6 Commits

Author SHA1 Message Date
  Erebus a26cc89686 v0.1.2 7 months ago
  Erebus 58c3fbcd42 v0.1.0 7 months ago
  Erebus 6962d6fc04 Merge branch 'master' of ssh://pi.rikspolisen.se:2222/foundryvtt/kopparhavet 1 year ago
  Erebus 3f044c0b97 fixed missing link 1 year ago
  erebus cace9cc899 0.0.7 (#7) 1 year ago
  erebus 0c1729a4b4 Uppdatera 'system.json' 1 year ago
36 changed files with 434 additions and 369 deletions
Split View
  1. +106
    -89
      module/actors/actor-sheet.js
  2. +4
    -4
      module/helpers/actor-helper.js
  3. +28
    -28
      module/helpers/dice-helper.js
  4. +2
    -2
      module/helpers/item-helpers.js
  5. +45
    -17
      module/items/item-sheet.js
  6. +1
    -1
      module/items/item.js
  7. +1
    -1
      module/kh-dice.js
  8. +11
    -3
      module/kh-hooks.js
  9. +2
    -2
      module/kh-main.js
  10. +4
    -4
      system.json
  11. +10
    -10
      templates/actors/adversary-sheet.html
  12. +14
    -14
      templates/actors/character-sheet.html
  13. +10
    -10
      templates/actors/ht-adversary-sheet.html
  14. +16
    -16
      templates/actors/ht-character-sheet.html
  15. +13
    -13
      templates/actors/ship-sheet.html
  16. +14
    -0
      templates/chat/item-card.html
  17. +8
    -8
      templates/items/adversaryAttack-sheet.html
  18. +16
    -16
      templates/items/armor-sheet.html
  19. +6
    -6
      templates/items/gear-sheet.html
  20. +2
    -2
      templates/items/shiptalent-sheet.html
  21. +7
    -7
      templates/items/shipweapon-sheet.html
  22. +5
    -5
      templates/items/skill-sheet.html
  23. +20
    -20
      templates/items/spell-sheet.html
  24. +2
    -2
      templates/items/talent-sheet.html
  25. +14
    -14
      templates/items/weapon-sheet.html
  26. +10
    -10
      templates/parts/actor/bio.html
  27. +9
    -9
      templates/parts/actor/combat.html
  28. +4
    -4
      templates/parts/actor/gear.html
  29. +6
    -6
      templates/parts/actor/ht-combat.html
  30. +17
    -17
      templates/parts/actor/ht-main.html
  31. +2
    -2
      templates/parts/actor/ht-skills.html
  32. +16
    -16
      templates/parts/actor/main.html
  33. +2
    -4
      templates/parts/actor/ship-combat.html
  34. +4
    -4
      templates/parts/actor/ship-main.html
  35. +2
    -2
      templates/parts/actor/skills.html
  36. +1
    -1
      templates/parts/shared/modifications.html

+ 106
- 89
module/actors/actor-sheet.js View File

@ -154,13 +154,13 @@ export class ActorSheetKH extends ActorSheet {
icon: '<i class="far dice"></i>',
callback: (li) => {
let itemId = li.data("itemId");
let _item = this.actor.items.find((element) => element._id == itemId);
let _item = this.actor.items.find((element) => element.id == itemId);
// Retrieve skill based on name
let skill = this.actor.items.find((element) => element.name === _item.data.data.skill.value);
let skill = this.actor.items.find((element) => element.name === _item.data.skill.value);
let skillName = skill.name
let skillValue = skill.data.data.value
let skillValue = skill.data.value
let showValue = false
if(this.actor.data.type === "character") {
@ -186,10 +186,10 @@ export class ActorSheetKH extends ActorSheet {
icon: '<i class="far dice"></i>',
callback: (li) => {
let itemId = li.data("itemId");
let _item = this.actor.items.find((element) => element._id == itemId);
let _item = this.actor.items.find((element) => element.id == itemId);
let skillName = _item.name
let skillValue = _item.data.data.value
let skillValue = _item.data.value
let showValue = false
if(this.actor.data.type === "character") {
@ -214,14 +214,14 @@ export class ActorSheetKH extends ActorSheet {
name: game.i18n.localize("MENU.SHOWROLLDIALOG"),
icon: '<i class="far dice"></i>',
callback: (li) => {
let itemId = li.data("itemId");
let _item = this.actor.items.find((element) => element._id == itemId);
let itemId = li.data("item-id");
let _item = this.actor.items.find((element) => element.id == itemId);
if (!_item) {
_item = game.items.get(itemId);
if (!_item) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 1")
return
}
}
@ -233,7 +233,7 @@ export class ActorSheetKH extends ActorSheet {
showValue = true
}
switch (_item.data.data.difficulty.value) {
switch (_item.data.difficulty.value) {
case "simple":
difficulty = 5
break;
@ -248,24 +248,24 @@ export class ActorSheetKH extends ActorSheet {
break;
}
if(_item.data.data.roll.value === "roll" || _item.data.data.roll.value === "attackroll") {
if(_item.data.roll.value === "roll" || _item.data.roll.value === "attackroll") {
// Retrieve skill based on name
let skill = this.actor.items.find((element) => element.name === _item.data.data.roll.skill);
let skill = this.actor.items.find((element) => element.name === _item.data.roll.skill);
let skillName = _item.name
let skillValue = skill.data.data.value
let skillValue = skill.data.value
if(this.actor.data.type === "character") {
skillName = _item.name + " (" + skill.name + ")"
}
this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor, difficulty)
} else if(_item.data.data.roll.value === "opposite") {
} else if(_item.data.roll.value === "opposite") {
// Retrieve skill based on name
let skill = this.actor.items.find((element) => element.name === _item.data.data.roll.skill);
let skill = this.actor.items.find((element) => element.name === _item.data.roll.skill);
let skillName = _item.name
let skillValue = skill.data.data.value
let skillValue = skill.data.value
if(this.actor.data.type === "character") {
skillName = _item.name + " (" + skill.name + ")"
@ -274,62 +274,62 @@ export class ActorSheetKH extends ActorSheet {
let opposite = []
// Retrieve skill based on name
if(_item.data.data.roll.oppositeskill !== "") {
let skill1 = this.actor.items.find((element) => element.name === _item.data.data.roll.oppositeskill);
if(_item.data.roll.oppositeskill !== "") {
let skill1 = this.actor.items.find((element) => element.name === _item.data.roll.oppositeskill);
opposite.push(skill1.name)
}
if(_item.data.data.roll.oppositeskilltwo !== "") {
let skill2 = this.actor.items.find((element) => element.name === _item.data.data.roll.oppositeskilltwo);
if(_item.data.roll.oppositeskilltwo !== "") {
let skill2 = this.actor.items.find((element) => element.name === _item.data.roll.oppositeskilltwo);
opposite.push(skill2.name)
}
this.khRoller.rollSkillDialogInChat(skillName, skillValue, showValue, this.actor, difficulty, opposite)
} else if(_item.data.data.roll.value === "ritual") {
} else if(_item.data.roll.value === "ritual") {
let skills = []
if(_item.data.data.roll.ritual.skillone !== "") {
let skill1 = this.actor.items.find((element) => element.name === _item.data.data.roll.ritual.skillone);
if(_item.data.roll.ritual.skillone !== "") {
let skill1 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skillone);
skills.push({
name: skill1.name,
value: skill1.data.data.value
value: skill1.data.value
});
}
if(_item.data.data.roll.ritual.skilltwo !== "") {
let skill2 = this.actor.items.find((element) => element.name === _item.data.data.roll.ritual.skilltwo);
if(_item.data.roll.ritual.skilltwo !== "") {
let skill2 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skilltwo);
skills.push({
name: skill2.name,
value: skill2.data.data.value
value: skill2.data.value
});
}
if(_item.data.data.roll.ritual.skillthree !== "") {
let skill3 = this.actor.items.find((element) => element.name === _item.data.data.roll.ritual.skillthree);
if(_item.data.roll.ritual.skillthree !== "") {
let skill3 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skillthree);
skills.push({
name: skill3.name,
value: skill3.data.data.value
value: skill3.data.value
});
}
if(_item.data.data.roll.ritual.skillfour !== "") {
let skill4 = this.actor.items.find((element) => element.name === _item.data.data.roll.ritual.skillfour);
if(_item.data.roll.ritual.skillfour !== "") {
let skill4 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skillfour);
skills.push({
name: skill4.name,
value: skill4.data.data.value
value: skill4.data.value
});
}
if(_item.data.data.roll.ritual.skillfive !== "") {
let skill5 = this.actor.items.find((element) => element.name === _item.data.data.roll.ritual.skillfive);
if(_item.data.roll.ritual.skillfive !== "") {
let skill5 = this.actor.items.find((element) => element.name === _item.data.roll.ritual.skillfive);
skills.push({
name: skill5.name,
value: skill5.data.data.value
value: skill5.data.value
});
}
@ -388,6 +388,7 @@ export class ActorSheetKH extends ActorSheet {
]);
html.find(".feature").click(async (ev) => {
console.log("feature")
const featureName = $(ev.currentTarget).data("feature");
const featureValue = this.actor.data.data.feature[featureName].value;
if (featureName === "one") {
@ -406,7 +407,7 @@ export class ActorSheetKH extends ActorSheet {
html.find(".item-delete").click((ev) => {
let parent = $(ev.currentTarget).data("parent")
const li = $(ev.currentTarget).parents(parent);
const item = this.actor.getOwnedItem(li.data("itemId"));
const item = this.actor.items.get(li.data("itemId"));
if(item) {
if (item.type === "armor") {
@ -417,10 +418,10 @@ export class ActorSheetKH extends ActorSheet {
this.actor.items.map((i) => {
if (i.type === "armor") {
if (i._id !== item._id && i.data.data.equipable.equipped && i.data?.data?.modifications) {
for (let k of Object.keys(i.data.data.modifications)) {
if (i.data.data.modifications[k].modtype === "init") {
initValue = i.data.data.modifications[k].value;
if (i.id !== item.id && i.data.equipable.equipped && i.data?.data?.modifications) {
for (let k of Object.keys(i.data.modifications)) {
if (i.data.modifications[k].modtype === "init") {
initValue = i.data.modifications[k].value;
}
}
}
@ -434,23 +435,26 @@ export class ActorSheetKH extends ActorSheet {
}
}
this.actor.deleteOwnedItem(li.data("itemId"));
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")]);
//this.actor.deleteOwnedItem(li.data("itemId"));
li.slideUp(200, () => this.render(false));
});
// Edit Inventory Item
html.find(".item-edit").click(async (ev) => {
console.log("item-edit")
let parent = $(ev.currentTarget).data("parent")
let li = $(ev.currentTarget).parents(parent);
let itemId = li.data("itemId");
let item = this.actor.getOwnedItem(itemId);
let item = this.actor.items.get(itemId);
if (!item) {
item = game.items.get(itemId);
if (!item) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 2")
}
}
@ -463,13 +467,13 @@ export class ActorSheetKH extends ActorSheet {
html.find(".roll-spell-cost").click((ev) => {
const li = $(ev.currentTarget).parents(".item-spell");
let itemId = li.data("itemId");
let spell = this.actor.getOwnedItem(itemId);
let spell = this.actor.items.get(itemId);
if (!spell) {
spell = game.items.get(itemId);
if (!spell) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 3")
return
}
}
@ -486,14 +490,14 @@ export class ActorSheetKH extends ActorSheet {
html.find(".roll-spell-skill").click((ev) => {
const li = $(ev.currentTarget).parents(".item-spell");
let itemId = li.data("itemId");
let spell = this.actor.getOwnedItem(itemId);
let itemId = li.data("item-id");
let spell = this.actor.items.get(itemId);
if (!spell) {
spell = game.items.get(itemId);
if (!spell) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 4")
return
}
}
@ -614,8 +618,8 @@ export class ActorSheetKH extends ActorSheet {
/* Roll skill */
html.find(".roll-skill").click((ev) => {
const li = $(ev.currentTarget).parents(".item-skill");
let itemId = li.data("itemId");
let _item = this.actor.items.find((element) => element._id == itemId);
let itemId = li.data("item-id");
let _item = this.actor.items.find((element) => element.id === itemId);
let skillName = _item.name
let skillValue = _item.data.data.value
@ -632,13 +636,13 @@ export class ActorSheetKH extends ActorSheet {
html.find(".roll-weapon-skill").click((ev) => {
const li = $(ev.currentTarget).parents(".item-weapon");
let itemId = li.data("itemId");
let weapon = this.actor.getOwnedItem(itemId);
let weapon = this.actor.items.get(itemId);
if (!weapon) {
weapon = game.items.get(itemId);
if (!weapon) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 5")
return
}
}
@ -661,13 +665,13 @@ export class ActorSheetKH extends ActorSheet {
html.find(".roll-damage").click((ev) => {
const li = $(ev.currentTarget).parents(".item-weapon");
let itemId = li.data("itemId");
let weapon = this.actor.getOwnedItem(itemId);
let weapon = this.actor.items.get(itemId);
if (!weapon) {
weapon = game.items.get(itemId);
if (!weapon) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 6")
return
}
}
@ -686,13 +690,13 @@ export class ActorSheetKH extends ActorSheet {
html.find(".roll-armor").click((ev) => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("itemId");
let armor = this.actor.getOwnedItem(itemId);
let armor = this.actor.items.get(itemId);
if (!armor) {
armor = game.items.get(itemId);
if (!armor) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 7")
return
}
}
@ -747,13 +751,13 @@ export class ActorSheetKH extends ActorSheet {
html.find(".roll-attack-damage").click((ev) => {
const li = $(ev.currentTarget).parents(".item-attack");
let itemId = li.data("itemId");
let weapon = this.actor.getOwnedItem(itemId);
let weapon = this.actor.items.get(itemId);
if (!weapon) {
weapon = game.items.get(itemId);
if (!weapon) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 8")
return
}
}
@ -807,6 +811,12 @@ export class ActorSheetKH extends ActorSheet {
// Add or Remove relationship
html.find(".learning-control").click(this._onClickLearningControl.bind(this));
html.find(".learning-delete").click(async (event) => {
event.preventDefault();
const a = event.currentTarget.closest(".learning");
const id = a.dataset["attribute"];
this.object.update({ "data.learning": { ["-=" + id]: null } });
});
html.find(".learning-click").click(this._onClickLearingLearned.bind(this));
/* Hjältarnas Tid specefic */
@ -818,6 +828,7 @@ export class ActorSheetKH extends ActorSheet {
}
async _onClickLearingLearned(event) {
console.log("_onClickLearingLearned")
event.stopPropagation();
const li1 = $(event.currentTarget);
const li2 = $(event.currentTarget).parents(".learning");
@ -837,13 +848,11 @@ export class ActorSheetKH extends ActorSheet {
async _onClickLearningControl(event) {
event.preventDefault();
const a = event.currentTarget;
const action = a.dataset.action;
const attrs = this.object.data.data.learning;
const form = this.form;
const action = event.currentTarget.dataset.action;
// Add new modification
if (action === "create") {
const form = this.form;
const nk = new Date().getTime();
let newKey = document.createElement("div");
@ -853,41 +862,43 @@ export class ActorSheetKH extends ActorSheet {
await this._onSubmit(event);
}
/*
// Remove existing modification
else if (action === "delete") {
const li = a.closest(".learning");
li.parentElement.removeChild(li);
await this._onSubmit(event);
const a = eventan>.currentTarget.closest(".learning");
const id = a.dataset["attribute"];
this.object.update({ "data.learning": { ["-=" + id]: null } });
}
*/
}
async _onClickRelationshipControl(event) {
console.log("_onClickRelationshipControl")
event.preventDefault();
const a = event.currentTarget;
const action = a.dataset.action;
const attrs = this.object.data.data.relationships;
const form = this.form;
const action = event.currentTarget.dataset.action;
// Add new modification
if (action === "create") {
const form = this.form;
const nk = new Date().getTime();
let newKey = document.createElement("div");
newKey.innerHTML = `<input class="relation-key" type="text" name="data.relationships.attr${nk}.key" value="attr${nk}" style="display: none;" /><input class="relation-key" type="text" name="data.relationships.attr${nk}.value" value="" style="display: none;" />`;
form.appendChild(newKey);
await this._onSubmit(event);
}
// Remove existing modification
else if (action === "delete") {
const li = a.closest(".relation");
li.parentElement.removeChild(li);
await this._onSubmit(event);
const ability = $(event.currentTarget).closest(".relation").data("attribute");
await this.object.update({ "data.relationships": { ["-=" + ability]: null } });
}
await this._onSubmit(event);
}
async _onClickRelationshipUsed(event) {
console.log("_onClickRelationshipUsed")
event.stopPropagation();
const li = $(event.currentTarget).parents(".relation");
@ -905,8 +916,9 @@ export class ActorSheetKH extends ActorSheet {
}
async _toggleEquippedItem(event) {
console.log("_toggleEquippedItem")
const li = $(event.currentTarget);
const item = this.actor.getOwnedItem(li.data("itemId"));
const item = this.actor.items.get(li.data("itemId"));
const actor = this.actor;
if(item) {
@ -918,7 +930,7 @@ export class ActorSheetKH extends ActorSheet {
actor.items.map((i) => {
if(i.type === "armor") {
if(i._id !== item._id && i.data.data.equipable.equipped && i.data?.data?.modifications) {
if(i.id !== item.id && i.data.data.equipable.equipped && i.data?.data?.modifications) {
for(let k of Object.keys(i.data.data.modifications)) {
if(i.data.data.modifications[k].modtype === "init") {
initValue = i.data.data.modifications[k].value;
@ -949,28 +961,30 @@ export class ActorSheetKH extends ActorSheet {
}
async _increaseQuantity(event) {
console.log("_increaseQuantity")
event.stopPropagation();
const li = $(event.currentTarget).parents(".item");
let itemId = li.data("itemId");
let item = this.actor.getOwnedItem(itemId);
let item = this.actor.items.get(itemId);
if (!item) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 9")
}
item.update({ ["data.quantity.value"]: item.data.data.quantity.value + 1 });
}
async _decreaseQuantity(event) {
console.log("_decreaseQuantity")
event.stopPropagation();
const li = $(event.currentTarget).parents(".item");
let itemId = li.data("itemId");
let item = this.actor.getOwnedItem(itemId);
let item = this.actor.items.get(itemId);
if (!item) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 10")
}
let count = item.data.data.quantity.value - 1 > 0 ? item.data.data.quantity.value - 1 : 0;
@ -979,25 +993,27 @@ export class ActorSheetKH extends ActorSheet {
}
async _onChangeSkillValue(event) {
console.log("_decreaseQuantity")
event.preventDefault();
const itemId = $(event.currentTarget).data("item-id");
let _item = this.actor.items.find((element) => element._id == itemId);
let _item = this.actor.items.find((element) => element.id == itemId);
if (_item) {
let update = {
_id: _item._id,
_id: _item.id,
data: { value: $(event.currentTarget).val() },
};
await this.actor.updateEmbeddedEntity("OwnedItem", update);
await this.actor.updateEmbeddedDocuments("Item", [update]);
}
}
async _onClickSkill(event) {
console.log("_onClickSkill")
event.preventDefault();
const itemId = $(event.currentTarget).data("item-id");
let _item = this.actor.items.find((element) => element._id == itemId);
let _item = this.actor.items.find((element) => element.id == itemId);
if (_item) {
let newVal = true;
@ -1007,10 +1023,10 @@ export class ActorSheetKH extends ActorSheet {
}
let update = {
_id: _item._id,
_id: _item.id,
data: { used: newVal },
};
await this.actor.updateEmbeddedEntity("OwnedItem", update);
await this.actor.updateEmbeddedDocuments("Item", [update]);
}
}
@ -1026,14 +1042,15 @@ export class ActorSheetKH extends ActorSheet {
* @private
*/
async _itemDetailsToChat(itemId) {
let item = this.actor.getOwnedItem(itemId);
console.log("_itemDetailsToChat")
let item = this.actor.items.get(itemId);
if (!item) {
item = game.items.get(itemId);
}
if (!item) {
console.log("IMPORT ERROR")
console.log("IMPORT ERROR 11")
return
}
@ -1041,11 +1058,11 @@ export class ActorSheetKH extends ActorSheet {
const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemDetails);
const messageData = {
user: game.user._id,
user: game.user.id,
type: CONST.CHAT_MESSAGE_TYPES.OTHER,
content: html,
speaker: {
actor: this.actor._id,
actor: this.actor.id,
token: this.actor.token,
alias: this.actor.name,
},

+ 4
- 4
module/helpers/actor-helper.js View File

@ -13,8 +13,8 @@ export default class ActorHelpers {
}, {});
// Remove modifications which are no longer used
if (this.object.data?.data?.relationships) {
for (let k of Object.keys(this.object.data.data.relationships)) {
if (this.object.data?.relationships) {
for (let k of Object.keys(this.object.data.relationships)) {
if (!relationships.hasOwnProperty(k)) relationships[`-=${k}`] = null;
}
}
@ -36,8 +36,8 @@ export default class ActorHelpers {
}, {});
// Remove modifications which are no longer used
if (this.object.data?.data?.learning) {
for (let k of Object.keys(this.object.data.data.learning)) {
if (this.object.data?.learning) {
for (let k of Object.keys(this.object.data.learning)) {
if (!learning.hasOwnProperty(k)) learning[`-=${k}`] = null;
}
}

+ 28
- 28
module/helpers/dice-helper.js View File

@ -4,11 +4,11 @@ export default class KHDiceRoller {
const roll = new Roll(formula);
let res = roll.roll();
await roll.evaluate();
let rollData = {
name: "SPELL.COST",
res: res,
res: roll,
showFormula: true
};
@ -23,9 +23,9 @@ export default class KHDiceRoller {
await roll.toMessage({
create: true,
content: html,
user: game.user._id,
user: game.user.id,
speaker: {
actor: speaker._id,
actor: speaker.id,
token: speaker.token,
alias: speaker.name,
},
@ -37,11 +37,11 @@ export default class KHDiceRoller {
const roll = new Roll(formula);
let res = roll.roll();
await roll.evaluate();
let rollData = {
name: "ITEM.DAMAGE",
res: res,
res: roll,
showFormula: true
};
@ -50,9 +50,9 @@ export default class KHDiceRoller {
await roll.toMessage({
create: true,
content: html,
user: game.user._id,
user: game.user.id,
speaker: {
actor: speaker._id,
actor: speaker.id,
token: speaker.token,
alias: speaker.name,
},
@ -68,11 +68,11 @@ export default class KHDiceRoller {
const roll = new Roll(formula);
let res = roll.roll();
await roll.evaluate();
let rollData = {
name: "ITEM.DEFENCE",
res: res,
res: roll,
showFormula: true
};
@ -81,9 +81,9 @@ export default class KHDiceRoller {
await roll.toMessage({
create: true,
content: html,
user: game.user._id,
user: game.user.id,
speaker: {
actor: speaker._id,
actor: speaker.id,
token: speaker.token,
alias: speaker.name,
},
@ -93,7 +93,7 @@ export default class KHDiceRoller {
async rollSkillInChat(skillName, skillValue, showValue, speaker, openclosed, opposite) {
const roll = new Roll(`1d100`);
let res = roll.roll();
await roll.evaluate();
let computedName = skillName
@ -120,13 +120,13 @@ export default class KHDiceRoller {
let rollData = {
name: computedName,
res: res,
res: roll,
opposite: oppositeValue
};
if(skillValue > 0) {
let oneRes = Math.floor((res.total / 1) % 10);
let tenRes = Math.floor((res.total / 10) % 10);
let oneRes = Math.floor((roll.total / 1) % 10);
let tenRes = Math.floor((roll.total / 10) % 10);
if(openclosed < 0) {
rollData.closed = Math.abs(openclosed)
@ -143,7 +143,7 @@ export default class KHDiceRoller {
// roll is opened
rollData.success = true
} else {
if (res.total <= skillValue) {
if (roll.total <= skillValue) {
rollData.success = true
} else {
rollData.failure = true
@ -160,9 +160,9 @@ export default class KHDiceRoller {
await roll.toMessage({
create: true,
content: html,
user: game.user._id,
user: game.user.id,
speaker: {
actor: speaker._id,
actor: speaker.id,
token: speaker.token,
alias: speaker.name,
},
@ -295,7 +295,7 @@ export default class KHDiceRoller {
totalrolls++
const roll = new Roll(`1d100`);
let res = roll.roll();
await roll.evaluate();
let skillName = skill.name
let success = false
@ -307,7 +307,7 @@ export default class KHDiceRoller {
let rollData2 = {
name: skillName,
res: res,
res: roll,
};
if(openclosed < 0) {
@ -319,7 +319,7 @@ export default class KHDiceRoller {
}
if(skill.value > 0) {
let oneRes = Math.floor((res.total / 1) % 10);
let oneRes = Math.floor((roll.total / 1) % 10);
//let tenRes = Math.floor((res.total / 10) % 10);
if(openclosed < 0 && oneRes !== 0 && Math.abs(openclosed) >= oneRes) {
@ -330,7 +330,7 @@ export default class KHDiceRoller {
success = true
successes++
} else {
if (res.total <= skill.value) {
if (roll.total <= skill.value) {
success = true
successes++
} else {
@ -343,7 +343,7 @@ export default class KHDiceRoller {
name: skillName,
failure: failure,
success: success,
result: res,
result: roll,
})
rollData2.success = success
@ -354,9 +354,9 @@ export default class KHDiceRoller {
await roll.toMessage({
create: true,
content: html,
user: game.user._id,
user: game.user.id,
speaker: {
actor: speaker._id,
actor: speaker.id,
token: speaker.token,
alias: speaker.name,
},
@ -427,9 +427,9 @@ export default class KHDiceRoller {
await ChatMessage.create({
create: true,
content: html,
user: game.user._id,
user: game.user.id,
speaker: {
actor: speaker._id,
actor: speaker.id,
token: speaker.token,
alias: speaker.name,
},

+ 2
- 2
module/helpers/item-helpers.js View File

@ -17,8 +17,8 @@ export default class ItemHelpers {
}, {});
// Remove modifications which are no longer used
if (this.object.data?.data?.modifications) {
for (let k of Object.keys(this.object.data.data.modifications)) {
if (this.object.data?.modifications) {
for (let k of Object.keys(this.object.data.modifications)) {
if (!modifications.hasOwnProperty(k)) modifications[`-=${k}`] = null;
}
}

+ 45
- 17
module/items/item-sheet.js View File

@ -28,7 +28,7 @@ export class ItemSheetKH extends ItemSheet {
data.dtypes = ["String", "Number", "Boolean"];
if (data?.data?.modifications) {
for (let attr of Object.values(data.data.modifications)) {
for (let attr of Object.values(data.modifications)) {
attr.isCheckbox = attr.dtype === "Boolean";
}
}
@ -39,23 +39,32 @@ export class ItemSheetKH extends ItemSheet {
let skillList2
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
skillList2 = await game.packs.get("kopparhavet.skills-ht").getContent();
skillList2 = await game.packs.get("kopparhavet.skills-ht").getDocuments();
} else {
skillList2 = await game.packs.get("kopparhavet.skills").getContent();
skillList2 = await game.packs.get("kopparhavet.skills").getDocuments();
}
for (let item of skillList2) {
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
skillList.push(item)
skillList.push(item.data)
}
}
// Retrieve any created skills as well
for (let item of game.items.entities) {
game.items.forEach((item) => {
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
skillList.push(item)
skillList.push(item.data)
}
});
/*
for (let item of game.items.entities) {
if(item.data.type === "skill" && item.data.type.value === "combat") {
skillList.push(item.data)
}
}
*/
this.position.width = 530;
this.position.height = 750;
break;
@ -77,23 +86,33 @@ export class ItemSheetKH extends ItemSheet {
let skillList3
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
skillList3 = await game.packs.get("kopparhavet.skills-ht").getContent();
skillList3 = await game.packs.get("kopparhavet.skills-ht").getDocuments();
} else {
skillList3 = await game.packs.get("kopparhavet.skills").getContent();
skillList3 = await game.packs.get("kopparhavet.skills").getDocuments();
}
for (let item of skillList3) {
if(item.data.type === "skill") {
skillList.push(item)
skillList.push(item.data)
}
}
// Retrieve any created skills as well
game.items.forEach((item) => {
if(item.data.type === "skill") {
skillList.push(item.data)
}
});
/*
// Retrieve any created skills as well
for (let item of game.items.entities) {
if(item.data.type === "skill") {
skillList.push(item)
skillList.push(item.data)
}
}
*/
this.position.width = 450;
this.position.height = 605;
break;
@ -102,23 +121,32 @@ export class ItemSheetKH extends ItemSheet {
let skillList4
if(game.settings.get("kopparhavet", "gameSystem") === "hjaltarnas-tid") {
skillList4 = await game.packs.get("kopparhavet.skills-ht").getContent();
skillList4 = await game.packs.get("kopparhavet.skills-ht").getDocuments();
} else {
skillList4 = await game.packs.get("kopparhavet.skills").getContent();
skillList4 = await game.packs.get("kopparhavet.skills").getDocuments();
}
for (let item of skillList4) {
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
skillList.push(item)
skillList.push(item.data)
}
}
// Retrieve any created skills as well
game.items.forEach((item) => {
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
skillList.push(item.data)
}
});
/*
// Retrieve any created skills as well
for (let item of game.items.entities) {
if(item.data.type === "skill" && item.data.data.type.value === "combat") {
skillList.push(item)
skillList.push(item.data)
}
}
*/
this.position.width = 530;
this.position.height = 750;
break;
@ -146,11 +174,11 @@ export class ItemSheetKH extends ItemSheet {
const clickedName = $(ev.currentTarget).data("name");
if(clickedName === "equipped") {
const equppiedValue = this.item.data.data.equipable.equipped;
const equppiedValue = this.item.data.equipable.equipped;
this.item.update({ "data.equipped.equipped": !equppiedValue });
} else {
const clickedValue = (this.item.data.data[clickedName].value == undefined ? false : this.item.data.data[clickedName].value);
const clickedValue = (this.item.data[clickedName].value == undefined ? false : this.item.data[clickedName].value);
let dataName = "data." + clickedName + ".value"
let tempData = {}
@ -174,7 +202,7 @@ export class ItemSheetKH extends ItemSheet {
event.preventDefault();
const a = event.currentTarget;
const action = a.dataset.action;
const attrs = this.object.data.data.modifications;
const attrs = this.object.data.modifications;
const form = this.form;
// Add new modification

+ 1
- 1
module/items/item.js View File

@ -27,7 +27,7 @@ export class ItemKH extends Item {
const html = await renderTemplate("systems/kopparhavet/templates/chat/item-card.html", itemData);
const chatData = {
user: game.user._id,
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
content: html,
};

+ 1
- 1
module/kh-dice.js View File

@ -57,7 +57,7 @@ class KHDice {
const html2 = await renderTemplate("systems/kopparhavet/templates/dice/roll.html", rollData);
await r.toMessage({
user: game.user._id,
user: game.user.id,
create: true,
content: html2
});

+ 11
- 3
module/kh-hooks.js View File

@ -10,10 +10,10 @@ export default class KHHooks {
actor.update({ "data.currency.shekel.label": "CURRENCY.SILVER" });
actorbaseSkills = CONFIG.KH.baseSkillsHT
skillIndex = await game.packs.get("kopparhavet.skills-ht").getContent();
skillIndex = await game.packs.get("kopparhavet.skills-ht").getDocuments();
} else {
actorbaseSkills = CONFIG.KH.baseSkills;
skillIndex = await game.packs.get("kopparhavet.skills").getContent();
skillIndex = await game.packs.get("kopparhavet.skills").getDocuments();
}
// Check if skill already exists by some chance
@ -23,7 +23,15 @@ export default class KHHooks {
// Filter skillIndex array to include only skills for Actor Type.
let _skillsList = skillIndex.filter((i) => skillsToAdd.includes(i.data.name));
await actor.createEmbeddedEntity("OwnedItem", _skillsList);
let _sl = [];
_skillsList.forEach((s) => {
//s.data._source.data["creatureType"] = actor.data.type;
//s.data._source.data["coreSkill"] = true;
_sl.push(s.data);
});
await actor.createEmbeddedDocuments("Item", _sl);
//await actor.createEmbeddedDocuments("Item", [_skillsList.toObject()]);
} else {
setTimeout(async function () {
await actor.sheet.render(true);

+ 2
- 2
module/kh-main.js View File

@ -9,8 +9,8 @@ import * as migrations from "./helpers/migration-helper.js";
Hooks.once("init", () => {
CONFIG.Combat.initiative = { formula: "(@combat.init)d6kh2", decimals: 0 };
CONFIG.Actor.entityClass = ActorKH;
CONFIG.Item.entityClass = ItemKH;
CONFIG.Actor.documentClass = ActorKH;
CONFIG.Item.documentClass = ItemKH;
// Give global access to FFG config.
CONFIG.KH = KH;

+ 4
- 4
system.json View File

@ -2,9 +2,9 @@
"name": "kopparhavet",
"title": "Kopparhavets Hjältar",
"description": "The Molten Sea is a dangerous but exciting place, where pirates, sorcerers and secretive orders of knighthood struggle for power, wealth and ancient lore.",
"version": "0.0.6",
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.7.9",
"version": "0.1.2",
"minimumCoreVersion": "9",
"compatibleCoreVersion": "9",
"templateVersion": 4,
"author": "Erebus",
"scripts": [],
@ -95,6 +95,6 @@
"url": "https://pi.rikspolisen.se/foundryvtt/kopparhavet",
"socket": true,
"manifest": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/raw/branch/master/system.json",
"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.0.5.zip",
"download": "https://pi.rikspolisen.se/foundryvtt/kopparhavet/archive/v0.1.2.zip",
"license": "LICENCE.txt"
}

+ 10
- 10
templates/actors/adversary-sheet.html View File

@ -8,25 +8,25 @@
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
<label style="margin: auto;">{{localize data.health.label}}:</label>
<label style="margin: auto;">{{localize data.data.health.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.health.value" value="{{data.data.health.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.health.max" value="{{data.data.health.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
<label style="margin: auto;">{{localize data.data.stamina.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.stamina.value" value="{{data.data.stamina.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.stamina.max" value="{{data.data.stamina.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.mana.label}}:</label>
<label style="margin: auto;">{{localize data.data.mana.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.mana.value" value="{{data.data.mana.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.mana.max" value="{{data.data.mana.max}}" data-dtype="Number" />
</div>
</div>
@ -44,7 +44,7 @@
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
</div>
<div class="tab border note" data-group="primary" data-tab="note" style="height: 100%; border-top: none;">
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
{{editor content=data.data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
</div>
</div>
</div>

+ 14
- 14
templates/actors/character-sheet.html View File

@ -8,31 +8,31 @@
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
<label style="margin: auto;">{{localize data.bio.kin.label}}:</label>
<input name="data.bio.kin.value" type="text" value="{{data.bio.kin.value}}" placeholder="{{localize data.bio.kin.label}}" />
<label style="margin: auto;">{{localize data.data.bio.kin.label}}:</label>
<input name="data.bio.kin.value" type="text" value="{{data.data.bio.kin.value}}" placeholder="{{localize data.data.bio.kin.label}}" />
<label style="margin: auto;">{{localize data.bio.profession.label}}:</label>
<input name="data.bio.profession.value" type="text" value="{{data.bio.profession.value}}" placeholder="{{localize data.bio.profession.label}}" />
<label style="margin: auto;">{{localize data.data.bio.profession.label}}:</label>
<input name="data.bio.profession.value" type="text" value="{{data.data.bio.profession.value}}" placeholder="{{localize data.data.bio.profession.label}}" />
<label style="margin: auto;">{{localize data.health.label}}:</label>
<label style="margin: auto;">{{localize data.data.health.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.health.value" value="{{data.data.health.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.health.max" value="{{data.data.health.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
<label style="margin: auto;">{{localize data.data.stamina.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.stamina.value" value="{{data.data.stamina.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.stamina.max" value="{{data.data.stamina.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.mana.label}}:</label>
<label style="margin: auto;">{{localize data.data.mana.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.mana.value" value="{{data.data.mana.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.mana.max" value="{{data.data.mana.max}}" data-dtype="Number" />
</div>
</div>
@ -62,7 +62,7 @@
{{> systems/kopparhavet/templates/parts/actor/bio.html}}
</div>
<div class="tab note border" data-group="primary" data-tab="note" style="border-top: none;">
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
{{editor content=data.data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
</div>
</div>
</div>

+ 10
- 10
templates/actors/ht-adversary-sheet.html View File

@ -8,25 +8,25 @@
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
<label style="margin: auto;">{{localize data.health.label}}:</label>
<label style="margin: auto;">{{localize data.data.health.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.health.value" value="{{data.data.health.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.health.max" value="{{data.data.health.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
<label style="margin: auto;">{{localize data.data.stamina.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.stamina.value" value="{{data.data.stamina.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.stamina.max" value="{{data.data.stamina.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.mana.label}}:</label>
<label style="margin: auto;">{{localize data.data.mana.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.mana.value" value="{{data.data.mana.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.mana.max" value="{{data.data.mana.max}}" data-dtype="Number" />
</div>
</div>
@ -44,7 +44,7 @@
{{> systems/kopparhavet/templates/parts/actor/talent.html}}
</div>
<div class="tab border note" data-group="primary" data-tab="note" style="height: 100%; border-top: none;">
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
{{editor content=data.data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
</div>
</div>
</div>

+ 16
- 16
templates/actors/ht-character-sheet.html View File

@ -8,34 +8,34 @@
<label style="margin: auto;">{{localize "BIO.NAME"}}:</label>
<h1 class="charname" style="margin-bottom: 0; grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
<label style="margin: auto;">{{localize data.bio.nickname.label}}:</label>
<input name="data.bio.nickname.value" style="grid-column: 3/6;" type="text" value="{{data.bio.nickname.value}}" placeholder="{{localize data.bio.nickname.label}}" />
<label style="margin: auto;">{{localize data.data.bio.nickname.label}}:</label>
<input name="data.bio.nickname.value" style="grid-column: 3/6;" type="text" value="{{data.data.bio.nickname.value}}" placeholder="{{localize data.data.bio.nickname.label}}" />
<label style="margin: auto;">{{localize data.bio.kin.label}}:</label>
<input name="data.bio.kin.value" type="text" value="{{data.bio.kin.value}}" placeholder="{{localize data.bio.kin.label}}" />
<label style="margin: auto;">{{localize data.data.bio.kin.label}}:</label>
<input name="data.bio.kin.value" type="text" value="{{data.data.bio.kin.value}}" placeholder="{{localize data.data.bio.kin.label}}" />
<label style="margin: auto;">{{localize data.bio.profession.label}}:</label>
<input name="data.bio.profession.value" type="text" value="{{data.bio.profession.value}}" placeholder="{{localize data.bio.profession.label}}" />
<label style="margin: auto;">{{localize data.data.bio.profession.label}}:</label>
<input name="data.bio.profession.value" type="text" value="{{data.data.bio.profession.value}}" placeholder="{{localize data.data.bio.profession.label}}" />
<label style="margin: auto;">{{localize data.health.label}}:</label>
<label style="margin: auto;">{{localize data.data.health.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.health.value" value="{{data.data.health.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.health.max" value="{{data.data.health.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.stamina.label}}:</label>
<label style="margin: auto;">{{localize data.data.stamina.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.stamina.value" value="{{data.stamina.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.stamina.value" value="{{data.data.stamina.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.stamina.max" value="{{data.stamina.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.stamina.max" value="{{data.data.stamina.max}}" data-dtype="Number" />
</div>
<label style="margin: auto;">{{localize data.mana.label}}:</label>
<label style="margin: auto;">{{localize data.data.mana.label}}:</label>
<div class="grid-container" style="grid-template-columns: auto 1fr auto;">
<input class="center-text" type="text" name="data.mana.value" value="{{data.mana.value}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.mana.value" value="{{data.data.mana.value}}" data-dtype="Number" />
<span> / </span>
<input class="center-text" type="text" name="data.mana.max" value="{{data.mana.max}}" data-dtype="Number" />
<input class="center-text" type="text" name="data.mana.max" value="{{data.data.mana.max}}" data-dtype="Number" />
</div>
</div>
@ -61,7 +61,7 @@
{{> systems/kopparhavet/templates/parts/actor/gear.html}}
</div>
<div class="tab note border" data-group="primary" data-tab="note" style="border-top: none;">
{{editor content=data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
{{editor content=data.data.bio.note.value target="data.bio.note.value" button=true owner=owner editable=editable}}
</div>
</div>
</div>

+ 13
- 13
templates/actors/ship-sheet.html View File

@ -8,27 +8,27 @@
<label style="margin-top: auto; margin-bottom: auto;">{{localize "BIO.NAME"}}:</label>
<h1 class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="name" type="text" value="{{actor.name}}" placeholder="{{localize "BIO.NAME"}}" /></h1>
<label style="margin-top: auto; margin-bottom: auto;">{{localize data.class.label}}:</label>
<span class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="data.class.value" type="text" value="{{data.class.value}}" placeholder="{{localize data.class.label}}" /></span>
<label style="margin-top: auto; margin-bottom: auto;">{{localize data.data.class.label}}:</label>
<span class="charname" style="margin-bottom: 0;grid-column: 3/6;"><input name="data.class.value" type="text" value="{{data.data.class.value}}" placeholder="{{localize data.data.class.label}}" /></span>
<label style="margin: auto;">{{localize data.operationscost.label}}:</label>
<input class="center-text" type="text" name="data.operationscost.value" value="{{data.operationscost.value}}" data-dtype="Number" />
<label style="margin: auto;">{{localize data.data.operationscost.label}}:</label>
<input class="center-text" type="text" name="data.operationscost.value" value="{{data.data.operationscost.value}}" data-dtype="Number" />
<label style="margin: auto;">{{localize data.operationssupply.label}}:</label>
<input class="center-text" type="text" name="data.operationssupply.value" value="{{data.operationssupply.value}}" data-dtype="Number" />
<label style="margin: auto;">{{localize data.data.operationssupply.label}}:</label>
<input class="center-text" type="text" name="data.operationssupply.value" value="{{data.data.operationssupply.value}}" data-dtype="Number" />
<label style="margin: auto;">{{localize data.hull.label}}:</label>
<label style="margin: auto;">{{localize data.data.hull.label}}:</label>
<