><strong>Tvåhandsvapen:</strong> Se sida 30 i regelboken.</p>","type":"String","label":"ITEM.DESCRIPTION"},"equipable":{"value":true,"type":"Boolean","equipped":false,"label":"ITEM.EQUIPABLE"},"modifications":{},"skill":{"value":"Skytte","type":"String","label":"ITEM.SKILL"},"damage":{"value":"8T6","type":"String","label":"ITEM.DAMAGE"},"category":{"value":"ranged","type":"String","label":"WEAPON.CATEGORY"}},"flags":{"loaded":false},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"qxxTKpHsitTUCvO3"}
|
|
@ -188,4 +188,20 @@
|
|||
}
|
||||
|
||||
.sheet-tabs {
|
||||
min-height: 36px;
|
||||
}
|
||||
|
||||
.relation-list li:not(:last-child) {
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.learning-list li:not(:last-child) {
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.learning-list .learning,
|
||||
.relation-list .relation {
|
||||
padding: 0 0 5px;
|
||||
border-bottom: 1px solid #bbb;
|
||||
text-align: center;
|
||||
}
|
|
@ -97,17 +97,25 @@
|
|||
margin: auto;
|
||||
}
|
||||
|
||||
.items .items-list .item {
|
||||
.items .items-list .item,
|
||||
.items .items-list .item-spell,
|
||||
.items .items-list .item-weapon,
|
||||
.items .items-list .item-skill,
|
||||
.items .items-list .item-nor,
|
||||
.items .items-list .item-defence,
|
||||
.items .items-list .item-attack {
|
||||
line-height: 24px;
|
||||
padding: 3px 0;
|
||||
border-bottom: 1px solid #bbb;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.items .items-list .item .toggle-equipped {
|
||||
.items .items-list .item .toggle-equipped,
|
||||
.items .items-list .item-weapon .toggle-equipped {
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.items .items-list .item .toggle-equipped.active {
|
||||
.items .items-list .item .toggle-equipped.active,
|
||||
.items .items-list .item-weapon .toggle-equipped.active{
|
||||
color: #191813;
|
||||
}
|
||||
}
|
||||
|
|
63
system.json
63
system.json
|
@ -2,10 +2,10 @@
|
|||
"name": "kopparhavet",
|
||||
"title": "Kopparhavets Hjältar",
|
||||
"description": "The Molten Sea is a dangerous but exciting place, where pirates, sorcerers and secretive orders of knighthood struggle for power, wealth and ancient lore.",
|
||||
"version": "0.0.1",
|
||||
"minimumCoreVersion": "0.7.5",
|
||||
"compatibleCoreVersion": "0.7.7",
|
||||
"templateVersion": 3,
|
||||
"version": "0.1.2",
|
||||
"minimumCoreVersion": "9",
|
||||
"compatibleCoreVersion": "9",
|
||||
"templateVersion": 4,
|
||||
"author": "Erebus",
|
||||
"scripts": [],
|
||||
"esmodules": [
|
||||
|
@ -21,10 +21,59 @@
|
|||
"packs": [
|
||||
{
|
||||
"name": "skills",
|
||||
"label": "Skills",
|
||||
"label": "Kopparhavets Hjältar Färdigheter",
|
||||
"system": "kopparhavet",
|
||||
"path": "./packs/skills.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "skills-ht",
|
||||
"label": "Hjältarnas Tid Färdigheter",
|
||||
"system": "kopparhavet",
|
||||
"path": "./packs/skills-ht.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "armor",
|
||||
"label": "Kopparhavets Hjältar Rustningar",
|
||||
"system": "kopparhavet",
|
||||
"path": "./packs/armor.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "armor-ht",
|
||||
"label": "Hjältarnas Tid Rustningar",
|
||||
"system": "kopparhavet",
|
||||
"path": "./packs/armor-ht.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "weapons",
|
||||
"label": "Kopparhavets Hjältar Vapen",
|
||||
"system": "kopparhavet",
|
||||
"path": "./packs/weapons.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "weapons-ht",
|
||||
"label": "Hjältarnas Tid Vapen",
|
||||
"system": "kopparhavet",
|
||||
"path": "./packs/weapons-ht.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "besvarjelser",
|
||||
"label": "Kopparhavets Hjältar Besvärjelser",
|
||||
"system": "kopparhavet",
|
||||
"path": "./packs/besvarjelser.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "besvarjelser-ht",
|
||||
"label": "Hjältarnas Tid Besvärjelser",
|
||||
"system": "kopparhavet",
|
||||
"path": "./packs/besvarjelser-ht.db",
|
||||
"entity": "Item"
|
||||
}
|
||||
],
|
||||
"languages": [
|
||||
|
@ -46,6 +95,6 @@
|
|||
"url": "https://pi.rikspolisen.se/foundryvtt/kopparhavet",
|
||||
"socket": true,
|
||||
"manifest": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/raw/branch/master/system.json",
|
||||
"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.1.zip",
|
||||
"license": ""
|
||||
"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.1.2.zip",
|
||||
"license": "LICENCE.txt"
|
||||
}
|
||||
|
|
133
template.json
133
template.json
|
@ -2,7 +2,8 @@
|
|||
"Actor": {
|
||||
"types": [
|
||||
"character",
|
||||
"adversary"
|
||||
"adversary",
|
||||
"ship"
|
||||
],
|
||||
"templates": {
|
||||
"core": {
|
||||
|
@ -41,44 +42,6 @@
|
|||
"stats",
|
||||
"combat"
|
||||
],
|
||||
"baseSkills": [
|
||||
"Smidighet",
|
||||
"Trolldom",
|
||||
"Fingerfärdighet",
|
||||
"Finna dolda ting",
|
||||
"Förleda",
|
||||
"Gömma sig",
|
||||
"Handel",
|
||||
"Hantverk",
|
||||
"Insikt",
|
||||
"Jakt",
|
||||
"Kastvapen",
|
||||
"Knivar",
|
||||
"Lagkunskap",
|
||||
"Legender",
|
||||
"Läkekonst",
|
||||
"Lärdom",
|
||||
"Musik",
|
||||
"Rida",
|
||||
"Sjömanskap",
|
||||
"Skytte",
|
||||
"Sköldar",
|
||||
"Slagsmål",
|
||||
"Spana",
|
||||
"Spel",
|
||||
"Spjut",
|
||||
"Språk",
|
||||
"Status",
|
||||
"Stigvana",
|
||||
"Styrka",
|
||||
"Svärd",
|
||||
"Taktik",
|
||||
"Uthållighet",
|
||||
"Utstrålning",
|
||||
"Viljestyrka",
|
||||
"Väderkunskap",
|
||||
"Yxor"
|
||||
],
|
||||
"bio": {
|
||||
"kin": {
|
||||
"label": "BIO.KIN",
|
||||
|
@ -88,9 +51,17 @@
|
|||
"label": "BIO.PROFESSION",
|
||||
"value": ""
|
||||
},
|
||||
"nickname": {
|
||||
"label": "BIO.NICKNAME",
|
||||
"value": ""
|
||||
},
|
||||
"age": {
|
||||
"label": "BIO.AGE",
|
||||
"value": ""
|
||||
},
|
||||
"appearance": {
|
||||
"label": "BIO.APPEARANCE",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
"background": {
|
||||
|
@ -142,7 +113,8 @@
|
|||
"label": "CURRENCY.QUARTER",
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"relationships": {}
|
||||
},
|
||||
"adversary": {
|
||||
"templates": [
|
||||
|
@ -150,6 +122,46 @@
|
|||
"stats",
|
||||
"combat"
|
||||
]
|
||||
},
|
||||
"ship": {
|
||||
"templates": [
|
||||
"core"
|
||||
],
|
||||
"crew": {
|
||||
"label": "SHIP.CREW",
|
||||
"value": ""
|
||||
},
|
||||
"class": {
|
||||
"label": "SHIP.CLASS",
|
||||
"value": ""
|
||||
},
|
||||
"hull": {
|
||||
"label": "SHIP.HULL",
|
||||
"value": 0,
|
||||
"max": 15
|
||||
},
|
||||
"rammingdmg": {
|
||||
"label": "SHIP.RAMMINGDMG",
|
||||
"value": ""
|
||||
},
|
||||
"operationscost": {
|
||||
"label": "SHIP.OPERATIONSCOST",
|
||||
"value": ""
|
||||
},
|
||||
"operationssupply": {
|
||||
"label": "SHIP.OPERATIONSSUPPLY",
|
||||
"value": ""
|
||||
},
|
||||
"cargo": {
|
||||
"label": "SHIP.CARGO",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"price": {
|
||||
"value": 0,
|
||||
"type": "Number",
|
||||
"label": "ITEM.PRICE"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
|
@ -160,7 +172,9 @@
|
|||
"skill",
|
||||
"spell",
|
||||
"talent",
|
||||
"weapon"
|
||||
"weapon",
|
||||
"shiptalent",
|
||||
"shipweapon"
|
||||
],
|
||||
"templates": {
|
||||
"core": {
|
||||
|
@ -259,9 +273,19 @@
|
|||
"core"
|
||||
],
|
||||
"roll": {
|
||||
"value": "",
|
||||
"value": "roll",
|
||||
"type": "String",
|
||||
"label": "SPELL.ROLL"
|
||||
"label": "SPELL.ROLLTITLE",
|
||||
"skill": "Trolldom",
|
||||
"oppositeskill": "",
|
||||
"oppositeskilltwo": "",
|
||||
"ritual": {
|
||||
"skillone": "",
|
||||
"skilltwo": "",
|
||||
"skillthree": "",
|
||||
"skillfour": "",
|
||||
"skillfive": ""
|
||||
}
|
||||
},
|
||||
"cost": {
|
||||
"value": "",
|
||||
|
@ -302,6 +326,29 @@
|
|||
"type": "String",
|
||||
"label": "WEAPON.CATEGORY"
|
||||
}
|
||||
},
|
||||
"shiptalent": {
|
||||
"templates": [
|
||||
"core",
|
||||
"modifications"
|
||||
]
|
||||
},
|
||||
"shipweapon": {
|
||||
"templates": [
|
||||
"basic",
|
||||
"core",
|
||||
"modifications"
|
||||
],
|
||||
"skill": {
|
||||
"value": "Skytte",
|
||||
"type": "String",
|
||||
"label": "ITEM.SKILL"
|
||||
},
|
||||
"damage": {
|
||||
"value": "",
|
||||
"type": "String",
|
||||
"label": "ITEM.DAMAGE"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,25 +8,25 @@
|
|||
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
|
||||
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
|
||||
|
||||
<label style="margin: auto;">{{localize data.health.label}}:</label>
|
||||
<label style="margin: auto;">{{localize data.data.health.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.health.value" value="{{data.data.health.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.health.max" value="{{data.data.health.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
|
||||
<label style="margin: auto;">{{localize data.data.stamina.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.stamina.value" value="{{data.data.stamina.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.stamina.max" value="{{data.data.stamina.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.mana.label}}:</label>
|
||||
<label style="margin: auto;">{{localize data.data.mana.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.mana.value" value="{{data.data.mana.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.mana.max" value="{{data.data.mana.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
@ -44,7 +44,7 @@
|
|||
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
|
||||
</div>
|
||||
<div class="tab border note" data-group="primary" data-tab="note" style="height: 100%; border-top: none;">
|
||||
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -1,68 +1,44 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="character">
|
||||
<div class="header grid-container" style="grid-template-columns: auto auto 1.7fr 2fr;">
|
||||
<div class="header grid-container" style="grid-template-columns: auto auto 1fr auto 1fr; margin-bottom: 10px;">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/7;">
|
||||
<img class="profile-img actor-avatar-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
|
||||
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/5;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
|
||||
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
|
||||
|
||||
<label style="margin: auto;">{{localize data.bio.profession.label}}:</label>
|
||||
<input name="data.bio.profession.value" type="text" value="{{data.bio.profession.value}}" placeholder="{{localize data.bio.profession.label}}" />
|
||||
<label style="margin: auto;">{{localize data.data.bio.kin.label}}:</label>
|
||||
<input name="data.bio.kin.value" type="text" value="{{data.data.bio.kin.value}}" placeholder="{{localize data.data.bio.kin.label}}" />
|
||||
|
||||
<label style="margin: auto;">{{localize data.bio.kin.label}}:</label>
|
||||
<input name="data.bio.kin.value" type="text" value="{{data.bio.kin.value}}" placeholder="{{localize data.bio.kin.label}}" />
|
||||
<label style="margin: auto;">{{localize data.data.bio.profession.label}}:</label>
|
||||
<input name="data.bio.profession.value" type="text" value="{{data.data.bio.profession.value}}" placeholder="{{localize data.data.bio.profession.label}}" />
|
||||
|
||||
<label style="margin: auto;">{{localize data.health.label}}:</label>
|
||||
<label style="margin: auto;">{{localize data.data.health.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.health.value" value="{{data.data.health.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.health.max" value="{{data.data.health.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
|
||||
<label style="margin: auto;">{{localize data.data.stamina.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.stamina.value" value="{{data.data.stamina.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.stamina.max" value="{{data.data.stamina.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.mana.label}}:</label>
|
||||
<label style="margin: auto;">{{localize data.data.mana.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
|
||||
<input class="center-text" type="text" name="data.mana.value" value="{{data.data.mana.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="border grid-container" style="grid-column-gap: 5px; grid-column: 4; grid-row: 2/7; grid-template-columns: 1fr auto;">
|
||||
<h2 style="margin-bottom: 0; grid-column: 1/3;">{{localize "FEATURES.TITLE"}}</h2>
|
||||
|
||||
<input name="data.feature.one.label" class="roll-feature" type="text" value="{{data.feature.one.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.feature.one.value}}active{{/if}}" data-feature="one">
|
||||
<i class="far {{#if data.feature.one.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.two.label" class="roll-feature" type="text" value="{{data.feature.two.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.feature.two.value}}active{{/if}}" data-feature="two">
|
||||
<i class="far {{#if data.feature.two.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.three.label" class="roll-feature" type="text" value="{{data.feature.three.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.feature.three.value}}active{{/if}}" data-feature="three">
|
||||
<i class="far {{#if data.feature.three.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.four.label" class="roll-feature" type="text" value="{{data.feature.four.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.feature.four.value}}active{{/if}}" data-feature="four">
|
||||
<i class="far {{#if data.feature.four.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<input class="center-text" type="text" name="data.mana.max" value="{{data.data.mana.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tabs tabs flex row" data-group="primary">
|
||||
<b class="item" data-tab="main">{{localize "TAB.MAIN"}}</b>
|
||||
<b class="item" data-tab="skills">{{localize "TAB.SKILLS"}}</b>
|
||||
<!-- <b class="item" data-tab="combat">{{localize "TAB.COMBAT"}}</b> -->
|
||||
<b class="item" data-tab="talent">{{localize "TAB.TALENTS"}}</b>
|
||||
<b class="item" data-tab="gear">{{localize "TAB.GEAR"}}</b>
|
||||
<b class="item" data-tab="bio">{{localize "TAB.BIO"}}</b>
|
||||
|
@ -70,14 +46,12 @@
|
|||
</div>
|
||||
|
||||
<div class="sheet-body">
|
||||
<div class="tab" data-group="primary" data-tab="main">
|
||||
{{> systems/kopparhavet/templates/parts/actor/main.html}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="skills">
|
||||
{{> systems/kopparhavet/templates/parts/actor/skills.html}}
|
||||
</div>
|
||||
<!--
|
||||
<div class="tab" data-group="primary" data-tab="combat">
|
||||
{{> systems/kopparhavet/templates/parts/actor/combat.html}}
|
||||
</div>
|
||||
-->
|
||||
<div class="tab" data-group="primary" data-tab="talent">
|
||||
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
|
||||
</div>
|
||||
|
@ -88,7 +62,7 @@
|
|||
{{> systems/kopparhavet/templates/parts/actor/bio.html}}
|
||||
</div>
|
||||
<div class="tab note border" data-group="primary" data-tab="note" style="border-top: none;">
|
||||
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="adversary">
|
||||
<div class="header grid-container" style="grid-template-columns: auto 1fr auto 1fr auto;margin-bottom: 5px">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/7;">
|
||||
<img class="profile-img actor-avatar-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
|
||||
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.health.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.health.value" value="{{data.data.health.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.health.max" value="{{data.data.health.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.stamina.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.stamina.value" value="{{data.data.stamina.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.stamina.max" value="{{data.data.stamina.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.mana.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.mana.value" value="{{data.data.mana.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.mana.max" value="{{data.data.mana.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tabs tabs flex row" data-group="primary">
|
||||
<b class="item" data-tab="combat">{{localize "TAB.COMBAT"}}</b>
|
||||
<b class="item" data-tab="talent">{{localize "TAB.TALENTS"}}</b>
|
||||
<b class="item" data-tab="note">{{localize "TAB.NOTE"}}</b>
|
||||
</div>
|
||||
|
||||
<div class="sheet-body">
|
||||
<div class="tab" data-group="primary" data-tab="combat">
|
||||
{{> systems/kopparhavet/templates/parts/actor/ht-combat.html}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="talent">
|
||||
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
|
||||
</div>
|
||||
<div class="tab border note" data-group="primary" data-tab="note" style="height: 100%; border-top: none;">
|
||||
{{editor content=data.data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,68 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="character">
|
||||
<div class="header grid-container" style="grid-template-columns: auto auto 1fr auto 1fr; margin-bottom: 10px;">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/8;">
|
||||
<img class="profile-img actor-avatar-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
|
||||
<h1 class="charname" style="margin-bottom: 0; grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.bio.nickname.label}}:</label>
|
||||
<input name="data.bio.nickname.value" style="grid-column: 3/6;" type="text" value="{{data.data.bio.nickname.value}}" placeholder="{{localize data.data.bio.nickname.label}}" />
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.bio.kin.label}}:</label>
|
||||
<input name="data.bio.kin.value" type="text" value="{{data.data.bio.kin.value}}" placeholder="{{localize data.data.bio.kin.label}}" />
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.bio.profession.label}}:</label>
|
||||
<input name="data.bio.profession.value" type="text" value="{{data.data.bio.profession.value}}" placeholder="{{localize data.data.bio.profession.label}}" />
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.health.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.health.value" value="{{data.data.health.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.health.max" value="{{data.data.health.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.stamina.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.stamina.value" value="{{data.data.stamina.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.stamina.max" value="{{data.data.stamina.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.mana.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.mana.value" value="{{data.data.mana.value}}" data-dtype="Number" />
|
||||
<span> / </span>
|
||||
<input class="center-text" type="text" name="data.mana.max" value="{{data.data.mana.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tabs tabs flex row" data-group="primary">
|
||||
<b class="item" data-tab="main">{{localize "TAB.MAIN"}}</b>
|
||||
<b class="item" data-tab="skills">{{localize "TAB.SKILLS"}}</b>
|
||||
<b class="item" data-tab="talent">{{localize "TAB.TALENTS"}}</b>
|
||||
<b class="item" data-tab="gear">{{localize "TAB.GEAR"}}</b>
|
||||
<b class="item" data-tab="note">{{localize "TAB.NOTE"}}</b>
|
||||
</div>
|
||||
|
||||
<div class="sheet-body">
|
||||
<div class="tab" data-group="primary" data-tab="main">
|
||||
{{> systems/kopparhavet/templates/parts/actor/ht-main.html}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="skills">
|
||||
{{> systems/kopparhavet/templates/parts/actor/ht-skills.html}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="talent">
|
||||
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="gear">
|
||||
{{> systems/kopparhavet/templates/parts/actor/gear.html}}
|
||||
</div>
|
||||
<div class="tab note border" data-group="primary" data-tab="note" style="border-top: none;">
|
||||
{{editor content=data.data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,3 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<center><h1>Endast tillgängligt till Kopparhavets Hjältar för närvarande</h1></center>
|
||||
</form>
|
|
@ -0,0 +1,53 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="adversary">
|
||||
<div class="header grid-container" style="">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/7;">
|
||||
<img class="profile-img actor-avatar-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
|
||||
</div>
|
||||
|
||||
<label style="margin-top: auto; margin-bottom: auto;">{{localize "BIO.NAME"}}:</label>
|
||||
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
|
||||
|
||||
<label style="margin-top: auto; margin-bottom: auto;">{{localize data.data.class.label}}:</label>
|
||||
<span class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="data.class.value" type="text" value="{{data.data.class.value}}" placeholder="{{localize data.data.class.label}}" /></span>
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.operationscost.label}}:</label>
|
||||
<input class="center-text" type="text" name="data.operationscost.value" value="{{data.data.operationscost.value}}" data-dtype="Number" />
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.operationssupply.label}}:</label>
|
||||
<input class="center-text" type="text" name="data.operationssupply.value" value="{{data.data.operationssupply.value}}" data-dtype="Number" />
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.hull.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.hull.value" value="{{data.data.hull.value}}" data-dtype="Number" />
|
||||
<span style="margin-bottom: auto; margin-top: auto;"> / </span>
|
||||
<input class="center-text" type="text" name="data.hull.max" value="{{data.data.hull.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<label style="margin: auto;">{{localize data.data.cargo.label}}:</label>
|
||||
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
|
||||
<input class="center-text" type="text" name="data.cargo.value" value="{{data.data.cargo.value}}" data-dtype="Number" />
|
||||
<span style="margin-bottom: auto; margin-top: auto;"> / </span>
|
||||
<input class="center-text" type="text" name="data.cargo.max" value="{{data.data.cargo.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tabs tabs flex row" data-group="primary">
|
||||
<b class="item" data-tab="main">{{localize "TAB.MAIN"}}</b>
|
||||
<b class="item" data-tab="combat">{{localize "TAB.ARMAMENT"}}</b>
|
||||
<b class="item" data-tab="note">{{localize "TAB.NOTE"}}</b>
|
||||
</div>
|
||||
|
||||
<div class="sheet-body">
|
||||
<div class="tab" data-group="primary" data-tab="main">
|
||||
{{> systems/kopparhavet/templates/parts/actor/ship-main.html}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="combat">
|
||||
{{> systems/kopparhavet/templates/parts/actor/ship-combat.html}}
|
||||
</div>
|
||||
<div class="tab border note" data-group="primary" data-tab="note" style="height: 100%; border-top: none;">
|
||||
{{editor content=data.data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -74,8 +74,7 @@
|
|||
<strong>{{localize data.cost.label}}:</strong> {{data.cost.value}}
|
||||
<strong>{{localize data.difficulty.label}}:</strong> {{rollDifficulty data.difficulty.value}}
|
||||
<div style="grid-column-start: 1; grid-column-end: 5;">
|
||||
<strong>{{localize data.roll.label}}</strong>
|
||||
{{data.roll.value}}
|
||||
<strong>{{localize data.roll.label}}:</strong> {{spellRoll data.roll.value}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if data.description}}
|
||||
|
@ -101,5 +100,19 @@
|
|||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isShipWeapon}}
|
||||
{{#if data.description}}
|
||||
<h5>{{localize data.description.label}}</h5>
|
||||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isShipTalent}}
|
||||
{{#if data.description}}
|
||||
<h5>{{localize data.description.label}}</h5>
|
||||
{{{data.description.value}}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,47 @@
|
|||
<div class="kopparhavet roll-item">
|
||||
<div class="border">
|
||||
<h3>{{localize name}}</h3>
|
||||
|
||||
{{#if closed}}
|
||||
<div style="text-align: center; margin-bottom: 0.5rem;">
|
||||
{{localize "ROLL.CLOSED"}}: {{closed}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if opened}}
|
||||
<div style="text-align: center; margin-bottom: 0.5rem;">
|
||||
{{localize "ROLL.OPENED"}}: {{opened}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="roll" style="padding-bottom: 10px; border-bottom: 1px solid #782e22; margin-bottom: 5px;">
|
||||
|
||||
{{#each res as |res1 key|}}
|
||||
<div class="dice-roll">
|
||||
<div class="dice-result">
|
||||
{{#if showFormula}}
|
||||
<div class="dice-formula-kh">{{res1.result.formula}}</div>
|
||||
{{/if}}
|
||||
{{#if res1.success}}
|
||||
<div style="border: none; text-align: center; width: 100%; font-weight: bold; color: limegreen;">
|
||||
{{res1.name}}: {{res1.result.total}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if res1.failure}}
|
||||
<div style="border: none; text-align: center; width: 100%; font-weight: bold; color: darkred;">
|
||||
{{res1.name}}: {{res1.result.total}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
<h2 style="border: none; text-align: center; width: 100%; font-weight: bold;">
|
||||
{{#iff result '==' "0"}}{{localize "ROLL.SUBPAR"}}{{/iff}}
|
||||
{{#iff result '==' "1"}}{{localize "ROLL.LOW"}}{{/iff}}
|
||||
{{#iff result '==' "2"}}{{localize "ROLL.LIMITED"}}{{/iff}}
|
||||
{{#iff result '==' "3"}}{{localize "ROLL.GOOD"}}{{/iff}}
|
||||
{{#iff result '==' "4"}}{{localize "ROLL.SUPERIOR"}}{{/iff}}
|
||||
</h2>
|
||||
</div>
|
||||
</div>
|
|
@ -4,6 +4,16 @@
|
|||
|
||||
<div class="roll">
|
||||
<div class="dice-roll">
|
||||
{{#if closed}}
|
||||
<div style="text-align: center; margin-bottom: 0.5rem;">
|
||||
{{localize "ROLL.CLOSED"}}: {{closed}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if opened}}
|
||||
<div style="text-align: center; margin-bottom: 0.5rem;">
|
||||
{{localize "ROLL.OPENED"}}: {{opened}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="dice-result">
|
||||
{{#if showFormula}}
|
||||
<div class="dice-formula-kh">{{res.formula}}</div>
|
||||
|
@ -11,16 +21,21 @@
|
|||
<h2>{{res.total}}</h2>
|
||||
</div>
|
||||
</div>
|
||||
{{#if opposite}}
|
||||
<div class="dice-roll" style="text-align: center; margin-bottom: 0.5rem;">
|
||||
{{localize "ROLL.OPPOSITE"}}: {{opposite}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if success}}
|
||||
<div style="text-align: center; width: 100%; font-weight: bold; color: limegreen;">
|
||||
{{localize "ROLL.SUCCESS"}}
|
||||
</div>
|
||||
<h2 style="border: none; text-align: center; width: 100%; font-weight: bold; color: limegreen;">
|
||||
{{#if excetional}}{{localize "ROLL.EXCEPTIONAL"}}{{/if}} {{localize "ROLL.SUCCESS"}}
|
||||
</h2>
|
||||
{{/if}}
|
||||
{{#if failure}}
|
||||
<div style="text-align: center; width: 100%; font-weight: bold; color: darkred;">
|
||||
{{localize "ROLL.FAILURE"}}
|
||||
</div>
|
||||
<h2 style="border: none; text-align: center; width: 100%; font-weight: bold; color: darkred;">
|
||||
{{#if excetional}}{{localize "ROLL.EXCEPTIONAL"}}{{/if}} {{localize "ROLL.FAILURE"}}
|
||||
</h2>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -9,17 +9,17 @@
|
|||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<div class="rating">
|
||||
<label>{{localize data.damage.label}}</label>
|
||||
<input name="data.damage.value" type="text" value="{{data.damage.value}}" />
|
||||
<label>{{localize data.data.damage.label}}</label>
|
||||
<input name="data.damage.value" type="text" value="{{data.data.damage.value}}" />
|
||||
</div>
|
||||
<div class="rating">
|
||||
<label>{{localize data.skill.label}}</label>
|
||||
<input name="data.skill.value" type="text" value="{{data.skill.value}}" />
|
||||
<label>{{localize data.data.skill.label}}</label>
|
||||
<input name="data.skill.value" type="text" value="{{data.data.skill.value}}" />
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize data.category.label}}</label>
|
||||
<label>{{localize data.data.category.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.category.value">
|
||||
{{#select data.category.value}}
|
||||
{{#select data.data.category.value}}
|
||||
<option value="melee">{{localize "WEAPON.MELEE"}}</option>
|
||||
<option value="ranged">{{localize "WEAPON.RANGED"}}</option>
|
||||
{{/select}}
|
||||
|
@ -28,10 +28,10 @@
|
|||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<h2>{{localize data.data.description.label}}</h2>
|
||||
<div class="info">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -10,22 +10,22 @@
|
|||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<!--
|
||||
<div class="supply">
|
||||
<label>{{localize data.quantity.label}}</label>
|
||||
<input name="data.quantity.value" type="number" value="{{data.quantity.value}}" />
|
||||
<label>{{localize data.data.quantity.label}}</label>
|
||||
<input name="data.quantity.value" type="number" value="{{data.data.quantity.value}}" />
|
||||
</div>
|
||||
-->
|
||||
<div class="cost">
|
||||
<label>{{localize data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.price.value}}" />
|
||||
<label>{{localize data.data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.data.price.value}}" />
|
||||
</div>
|
||||
<div class="rating">
|
||||
<label>{{localize data.defence.label}}</label>
|
||||
<input name="data.defence.value" type="text" value="{{data.defence.value}}" />
|
||||
<label>{{localize data.data.defence.label}}</label>
|
||||
<input name="data.defence.value" type="text" value="{{data.data.defence.value}}" />
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize data.type.label}}</label>
|
||||
<label>{{localize data.data.type.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.type.value">
|
||||
{{#select data.type.value}}
|
||||
{{#select data.data.type.value}}
|
||||
{{#each this.KH.armor_types as |t|}}
|
||||
<option value="{{t.value}}">{{localize t.label}}</option>
|
||||
{{/each}}
|
||||
|
@ -34,14 +34,14 @@
|
|||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr auto;">
|
||||
<!--
|
||||
<label>{{localize data.equipable.label}}</label>
|
||||
<a class="item-bool-click {{#if data.equipable.value}}active{{/if}}" data-name="equipable" title="equipable">
|
||||
<i class="far {{#if data.equipable.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
<label>{{localize data.data.equipable.label}}</label>
|
||||
<a class="item-bool-click {{#if data.data.equipable.value}}active{{/if}}" data-name="equipable" title="equipable">
|
||||
<i class="far {{#if data.data.equipable.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
-->
|
||||
<label>{{localize data.helmet.label}}</label>
|
||||
<a class="item-bool-click {{#if data.helmet.value}}active{{/if}}" data-name="helmet" title="helmet">
|
||||
<i class="far {{#if data.helmet.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
<label>{{localize data.data.helmet.label}}</label>
|
||||
<a class="item-bool-click {{#if data.data.helmet.value}}active{{/if}}" data-name="helmet" title="helmet">
|
||||
<i class="far {{#if data.data.helmet.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -55,10 +55,10 @@
|
|||
<div class="tab scroll-y" data-group="primary" data-tab="description">
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<h2>{{localize data.data.description.label}}</h2>
|
||||
<div class="info">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -8,21 +8,21 @@
|
|||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<div class="supply">
|
||||
<label>{{localize data.quantity.label}}</label>
|
||||
<input name="data.quantity.value" type="number" value="{{data.quantity.value}}" />
|
||||
<label>{{localize data.data.quantity.label}}</label>
|
||||
<input name="data.quantity.value" type="number" value="{{data.data.quantity.value}}" />
|
||||
</div>
|
||||
<div class="cost">
|
||||
<label>{{localize data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.price.value}}" />
|
||||
<label>{{localize data.data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.data.price.value}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<h2>{{localize data.data.description.label}}</h2>
|
||||
<div class="info-mid">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
<form class="{{cssClass}} item-sheet-talent" autocomplete="off">
|
||||
<div class="header">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/3;">
|
||||
<img class="item-avatar-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
</div>
|
||||
<div class="container flex-group-center item-name">
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{localize "SHIP.TALENT"}}" /></h1>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="talent-description">
|
||||
<h2>{{localize data.data.description.label}}</h2>
|
||||
<div class="info-mid">
|
||||
<div class="description">
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -0,0 +1,40 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="header">
|
||||
<div class="avatar flex-group-center" style="grid-row: 1/3;">
|
||||
<img class="item-avatar-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
</div>
|
||||
<div class="container flex-group-center item-name">
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{localize "ITEM.WEAPON"}}" /></h1>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<div class="cost">
|
||||
<label>{{localize data.data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.data.price.value}}" />
|
||||
</div>
|
||||
<div class="rating">
|
||||
<label>{{localize data.data.damage.label}}</label>
|
||||
<input name="data.damage.value" type="text" value="{{data.data.damage.value}}" />
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.skill.value">
|
||||
{{#select data.data.skill.value}}
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.data.description.label}}</h2>
|
||||
<div class="info">
|
||||
<div class="description">
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
|
@ -9,9 +9,9 @@
|
|||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<div>
|
||||
<label>{{localize data.type.label}}</label>
|
||||
<label>{{localize data.data.type.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.type.value">
|
||||
{{#select data.type.value}}
|
||||
{{#select data.data.type.value}}
|
||||
<option value="base">{{localize "SKILL.BASE"}}</option>
|
||||
<option value="adventure">{{localize "SKILL.ADVENTURE"}}</option>
|
||||
<option value="combat">{{localize "SKILL.COMBAT"}}</option>
|
||||
|
@ -20,15 +20,15 @@
|
|||
</div>
|
||||
<div>
|
||||
<label>{{localize "SKILL.STARTVALUE"}}</label>
|
||||
<input name="data.value" type="text" value="{{data.value}}" />
|
||||
<input name="data.value" type="text" value="{{data.data.value}}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<h2>{{localize data.data.description.label}}</h2>
|
||||
<div class="info-mid">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -9,13 +9,13 @@
|
|||
</div>
|
||||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<div class="cost">
|
||||
<label>{{localize data.cost.label}}</label>
|
||||
<input name="data.cost.value" type="text" value="{{data.cost.value}}" />
|
||||
<label>{{localize data.data.cost.label}}</label>
|
||||
<input name="data.cost.value" type="text" value="{{data.data.cost.value}}" />
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize data.difficulty.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.difficulty.value">
|
||||
{{#select data.difficulty.value}}
|
||||
<label>{{localize data.data.difficulty.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.data.difficulty.value">
|
||||
{{#select data.data.difficulty.value}}
|
||||
<option value="simple">{{localize "DIFFICULTY.SIMPLE"}}</option>
|
||||
<option value="easy">{{localize "DIFFICULTY.EASY"}}</option>
|
||||
<option value="average">{{localize "DIFFICULTY.AVERAGE"}}</option>
|
||||
|
@ -25,18 +25,126 @@
|
|||
</select>
|
||||
</div>
|
||||
<div style="grid-column-start: 1; grid-column-end: 3;">
|
||||
<label>{{localize data.roll.label}}</label>
|
||||
<input name="data.roll.value" type="text" value="{{data.roll.value}}" />
|
||||
<label>{{localize data.data.roll.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.roll.value">
|
||||
{{#select data.data.roll.value}}
|
||||
<option value="roll">{{localize "SPELL.ROLL"}}</option>
|
||||
<option value="attackroll">{{localize "SPELL.ATTACKROLL"}}</option>
|
||||
<option value="opposite">{{localize "SPELL.OPPOSITE"}}</option>
|
||||
<option value="ritual">{{localize "SPELL.RITUAL"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{#iff data.data.roll.value '==' "opposite" }}
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.skill">
|
||||
{{#select data.data.roll.skill}}
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.oppositeskill">
|
||||
{{#select data.data.roll.oppositeskill}}
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div> </div>
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.oppositeskilltwo">
|
||||
{{#select data.data.roll.oppositeskilltwo}}
|
||||
<option value="">{{localize "SKILL.NONE"}}</option>
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{else iff data.data.roll.value '==' "ritual" }}
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.ritual.skillone">
|
||||
{{#select data.data.roll.ritual.skillone}}
|
||||
<option value="">{{localize "SKILL.NONE"}}</option>
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.ritual.skilltwo">
|
||||
{{#select data.data.roll.ritual.skilltwo}}
|
||||
<option value="">{{localize "SKILL.NONE"}}</option>
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.ritual.skillthree">
|
||||
{{#select data.data.roll.ritual.skillthree}}
|
||||
<option value="">{{localize "SKILL.NONE"}}</option>
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.ritual.skillfour">
|
||||
{{#select data.data.roll.ritual.skillfour}}
|
||||
<option value="">{{localize "SKILL.NONE"}}</option>
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.ritual.skillfive">
|
||||
{{#select data.data.roll.ritual.skillfive}}
|
||||
<option value="">{{localize "SKILL.NONE"}}</option>
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{else}}
|
||||
<div style="grid-column-start: 1; grid-column-end: 3;">
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.roll.skill">
|
||||
{{#select data.data.roll.skill}}
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/iff}}
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<h2>{{localize data.data.description.label}}</h2>
|
||||
<div class="info">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
</form>
|
|
@ -9,10 +9,10 @@
|
|||
</div>
|
||||
<div class="item">
|
||||
<div class="talent-description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<h2>{{localize data.data.description.label}}</h2>
|
||||
<div class="info-mid">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -10,22 +10,22 @@
|
|||
<div class="grid-container" style="grid-template-columns: 1fr 1fr;">
|
||||
<!--
|
||||
<div class="supply">
|
||||
<label>{{localize data.quantity.label}}</label>
|
||||
<input name="data.quantity.value" type="number" value="{{data.quantity.value}}" />
|
||||
<label>{{localize data.data.quantity.label}}</label>
|
||||
<input name="data.quantity.value" type="number" value="{{data.data.quantity.value}}" />
|
||||
</div>
|
||||
-->
|
||||
<div class="cost">
|
||||
<label>{{localize data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.price.value}}" />
|
||||
<label>{{localize data.data.price.label}}</label>
|
||||
<input name="data.price.value" type="text" value="{{data.data.price.value}}" />
|
||||
</div>
|
||||
<div class="rating">
|
||||
<label>{{localize data.damage.label}}</label>
|
||||
<input name="data.damage.value" type="text" value="{{data.damage.value}}" />
|
||||
<label>{{localize data.data.damage.label}}</label>
|
||||
<input name="data.damage.value" type="text" value="{{data.data.damage.value}}" />
|
||||
</div>
|
||||
<div>
|
||||
<label>{{localize data.category.label}}</label>
|
||||
<label>{{localize data.data.category.label}}</label>
|
||||
<select class="item-weapon-cat-select" name="data.category.value">
|
||||
{{#select data.category.value}}
|
||||
{{#select data.data.category.value}}
|
||||
<option value="melee">{{localize "WEAPON.MELEE"}}</option>
|
||||
<option value="ranged">{{localize "WEAPON.RANGED"}}</option>
|
||||
{{/select}}
|
||||
|
@ -34,7 +34,7 @@
|
|||
<div>
|
||||
<label>{{localize "ITEM.SKILL"}}</label>
|
||||
<select class="item-weapon-skill-select" name="data.skill.value">
|
||||
{{#select data.skill.value}}
|
||||
{{#select data.data.skill.value}}
|
||||
{{#each this.khskills as |t|}}
|
||||
<option value="{{t.name}}">{{t.name}}</option>
|
||||
{{/each}}
|
||||
|
@ -43,19 +43,19 @@
|
|||
</div>
|
||||
<!--
|
||||
<div class="grid-container" style="grid-template-columns: 1fr auto;">
|
||||
<label>{{localize data.equipable.label}}</label>
|
||||
<a class="item-bool-click {{#if data.equipable.value}}active{{/if}}" data-name="equipable" title="equipable">
|
||||
<i class="far {{#if data.equipable.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
<label>{{localize data.data.equipable.label}}</label>
|
||||
<a class="item-bool-click {{#if data.data.equipable.value}}active{{/if}}" data-name="equipable" title="equipable">
|
||||
<i class="far {{#if data.data.equipable.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
-->
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="description">
|
||||
<h2>{{localize data.description.label}}</h2>
|
||||
<h2>{{localize data.data.description.label}}</h2>
|
||||
<div class="info">
|
||||
<div class="description">
|
||||
{{editor content=data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -2,30 +2,30 @@
|
|||
<div class="bio-background grid-container" style="height: 100%; grid-column-gap: 5px; grid-template-rows: auto auto auto 1fr; grid-template-columns: auto 1fr auto 1fr;">
|
||||
<h1>{{localize "BACKGROUND.TITLE"}}</h1>
|
||||
|
||||
<div class="name">{{localize data.bio.age.label}}:</div>
|
||||
<input name="data.bio.age.value" type="text" value="{{data.bio.age.value}}" />
|
||||
<div class="name">{{localize data.data.bio.age.label}}:</div>
|
||||
<input name="data.bio.age.value" type="text" value="{{data.data.bio.age.value}}" />
|
||||
|
||||
<div class="name">{{localize data.background.birthplace.label}}</div>
|
||||
<input name="data.background.birthplace.value" type="text" value="{{data.background.birthplace.value}}" />
|
||||
<div class="name">{{localize data.data.background.birthplace.label}}</div>
|
||||
<input name="data.background.birthplace.value" type="text" value="{{data.data.background.birthplace.value}}" />
|
||||
|
||||
<div class="name">{{localize data.background.social.label}}</div>
|
||||
<input name="data.background.social.value" type="text" value="{{data.background.social.value}}" />
|
||||
<div class="name">{{localize data.data.background.social.label}}</div>
|
||||
<input name="data.background.social.value" type="text" value="{{data.data.background.social.value}}" />
|
||||
|
||||
<div></div>
|
||||
<div></div>
|
||||
|
||||
<div class="name-top">{{localize data.background.events.label}}</div>
|
||||
<div class="name-top">{{localize data.data.background.events.label}}</div>
|
||||
<div class="info-bio border-thin" style="/*grid-row: 4/6; grid-column: 2;*/">
|
||||
<div class="description">
|
||||
{{editor content=data.background.events.value target="data.background.events.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.background.events.value target="data.background.events.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="name-top">{{localize data.background.contacts.label}}</div>
|
||||
<div class="name-top">{{localize data.data.background.contacts.label}}</div>
|
||||
<div class="info-bio border-thin" style="/*grid-row: 4/6; grid-column: 4;*/">
|
||||
<div class="description">
|
||||
{{editor content=data.background.contacts.value target="data.background.contacts.value" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.background.contacts.value target="data.background.contacts.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -2,27 +2,27 @@
|
|||
<div class="combat border">
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
<li class="item flexrow">
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name" style="flex-grow: 8;">{{localize "MOD.INIT"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.init" class="skill-value" type="number" value="{{data.combat.init}}" data-dtype="Number" /></div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.init" class="skill-value" type="number" value="{{data.data.combat.init}}" data-dtype="Number" /></div>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<div class="item-name roll-defence rollable" data-defence="{{data.combat.defence}}" style="flex-grow: 8;">{{localize "ADVERSARY.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.defence" class="skill-value" type="text" value="{{data.combat.defence}}" /></div>
|
||||
<li class="item-defence flexrow" data-defence="{{data.data.combat.defence}}">
|
||||
<div class="item-name roll-defence rollable" data-defence="{{data.data.combat.defence}}" style="flex-grow: 8;">{{localize "ADVERSARY.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.defence" class="skill-value" type="text" value="{{data.data.combat.defence}}" /></div>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name" style="flex-grow: 8;">{{localize "ADVERSARY.HASHELMET"}}</div>
|
||||
<div style="align-self: flex-end">
|
||||
<a style="margin: auto;" class="adversary-helmet-click {{#if data.combat.helmet}}active{{/if}}">
|
||||
<i class="far {{#if data.combat.helmet}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
<a style="margin: auto;" class="adversary-helmet-click {{#if data.data.combat.helmet}}active{{/if}}">
|
||||
<i class="far {{#if data.data.combat.helmet}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<div class="item-name roll-adversary-armor rollable" data-armor="{{data.combat.armor}}" style="flex-grow: 8;">{{localize "ITEM.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.armor" class="skill-value" type="text" value="{{data.combat.armor}}" /></div>
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name roll-adversary-armor rollable" data-armor="{{data.data.combat.armor}}" style="flex-grow: 8;">{{localize "ITEM.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.armor" class="skill-value" type="text" value="{{data.data.combat.armor}}" /></div>
|
||||
</li>
|
||||
</ul>
|
||||
</ul>
|
||||
|
@ -33,9 +33,12 @@
|
|||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill.id}}" data-dtype="Number" /></div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" data-parent=".item-skill" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
@ -52,7 +55,7 @@
|
|||
|
||||
<ul class="items-list">
|
||||
{{#each actor.attacks as |item key|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<li class="item-attack flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
|
@ -61,12 +64,12 @@
|
|||
</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-damage rollable">{{item.data.damage.value}}</div>
|
||||
<div class="roll-attack-damage rollable">{{item.data.damage.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item-attack" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item-attack" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
<div class="currencies border">
|
||||
<div class="header grid-container" style="grid-template-columns: auto 1fr auto 1fr;">
|
||||
<h1 style="margin-bottom: 0; grid-column: 1/5;">{{localize "CURRENCY.TITLE"}}</h1>
|
||||
<label style="margin: auto;">{{localize data.currency.shekel.label}}:</label>
|
||||
<input class="center-text" name="data.currency.shekel.value" type="number" value="{{data.currency.shekel.value}}" />
|
||||
<label style="margin: auto;">{{localize data.currency.quarter.label}}:</label>
|
||||
<input class="center-text" name="data.currency.quarter.value" type="number" value="{{data.currency.quarter.value}}" />
|
||||
<label style="margin: auto;">{{localize data.data.currency.shekel.label}}:</label>
|
||||
<input class="center-text" name="data.currency.shekel.value" type="number" value="{{data.data.currency.shekel.value}}" />
|
||||
<label style="margin: auto;">{{localize data.data.currency.quarter.label}}:</label>
|
||||
<input class="center-text" name="data.currency.quarter.value" type="number" value="{{data.data.currency.quarter.value}}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="gear border scroll-y">
|
||||
|
@ -20,7 +20,7 @@
|
|||
</li>
|
||||
<ul class="items-list">
|
||||
{{#each actor.weapons as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<li class="item-weapon flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div>
|
||||
{{#if item.data.equipable.equipped}}
|
||||
|
@ -40,8 +40,8 @@
|
|||
</div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item-weapon" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item-weapon" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -79,8 +79,8 @@
|
|||
</div>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -105,8 +105,8 @@
|
|||
<div class="quantity decrease"><i class="far fa-minus-square"></i></div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
<div class="border grid-container" style="height: 100%; border-top: none; grid-template-columns: 1fr 1fr; grid-template-rows: auto 1fr;">
|
||||
<div class="combat border">
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name" style="flex-grow: 8;">{{localize "MOD.INIT"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.init" class="skill-value" type="number" value="{{data.data.combat.init}}" data-dtype="Number" /></div>
|
||||
</li>
|
||||
|
||||
<li class="item-defence flexrow" data-defence="{{data.data.combat.defence}}">
|
||||
<div class="item-name roll-defence rollable" data-defence="{{data.data.combat.defence}}" style="flex-grow: 8;">{{localize "ADVERSARY.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.defence" class="skill-value" type="text" value="{{data.data.combat.defence}}" /></div>
|
||||
</li>
|
||||
|
||||
<li class="item-nor flexrow">
|
||||
<div class="item-name roll-adversary-armor rollable" data-armor="{{data.data.combat.armor}}" style="flex-grow: 8;">{{localize "ITEM.DEFENCE"}}</div>
|
||||
<div class="item-value" style="flex: none;"><input name="data.combat.armor" class="skill-value" type="text" value="{{data.data.combat.armor}}" /></div>
|
||||
</li>
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="talents border" style="grid-row: 1/3; grid-column-start: 2;">
|
||||
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "TAB.SKILLS"}}</h1>
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" data-parent=".item-skill" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="attacks border">
|
||||
<ul class="items">
|
||||
<li class="items-header flexrow">
|
||||
<div class="header-name">{{localize "ITEM.ATTACK"}}</div>
|
||||
<div class="">{{localize "ITEM.SKILL"}}</div>
|
||||
<div>{{localize "ITEM.DAMAGE"}}</div>
|
||||
<div></div>
|
||||
</li>
|
||||
|
||||
<ul class="items-list">
|
||||
{{#each actor.attacks as |item key|}}
|
||||
<li class="item-attack flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-adversary-attack rollable">{{item.data.skill.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-attack-damage rollable">{{item.data.damage.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" data-parent=".item-attack" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item-attack" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,99 @@
|
|||
<div class="bio-tab border scroll-y" style="height: 100%; border-top: none;">
|
||||
<div class="grid-container" style="height: fit-content; border-top: none; grid-template-rows: 1fr auto auto; grid-template-columns: 1fr 1fr;">
|
||||
<div class="border grid-container" style="height: 100%; grid-row: 1/4; grid-template-rows: auto 1fr; height: fit-content; min-height: 200px;">
|
||||
<h2 style="margin-bottom: 0;">{{localize data.data.bio.appearance.label}}</h2>
|
||||
<div class="description">
|
||||
{{editor content=data.data.bio.appearance.value target="data.bio.appearance.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="border grid-container" style="grid-column-gap: 5px; grid-template-columns: 1fr auto; max-height: 163px;">
|
||||
<h2 style="margin-bottom: 0; grid-column: 1/3;">{{localize "HT.FEATURES.TITLE"}}</h2>
|
||||
|
||||
<input name="data.feature.one.label" class="roll-feature" type="text" value="{{data.data.feature.one.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.data.feature.one.value}}active{{/if}}" data-feature="one">
|
||||
<i class="far {{#if data.data.feature.one.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.two.label" class="roll-feature" type="text" value="{{data.data.feature.two.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.data.feature.two.value}}active{{/if}}" data-feature="two">
|
||||
<i class="far {{#if data.data.feature.two.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.three.label" class="roll-feature" type="text" value="{{data.data.feature.three.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.data.feature.three.value}}active{{/if}}" data-feature="three">
|
||||
<i class="far {{#if data.data.feature.three.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.four.label" class="roll-feature" type="text" value="{{data.data.feature.four.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.data.feature.four.value}}active{{/if}}" data-feature="four">
|
||||
<i class="far {{#if data.data.feature.four.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
<div class="border">
|
||||
<header class="relation-header" >
|
||||
<h2 class="grid-container" style="margin-bottom: 0; grid-template-columns: 2fr 1fr auto;">
|
||||
{{localize "HT.RELATIONSHIP.TITLE"}}
|
||||
<div></div>
|
||||
<a class="relation-control" data-action="create"><i class="fas fa-plus"></i></a>
|
||||
</h2>
|
||||
</header>
|
||||
<ol class="relation-list" style="padding: 0;">
|
||||
{{#each data.data.relationships as |attr key|}}
|
||||
<li class="relation grid-container" style="grid-template-columns: 2fr auto auto;" data-attribute="{{key}}">
|
||||
<input class="relation-key" type="text" name="data.relationships.{{key}}.key" value="{{key}}" style="display: none;" />
|
||||
<input class="relation-value" type="text" name="data.relationships.{{key}}.value" value="{{attr.value}}" />
|
||||
<a style="margin: auto 10px;" class="relation-click {{#if attr.check}}active{{/if}}">
|
||||
<i class="far {{#if attr.check}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a style="margin: auto;" class="relation-control" data-action="delete"><i class="fas fa-trash"></i></a>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div class="border">
|
||||
<header class="learning-header" >
|
||||
<h2 class="grid-container" style="margin-bottom: 0; grid-template-columns: 2fr 1fr auto;">
|
||||
{{localize "LEARNING.TITLE"}}
|
||||
<div></div>
|
||||
<a class="learning-control" data-action="create"><i class="fas fa-plus"></i></a>
|
||||
</h2>
|
||||
</header>
|
||||
<ol class="learning-list" style="padding: 0;">
|
||||
{{#each data.data.learning as |attr key|}}
|
||||
<li class="learning grid-container" style="grid-template-columns: 2fr auto auto;" data-attribute="{{key}}">
|
||||
<input class="learning-key" type="text" name="data.learning.{{key}}.key" value="{{key}}" style="display: none;" />
|
||||
<input style="margin-top: auto; margin-bottom: auto;" class="learning-value" type="text" name="data.learning.{{key}}.value" value="{{attr.value}}" />
|
||||
<div class="grid-container" style="margin: auto 10px; grid-template-rows: auto auto; grid-template-columns: auto auto auto auto;">
|
||||
<a data-num="one" class="learning-click {{#if attr.one}}active{{/if}}">
|
||||
<i class="far {{#if attr.one}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="two" class="learning-click {{#if attr.two}}active{{/if}}">
|
||||
<i class="far {{#if attr.two}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="three" class="learning-click {{#if attr.three}}active{{/if}}">
|
||||
<i class="far {{#if attr.three}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="four" class="learning-click {{#if attr.four}}active{{/if}}">
|
||||
<i class="far {{#if attr.four}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="five" class="learning-click {{#if attr.five}}active{{/if}}">
|
||||
<i class="far {{#if attr.five}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="six" class="learning-click {{#if attr.six}}active{{/if}}">
|
||||
<i class="far {{#if attr.six}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="seven" class="learning-click {{#if attr.seven}}active{{/if}}">
|
||||
<i class="far {{#if attr.seven}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="eight" class="learning-click {{#if attr.eight}}active{{/if}}">
|
||||
<i class="far {{#if attr.eight}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
<a style="margin: auto;" class="learning-delete" data-action="delete"><i class="fas fa-trash"></i></a>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,46 @@
|
|||
<div class="skills-tab border scroll-y grid-container" style="grid-template-columns: 1fr 1fr; border-top: none;">
|
||||
<div class="skills border" style="grid-column: 2; grid-row: 1/5;">
|
||||
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "SKILL.ADVENTURE"}}</h1>
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasAdventure}}
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="skills border">
|
||||
<h1 style="margin-bottom: 0; grid-column: 1/4;">{{localize "SKILL.COMBAT"}}</h1>
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasCombat}}
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="skills border grid-container" style="grid-column-gap: 5px; grid-template-columns: 1fr;">
|
||||
<h1 style="grid-column: unset;">{{localize data.data.languages.label}}</h1>
|
||||
<input name="data.languages.value" type="text" value="{{data.data.languages.value}}" />
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,78 @@
|
|||
<div class="bio-tab border scroll-y" style="height: 100%; border-top: none;">
|
||||
<div class="grid-container" style="height: fit-content; border-top: none; grid-template-rows: 1fr auto; grid-template-columns: 1fr 1fr;">
|
||||
<div class="border grid-container" style="height: 100%; grid-row: 1/4; grid-template-rows: auto 1fr; height: fit-content; min-height: 200px;">
|
||||
<h2 style="margin-bottom: 0;">{{localize data.data.bio.appearance.label}}</h2>
|
||||
<div class="description">
|
||||
{{editor content=data.data.bio.appearance.value target="data.bio.appearance.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="border grid-container" style="grid-column-gap: 5px; grid-template-columns: 1fr auto; max-height: 163px;">
|
||||
<h2 style="margin-bottom: 0; grid-column: 1/3;">{{localize "FEATURES.TITLE"}}</h2>
|
||||
|
||||
<input name="data.feature.one.label" class="roll-feature" type="text" value="{{data.data.feature.one.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.data.feature.one.value}}active{{/if}}" data-feature="one">
|
||||
<i class="far {{#if data.data.feature.one.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.two.label" class="roll-feature" type="text" value="{{data.data.feature.two.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.data.feature.two.value}}active{{/if}}" data-feature="two">
|
||||
<i class="far {{#if data.data.feature.two.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.three.label" class="roll-feature" type="text" value="{{data.data.feature.three.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.data.feature.three.value}}active{{/if}}" data-feature="three">
|
||||
<i class="far {{#if data.data.feature.three.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
<input name="data.feature.four.label" class="roll-feature" type="text" value="{{data.data.feature.four.label}}" />
|
||||
<a style="margin: auto;" class="feature {{#if data.data.feature.four.value}}active{{/if}}" data-feature="four">
|
||||
<i class="far {{#if data.data.feature.four.value}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
<div class="border">
|
||||
<header class="learning-header" >
|
||||
<h2 class="grid-container" style="margin-bottom: 0; grid-template-columns: 2fr 1fr auto;">
|
||||
{{localize "LEARNING.TITLE"}}
|
||||
<div></div>
|
||||
<a class="learning-control" data-action="create"><i class="fas fa-plus"></i></a>
|
||||
</h2>
|
||||
</header>
|
||||
<ol class="learning-list" style="padding: 0;">
|
||||
{{#each data.data.learning as |attr key|}}
|
||||
<li class="learning grid-container" style="grid-template-columns: 2fr auto auto;" data-attribute="{{key}}">
|
||||
<input class="learning-key" type="text" name="data.learning.{{key}}.key" value="{{key}}" style="display: none;" />
|
||||
<input style="margin-top: auto; margin-bottom: auto;" class="learning-value" type="text" name="data.learning.{{key}}.value" value="{{attr.value}}" />
|
||||
<div class="grid-container" style="margin: auto 10px; grid-template-rows: auto auto; grid-template-columns: auto auto auto auto;">
|
||||
<a data-num="one" class="learning-click {{#if attr.one}}active{{/if}}">
|
||||
<i class="far {{#if attr.one}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="two" class="learning-click {{#if attr.two}}active{{/if}}">
|
||||
<i class="far {{#if attr.two}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="three" class="learning-click {{#if attr.three}}active{{/if}}">
|
||||
<i class="far {{#if attr.three}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="four" class="learning-click {{#if attr.four}}active{{/if}}">
|
||||
<i class="far {{#if attr.four}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="five" class="learning-click {{#if attr.five}}active{{/if}}">
|
||||
<i class="far {{#if attr.five}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="six" class="learning-click {{#if attr.six}}active{{/if}}">
|
||||
<i class="far {{#if attr.six}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="seven" class="learning-click {{#if attr.seven}}active{{/if}}">
|
||||
<i class="far {{#if attr.seven}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
<a data-num="eight" class="learning-click {{#if attr.eight}}active{{/if}}">
|
||||
<i class="far {{#if attr.eight}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
<a style="margin: auto;" class="learning-delete" data-action="delete"><i class="fas fa-trash"></i></a>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,35 @@
|
|||
<div class="bio-tab border scroll-y" style="height: 100%; border-top: none;">
|
||||
<div class="grid-container" style="height: fit-content; border-top: none; grid-template-rows: 1fr auto; grid-template-columns: 1fr 1fr;">
|
||||
<div class="border grid-container" style="grid-column-gap: 5px; grid-template-columns: auto 1fr; max-height: 163px; height: fit-content;">
|
||||
<label style="margin-top: auto; margin-bottom: auto;">{{localize data.data.rammingdmg.label}}:</label>
|
||||
<input style="text-align: center;" name="data.rammingdmg.value" type="text" value="{{data.data.rammingdmg.value}}" placeholder="{{localize data.data.rammingdmg.label}}" />
|
||||
</div>
|
||||
|
||||
|
||||
<div class="spells border">
|
||||
<ul class="items">
|
||||
<li class="items-header flexrow">
|
||||
<div class="header-name">{{localize "SHIP.ARMAMENT"}}</div>
|
||||
<div>{{localize "ITEM.DAMAGE"}}</div>
|
||||
<div></div>
|
||||
</li>
|
||||
<ul class="items-list">
|
||||
{{#each actor.shipweapons as |item id|}}
|
||||
<li class="item-weapon flexrow" data-item-id="{{item._id}}" data-ability="{{item.data.skill.value}}">
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
<div class="skill-roll">
|
||||
<div class="roll-button">
|
||||
<div class="roll-damage rollable">{{item.data.damage.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" data-parent=".item-weapon" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item-weapon" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
|
@ -0,0 +1,34 @@
|
|||
<div class="bio-tab border scroll-y" style="height: 100%; border-top: none;">
|
||||
<div class="grid-container" style="height: fit-content; border-top: none; grid-template-rows: auto auto; grid-template-columns: 1fr 1fr;">
|
||||
<div class="border grid-container" style="height: 100%; grid-row: 1/4; grid-template-rows: auto 1fr; height: fit-content; min-height: 200px;">
|
||||
<h2 style="margin-bottom: 0;">{{localize data.data.description.label}}</h2>
|
||||
<div class="description">
|
||||
{{editor content=data.data.description.value target="data.description.value" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="border grid-container" style="grid-column-gap: 5px; grid-template-columns: 1fr auto; max-height: 163px; height: fit-content;">
|
||||
<label style="margin-top: auto; margin-bottom: auto;">{{localize data.data.crew.label}}:</label>
|
||||
<input name="data.crew.value" style="text-align: center;" type="text" value="{{data.data.crew.value}}" placeholder="{{localize data.data.crew.label}}" />
|
||||
</div>
|
||||
|
||||
<div class="spells border">
|
||||
<h1 class="item-list-header">{{localize "ITEM.TALENT"}}</h1>
|
||||
|
||||
<div class="scroll-y" style="height: calc(100% - 20px);">
|
||||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.shiptalents as |talent key|}}
|
||||
<li class="item flexrow" data-item-id="{{talent._id}}">
|
||||
<div class="item-name">{{talent.name}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" data-parent=".item" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
|
@ -5,10 +5,10 @@
|
|||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasBase}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
@ -25,10 +25,10 @@
|
|||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasAdventure}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
@ -45,10 +45,10 @@
|
|||
<ul class="items-list">
|
||||
{{#each actor.skills as |skill key|}}
|
||||
{{#if skill.hasCombat}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<li class="item-skill flexrow" data-item-id="{{skill._id}}">
|
||||
<div class="item-name roll-skill rollable" style="flex-grow: 8;">{{skill.name}}</div>
|
||||
<div class="item-value" style="flex: none;"><input class="skill-value" type="number" value="{{skill.data.value}}" min="0" data-item-id="{{skill._id}}" data-dtype="Number" /></div>
|
||||
<div style="align-self: flex-end">
|
||||
<div style="align-self: flex-end; margin-top: auto; margin-bottom: auto;">
|
||||
<a style="margin: auto;" class="click-skill {{#if skill.data.used}}active{{/if}}" data-item-id="{{skill._id}}">
|
||||
<i class="far {{#if skill.data.used}}fa-times-circle{{else}}fa-circle{{/if}}"></i>
|
||||
</a>
|
||||
|
@ -60,7 +60,7 @@
|
|||
</ul>
|
||||
</div>
|
||||
<div class="skills border grid-container" style="grid-column-gap: 5px; grid-template-columns: 1fr;">
|
||||
<h1 style="grid-column: unset;">{{localize data.languages.label}}</h1>
|
||||
<input name="data.languages.value" type="text" value="{{data.languages.value}}" />
|
||||
<h1 style="grid-column: unset;">{{localize data.data.languages.label}}</h1>
|
||||
<input name="data.languages.value" type="text" value="{{data.data.languages.value}}" />
|
||||
</div>
|
||||
</div>
|
|
@ -9,8 +9,8 @@
|
|||
<li class="item flexrow" data-item-id="{{talent._id}}">
|
||||
<div class="item-name">{{talent.name}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -25,13 +25,13 @@
|
|||
<ul class="items">
|
||||
<ul class="items-list">
|
||||
{{#each actor.spells as |spell key|}}
|
||||
<li class="item flexrow" data-item-id="{{spell._id}}">
|
||||
<div class="item-name">{{spell.name}}</div>
|
||||
<li class="item-spell flexrow" data-item-id="{{spell._id}}">
|
||||
<div class="item-name roll-spell-skill rollable" style="margin-top: auto; margin-bottom: auto;">{{spell.name}}</div>
|
||||
<div class="cost roll-spell-cost rollable">{{spell.data.cost.value}}</div>
|
||||
<div class="difficulty">{{rollDifficulty spell.data.difficulty.value}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" data-parent=".item-spell" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" data-parent=".item-spell" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<a class="modification-control" data-action="create"><i class="fas fa-plus"></i></a>
|
||||
</header>
|
||||
<ol class="modifications-list" style="padding: 0;">
|
||||
{{#each data.modifications as |attr key|}}
|
||||
{{#each data.data.modifications as |attr key|}}
|
||||
<li class="modification grid-container" style="grid-template-columns: 2fr 1fr auto;" data-attribute="{{key}}">
|
||||
<input class="modification-key" type="text" name="data.modifications.{{key}}.key" value="{{key}}" style="display: none;" />
|
||||
<select class="modification-modtype" name="data.modifications.{{key}}.modtype">
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
<div id="{{id}}" class="roll-dialog">
|
||||
{{#if skillName}}
|
||||
<h1 style="text-align: center;">{{localize skillName}} ({{skillValue}})</h1>
|
||||
{{else}}
|
||||
<h1 style="text-align: center;">{{name}}</h1>
|
||||
{{/if}}
|
||||
<div class="flexrow" style="margin-bottom: 10px;">
|
||||
<label style="margin: auto;">{{localize "ROLL.OPENCLOSE"}}</label>
|
||||
<input type="button" name="openclosed" min="0" value="{{startopen}}" style="min-height: 30px; min-width: 45px;" />
|
||||
<label name="notopenedorclosed" style="margin: auto; display: inline-block;"> </label>
|
||||
<label name="closed" style="margin: auto; display: none; text-align: center;">{{localize "ROLL.CLOSED"}}</label>
|
||||
<label name="opened" style="margin: auto; display: none; text-align: center;">{{localize "ROLL.OPENED"}}</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
(function() {
|
||||
const scope = document.getElementById("{{{id}}}");
|
||||
const input = scope.querySelector(`[name="openclosed"`);
|
||||
const closed = scope.querySelector(`[name="closed"`);
|
||||
const opened = scope.querySelector(`[name="opened"`);
|
||||
const none = scope.querySelector(`[name="notopenedorclosed"`);
|
||||
|
||||
input.addEventListener("click", (event) => {
|
||||
event.target.value++;
|
||||
|
||||
if(event.target.value > 0) {
|
||||
closed.style.display = "none"
|
||||
none.style.display = "none"
|
||||
opened.style.display = "inline-block"
|
||||
} else if(event.target.value < 0) {
|
||||
opened.style.display = "none"
|
||||
none.style.display = "none"
|
||||
closed.style.display = "inline-block"
|
||||
} else {
|
||||
opened.style.display = "none"
|
||||
closed.style.display = "none"
|
||||
none.style.display = "inline-block"
|
||||
}
|
||||
});
|
||||
input.addEventListener("contextmenu", (event) => {
|
||||
event.target.value--;
|
||||
|
||||
if(event.target.value > 0) {
|
||||
closed.style.display = "none"
|
||||
none.style.display = "none"
|
||||
opened.style.display = "inline-block"
|
||||
} else if(event.target.value < 0) {
|
||||
opened.style.display = "none"
|
||||
none.style.display = "none"
|
||||
closed.style.display = "inline-block"
|
||||
} else {
|
||||
opened.style.display = "none"
|
||||
closed.style.display = "none"
|
||||
none.style.display = "inline-block"
|
||||
}
|
||||
});
|
||||
})();
|
||||
</script>
|
Loading…
Reference in New Issue